examples/statemachine/rogue/window.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the documentation of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <QtGui>
       
    43 
       
    44 #include "window.h"
       
    45 #include "movementtransition.h"
       
    46 
       
    47 //![0]
       
    48 Window::Window()
       
    49 {
       
    50     pX = 5;
       
    51     pY = 5;
       
    52 //![0]
       
    53 
       
    54     QFontDatabase database;
       
    55     QFont font;
       
    56     if (database.families().contains("Monospace"))
       
    57         font = QFont("Monospace", 12);
       
    58     else {
       
    59         foreach (QString family, database.families()) {
       
    60             if (database.isFixedPitch(family)) {
       
    61                 font = QFont(family, 12);
       
    62                 break;
       
    63             }
       
    64         }
       
    65     }
       
    66     setFont(font);
       
    67 
       
    68 //![1]
       
    69     setupMap();
       
    70     buildMachine();
       
    71 }
       
    72 //![1]
       
    73 
       
    74 void Window::setStatus(const QString &status)
       
    75 {
       
    76     myStatus = status;
       
    77     repaint();
       
    78 }
       
    79 
       
    80 QString Window::status() const
       
    81 {
       
    82     return myStatus;
       
    83 }
       
    84 
       
    85 void Window::paintEvent(QPaintEvent * /* event */)
       
    86 {
       
    87     QFontMetrics metrics(font());
       
    88     QPainter painter(this);
       
    89     int fontHeight = metrics.height();
       
    90     int fontWidth = metrics.width('X');
       
    91     int yPos = fontHeight;
       
    92     int xPos;
       
    93 
       
    94     painter.fillRect(rect(), Qt::black);
       
    95     painter.setPen(Qt::white);
       
    96 
       
    97     painter.drawText(QPoint(0, yPos), status());
       
    98     
       
    99     for (int y = 0; y < HEIGHT; ++y) {
       
   100         yPos += fontHeight;
       
   101         xPos = 0;
       
   102 
       
   103         for (int x = 0; x < WIDTH; ++x) {
       
   104             if (y == pY && x == pX) {
       
   105                 xPos += fontWidth;
       
   106                 continue;
       
   107             }
       
   108 
       
   109             painter.drawText(QPoint(xPos, yPos), map[x][y]);
       
   110             xPos += fontWidth;
       
   111         }
       
   112     }
       
   113     painter.drawText(QPoint(pX * fontWidth, (pY + 2) * fontHeight), QChar('@'));
       
   114 }
       
   115 
       
   116 QSize Window::sizeHint() const
       
   117 {
       
   118     QFontMetrics metrics(font());
       
   119 
       
   120     return QSize(metrics.width('X') * WIDTH, metrics.height() * (HEIGHT + 1));
       
   121 }
       
   122 
       
   123 //![2]
       
   124 void Window::buildMachine()
       
   125 {
       
   126     machine = new QStateMachine;
       
   127 
       
   128     QState *inputState = new QState(machine);
       
   129     inputState->assignProperty(this, "status", "Move the rogue with 2, 4, 6, and 8");
       
   130 
       
   131     MovementTransition *transition = new MovementTransition(this);
       
   132     inputState->addTransition(transition);
       
   133 //![2]
       
   134 
       
   135 //![3]
       
   136     QState *quitState = new QState(machine);
       
   137     quitState->assignProperty(this, "status", "Really quit(y/n)?"); 
       
   138 
       
   139     QKeyEventTransition *yesTransition = new
       
   140         QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Y);
       
   141     yesTransition->setTargetState(new QFinalState(machine));
       
   142     quitState->addTransition(yesTransition);
       
   143 
       
   144     QKeyEventTransition *noTransition =
       
   145         new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_N);
       
   146     noTransition->setTargetState(inputState);
       
   147     quitState->addTransition(noTransition);
       
   148 //![3]
       
   149 
       
   150 //![4]
       
   151     QKeyEventTransition *quitTransition =
       
   152         new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Q);
       
   153     quitTransition->setTargetState(quitState);
       
   154     inputState->addTransition(quitTransition);
       
   155 //![4]
       
   156 
       
   157 //![5]
       
   158     machine->setInitialState(inputState);
       
   159 
       
   160     connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
       
   161 
       
   162     machine->start();
       
   163 }
       
   164 //![5]
       
   165 
       
   166 void Window::movePlayer(Direction direction)
       
   167 {
       
   168     switch (direction) {
       
   169         case Left:
       
   170             if (map[pX - 1][pY] != '#')
       
   171                 --pX;            
       
   172             break;
       
   173         case Right:
       
   174             if (map[pX + 1][pY] != '#')
       
   175                 ++pX;
       
   176             break;
       
   177         case Up:
       
   178             if (map[pX][pY - 1] != '#')
       
   179                 --pY;
       
   180             break;
       
   181         case Down:
       
   182             if (map[pX][pY + 1] != '#')
       
   183                 ++pY;
       
   184             break;        
       
   185     }
       
   186     repaint();
       
   187 }
       
   188 
       
   189 void Window::setupMap()
       
   190 {
       
   191     qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
       
   192 
       
   193     for (int x = 0; x < WIDTH; ++x)
       
   194         for (int y = 0; y < HEIGHT; ++y) {
       
   195         if (x == 0 || x == WIDTH - 1 || y == 0 || y == HEIGHT - 1 || qrand() % 40 == 0)
       
   196             map[x][y] = '#';
       
   197         else
       
   198             map[x][y] = '.';
       
   199     }
       
   200 }
       
   201