examples/opengl/hellogl_es2/glwidget.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef GLWIDGET_H
       
    43 #define GLWIDGET_H
       
    44 
       
    45 #include <QGLWidget>
       
    46 #include <QtGui/qvector3d.h>
       
    47 #include <QtGui/qmatrix4x4.h>
       
    48 #include <QtOpenGL/qglshaderprogram.h>
       
    49 #include <QTime>
       
    50 #include <QVector>
       
    51 
       
    52 class Bubble;
       
    53 class GLWidget : public QGLWidget {
       
    54 
       
    55     Q_OBJECT
       
    56 public:
       
    57     GLWidget(QWidget *parent = 0);
       
    58     ~GLWidget();
       
    59 public slots: 
       
    60     void setScaling(int scale);
       
    61     void setLogo();
       
    62     void setTexture();
       
    63     void showBubbles(bool);
       
    64 protected:
       
    65     void paintGL ();
       
    66     void initializeGL ();
       
    67 private:
       
    68     GLuint  m_uiTexture;
       
    69     qreal   m_fAngle;
       
    70     qreal   m_fScale;
       
    71     bool m_showBubbles;
       
    72     void paintTexturedCube();
       
    73     void paintQtLogo();
       
    74     void createGeometry();
       
    75     void createBubbles(int number);
       
    76     void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
       
    77     void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
       
    78     QVector<QVector3D> vertices;
       
    79     QVector<QVector3D> normals;
       
    80     bool qtLogo;
       
    81     QList<Bubble*> bubbles;
       
    82     int frames;
       
    83     QTime time;
       
    84     QGLShaderProgram program1;
       
    85     QGLShaderProgram program2;
       
    86     int vertexAttr1;
       
    87     int normalAttr1;
       
    88     int matrixUniform1;
       
    89     int vertexAttr2;
       
    90     int normalAttr2;
       
    91     int texCoordAttr2;
       
    92     int matrixUniform2;
       
    93     int textureUniform2;
       
    94 };
       
    95 #endif