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1 var canvas = document.getElementById('tutorial'); |
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2 |
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3 // Make sure we don't execute when canvas isn't supported |
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4 if (canvas.getContext){ |
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5 |
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6 // use getContext to use the canvas for drawing |
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7 var ctx = canvas.getContext('2d'); |
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8 |
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9 // Draw shapes |
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10 ctx.beginPath(); |
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11 ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle |
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12 ctx.moveTo(110,75); |
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13 ctx.arc(75,75,35,0,Math.PI,false); // Mouth |
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14 ctx.moveTo(65,65); |
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15 ctx.arc(60,65,5,0,Math.PI*2,true); // Left eye |
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16 ctx.moveTo(95,65); |
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17 ctx.arc(90,65,5,0,Math.PI*2,true); // Right eye |
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18 ctx.stroke(); |
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19 |
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20 } |