examples/opengl/pbuffers/glwidget.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include "glwidget.h"
       
    43 #include <math.h>
       
    44 
       
    45 #include "cube.h"
       
    46 
       
    47 #include <QGLPixelBuffer>
       
    48 
       
    49 #ifndef GL_MULTISAMPLE
       
    50 #define GL_MULTISAMPLE  0x809D
       
    51 #endif
       
    52 
       
    53 static GLfloat colorArray[][4] = {
       
    54     {0.243f, 0.423f, 0.125f, 1.0f},
       
    55     {0.176f, 0.31f, 0.09f, 1.0f},
       
    56     {0.4f, 0.69f, 0.212f, 1.0f},
       
    57     {0.317f, 0.553f, 0.161f, 1.0f}
       
    58 };
       
    59 
       
    60 GLWidget::GLWidget(QWidget *parent)
       
    61     : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
       
    62     , geom(0)
       
    63     , cube(0)
       
    64 {
       
    65     // create the pbuffer
       
    66     pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this);
       
    67     setWindowTitle(tr("OpenGL pbuffers"));
       
    68     initializeGeometry();
       
    69 }
       
    70 
       
    71 GLWidget::~GLWidget()
       
    72 {
       
    73     pbuffer->releaseFromDynamicTexture();
       
    74     glDeleteTextures(1, &dynamicTexture);
       
    75     delete pbuffer;
       
    76 
       
    77     qDeleteAll(cubes);
       
    78     qDeleteAll(tiles);
       
    79     delete cube;
       
    80 }
       
    81 
       
    82 void GLWidget::initializeGL()
       
    83 {
       
    84     initCommon();
       
    85     glShadeModel(GL_SMOOTH);
       
    86     glEnable(GL_LIGHTING);
       
    87     glEnable(GL_LIGHT0);
       
    88     static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
       
    89     glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
       
    90     initPbuffer();
       
    91     cube->startAnimation();
       
    92     connect(cube, SIGNAL(changed()), this, SLOT(update()));
       
    93     for (int i = 0; i < 3; ++i)
       
    94     {
       
    95         cubes[i]->startAnimation();
       
    96         connect(cubes[i], SIGNAL(changed()), this, SLOT(update()));
       
    97     }
       
    98 }
       
    99 
       
   100 void GLWidget::paintGL()
       
   101 {
       
   102     pbuffer->makeCurrent();
       
   103     drawPbuffer();
       
   104     // On direct render platforms, drawing onto the pbuffer context above
       
   105     // automatically updates the dynamic texture.  For cases where rendering
       
   106     // directly to a texture is not supported, explicitly copy.
       
   107     if (!hasDynamicTextureUpdate)
       
   108         pbuffer->updateDynamicTexture(dynamicTexture);
       
   109     makeCurrent();
       
   110 
       
   111     // Use the pbuffer as a texture to render the scene
       
   112     glBindTexture(GL_TEXTURE_2D, dynamicTexture);
       
   113 
       
   114     // set up to render the scene
       
   115     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
   116     glLoadIdentity();
       
   117     glTranslatef(0.0f, 0.0f, -10.0f);
       
   118 
       
   119     // draw the background
       
   120     glPushMatrix();
       
   121     glScalef(aspect, 1.0f, 1.0f);
       
   122     for (int i = 0; i < tiles.count(); ++i)
       
   123         tiles[i]->draw();
       
   124     glPopMatrix();
       
   125 
       
   126     // draw the bouncing cubes
       
   127     for (int i = 0; i < cubes.count(); ++i)
       
   128         cubes[i]->draw();
       
   129 }
       
   130 
       
   131 void GLWidget::initializeGeometry()
       
   132 {
       
   133     geom = new Geometry();
       
   134     CubeBuilder cBuilder(geom, 0.5);
       
   135     cBuilder.setColor(QColor(255, 255, 255, 212));
       
   136     // build the 3 bouncing, spinning cubes
       
   137     for (int i = 0; i < 3; ++i)
       
   138         cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i)));
       
   139 
       
   140     // build the spinning cube which goes in the dynamic texture
       
   141     cube = cBuilder.newCube();
       
   142     cube->removeBounce();
       
   143 
       
   144     // build the background tiles
       
   145     TileBuilder tBuilder(geom);
       
   146     tBuilder.setColor(QColor(Qt::white));
       
   147     for (int c = -2; c <= +2; ++c)
       
   148         for (int r = -2; r <= +2; ++r)
       
   149             tiles.append(tBuilder.newTile(QVector3D(c, r, 0)));
       
   150 
       
   151     // graded backdrop for the pbuffer scene
       
   152     TileBuilder bBuilder(geom, 0.0f, 2.0f);
       
   153     bBuilder.setColor(QColor(102, 176, 54, 210));
       
   154     backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f));
       
   155     backdrop->setColors(colorArray);
       
   156 }
       
   157 
       
   158 void GLWidget::initCommon()
       
   159 {
       
   160     qglClearColor(QColor(Qt::darkGray));
       
   161 
       
   162     glEnable(GL_DEPTH_TEST);
       
   163     glEnable(GL_CULL_FACE);
       
   164     glEnable(GL_MULTISAMPLE);
       
   165 
       
   166     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
       
   167     glEnable(GL_BLEND);
       
   168 
       
   169     glEnable(GL_TEXTURE_2D);
       
   170 
       
   171     geom->loadArrays();
       
   172 }
       
   173 
       
   174 void GLWidget::perspectiveProjection()
       
   175 {
       
   176     glMatrixMode(GL_PROJECTION);
       
   177     glLoadIdentity();
       
   178     glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
       
   179     glMatrixMode(GL_MODELVIEW);
       
   180 }
       
   181 
       
   182 void GLWidget::orthographicProjection()
       
   183 {
       
   184     glMatrixMode(GL_PROJECTION);
       
   185     glLoadIdentity();
       
   186     glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
       
   187     glMatrixMode(GL_MODELVIEW);
       
   188 }
       
   189 
       
   190 void GLWidget::resizeGL(int width, int height)
       
   191 {
       
   192     glViewport(0, 0, width, height);
       
   193     aspect = (qreal)width / (qreal)(height ? height : 1);
       
   194     perspectiveProjection();
       
   195 }
       
   196 
       
   197 void GLWidget::drawPbuffer()
       
   198 {
       
   199     orthographicProjection();
       
   200 
       
   201     glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
       
   202     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
   203 
       
   204     glDisable(GL_TEXTURE_2D);
       
   205     backdrop->draw();
       
   206     glEnable(GL_TEXTURE_2D);
       
   207 
       
   208     glBindTexture(GL_TEXTURE_2D, cubeTexture);
       
   209     glDisable(GL_CULL_FACE);
       
   210     cube->draw();
       
   211     glEnable(GL_CULL_FACE);
       
   212 
       
   213     glFlush();
       
   214 }
       
   215 
       
   216 void GLWidget::initPbuffer()
       
   217 {
       
   218     pbuffer->makeCurrent();
       
   219 
       
   220     cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
       
   221 
       
   222     initCommon();
       
   223 
       
   224     // generate a texture that has the same size/format as the pbuffer
       
   225     dynamicTexture = pbuffer->generateDynamicTexture();
       
   226 
       
   227     // bind the dynamic texture to the pbuffer - this is a no-op under X11
       
   228     hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
       
   229     makeCurrent();
       
   230 }
       
   231 
       
   232 void GLWidget::setAnimationPaused(bool enable)
       
   233 {
       
   234     cube->setAnimationPaused(enable);
       
   235     for (int i = 0; i < 3; ++i)
       
   236         cubes[i]->setAnimationPaused(enable);
       
   237 }