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1 TetrixShape = { |
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2 NoShape:0, |
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3 ZShape:1, |
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4 SShape:2, |
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5 LineShape:3, |
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6 TShape:4, |
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7 SquareShape:5, |
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8 LShape:6, |
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9 MirroredLShape:7 |
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10 } |
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11 |
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12 TetrixCoordsTable = [ |
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13 [ [ 0, 0 ], [ 0, 0 ], [ 0, 0 ], [ 0, 0 ] ], |
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14 [ [ 0, -1 ], [ 0, 0 ], [ -1, 0 ], [ -1, 1 ] ], |
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15 [ [ 0, -1 ], [ 0, 0 ], [ 1, 0 ], [ 1, 1 ] ], |
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16 [ [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ], |
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17 [ [ -1, 0 ], [ 0, 0 ], [ 1, 0 ], [ 0, 1 ] ], |
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18 [ [ 0, 0 ], [ 1, 0 ], [ 0, 1 ], [ 1, 1 ] ], |
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19 [ [ -1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ], |
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20 [ [ 1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ] |
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21 ] |
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22 |
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23 function TetrixPiece() |
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24 { |
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25 this.shape = TetrixShape.NoShape; |
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26 } |
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27 |
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28 TetrixPiece.prototype.__defineGetter__( |
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29 "shape", |
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30 function() { |
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31 return this._shape; |
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32 } |
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33 ); |
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34 |
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35 TetrixPiece.prototype.__defineSetter__( |
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36 "shape", |
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37 function(shape) { |
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38 this._shape = shape; |
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39 this._coords = new Array(4); |
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40 for (var i = 0; i < 4; ++i) |
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41 this._coords[i] = TetrixCoordsTable[shape][i].slice(); |
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42 } |
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43 ); |
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44 |
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45 TetrixPiece.prototype.setRandomShape = function() { |
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46 this.shape = Math.floor(((Math.random() * 100000) % 7) + 1); |
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47 } |
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48 |
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49 TetrixPiece.prototype.getX = function(index) { |
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50 return this._coords[index][0]; |
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51 } |
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52 |
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53 TetrixPiece.prototype.getY = function(index) { |
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54 return this._coords[index][1]; |
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55 } |
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56 |
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57 TetrixPiece.prototype._setX = function(index, x) { |
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58 this._coords[index][0] = x; |
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59 } |
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60 |
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61 TetrixPiece.prototype._setY = function(index, y) { |
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62 this._coords[index][1] = y; |
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63 } |
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64 |
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65 TetrixPiece.prototype.__defineGetter__( |
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66 "minX", |
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67 function() { |
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68 var min = this._coords[0][0]; |
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69 for (var i = 1; i < 4; ++i) |
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70 min = Math.min(min, this._coords[i][0]); |
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71 return min; |
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72 } |
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73 ); |
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74 |
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75 TetrixPiece.prototype.__defineGetter__( |
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76 "maxX", |
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77 function() { |
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78 var max = this._coords[0][0]; |
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79 for (var i = 1; i < 4; ++i) |
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80 max = Math.max(max, this._coords[i][0]); |
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81 return max; |
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82 } |
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83 ); |
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84 |
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85 TetrixPiece.prototype.__defineGetter__( |
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86 "minY", |
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87 function() { |
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88 var min = this._coords[0][1]; |
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89 for (var i = 1; i < 4; ++i) |
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90 min = Math.min(min, this._coords[i][1]); |
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91 return min; |
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92 } |
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93 ); |
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94 |
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95 TetrixPiece.prototype.__defineGetter__( |
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96 "maxY", |
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97 function() { |
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98 var max = this._coords[0][1]; |
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99 for (var i = 1; i < 4; ++i) |
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100 max = Math.max(max, this._coords[i][1]); |
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101 return max; |
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102 } |
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103 ); |
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104 |
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105 TetrixPiece.prototype.rotatedLeft = function() { |
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106 var result = new TetrixPiece(); |
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107 if (this._shape == TetrixShape.SquareShape) { |
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108 result.shape = this._shape; |
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109 return result; |
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110 } |
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111 result._shape = this._shape; |
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112 for (var i = 0; i < 4; ++i) { |
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113 result._setX(i, this.getY(i)); |
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114 result._setY(i, -this.getX(i)); |
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115 } |
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116 return result; |
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117 } |
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118 |
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119 TetrixPiece.prototype.rotatedRight = function() { |
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120 var result = new TetrixPiece(); |
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121 if (this._shape == TetrixShape.SquareShape) { |
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122 result.shape = this._shape; |
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123 return result; |
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124 } |
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125 result._shape = this._shape; |
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126 for (var i = 0; i < 4; ++i) { |
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127 result._setX(i, -this.getY(i)); |
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128 result._setY(i, this.getX(i)); |
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129 } |
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130 return result; |
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131 } |