examples/opengl/textures/glwidget.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <QtGui>
       
    43 #include <QtOpenGL>
       
    44 
       
    45 #include "glwidget.h"
       
    46 
       
    47 GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
       
    48     : QGLWidget(parent, shareWidget)
       
    49 {
       
    50     clearColor = Qt::black;
       
    51     xRot = 0;
       
    52     yRot = 0;
       
    53     zRot = 0;
       
    54 #ifdef QT_OPENGL_ES_2
       
    55     program = 0;
       
    56 #endif
       
    57 }
       
    58 
       
    59 GLWidget::~GLWidget()
       
    60 {
       
    61 }
       
    62 
       
    63 QSize GLWidget::minimumSizeHint() const
       
    64 {
       
    65     return QSize(50, 50);
       
    66 }
       
    67 
       
    68 QSize GLWidget::sizeHint() const
       
    69 {
       
    70     return QSize(200, 200);
       
    71 }
       
    72 
       
    73 void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
       
    74 {
       
    75     xRot += xAngle;
       
    76     yRot += yAngle;
       
    77     zRot += zAngle;
       
    78     updateGL();
       
    79 }
       
    80 
       
    81 void GLWidget::setClearColor(const QColor &color)
       
    82 {
       
    83     clearColor = color;
       
    84     updateGL();
       
    85 }
       
    86 
       
    87 void GLWidget::initializeGL()
       
    88 {
       
    89     makeObject();
       
    90 
       
    91     glEnable(GL_DEPTH_TEST);
       
    92     glEnable(GL_CULL_FACE);
       
    93 #ifndef QT_OPENGL_ES_2
       
    94     glEnable(GL_TEXTURE_2D);
       
    95 #endif
       
    96 
       
    97 #ifdef QT_OPENGL_ES_2
       
    98 
       
    99 #define PROGRAM_VERTEX_ATTRIBUTE 0
       
   100 #define PROGRAM_TEXCOORD_ATTRIBUTE 1
       
   101 
       
   102     QGLShader *vshader = new QGLShader(QGLShader::VertexShader, this);
       
   103     const char *vsrc =
       
   104         "attribute highp vec4 vertex;\n"
       
   105         "attribute mediump vec4 texCoord;\n"
       
   106         "varying mediump vec4 texc;\n"
       
   107         "uniform mediump mat4 matrix;\n"
       
   108         "void main(void)\n"
       
   109         "{\n"
       
   110         "    gl_Position = matrix * vertex;\n"
       
   111         "    texc = texCoord;\n"
       
   112         "}\n";
       
   113     vshader->compile(vsrc);
       
   114 
       
   115     QGLShader *fshader = new QGLShader(QGLShader::FragmentShader, this);
       
   116     const char *fsrc =
       
   117         "uniform sampler2D texture;\n"
       
   118         "varying mediump vec4 texc;\n"
       
   119         "void main(void)\n"
       
   120         "{\n"
       
   121         "    gl_FragColor = texture2D(texture, texc.st);\n"
       
   122         "}\n";
       
   123     fshader->compile(fsrc);
       
   124 
       
   125     program = new QGLShaderProgram(this);
       
   126     program->addShader(vshader);
       
   127     program->addShader(fshader);
       
   128     program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
       
   129     program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
       
   130     program->link();
       
   131 
       
   132     program->enable();
       
   133     program->setUniformValue("texture", 0);
       
   134 
       
   135 #endif
       
   136 }
       
   137 
       
   138 void GLWidget::paintGL()
       
   139 {
       
   140     qglClearColor(clearColor);
       
   141     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
   142 
       
   143 #if !defined(QT_OPENGL_ES_2)
       
   144 
       
   145     glLoadIdentity();
       
   146     glTranslatef(0.0f, 0.0f, -10.0f);
       
   147     glRotatef(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
       
   148     glRotatef(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
       
   149     glRotatef(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
       
   150 
       
   151     glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
       
   152     glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
       
   153     glEnableClientState(GL_VERTEX_ARRAY);
       
   154     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
       
   155 
       
   156 #else
       
   157 
       
   158     QMatrix4x4 m;
       
   159     m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
       
   160     m.translate(0.0f, 0.0f, -10.0f);
       
   161     m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
       
   162     m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
       
   163     m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
       
   164 
       
   165     program->setUniformValue("matrix", m);
       
   166     program->setAttributeArray
       
   167         (PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
       
   168     program->setAttributeArray
       
   169         (PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
       
   170 
       
   171 #endif
       
   172 
       
   173     for (int i = 0; i < 6; ++i) {
       
   174         glBindTexture(GL_TEXTURE_2D, textures[i]);
       
   175         glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
       
   176     }
       
   177 }
       
   178 
       
   179 void GLWidget::resizeGL(int width, int height)
       
   180 {
       
   181     int side = qMin(width, height);
       
   182     glViewport((width - side) / 2, (height - side) / 2, side, side);
       
   183 
       
   184 #if !defined(QT_OPENGL_ES_2)
       
   185     glMatrixMode(GL_PROJECTION);
       
   186     glLoadIdentity();
       
   187 #ifndef QT_OPENGL_ES
       
   188     glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
       
   189 #else
       
   190     glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
       
   191 #endif
       
   192     glMatrixMode(GL_MODELVIEW);
       
   193 #endif
       
   194 }
       
   195 
       
   196 void GLWidget::mousePressEvent(QMouseEvent *event)
       
   197 {
       
   198     lastPos = event->pos();
       
   199 }
       
   200 
       
   201 void GLWidget::mouseMoveEvent(QMouseEvent *event)
       
   202 {
       
   203     int dx = event->x() - lastPos.x();
       
   204     int dy = event->y() - lastPos.y();
       
   205 
       
   206     if (event->buttons() & Qt::LeftButton) {
       
   207         rotateBy(8 * dy, 8 * dx, 0);
       
   208     } else if (event->buttons() & Qt::RightButton) {
       
   209         rotateBy(8 * dy, 0, 8 * dx);
       
   210     }
       
   211     lastPos = event->pos();
       
   212 }
       
   213 
       
   214 void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
       
   215 {
       
   216     emit clicked();
       
   217 }
       
   218 
       
   219 void GLWidget::makeObject()
       
   220 {
       
   221     static const int coords[6][4][3] = {
       
   222         { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
       
   223         { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
       
   224         { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
       
   225         { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
       
   226         { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
       
   227         { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
       
   228     };
       
   229 
       
   230     for (int j=0; j < 6; ++j) {
       
   231         textures[j] = bindTexture
       
   232             (QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
       
   233     }
       
   234 
       
   235     for (int i = 0; i < 6; ++i) {
       
   236         for (int j = 0; j < 4; ++j) {
       
   237             texCoords.append
       
   238                 (QVector2D(j == 0 || j == 3, j == 0 || j == 1));
       
   239             vertices.append
       
   240                 (QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
       
   241                            0.2 * coords[i][j][2]));
       
   242         }
       
   243     }
       
   244 }