examples/script/context2d/scripts/bezier.js
changeset 0 1918ee327afb
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-1:000000000000 0:1918ee327afb
       
     1 function drawShape() {
       
     2 // get the canvas element using the DOM
       
     3 var canvas = document.getElementById('tutorial');
       
     4 
       
     5   // Make sure we don't execute when canvas isn't supported
       
     6   if (canvas.getContext){
       
     7 
       
     8     // use getContext to use the canvas for drawing
       
     9     var ctx = canvas.getContext('2d');
       
    10 
       
    11     // Draw shapes
       
    12 
       
    13     ctx.beginPath();
       
    14     ctx.moveTo(75,40);
       
    15     ctx.bezierCurveTo(75,37,70,25,50,25);
       
    16     ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
       
    17     ctx.bezierCurveTo(20,80,40,102,75,120);
       
    18     ctx.bezierCurveTo(110,102,130,80,130,62.5);
       
    19     ctx.bezierCurveTo(130,62.5,130,25,100,25);
       
    20     ctx.bezierCurveTo(85,25,75,37,75,40);
       
    21     ctx.fill();
       
    22     ctx.globalAlpha = 0.5;
       
    23  }
       
    24 }
       
    25 
       
    26 drawShape();