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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the examples of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "glwidget.h" |
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43 #include <math.h> |
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44 |
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45 #include "cube.h" |
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46 |
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47 #include <QGLPixelBuffer> |
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48 |
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49 #ifndef GL_MULTISAMPLE |
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50 #define GL_MULTISAMPLE 0x809D |
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51 #endif |
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52 |
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53 static GLfloat colorArray[][4] = { |
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54 {0.243f, 0.423f, 0.125f, 1.0f}, |
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55 {0.176f, 0.31f, 0.09f, 1.0f}, |
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56 {0.4f, 0.69f, 0.212f, 1.0f}, |
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57 {0.317f, 0.553f, 0.161f, 1.0f} |
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58 }; |
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59 |
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60 GLWidget::GLWidget(QWidget *parent) |
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61 : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) |
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62 , geom(0) |
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63 , cube(0) |
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64 { |
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65 // create the pbuffer |
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66 pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this); |
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67 setWindowTitle(tr("OpenGL pbuffers")); |
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68 initializeGeometry(); |
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69 } |
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70 |
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71 GLWidget::~GLWidget() |
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72 { |
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73 pbuffer->releaseFromDynamicTexture(); |
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74 glDeleteTextures(1, &dynamicTexture); |
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75 delete pbuffer; |
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76 |
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77 qDeleteAll(cubes); |
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78 qDeleteAll(tiles); |
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79 delete cube; |
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80 } |
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81 |
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82 void GLWidget::initializeGL() |
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83 { |
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84 initCommon(); |
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85 glShadeModel(GL_SMOOTH); |
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86 glEnable(GL_LIGHTING); |
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87 glEnable(GL_LIGHT0); |
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88 static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; |
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89 glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); |
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90 initPbuffer(); |
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91 cube->startAnimation(); |
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92 connect(cube, SIGNAL(changed()), this, SLOT(update())); |
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93 for (int i = 0; i < 3; ++i) |
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94 { |
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95 cubes[i]->startAnimation(); |
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96 connect(cubes[i], SIGNAL(changed()), this, SLOT(update())); |
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97 } |
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98 } |
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99 |
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100 void GLWidget::paintGL() |
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101 { |
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102 pbuffer->makeCurrent(); |
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103 drawPbuffer(); |
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104 // On direct render platforms, drawing onto the pbuffer context above |
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105 // automatically updates the dynamic texture. For cases where rendering |
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106 // directly to a texture is not supported, explicitly copy. |
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107 if (!hasDynamicTextureUpdate) |
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108 pbuffer->updateDynamicTexture(dynamicTexture); |
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109 makeCurrent(); |
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110 |
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111 // Use the pbuffer as a texture to render the scene |
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112 glBindTexture(GL_TEXTURE_2D, dynamicTexture); |
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113 |
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114 // set up to render the scene |
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115 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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116 glLoadIdentity(); |
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117 glTranslatef(0.0f, 0.0f, -10.0f); |
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118 |
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119 // draw the background |
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120 glPushMatrix(); |
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121 glScalef(aspect, 1.0f, 1.0f); |
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122 for (int i = 0; i < tiles.count(); ++i) |
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123 tiles[i]->draw(); |
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124 glPopMatrix(); |
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125 |
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126 // draw the bouncing cubes |
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127 for (int i = 0; i < cubes.count(); ++i) |
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128 cubes[i]->draw(); |
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129 } |
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130 |
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131 void GLWidget::initializeGeometry() |
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132 { |
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133 geom = new Geometry(); |
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134 CubeBuilder cBuilder(geom, 0.5); |
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135 cBuilder.setColor(QColor(255, 255, 255, 212)); |
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136 // build the 3 bouncing, spinning cubes |
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137 for (int i = 0; i < 3; ++i) |
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138 cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i))); |
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139 |
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140 // build the spinning cube which goes in the dynamic texture |
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141 cube = cBuilder.newCube(); |
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142 cube->removeBounce(); |
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143 |
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144 // build the background tiles |
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145 TileBuilder tBuilder(geom); |
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146 tBuilder.setColor(QColor(Qt::white)); |
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147 for (int c = -2; c <= +2; ++c) |
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148 for (int r = -2; r <= +2; ++r) |
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149 tiles.append(tBuilder.newTile(QVector3D(c, r, 0))); |
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150 |
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151 // graded backdrop for the pbuffer scene |
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152 TileBuilder bBuilder(geom, 0.0f, 2.0f); |
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153 bBuilder.setColor(QColor(102, 176, 54, 210)); |
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154 backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f)); |
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155 backdrop->setColors(colorArray); |
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156 } |
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157 |
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158 void GLWidget::initCommon() |
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159 { |
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160 qglClearColor(QColor(Qt::darkGray)); |
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161 |
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162 glEnable(GL_DEPTH_TEST); |
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163 glEnable(GL_CULL_FACE); |
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164 glEnable(GL_MULTISAMPLE); |
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165 |
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166 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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167 glEnable(GL_BLEND); |
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168 |
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169 glEnable(GL_TEXTURE_2D); |
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170 |
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171 geom->loadArrays(); |
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172 } |
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173 |
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174 void GLWidget::perspectiveProjection() |
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175 { |
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176 glMatrixMode(GL_PROJECTION); |
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177 glLoadIdentity(); |
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178 glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0); |
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179 glMatrixMode(GL_MODELVIEW); |
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180 } |
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181 |
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182 void GLWidget::orthographicProjection() |
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183 { |
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184 glMatrixMode(GL_PROJECTION); |
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185 glLoadIdentity(); |
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186 glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0); |
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187 glMatrixMode(GL_MODELVIEW); |
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188 } |
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189 |
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190 void GLWidget::resizeGL(int width, int height) |
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191 { |
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192 glViewport(0, 0, width, height); |
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193 aspect = (qreal)width / (qreal)(height ? height : 1); |
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194 perspectiveProjection(); |
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195 } |
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196 |
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197 void GLWidget::drawPbuffer() |
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198 { |
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199 orthographicProjection(); |
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200 |
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201 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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203 |
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204 glDisable(GL_TEXTURE_2D); |
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205 backdrop->draw(); |
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206 glEnable(GL_TEXTURE_2D); |
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207 |
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208 glBindTexture(GL_TEXTURE_2D, cubeTexture); |
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209 glDisable(GL_CULL_FACE); |
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210 cube->draw(); |
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211 glEnable(GL_CULL_FACE); |
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212 |
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213 glFlush(); |
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214 } |
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215 |
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216 void GLWidget::initPbuffer() |
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217 { |
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218 pbuffer->makeCurrent(); |
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219 |
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220 cubeTexture = bindTexture(QImage(":res/cubelogo.png")); |
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221 |
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222 initCommon(); |
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223 |
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224 // generate a texture that has the same size/format as the pbuffer |
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225 dynamicTexture = pbuffer->generateDynamicTexture(); |
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226 |
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227 // bind the dynamic texture to the pbuffer - this is a no-op under X11 |
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228 hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture); |
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229 makeCurrent(); |
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230 } |
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231 |
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232 void GLWidget::setAnimationPaused(bool enable) |
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233 { |
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234 cube->setAnimationPaused(enable); |
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235 for (int i = 0; i < 3; ++i) |
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236 cubes[i]->setAnimationPaused(enable); |
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237 } |