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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include <QtGui/qpaintdevice.h> |
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43 #include <QtGui/qpixmap.h> |
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44 #include <QtGui/qwidget.h> |
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45 #include <QtCore/qdebug.h> |
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46 #include "qegl_p.h" |
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47 |
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48 QT_BEGIN_NAMESPACE |
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49 |
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50 // Current GL and VG contexts. These are used to determine if |
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51 // we can avoid an eglMakeCurrent() after a call to lazyDoneCurrent(). |
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52 // If a background thread modifies the value, the worst that will |
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53 // happen is a redundant eglMakeCurrent() in the foreground thread. |
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54 static QEglContext * volatile currentGLContext = 0; |
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55 static QEglContext * volatile currentVGContext = 0; |
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56 |
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57 QEglContext::QEglContext() |
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58 : apiType(QEgl::OpenGL) |
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59 , dpy(EGL_NO_DISPLAY) |
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60 , ctx(EGL_NO_CONTEXT) |
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61 , cfg(0) |
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62 , currentSurface(EGL_NO_SURFACE) |
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63 , current(false) |
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64 , ownsContext(true) |
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65 { |
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66 } |
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67 |
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68 QEglContext::~QEglContext() |
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69 { |
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70 destroy(); |
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71 |
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72 if (currentGLContext == this) |
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73 currentGLContext = 0; |
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74 if (currentVGContext == this) |
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75 currentVGContext = 0; |
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76 } |
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77 |
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78 bool QEglContext::isValid() const |
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79 { |
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80 return (ctx != EGL_NO_CONTEXT); |
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81 } |
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82 |
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83 bool QEglContext::isCurrent() const |
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84 { |
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85 return current; |
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86 } |
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87 |
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88 // Open the EGL display associated with "device". |
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89 bool QEglContext::openDisplay(QPaintDevice *device) |
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90 { |
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91 if (dpy == EGL_NO_DISPLAY) |
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92 dpy = defaultDisplay(device); |
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93 return (dpy != EGL_NO_DISPLAY); |
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94 } |
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95 |
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96 // Choose a configuration that matches "properties". |
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97 bool QEglContext::chooseConfig |
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98 (const QEglProperties& properties, QEgl::PixelFormatMatch match) |
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99 { |
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100 QEglProperties props(properties); |
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101 do { |
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102 // Get the number of matching configurations for this set of properties. |
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103 EGLint matching = 0; |
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104 if (!eglChooseConfig(dpy, props.properties(), 0, 0, &matching) || !matching) |
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105 continue; |
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106 |
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107 // If we want the best pixel format, then return the first |
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108 // matching configuration. |
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109 if (match == QEgl::BestPixelFormat) { |
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110 eglChooseConfig(dpy, props.properties(), &cfg, 1, &matching); |
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111 if (matching < 1) |
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112 continue; |
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113 return true; |
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114 } |
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115 |
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116 // Fetch all of the matching configurations and find the |
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117 // first that matches the pixel format we wanted. |
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118 EGLint size = matching; |
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119 EGLConfig *configs = new EGLConfig [size]; |
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120 eglChooseConfig(dpy, props.properties(), configs, size, &matching); |
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121 for (EGLint index = 0; index < size; ++index) { |
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122 EGLint red, green, blue, alpha; |
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123 eglGetConfigAttrib(dpy, configs[index], EGL_RED_SIZE, &red); |
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124 eglGetConfigAttrib(dpy, configs[index], EGL_GREEN_SIZE, &green); |
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125 eglGetConfigAttrib(dpy, configs[index], EGL_BLUE_SIZE, &blue); |
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126 eglGetConfigAttrib(dpy, configs[index], EGL_ALPHA_SIZE, &alpha); |
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127 if (red == props.value(EGL_RED_SIZE) && |
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128 green == props.value(EGL_GREEN_SIZE) && |
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129 blue == props.value(EGL_BLUE_SIZE) && |
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130 (props.value(EGL_ALPHA_SIZE) == 0 || |
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131 alpha == props.value(EGL_ALPHA_SIZE))) { |
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132 cfg = configs[index]; |
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133 delete [] configs; |
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134 return true; |
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135 } |
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136 } |
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137 delete [] configs; |
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138 } while (props.reduceConfiguration()); |
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139 |
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140 #ifdef EGL_BIND_TO_TEXTURE_RGBA |
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141 // Don't report an error just yet if we failed to get a pbuffer |
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142 // configuration with texture rendering. Only report failure if |
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143 // we cannot get any pbuffer configurations at all. |
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144 if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE && |
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145 props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE) |
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146 #endif |
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147 { |
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148 qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration"; |
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149 qWarning() << "Requested:" << props.toString(); |
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150 qWarning() << "Available:"; |
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151 dumpAllConfigs(); |
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152 } |
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153 return false; |
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154 } |
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155 |
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156 // Create the EGLContext. |
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157 bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties) |
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158 { |
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159 // We need to select the correct API before calling eglCreateContext(). |
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160 #ifdef EGL_OPENGL_ES_API |
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161 if (apiType == QEgl::OpenGL) |
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162 eglBindAPI(EGL_OPENGL_ES_API); |
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163 #endif |
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164 #ifdef EGL_OPENVG_API |
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165 if (apiType == QEgl::OpenVG) |
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166 eglBindAPI(EGL_OPENVG_API); |
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167 #endif |
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168 |
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169 // Create a new context for the configuration. |
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170 QEglProperties contextProps; |
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171 if (properties) |
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172 contextProps = *properties; |
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173 #if defined(QT_OPENGL_ES_2) |
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174 if (apiType == QEgl::OpenGL) |
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175 contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2); |
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176 #endif |
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177 if (shareContext && shareContext->ctx == EGL_NO_CONTEXT) |
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178 shareContext = 0; |
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179 if (shareContext) { |
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180 ctx = eglCreateContext(dpy, cfg, shareContext->ctx, contextProps.properties()); |
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181 if (ctx == EGL_NO_CONTEXT) { |
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182 qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError()); |
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183 shareContext = 0; |
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184 } |
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185 } |
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186 if (ctx == EGL_NO_CONTEXT) { |
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187 ctx = eglCreateContext(dpy, cfg, 0, contextProps.properties()); |
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188 if (ctx == EGL_NO_CONTEXT) { |
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189 qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << errorString(eglGetError()); |
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190 return false; |
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191 } |
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192 } |
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193 return true; |
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194 } |
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195 |
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196 // Destroy an EGL surface object. If it was current on this context |
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197 // then call doneCurrent() for it first. |
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198 void QEglContext::destroySurface(EGLSurface surface) |
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199 { |
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200 if (surface != EGL_NO_SURFACE) { |
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201 if (surface == currentSurface) |
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202 doneCurrent(); |
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203 eglDestroySurface(dpy, surface); |
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204 } |
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205 } |
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206 |
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207 // Destroy the context. Note: this does not destroy the surface. |
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208 void QEglContext::destroy() |
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209 { |
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210 if (ctx != EGL_NO_CONTEXT && ownsContext) |
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211 eglDestroyContext(dpy, ctx); |
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212 dpy = EGL_NO_DISPLAY; |
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213 ctx = EGL_NO_CONTEXT; |
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214 cfg = 0; |
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215 } |
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216 |
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217 bool QEglContext::makeCurrent(EGLSurface surface) |
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218 { |
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219 if (ctx == EGL_NO_CONTEXT) { |
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220 qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current"; |
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221 return false; |
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222 } |
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223 |
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224 // If lazyDoneCurrent() was called on the surface, then we may be able |
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225 // to assume that it is still current within the thread. |
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226 if (surface == currentSurface && currentContext(apiType) == this) { |
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227 current = true; |
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228 return true; |
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229 } |
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230 |
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231 current = true; |
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232 currentSurface = surface; |
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233 setCurrentContext(apiType, this); |
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234 |
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235 bool ok = eglMakeCurrent(dpy, surface, surface, ctx); |
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236 if (!ok) |
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237 qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError()); |
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238 return ok; |
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239 } |
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240 |
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241 bool QEglContext::doneCurrent() |
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242 { |
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243 // If the context is invalid, we assume that an error was reported |
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244 // when makeCurrent() was called. |
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245 if (ctx == EGL_NO_CONTEXT) |
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246 return false; |
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247 |
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248 current = false; |
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249 currentSurface = EGL_NO_SURFACE; |
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250 setCurrentContext(apiType, 0); |
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251 |
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252 // We need to select the correct API before calling eglMakeCurrent() |
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253 // with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG |
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254 // contexts active at the same time. |
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255 #ifdef EGL_OPENGL_ES_API |
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256 if (apiType == QEgl::OpenGL) |
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257 eglBindAPI(EGL_OPENGL_ES_API); |
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258 #endif |
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259 #ifdef EGL_OPENVG_API |
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260 if (apiType == QEgl::OpenVG) |
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261 eglBindAPI(EGL_OPENVG_API); |
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262 #endif |
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263 |
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264 bool ok = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
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265 if (!ok) |
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266 qWarning() << "QEglContext::doneCurrent():" << errorString(eglGetError()); |
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267 return ok; |
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268 } |
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269 |
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270 // Act as though doneCurrent() was called, but keep the context |
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271 // and the surface active for the moment. This allows makeCurrent() |
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272 // to skip a call to eglMakeCurrent() if we are using the same |
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273 // surface as the last set of painting operations. We leave the |
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274 // currentContext() pointer as-is for now. |
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275 bool QEglContext::lazyDoneCurrent() |
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276 { |
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277 current = false; |
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278 return true; |
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279 } |
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280 |
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281 bool QEglContext::swapBuffers(EGLSurface surface) |
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282 { |
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283 if(ctx == EGL_NO_CONTEXT) |
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284 return false; |
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285 |
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286 bool ok = eglSwapBuffers(dpy, surface); |
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287 if (!ok) |
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288 qWarning() << "QEglContext::swapBuffers():" << errorString(eglGetError()); |
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289 return ok; |
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290 } |
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291 |
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292 // Wait for native rendering operations to complete before starting |
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293 // to use OpenGL/OpenVG operations. |
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294 void QEglContext::waitNative() |
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295 { |
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296 #ifdef EGL_CORE_NATIVE_ENGINE |
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297 eglWaitNative(EGL_CORE_NATIVE_ENGINE); |
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298 #endif |
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299 } |
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300 |
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301 // Wait for client OpenGL/OpenVG operations to complete before |
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302 // using native rendering operations. |
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303 void QEglContext::waitClient() |
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304 { |
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305 #ifdef EGL_OPENGL_ES_API |
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306 if (apiType == QEgl::OpenGL) { |
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307 eglBindAPI(EGL_OPENGL_ES_API); |
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308 eglWaitClient(); |
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309 } |
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310 #else |
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311 if (apiType == QEgl::OpenGL) |
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312 eglWaitGL(); |
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313 #endif |
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314 #ifdef EGL_OPENVG_API |
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315 if (apiType == QEgl::OpenVG) { |
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316 eglBindAPI(EGL_OPENVG_API); |
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317 eglWaitClient(); |
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318 } |
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319 #endif |
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320 } |
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321 |
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322 // Query the value of a configuration attribute. |
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323 bool QEglContext::configAttrib(int name, EGLint *value) const |
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324 { |
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325 return eglGetConfigAttrib(dpy, cfg, name, value); |
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326 } |
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327 |
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328 // Retrieve all of the properties on "cfg". If zero, return |
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329 // the context's configuration. |
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330 QEglProperties QEglContext::configProperties(EGLConfig cfg) const |
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331 { |
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332 if (!cfg) |
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333 cfg = config(); |
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334 QEglProperties props; |
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335 for (int name = 0x3020; name <= 0x304F; ++name) { |
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336 EGLint value; |
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337 if (name != EGL_NONE && eglGetConfigAttrib(dpy, cfg, name, &value)) |
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338 props.setValue(name, value); |
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339 } |
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340 eglGetError(); // Clear the error state. |
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341 return props; |
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342 } |
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343 |
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344 // Initialize and return the default display. |
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345 EGLDisplay QEglContext::defaultDisplay(QPaintDevice *device) |
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346 { |
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347 static EGLDisplay dpy = EGL_NO_DISPLAY; |
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348 if (dpy == EGL_NO_DISPLAY) { |
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349 dpy = getDisplay(device); |
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350 if (dpy == EGL_NO_DISPLAY) { |
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351 qWarning() << "QEglContext::defaultDisplay(): Cannot open EGL display"; |
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352 return EGL_NO_DISPLAY; |
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353 } |
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354 if (!eglInitialize(dpy, NULL, NULL)) { |
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355 qWarning() << "QEglContext::defaultDisplay(): Cannot initialize EGL display:" << errorString(eglGetError()); |
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356 return EGL_NO_DISPLAY; |
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357 } |
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358 #ifdef EGL_OPENGL_ES_API |
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359 eglBindAPI(EGL_OPENGL_ES_API); |
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360 #endif |
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361 } |
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362 return dpy; |
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363 } |
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364 |
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365 // Return the error string associated with a specific code. |
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366 QString QEglContext::errorString(EGLint code) |
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367 { |
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368 static const char * const errors[] = { |
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369 "Success (0x3000)", // No tr |
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370 "Not initialized (0x3001)", // No tr |
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371 "Bad access (0x3002)", // No tr |
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372 "Bad alloc (0x3003)", // No tr |
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373 "Bad attribute (0x3004)", // No tr |
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374 "Bad config (0x3005)", // No tr |
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375 "Bad context (0x3006)", // No tr |
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376 "Bad current surface (0x3007)", // No tr |
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377 "Bad display (0x3008)", // No tr |
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378 "Bad match (0x3009)", // No tr |
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379 "Bad native pixmap (0x300A)", // No tr |
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380 "Bad native window (0x300B)", // No tr |
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381 "Bad parameter (0x300C)", // No tr |
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382 "Bad surface (0x300D)", // No tr |
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383 "Context lost (0x300E)" // No tr |
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384 }; |
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385 if (code >= 0x3000 && code <= 0x300E) { |
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386 return QString::fromLatin1(errors[code - 0x3000]); |
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387 } else { |
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388 return QLatin1String("0x") + QString::number(int(code), 16); |
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389 } |
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390 } |
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391 |
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392 // Dump all of the EGL configurations supported by the system. |
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393 void QEglContext::dumpAllConfigs() |
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394 { |
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395 QEglProperties props; |
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396 EGLint count = 0; |
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397 if (!eglGetConfigs(dpy, 0, 0, &count) || count < 1) |
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398 return; |
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399 EGLConfig *configs = new EGLConfig [count]; |
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400 eglGetConfigs(dpy, configs, count, &count); |
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401 for (EGLint index = 0; index < count; ++index) { |
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402 props = configProperties(configs[index]); |
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403 qWarning() << props.toString(); |
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404 } |
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405 delete [] configs; |
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406 } |
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407 |
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408 QString QEglContext::extensions() |
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409 { |
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410 const char* exts = eglQueryString(QEglContext::defaultDisplay(0), EGL_EXTENSIONS); |
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411 return QString(QLatin1String(exts)); |
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412 } |
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413 |
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414 bool QEglContext::hasExtension(const char* extensionName) |
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415 { |
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416 return extensions().contains(QLatin1String(extensionName)); |
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417 } |
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418 |
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419 QEglContext *QEglContext::currentContext(QEgl::API api) |
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420 { |
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421 if (api == QEgl::OpenGL) |
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422 return currentGLContext; |
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423 else |
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424 return currentVGContext; |
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425 } |
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426 |
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427 void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context) |
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428 { |
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429 if (api == QEgl::OpenGL) |
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430 currentGLContext = context; |
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431 else |
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432 currentVGContext = context; |
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433 } |
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434 |
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435 QT_END_NAMESPACE |