src/3rdparty/phonon/qt7/quicktimeaudioplayer.mm
changeset 0 1918ee327afb
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     1 /*  This file is part of the KDE project.
       
     2 
       
     3     Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 
       
     5     This library is free software: you can redistribute it and/or modify
       
     6     it under the terms of the GNU Lesser General Public License as published by
       
     7     the Free Software Foundation, either version 2.1 or 3 of the License.
       
     8 
       
     9     This library is distributed in the hope that it will be useful,
       
    10     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12     GNU Lesser General Public License for more details.
       
    13 
       
    14     You should have received a copy of the GNU Lesser General Public License
       
    15     along with this library.  If not, see <http://www.gnu.org/licenses/>.
       
    16 */
       
    17 
       
    18 #include "quicktimeaudioplayer.h"
       
    19 #include "quicktimevideoplayer.h"
       
    20 #include "audiograph.h"
       
    21 #include "medianodeevent.h"
       
    22 #include "medianode.h"
       
    23 
       
    24 QT_BEGIN_NAMESPACE
       
    25 
       
    26 namespace Phonon
       
    27 {
       
    28 namespace QT7
       
    29 {
       
    30 
       
    31 QuickTimeAudioPlayer::QuickTimeAudioPlayer() : AudioNode(0, 1)
       
    32 {
       
    33     m_state = NoMedia;
       
    34     m_videoPlayer = 0;
       
    35     m_audioChannelLayout = 0;
       
    36     m_sliceList = 0;
       
    37     m_sliceCount = 30;
       
    38     m_maxExtractionPacketCount = 4096;
       
    39     m_audioExtractionComplete = false;
       
    40     m_audioEnabled = true;
       
    41     m_samplesRemaining = -1;
       
    42     m_startTime = 0;
       
    43     m_sampleTimeStamp = 0;
       
    44     m_audioUnitIsReset = true;
       
    45 
       
    46 #ifdef QUICKTIME_C_API_AVAILABLE
       
    47     m_audioExtractionRef = 0;
       
    48 #endif
       
    49 }
       
    50 
       
    51 QuickTimeAudioPlayer::~QuickTimeAudioPlayer()
       
    52 {
       
    53     unsetVideoPlayer();
       
    54 }
       
    55 
       
    56 void QuickTimeAudioPlayer::unsetVideoPlayer()
       
    57 {
       
    58     if (m_audioUnit){
       
    59         OSStatus err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
       
    60         BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit when unsetting movie", FATAL_ERROR)
       
    61     }
       
    62 
       
    63 #ifdef QUICKTIME_C_API_AVAILABLE
       
    64     if (m_audioExtractionRef && m_videoPlayer && m_videoPlayer->hasMovie())
       
    65          MovieAudioExtractionEnd(m_audioExtractionRef);
       
    66     m_audioExtractionRef = 0;
       
    67 #endif
       
    68 
       
    69     if (m_audioChannelLayout){
       
    70         free(m_audioChannelLayout);
       
    71         m_audioChannelLayout = 0;
       
    72     }
       
    73     
       
    74     if (m_sliceList){
       
    75         for (int i=0; i<m_sliceCount; i++)
       
    76 	        free(m_sliceList[i].mBufferList);
       
    77         free(m_sliceList);
       
    78         m_sliceList = 0;
       
    79     }
       
    80     
       
    81     m_videoPlayer = 0;
       
    82     m_audioExtractionComplete = false;
       
    83     m_samplesRemaining = -1;
       
    84     m_sampleTimeStamp = 0;
       
    85     m_state = NoMedia;
       
    86 }
       
    87 
       
    88 void QuickTimeAudioPlayer::enableAudio(bool enable)
       
    89 {
       
    90     // Remember to seek after enabling audio.
       
    91     if (enable == m_audioEnabled)
       
    92         return;
       
    93         
       
    94     m_audioEnabled = enable;
       
    95     if (!enable)
       
    96         flush();
       
    97 }
       
    98 
       
    99 bool QuickTimeAudioPlayer::audioEnabled()
       
   100 {
       
   101     return m_audioEnabled;
       
   102 }
       
   103 
       
   104 void QuickTimeAudioPlayer::setVideoPlayer(QuickTimeVideoPlayer *videoPlayer)
       
   105 {
       
   106     unsetVideoPlayer();
       
   107     if (videoPlayer && videoPlayer->hasMovie()){
       
   108         m_videoPlayer = videoPlayer;
       
   109         initSoundExtraction();
       
   110         allocateSoundSlices();
       
   111         m_state = Paused;
       
   112         seek(0);
       
   113     }
       
   114 }
       
   115 
       
   116 QuickTimeVideoPlayer *QuickTimeAudioPlayer::videoPlayer()
       
   117 {
       
   118     return m_videoPlayer;
       
   119 }
       
   120 
       
   121 void QuickTimeAudioPlayer::scheduleAudioToGraph()
       
   122 {
       
   123     if (!m_videoPlayer || !m_audioEnabled || m_audioExtractionComplete || m_state != Playing)
       
   124         return;
       
   125 
       
   126     // Schedule audio slices, and detect if everything went OK.
       
   127     // If not, flag the need for another audio system, but let
       
   128     // the end app know about it:
       
   129     gClearError();
       
   130     scheduleSoundSlices();    
       
   131     if (gGetErrorType() != NO_ERROR){
       
   132         gClearError();
       
   133         if (m_audioGraph)
       
   134             m_audioGraph->setStatusCannotPlay();
       
   135     }
       
   136 }
       
   137 
       
   138 void QuickTimeAudioPlayer::flush()
       
   139 {
       
   140     // Empty scheduled audio data, so playback
       
   141     // will stop. Call seek to refill data again.
       
   142     if (m_audioUnit){
       
   143         m_startTime = currentTime();
       
   144         OSStatus err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
       
   145         BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit on pause", FATAL_ERROR)
       
   146         m_audioUnitIsReset = true;
       
   147     }
       
   148 }
       
   149 
       
   150 void QuickTimeAudioPlayer::pause()
       
   151 {
       
   152     m_state = Paused;
       
   153     flush();
       
   154 }
       
   155 
       
   156 void QuickTimeAudioPlayer::play()
       
   157 {
       
   158     m_state = Playing;
       
   159     if (!m_audioEnabled)
       
   160         return;
       
   161     if (m_audioUnitIsReset)
       
   162         seek(m_startTime);
       
   163     else
       
   164         scheduleAudioToGraph();
       
   165 }
       
   166 
       
   167 bool QuickTimeAudioPlayer::isPlaying()
       
   168 {
       
   169     return m_videoPlayer && m_state == Playing;
       
   170 }
       
   171 
       
   172 void QuickTimeAudioPlayer::seek(quint64 milliseconds)
       
   173 {
       
   174     if (!m_videoPlayer || !m_videoPlayer->hasMovie())
       
   175         return;    
       
   176     if (milliseconds > m_videoPlayer->duration())
       
   177         milliseconds = m_videoPlayer->duration();
       
   178     if (!m_audioUnitIsReset && milliseconds == currentTime())
       
   179         return;
       
   180         
       
   181     m_startTime = milliseconds;
       
   182     
       
   183     // Since the graph may be running (advancing time), there is
       
   184     // no point in seeking if were not going to play immidiatly:
       
   185     if (m_state != Playing)
       
   186         return;
       
   187     if (!m_audioUnit)
       
   188         return;
       
   189     if (!m_audioEnabled || !m_videoPlayer->isSeekable())
       
   190         return;
       
   191 
       
   192     // Reset (and stop playing):
       
   193     OSStatus err;
       
   194     if (!m_audioUnitIsReset){
       
   195         err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
       
   196         BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit before seek", FATAL_ERROR)
       
   197     }
       
   198     m_sampleTimeStamp = 0;
       
   199     for (int i = 0; i < m_sliceCount; i++)
       
   200 	    m_sliceList[i].mFlags = kScheduledAudioSliceFlag_Complete;
       
   201 
       
   202     // Start to play again immidiatly:
       
   203     AudioTimeStamp timeStamp;
       
   204     memset(&timeStamp, 0, sizeof(timeStamp));
       
   205 	timeStamp.mFlags = kAudioTimeStampSampleTimeValid;
       
   206     timeStamp.mSampleTime = -1;
       
   207 	err = AudioUnitSetProperty(m_audioUnit,
       
   208         kAudioUnitProperty_ScheduleStartTimeStamp, kAudioUnitScope_Global,
       
   209         0, &timeStamp, sizeof(timeStamp));
       
   210     BACKEND_ASSERT2(err == noErr, "Could not set schedule start time stamp on audio player unit", FATAL_ERROR)
       
   211 
       
   212     // Seek back to 'now' in the movie:
       
   213     TimeRecord timeRec;
       
   214 	timeRec.scale = m_videoPlayer->timeScale();
       
   215     timeRec.base = 0;
       
   216 	timeRec.value.hi = 0;
       
   217 	timeRec.value.lo = (milliseconds / 1000.0f) * timeRec.scale;
       
   218 
       
   219 #ifdef QUICKTIME_C_API_AVAILABLE
       
   220 	err = MovieAudioExtractionSetProperty(m_audioExtractionRef,
       
   221         kQTPropertyClass_MovieAudioExtraction_Movie,
       
   222         kQTMovieAudioExtractionMoviePropertyID_CurrentTime,
       
   223         sizeof(TimeRecord), &timeRec);
       
   224     BACKEND_ASSERT2(err == noErr, "Could not set current time on audio player unit", FATAL_ERROR)
       
   225 #endif
       
   226 
       
   227     float durationLeftSec = float(m_videoPlayer->duration() - milliseconds) / 1000.0f;
       
   228     m_samplesRemaining = (durationLeftSec > 0) ? (durationLeftSec * m_audioStreamDescription.mSampleRate) : -1;
       
   229     m_audioExtractionComplete = false;
       
   230     m_audioUnitIsReset = false;    
       
   231     scheduleAudioToGraph();
       
   232 
       
   233 }
       
   234 
       
   235 quint64 QuickTimeAudioPlayer::currentTime()
       
   236 {
       
   237     if (!m_audioUnit){
       
   238         if (m_videoPlayer)
       
   239             return m_videoPlayer->currentTime();
       
   240         else
       
   241             return m_startTime;
       
   242     }
       
   243 
       
   244     Float64 currentUnitTime = getTimeInSamples(kAudioUnitProperty_CurrentPlayTime);
       
   245     if (currentUnitTime == -1)
       
   246         currentUnitTime = 0;
       
   247 
       
   248     quint64 cTime = quint64(m_startTime +
       
   249         float(currentUnitTime / float(m_audioStreamDescription.mSampleRate)) * 1000.0f);
       
   250     return (m_videoPlayer && cTime > m_videoPlayer->duration()) ? m_videoPlayer->duration() : cTime;
       
   251 }
       
   252 
       
   253 QString QuickTimeAudioPlayer::currentTimeString()
       
   254 {
       
   255     return QuickTimeVideoPlayer::timeToString(currentTime());
       
   256 }
       
   257 
       
   258 bool QuickTimeAudioPlayer::hasAudio()
       
   259 {
       
   260     if (!m_videoPlayer)
       
   261         return false;
       
   262         
       
   263     return m_videoPlayer->hasAudio();
       
   264 }
       
   265 
       
   266 bool QuickTimeAudioPlayer::soundPlayerIsAwailable()
       
   267 {
       
   268     QuickTimeAudioPlayer player;
       
   269     ComponentDescription d = player.getAudioNodeDescription();
       
   270     return FindNextComponent(0, &d);
       
   271 }
       
   272 
       
   273 ComponentDescription QuickTimeAudioPlayer::getAudioNodeDescription() const
       
   274 {
       
   275 	ComponentDescription description;
       
   276 	description.componentType = kAudioUnitType_Generator;
       
   277 	description.componentSubType = kAudioUnitSubType_ScheduledSoundPlayer;
       
   278 	description.componentManufacturer = kAudioUnitManufacturer_Apple;
       
   279 	description.componentFlags = 0;
       
   280 	description.componentFlagsMask = 0;
       
   281     return description;
       
   282 }
       
   283 
       
   284 void QuickTimeAudioPlayer::initializeAudioUnit()
       
   285 {
       
   286 }
       
   287 
       
   288 bool QuickTimeAudioPlayer::fillInStreamSpecification(AudioConnection *connection, ConnectionSide side)
       
   289 {
       
   290     if (!m_videoPlayer){
       
   291         if (side == Source)
       
   292             DEBUG_AUDIO_STREAM("QuickTimeAudioPlayer" << int(this) << "is source, but has no movie to use for stream spec fill.")
       
   293         return true;
       
   294     }
       
   295 
       
   296     if (side == Source){
       
   297         DEBUG_AUDIO_STREAM("QuickTimeAudioPlayer" << int(this) << "is source, and fills in stream spec from movie.")
       
   298         connection->m_sourceStreamDescription = m_audioStreamDescription;
       
   299         connection->m_sourceChannelLayout = (AudioChannelLayout *) malloc(m_audioChannelLayoutSize);
       
   300         memcpy(connection->m_sourceChannelLayout, m_audioChannelLayout, m_audioChannelLayoutSize);
       
   301         connection->m_sourceChannelLayoutSize = m_audioChannelLayoutSize;
       
   302         connection->m_hasSourceSpecification = true;
       
   303     }
       
   304     return true;
       
   305 }
       
   306 
       
   307 long QuickTimeAudioPlayer::regularTaskFrequency(){
       
   308     if (!m_audioEnabled || !m_audioUnit || (m_audioGraph && m_audioGraph->graphCannotPlay()))
       
   309         return INT_MAX;
       
   310 
       
   311     // Calculate how much audio in
       
   312     // milliseconds our slices can hold:
       
   313     int packetNeedPerSecond = m_audioStreamDescription.mSampleRate / m_maxExtractionPacketCount;
       
   314     long bufferTimeLengthSec = float(m_sliceCount) / float(packetNeedPerSecond);
       
   315     // Make sure we also get some time to fill the
       
   316     // buffer, so divide the time by two:
       
   317     return (bufferTimeLengthSec * (1000 / 2));
       
   318 }
       
   319 
       
   320 void QuickTimeAudioPlayer::initSoundExtraction()
       
   321 {
       
   322 #ifdef QUICKTIME_C_API_AVAILABLE
       
   323 
       
   324     // Initilize the extraction:
       
   325 	OSStatus err = noErr;
       
   326 	err = MovieAudioExtractionBegin([m_videoPlayer->qtMovie() quickTimeMovie], 0, &m_audioExtractionRef);
       
   327     BACKEND_ASSERT2(err == noErr, "Could not start audio extraction on audio player unit", FATAL_ERROR)
       
   328 	m_discrete = false;
       
   329 #if 0
       
   330     // Extract all channels as descrete:
       
   331     err = MovieAudioExtractionSetProperty(audioExtractionRef,
       
   332         kQTPropertyClass_MovieAudioExtraction_Movie,
       
   333         kQTMovieAudioExtractionMoviePropertyID_AllChannelsDiscrete,
       
   334         sizeof (discrete),
       
   335         &discrete);
       
   336     BACKEND_ASSERT2(err == noErr, "Could not set channels discrete on audio player unit", FATAL_ERROR)
       
   337 #endif
       
   338 
       
   339 	// Get the size of the audio channel layout (may include offset):
       
   340 	err = MovieAudioExtractionGetPropertyInfo(m_audioExtractionRef,
       
   341 	    kQTPropertyClass_MovieAudioExtraction_Audio,
       
   342         kQTMovieAudioExtractionAudioPropertyID_AudioChannelLayout,
       
   343         0, &m_audioChannelLayoutSize, 0);
       
   344     BACKEND_ASSERT2(err == noErr, "Could not get channel layout size from audio extraction", FATAL_ERROR)
       
   345 
       
   346 	// Allocate memory for the layout
       
   347 	m_audioChannelLayout = (AudioChannelLayout *) calloc(1, m_audioChannelLayoutSize);
       
   348     BACKEND_ASSERT2(m_audioChannelLayout, "Could not allocate memory for channel layout on audio player unit", FATAL_ERROR)
       
   349 
       
   350 	// Get the layout:
       
   351 	err = MovieAudioExtractionGetProperty(m_audioExtractionRef,
       
   352 	    kQTPropertyClass_MovieAudioExtraction_Audio,
       
   353 		kQTMovieAudioExtractionAudioPropertyID_AudioChannelLayout,
       
   354 		m_audioChannelLayoutSize, m_audioChannelLayout, 0);
       
   355     BACKEND_ASSERT2(err == noErr, "Could not get channel layout from audio extraction", FATAL_ERROR)
       
   356 
       
   357 	// Get audio stream description:
       
   358 	err = MovieAudioExtractionGetProperty(m_audioExtractionRef,
       
   359         kQTPropertyClass_MovieAudioExtraction_Audio,
       
   360         kQTMovieAudioExtractionAudioPropertyID_AudioStreamBasicDescription,
       
   361         sizeof(m_audioStreamDescription), &m_audioStreamDescription, 0);
       
   362     BACKEND_ASSERT2(err == noErr, "Could not get audio stream description from audio extraction", FATAL_ERROR)
       
   363     
       
   364 #endif // QUICKTIME_C_API_AVAILABLE
       
   365 }
       
   366 
       
   367 void QuickTimeAudioPlayer::allocateSoundSlices()
       
   368 {
       
   369 #ifdef QUICKTIME_C_API_AVAILABLE
       
   370 
       
   371     // m_sliceList will contain a specified number of ScheduledAudioSlice-s that each can
       
   372     // carry audio from extraction, and be scheduled for playback at an audio unit.
       
   373     // Each ScheduledAudioSlice will contain several audio buffers, one for each sound channel.
       
   374     // Each buffer will carry (at most) a specified number of sound packets, and each packet can
       
   375     // contain one or more frames.
       
   376 
       
   377     // Create a list of ScheduledAudioSlices:
       
   378 	m_sliceList = (ScheduledAudioSlice *) calloc(m_sliceCount, sizeof(ScheduledAudioSlice));
       
   379     BACKEND_ASSERT2(m_sliceList, "Could not allocate memory for audio slices", FATAL_ERROR)
       
   380 	bzero(m_sliceList, m_sliceCount * sizeof(ScheduledAudioSlice));
       
   381 
       
   382     // Calculate the size of the different structures needed:
       
   383 	int packetsBufferSize = m_maxExtractionPacketCount * m_audioStreamDescription.mBytesPerPacket;
       
   384     int channels = m_audioStreamDescription.mChannelsPerFrame;
       
   385 	int audioBufferListSize = int(sizeof(AudioBufferList) + (channels-1) * sizeof(AudioBuffer));
       
   386 	int mallocSize = audioBufferListSize + (packetsBufferSize * m_audioStreamDescription.mChannelsPerFrame);
       
   387 
       
   388     // Round off to Altivec sizes:
       
   389     packetsBufferSize = int(((packetsBufferSize + 15) / 16) * 16);
       
   390     audioBufferListSize = int(((audioBufferListSize + 15) / 16) * 16);
       
   391 
       
   392  	for (int sliceIndex = 0; sliceIndex < m_sliceCount; ++sliceIndex){
       
   393         // Create the memory chunk for this audio slice:
       
   394 		AudioBufferList	*audioBufferList = (AudioBufferList*) calloc(1, mallocSize);
       
   395         BACKEND_ASSERT2(audioBufferList, "Could not allocate memory for audio buffer list", FATAL_ERROR)
       
   396 
       
   397         // The AudioBufferList contains an AudioBuffer for each channel in the audio stream:
       
   398 		audioBufferList->mNumberBuffers = m_audioStreamDescription.mChannelsPerFrame;
       
   399 		for (uint i = 0; i < audioBufferList->mNumberBuffers; ++i){
       
   400 			audioBufferList->mBuffers[i].mNumberChannels = 1;
       
   401 			audioBufferList->mBuffers[i].mData = (char *) audioBufferList + audioBufferListSize + (i * packetsBufferSize);
       
   402 			audioBufferList->mBuffers[i].mDataByteSize = packetsBufferSize;
       
   403 		}
       
   404 
       
   405 		m_sliceList[sliceIndex].mBufferList = audioBufferList;
       
   406 		m_sliceList[sliceIndex].mNumberFrames = m_maxExtractionPacketCount;
       
   407 		m_sliceList[sliceIndex].mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;
       
   408 		m_sliceList[sliceIndex].mCompletionProcUserData = 0;
       
   409 		m_sliceList[sliceIndex].mCompletionProc = 0;
       
   410 		m_sliceList[sliceIndex].mFlags = kScheduledAudioSliceFlag_Complete;
       
   411 		m_sliceList[sliceIndex].mReserved = 0;
       
   412 	}
       
   413 	
       
   414 #endif // QUICKTIME_C_API_AVAILABLE
       
   415 }
       
   416 
       
   417 void QuickTimeAudioPlayer::scheduleSoundSlices()
       
   418 {
       
   419 #ifdef QUICKTIME_C_API_AVAILABLE
       
   420 
       
   421     PhononAutoReleasePool pool;
       
   422 	// For each completed (or never used) slice, fill and schedule it.
       
   423 	for (int sliceIndex = 0; sliceIndex < m_sliceCount; ++sliceIndex){
       
   424 		if (m_sliceList[sliceIndex].mFlags & kScheduledAudioSliceFlag_Complete){
       
   425 			if (m_samplesRemaining == 0)
       
   426 				m_audioExtractionComplete = true;
       
   427 
       
   428 			if (!m_audioExtractionComplete){
       
   429 			    // Determine how many samples to read:
       
   430 				int samplesCount = m_samplesRemaining;
       
   431 				if ((samplesCount > m_maxExtractionPacketCount) || (samplesCount == -1))
       
   432 					samplesCount = m_maxExtractionPacketCount;
       
   433 				m_sliceList[sliceIndex].mTimeStamp.mSampleTime = m_sampleTimeStamp;
       
   434 
       
   435 	            // Reset buffer sizes:
       
   436 	            int byteSize = samplesCount * m_audioStreamDescription.mBytesPerPacket;
       
   437 	            for (uint i = 0; i < m_sliceList[sliceIndex].mBufferList->mNumberBuffers; ++i)
       
   438                     m_sliceList[sliceIndex].mBufferList->mBuffers[i].mDataByteSize = byteSize;
       
   439 
       
   440 	            // Do the extraction:
       
   441                 UInt32 flags = 0;
       
   442                 UInt32 samplesRead = samplesCount;
       
   443 	            OSStatus err = MovieAudioExtractionFillBuffer(
       
   444 	                m_audioExtractionRef, &samplesRead, m_sliceList[sliceIndex].mBufferList, &flags);
       
   445                 BACKEND_ASSERT2(err == noErr, "Could not fill audio buffers from audio extraction", FATAL_ERROR)
       
   446 	            m_audioExtractionComplete = (flags & kQTMovieAudioExtractionComplete);
       
   447 
       
   448 	            // Play the slice:
       
   449 	            if (samplesRead != 0 && m_audioUnit != 0){
       
   450                     m_sliceList[sliceIndex].mNumberFrames = samplesRead;
       
   451                     err = AudioUnitSetProperty(m_audioUnit,
       
   452                         kAudioUnitProperty_ScheduleAudioSlice, kAudioUnitScope_Global,
       
   453                         0, &m_sliceList[sliceIndex], sizeof(ScheduledAudioSlice));
       
   454                     BACKEND_ASSERT2(err == noErr, "Could not schedule audio buffers on audio unit", FATAL_ERROR)
       
   455  	            } else
       
   456 					m_sliceList[sliceIndex].mFlags = kScheduledAudioSliceFlag_Complete;
       
   457 
       
   458                 // Move the window:
       
   459 				m_sampleTimeStamp += samplesRead;
       
   460 				if (m_samplesRemaining != -1)
       
   461 					m_samplesRemaining -= samplesRead;
       
   462 			}
       
   463 		}
       
   464 	}
       
   465 
       
   466 #endif // QUICKTIME_C_API_AVAILABLE
       
   467 }
       
   468 
       
   469 void QuickTimeAudioPlayer::mediaNodeEvent(const MediaNodeEvent *event)
       
   470 {
       
   471     switch (event->type()){
       
   472         case MediaNodeEvent::AudioGraphAboutToBeDeleted:
       
   473         case MediaNodeEvent::AboutToRestartAudioStream:
       
   474         case MediaNodeEvent::StartConnectionChange:
       
   475             m_startTime = currentTime();
       
   476             break;
       
   477         case MediaNodeEvent::AudioGraphInitialized:
       
   478         case MediaNodeEvent::RestartAudioStreamRequest:
       
   479         case MediaNodeEvent::EndConnectionChange:
       
   480             if (m_state == Playing)
       
   481                 seek(m_startTime);
       
   482             break;
       
   483        default:
       
   484             break;
       
   485     }
       
   486 }
       
   487 
       
   488 }}
       
   489 
       
   490 QT_END_NAMESPACE
       
   491