examples/script/context2d/scripts/moveto.js
changeset 0 1918ee327afb
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-1:000000000000 0:1918ee327afb
       
     1 var canvas = document.getElementById('tutorial');
       
     2 
       
     3   // Make sure we don't execute when canvas isn't supported
       
     4   if (canvas.getContext){
       
     5 
       
     6     // use getContext to use the canvas for drawing
       
     7     var ctx = canvas.getContext('2d');
       
     8 
       
     9     // Draw shapes
       
    10     ctx.beginPath();
       
    11     ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle
       
    12     ctx.moveTo(110,75);
       
    13     ctx.arc(75,75,35,0,Math.PI,false);   // Mouth
       
    14     ctx.moveTo(65,65);
       
    15     ctx.arc(60,65,5,0,Math.PI*2,true);  // Left eye
       
    16     ctx.moveTo(95,65);
       
    17     ctx.arc(90,65,5,0,Math.PI*2,true);  // Right eye
       
    18     ctx.stroke();
       
    19 
       
    20   }