examples/script/qstetrix/tetrixboard.js
changeset 0 1918ee327afb
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-1:000000000000 0:1918ee327afb
       
     1 function TetrixBoard(ui)
       
     2 {
       
     3     this.ui = ui;
       
     4 
       
     5     this.isStarted = false;
       
     6     this.isPaused = false;
       
     7     this.inKeyPress = false;
       
     8 
       
     9     this._board = new Array(TetrixBoard.BoardWidth * TetrixBoard.BoardHeight);
       
    10     this.clearBoard();
       
    11 
       
    12     this.curPiece = new TetrixPiece();
       
    13     this.nextPiece = new TetrixPiece();
       
    14     this.nextPiece.setRandomShape();
       
    15 
       
    16     ui.timer.singleShot = true;
       
    17     ui.timer.timeout.connect(this, this.onTimer);
       
    18     ui.keyPressed.connect(this, this.onKeyPress);
       
    19     ui.paintRequested.connect(this, this.onPaint);
       
    20     ui.paintNextPieceRequested.connect(this, this.onPaintNextPiece);
       
    21 }
       
    22 
       
    23 TetrixBoard.BoardWidth = 10;
       
    24 TetrixBoard.BoardHeight = 22;
       
    25 
       
    26 TetrixBoard.prototype.start = function() {
       
    27     if (this.isPaused)
       
    28         return;
       
    29 
       
    30     this.isStarted = true;
       
    31     this.isWaitingAfterLine = false;
       
    32     this.numLinesRemoved = 0;
       
    33     this.numPiecesDropped = 0;
       
    34     this.score = 0;
       
    35     this.level = 1;
       
    36     this.clearBoard();
       
    37 
       
    38     this.ui.linesRemovedChanged(this.numLinesRemoved);
       
    39     this.ui.scoreChanged(this.score);
       
    40     this.ui.levelChanged(this.level);
       
    41 
       
    42     this.newPiece();
       
    43     this.ui.timer.start(this.timeoutTime());
       
    44 }
       
    45 
       
    46 TetrixBoard.prototype.pause = function() {
       
    47     if (!this.isStarted)
       
    48         return;
       
    49 
       
    50     this.isPaused = !this.isPaused;
       
    51     if (this.isPaused) {
       
    52         this.ui.timer.stop();
       
    53     } else {
       
    54         this.ui.timer.start(this.timeoutTime());
       
    55     }
       
    56     this.ui.update();
       
    57 }
       
    58 
       
    59 TetrixBoard.prototype.getShapeAt = function(x, y) {
       
    60     return this._board[(y * TetrixBoard.BoardWidth) + x];
       
    61 }
       
    62 
       
    63 TetrixBoard.prototype.setShapeAt = function(x, y, newShape) {
       
    64     this._board[(y * TetrixBoard.BoardWidth) + x] = newShape;
       
    65 }
       
    66 
       
    67 TetrixBoard.prototype.clearBoard = function() {
       
    68     for (var i = 0; i < TetrixBoard.BoardHeight * TetrixBoard.BoardWidth; ++i)
       
    69         this._board[i] = TetrixShape.NoShape;
       
    70 }
       
    71 
       
    72 TetrixBoard.prototype.dropDown = function() {
       
    73     var dropHeight = 0;
       
    74     var newY = this.curY;
       
    75     while (newY > 0) {
       
    76         if (!this.tryMove(this.curPiece, this.curX, newY - 1))
       
    77             break;
       
    78         --newY;
       
    79         ++dropHeight;
       
    80     }
       
    81     this.pieceDropped(dropHeight);
       
    82 }
       
    83 
       
    84 TetrixBoard.prototype.oneLineDown = function() {
       
    85     if (!this.tryMove(this.curPiece, this.curX, this.curY - 1))
       
    86         this.pieceDropped(0);
       
    87 }
       
    88 
       
    89 TetrixBoard.prototype.pieceDropped = function(dropHeight) {
       
    90     for (var i = 0; i < 4; ++i) {
       
    91         var x = this.curX + this.curPiece.getX(i);
       
    92         var y = this.curY - this.curPiece.getY(i);
       
    93         this.setShapeAt(x, y, this.curPiece.shape);
       
    94     }
       
    95 
       
    96     ++this.numPiecesDropped;
       
    97     if ((this.numPiecesDropped % 25) == 0) {
       
    98         ++this.level;
       
    99         this.ui.timer.start(this.timeoutTime());
       
   100         this.ui.levelChanged(this.level);
       
   101     }
       
   102 
       
   103     this.score += dropHeight + 7;
       
   104     this.ui.scoreChanged(this.score);
       
   105     this.removeFullLines();
       
   106 
       
   107     if (!this.isWaitingAfterLine)
       
   108         this.newPiece();
       
   109 
       
   110     if (this.isStarted && !this.ui.timer.active)
       
   111         this.ui.timer.start(this.timeoutTime());
       
   112 }
       
   113 
       
   114 TetrixBoard.prototype.removeFullLines = function() {
       
   115     var numFullLines = 0;
       
   116 
       
   117     for (var i = TetrixBoard.BoardHeight - 1; i >= 0; --i) {
       
   118         var lineIsFull = true;
       
   119 
       
   120         for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
       
   121             if (this.getShapeAt(j, i) == TetrixShape.NoShape) {
       
   122                 lineIsFull = false;
       
   123                 break;
       
   124             }
       
   125         }
       
   126 
       
   127         if (lineIsFull) {
       
   128             ++numFullLines;
       
   129             for (var k = i; k < TetrixBoard.BoardHeight - 1; ++k) {
       
   130                 for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
       
   131                     this.setShapeAt(j, k, this.getShapeAt(j, k + 1));
       
   132             }
       
   133             for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
       
   134                 this.setShapeAt(j, TetrixBoard.BoardHeight - 1, TetrixShape.NoShape);
       
   135         }
       
   136     }
       
   137 
       
   138     if (numFullLines > 0) {
       
   139         this.numLinesRemoved += numFullLines;
       
   140         this.score += 10 * numFullLines;
       
   141         this.ui.linesRemovedChanged(this.numLinesRemoved);
       
   142         this.ui.scoreChanged(this.score);
       
   143 
       
   144         this.ui.timer.start(500);
       
   145         this.isWaitingAfterLine = true;
       
   146         this.curPiece.shape = TetrixShape.NoShape;
       
   147         this.ui.update();
       
   148     }
       
   149 }
       
   150 
       
   151 TetrixBoard.prototype.newPiece = function() {
       
   152     this.curPiece = this.nextPiece;
       
   153     this.nextPiece = new TetrixPiece();
       
   154     this.nextPiece.setRandomShape();
       
   155     this.ui.showNextPiece(this.nextPiece.maxX - this.nextPiece.minX + 1,
       
   156                           this.nextPiece.maxY - this.nextPiece.minY + 1);
       
   157     this.curX = TetrixBoard.BoardWidth / 2 + 1;
       
   158     this.curY = TetrixBoard.BoardHeight - 1 + this.curPiece.minY;
       
   159 
       
   160     if (!this.tryMove(this.curPiece, this.curX, this.curY)) {
       
   161         this.curPiece.shape = TetrixShape.NoShape;
       
   162         this.ui.timer.stop();
       
   163         this.isStarted = false;
       
   164     }
       
   165 }
       
   166 
       
   167 TetrixBoard.prototype.tryMove = function(newPiece, newX, newY) {
       
   168     for (var i = 0; i < 4; ++i) {
       
   169         var x = newX + newPiece.getX(i);
       
   170         var y = newY - newPiece.getY(i);
       
   171         if ((x < 0) || (x >= TetrixBoard.BoardWidth) || (y < 0) || (y >= TetrixBoard.BoardHeight))
       
   172             return false;
       
   173         if (this.getShapeAt(x, y) != TetrixShape.NoShape)
       
   174             return false;
       
   175     }
       
   176 
       
   177     this.curPiece = newPiece;
       
   178     this.curX = newX;
       
   179     this.curY = newY;
       
   180     this.ui.update();
       
   181     return true;
       
   182 }
       
   183 
       
   184 TetrixBoard.prototype.onPaint = function(painter) {
       
   185     if (this.isPaused) {
       
   186         this.ui.drawPauseScreen(painter);
       
   187         return;
       
   188     }
       
   189 
       
   190     for (var i = 0; i < TetrixBoard.BoardHeight; ++i) {
       
   191         for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
       
   192             var shape = this.getShapeAt(j, TetrixBoard.BoardHeight - i - 1);
       
   193             if (shape != TetrixShape.NoShape)
       
   194                 this.ui.drawSquare(painter, j, i, shape);
       
   195         }
       
   196     }
       
   197 
       
   198     if (this.curPiece.shape != TetrixShape.NoShape) {
       
   199         for (var i = 0; i < 4; ++i) {
       
   200             var x = this.curX + this.curPiece.getX(i);
       
   201             var y = this.curY - this.curPiece.getY(i);
       
   202             this.ui.drawSquare(painter, x, TetrixBoard.BoardHeight - y - 1,
       
   203                                this.curPiece.shape);
       
   204         }
       
   205     }
       
   206 }
       
   207 
       
   208 TetrixBoard.prototype.onPaintNextPiece = function(painter) {
       
   209     for (var i = 0; i < 4; ++i) {
       
   210         var x = this.nextPiece.getX(i) - this.nextPiece.minX;
       
   211         var y = this.nextPiece.getY(i) - this.nextPiece.minY;
       
   212         this.ui.drawSquare(painter, x, y, this.nextPiece.shape);
       
   213     }
       
   214 }
       
   215 
       
   216 TetrixBoard.prototype.onKeyPress = function(key) {
       
   217     if (!this.isStarted || this.isPaused || (this.curPiece.shape == TetrixShape.NoShape))
       
   218         return;
       
   219     this.inKeyPress = true;
       
   220     switch (key) {
       
   221         case Qt.Key_Left:
       
   222             this.tryMove(this.curPiece, this.curX - 1, this.curY);
       
   223             break;
       
   224         case Qt.Key_Right:
       
   225             this.tryMove(this.curPiece, this.curX + 1, this.curY);
       
   226             break;
       
   227         case Qt.Key_Down:
       
   228             this.tryMove(this.curPiece.rotatedRight(), this.curX, this.curY);
       
   229             break;
       
   230         case Qt.Key_Up:
       
   231             this.tryMove(this.curPiece.rotatedLeft(), this.curX, this.curY);
       
   232             break;
       
   233         case Qt.Key_Space:
       
   234             this.dropDown();
       
   235             break;
       
   236         case Qt.Key_D:
       
   237             this.oneLineDown();
       
   238             break;
       
   239     }
       
   240     this.inKeyPress = false;
       
   241     if (this.isStarted && !this.ui.timer.active)
       
   242         this.ui.timer.start(this.timeoutTime());
       
   243 }
       
   244 
       
   245 TetrixBoard.prototype.onTimer = function() {
       
   246     if (this.isWaitingAfterLine) {
       
   247         this.isWaitingAfterLine = false;
       
   248         this.newPiece();
       
   249         this.ui.timer.start(this.timeoutTime());
       
   250     } else {
       
   251         if (!this.inKeyPress) {
       
   252             this.oneLineDown();
       
   253             if (this.isStarted && !this.ui.timer.active)
       
   254                 this.ui.timer.start(this.timeoutTime());
       
   255         }
       
   256     }
       
   257 }
       
   258 
       
   259 TetrixBoard.prototype.timeoutTime = function() {
       
   260     return 1000 / (1 + this.level);
       
   261 }