examples/opengl/pbuffers/cube.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef CUBE_H
       
    43 #define CUBE_H
       
    44 
       
    45 #include <QtOpenGL/qgl.h>
       
    46 #include <QtCore/qvector.h>
       
    47 #include <QtGui/qmatrix4x4.h>
       
    48 #include <QtGui/qvector3d.h>
       
    49 #include <QtGui/qvector2d.h>
       
    50 
       
    51 QT_BEGIN_NAMESPACE
       
    52 class QPropertyAnimation;
       
    53 QT_END_NAMESPACE
       
    54 
       
    55 class Geometry
       
    56 {
       
    57 public:
       
    58     void loadArrays() const;
       
    59     void addQuad(const QVector3D &a, const QVector3D &b,
       
    60                  const QVector3D &c, const QVector3D &d,
       
    61                  const QVector<QVector2D> &tex);
       
    62     void setColors(int start, GLfloat colors[4][4]);
       
    63     const GLushort *indices() const { return faces.constData(); }
       
    64     int count() const { return faces.count(); }
       
    65 private:
       
    66     QVector<GLushort> faces;
       
    67     QVector<QVector3D> vertices;
       
    68     QVector<QVector3D> normals;
       
    69     QVector<QVector2D> texCoords;
       
    70     QVector<QVector4D> colors;
       
    71     int append(const QVector3D &a, const QVector3D &n, const QVector2D &t);
       
    72     void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n);
       
    73     friend class Tile;
       
    74 };
       
    75 
       
    76 class Tile
       
    77 {
       
    78 public:
       
    79     void draw() const;
       
    80     void setColors(GLfloat[4][4]);
       
    81 protected:
       
    82     Tile(const QVector3D &loc = QVector3D());
       
    83     QVector3D location;
       
    84     QQuaternion orientation;
       
    85 private:
       
    86     int start;
       
    87     int count;
       
    88     bool useFlatColor;
       
    89     GLfloat faceColor[4];
       
    90     Geometry *geom;
       
    91     friend class TileBuilder;
       
    92 };
       
    93 
       
    94 class TileBuilder
       
    95 {
       
    96 public:
       
    97     enum { bl, br, tr, tl };
       
    98     TileBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f);
       
    99     Tile *newTile(const QVector3D &loc = QVector3D()) const;
       
   100     void setColor(QColor c) { color = c; }
       
   101 protected:
       
   102     void initialize(Tile *) const;
       
   103     QVector<QVector3D> verts;
       
   104     QVector<QVector2D> tex;
       
   105     int start;
       
   106     int count;
       
   107     Geometry *geom;
       
   108     QColor color;
       
   109 };
       
   110 
       
   111 class Cube : public QObject, public Tile
       
   112 {
       
   113     Q_OBJECT
       
   114     Q_PROPERTY(qreal range READ range WRITE setRange)
       
   115     Q_PROPERTY(qreal altitude READ altitude WRITE setAltitude)
       
   116     Q_PROPERTY(qreal rotation READ rotation WRITE setRotation)
       
   117 public:
       
   118     Cube(const QVector3D &loc = QVector3D());
       
   119     ~Cube();
       
   120     qreal range() { return location.x(); }
       
   121     void setRange(qreal r);
       
   122     qreal altitude() { return location.y(); }
       
   123     void setAltitude(qreal a);
       
   124     qreal rotation() { return rot; }
       
   125     void setRotation(qreal r);
       
   126     void removeBounce();
       
   127     void startAnimation();
       
   128     void setAnimationPaused(bool paused);
       
   129 signals:
       
   130     void changed();
       
   131 private:
       
   132     qreal rot;
       
   133     QPropertyAnimation *r;
       
   134     QPropertyAnimation *a;
       
   135     QPropertyAnimation *rtn;
       
   136     qreal startx;
       
   137     friend class CubeBuilder;
       
   138 };
       
   139 
       
   140 class CubeBuilder : public TileBuilder
       
   141 {
       
   142 public:
       
   143     CubeBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f);
       
   144     Cube *newCube(const QVector3D &loc = QVector3D()) const;
       
   145 private:
       
   146     mutable int ix;
       
   147 };
       
   148 
       
   149 #endif // CUBE_H