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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the examples of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef CUBE_H |
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43 #define CUBE_H |
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44 |
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45 #include <QtOpenGL/qgl.h> |
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46 #include <QtCore/qvector.h> |
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47 #include <QtGui/qmatrix4x4.h> |
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48 #include <QtGui/qvector3d.h> |
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49 #include <QtGui/qvector2d.h> |
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50 |
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51 QT_BEGIN_NAMESPACE |
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52 class QPropertyAnimation; |
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53 QT_END_NAMESPACE |
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54 |
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55 class Geometry |
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56 { |
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57 public: |
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58 void loadArrays() const; |
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59 void addQuad(const QVector3D &a, const QVector3D &b, |
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60 const QVector3D &c, const QVector3D &d, |
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61 const QVector<QVector2D> &tex); |
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62 void setColors(int start, GLfloat colors[4][4]); |
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63 const GLushort *indices() const { return faces.constData(); } |
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64 int count() const { return faces.count(); } |
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65 private: |
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66 QVector<GLushort> faces; |
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67 QVector<QVector3D> vertices; |
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68 QVector<QVector3D> normals; |
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69 QVector<QVector2D> texCoords; |
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70 QVector<QVector4D> colors; |
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71 int append(const QVector3D &a, const QVector3D &n, const QVector2D &t); |
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72 void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n); |
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73 friend class Tile; |
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74 }; |
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75 |
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76 class Tile |
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77 { |
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78 public: |
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79 void draw() const; |
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80 void setColors(GLfloat[4][4]); |
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81 protected: |
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82 Tile(const QVector3D &loc = QVector3D()); |
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83 QVector3D location; |
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84 QQuaternion orientation; |
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85 private: |
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86 int start; |
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87 int count; |
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88 bool useFlatColor; |
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89 GLfloat faceColor[4]; |
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90 Geometry *geom; |
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91 friend class TileBuilder; |
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92 }; |
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93 |
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94 class TileBuilder |
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95 { |
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96 public: |
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97 enum { bl, br, tr, tl }; |
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98 TileBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); |
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99 Tile *newTile(const QVector3D &loc = QVector3D()) const; |
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100 void setColor(QColor c) { color = c; } |
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101 protected: |
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102 void initialize(Tile *) const; |
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103 QVector<QVector3D> verts; |
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104 QVector<QVector2D> tex; |
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105 int start; |
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106 int count; |
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107 Geometry *geom; |
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108 QColor color; |
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109 }; |
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110 |
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111 class Cube : public QObject, public Tile |
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112 { |
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113 Q_OBJECT |
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114 Q_PROPERTY(qreal range READ range WRITE setRange) |
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115 Q_PROPERTY(qreal altitude READ altitude WRITE setAltitude) |
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116 Q_PROPERTY(qreal rotation READ rotation WRITE setRotation) |
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117 public: |
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118 Cube(const QVector3D &loc = QVector3D()); |
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119 ~Cube(); |
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120 qreal range() { return location.x(); } |
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121 void setRange(qreal r); |
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122 qreal altitude() { return location.y(); } |
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123 void setAltitude(qreal a); |
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124 qreal rotation() { return rot; } |
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125 void setRotation(qreal r); |
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126 void removeBounce(); |
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127 void startAnimation(); |
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128 void setAnimationPaused(bool paused); |
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129 signals: |
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130 void changed(); |
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131 private: |
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132 qreal rot; |
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133 QPropertyAnimation *r; |
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134 QPropertyAnimation *a; |
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135 QPropertyAnimation *rtn; |
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136 qreal startx; |
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137 friend class CubeBuilder; |
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138 }; |
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139 |
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140 class CubeBuilder : public TileBuilder |
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141 { |
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142 public: |
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143 CubeBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); |
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144 Cube *newCube(const QVector3D &loc = QVector3D()) const; |
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145 private: |
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146 mutable int ix; |
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147 }; |
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148 |
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149 #endif // CUBE_H |