src/gui/egl/qegl.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtGui module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <QtGui/qpaintdevice.h>
       
    43 #include <QtGui/qpixmap.h>
       
    44 #include <QtGui/qwidget.h>
       
    45 #include <QtCore/qdebug.h>
       
    46 #include "qegl_p.h"
       
    47 
       
    48 QT_BEGIN_NAMESPACE
       
    49 
       
    50 // Current GL and VG contexts.  These are used to determine if
       
    51 // we can avoid an eglMakeCurrent() after a call to lazyDoneCurrent().
       
    52 // If a background thread modifies the value, the worst that will
       
    53 // happen is a redundant eglMakeCurrent() in the foreground thread.
       
    54 static QEglContext * volatile currentGLContext = 0;
       
    55 static QEglContext * volatile currentVGContext = 0;
       
    56 
       
    57 QEglContext::QEglContext()
       
    58     : apiType(QEgl::OpenGL)
       
    59     , dpy(EGL_NO_DISPLAY)
       
    60     , ctx(EGL_NO_CONTEXT)
       
    61     , cfg(0)
       
    62     , currentSurface(EGL_NO_SURFACE)
       
    63     , current(false)
       
    64     , ownsContext(true)
       
    65 {
       
    66 }
       
    67 
       
    68 QEglContext::~QEglContext()
       
    69 {
       
    70     destroy();
       
    71 
       
    72     if (currentGLContext == this)
       
    73         currentGLContext = 0;
       
    74     if (currentVGContext == this)
       
    75         currentVGContext = 0;
       
    76 }
       
    77 
       
    78 bool QEglContext::isValid() const
       
    79 {
       
    80     return (ctx != EGL_NO_CONTEXT);
       
    81 }
       
    82 
       
    83 bool QEglContext::isCurrent() const
       
    84 {
       
    85     return current;
       
    86 }
       
    87 
       
    88 // Open the EGL display associated with "device".
       
    89 bool QEglContext::openDisplay(QPaintDevice *device)
       
    90 {
       
    91     if (dpy == EGL_NO_DISPLAY)
       
    92         dpy = defaultDisplay(device);
       
    93     return (dpy != EGL_NO_DISPLAY);
       
    94 }
       
    95 
       
    96 // Choose a configuration that matches "properties".
       
    97 bool QEglContext::chooseConfig
       
    98         (const QEglProperties& properties, QEgl::PixelFormatMatch match)
       
    99 {
       
   100     QEglProperties props(properties);
       
   101     do {
       
   102         // Get the number of matching configurations for this set of properties.
       
   103         EGLint matching = 0;
       
   104         if (!eglChooseConfig(dpy, props.properties(), 0, 0, &matching) || !matching)
       
   105             continue;
       
   106 
       
   107         // If we want the best pixel format, then return the first
       
   108         // matching configuration.
       
   109         if (match == QEgl::BestPixelFormat) {
       
   110             eglChooseConfig(dpy, props.properties(), &cfg, 1, &matching);
       
   111             if (matching < 1)
       
   112                 continue;
       
   113             return true;
       
   114         }
       
   115 
       
   116         // Fetch all of the matching configurations and find the
       
   117         // first that matches the pixel format we wanted.
       
   118         EGLint size = matching;
       
   119         EGLConfig *configs = new EGLConfig [size];
       
   120         eglChooseConfig(dpy, props.properties(), configs, size, &matching);
       
   121         for (EGLint index = 0; index < size; ++index) {
       
   122             EGLint red, green, blue, alpha;
       
   123             eglGetConfigAttrib(dpy, configs[index], EGL_RED_SIZE, &red);
       
   124             eglGetConfigAttrib(dpy, configs[index], EGL_GREEN_SIZE, &green);
       
   125             eglGetConfigAttrib(dpy, configs[index], EGL_BLUE_SIZE, &blue);
       
   126             eglGetConfigAttrib(dpy, configs[index], EGL_ALPHA_SIZE, &alpha);
       
   127             if (red == props.value(EGL_RED_SIZE) &&
       
   128                     green == props.value(EGL_GREEN_SIZE) &&
       
   129                     blue == props.value(EGL_BLUE_SIZE) &&
       
   130                     (props.value(EGL_ALPHA_SIZE) == 0 ||
       
   131                      alpha == props.value(EGL_ALPHA_SIZE))) {
       
   132                 cfg = configs[index];
       
   133                 delete [] configs;
       
   134                 return true;
       
   135             }
       
   136         }
       
   137         delete [] configs;
       
   138     } while (props.reduceConfiguration());
       
   139 
       
   140 #ifdef EGL_BIND_TO_TEXTURE_RGBA
       
   141     // Don't report an error just yet if we failed to get a pbuffer
       
   142     // configuration with texture rendering.  Only report failure if
       
   143     // we cannot get any pbuffer configurations at all.
       
   144     if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE &&
       
   145         props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE)
       
   146 #endif
       
   147     {
       
   148         qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration";
       
   149         qWarning() << "Requested:" << props.toString();
       
   150         qWarning() << "Available:";
       
   151         dumpAllConfigs();
       
   152     }
       
   153     return false;
       
   154 }
       
   155 
       
   156 // Create the EGLContext.
       
   157 bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties)
       
   158 {
       
   159     // We need to select the correct API before calling eglCreateContext().
       
   160 #ifdef EGL_OPENGL_ES_API
       
   161     if (apiType == QEgl::OpenGL)
       
   162         eglBindAPI(EGL_OPENGL_ES_API);
       
   163 #endif
       
   164 #ifdef EGL_OPENVG_API
       
   165     if (apiType == QEgl::OpenVG)
       
   166         eglBindAPI(EGL_OPENVG_API);
       
   167 #endif
       
   168 
       
   169     // Create a new context for the configuration.
       
   170     QEglProperties contextProps;
       
   171     if (properties)
       
   172         contextProps = *properties;
       
   173 #if defined(QT_OPENGL_ES_2)
       
   174     if (apiType == QEgl::OpenGL)
       
   175         contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
       
   176 #endif
       
   177     if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
       
   178         shareContext = 0;
       
   179     if (shareContext) {
       
   180         ctx = eglCreateContext(dpy, cfg, shareContext->ctx, contextProps.properties());
       
   181         if (ctx == EGL_NO_CONTEXT) {
       
   182             qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError());
       
   183             shareContext = 0;
       
   184         }
       
   185     }
       
   186     if (ctx == EGL_NO_CONTEXT) {
       
   187         ctx = eglCreateContext(dpy, cfg, 0, contextProps.properties());
       
   188         if (ctx == EGL_NO_CONTEXT) {
       
   189             qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << errorString(eglGetError());
       
   190             return false;
       
   191         }
       
   192     }
       
   193     return true;
       
   194 }
       
   195 
       
   196 // Destroy an EGL surface object.  If it was current on this context
       
   197 // then call doneCurrent() for it first.
       
   198 void QEglContext::destroySurface(EGLSurface surface)
       
   199 {
       
   200     if (surface != EGL_NO_SURFACE) {
       
   201         if (surface == currentSurface)
       
   202             doneCurrent();
       
   203         eglDestroySurface(dpy, surface);
       
   204     }
       
   205 }
       
   206 
       
   207 // Destroy the context.  Note: this does not destroy the surface.
       
   208 void QEglContext::destroy()
       
   209 {
       
   210     if (ctx != EGL_NO_CONTEXT && ownsContext)
       
   211         eglDestroyContext(dpy, ctx);
       
   212     dpy = EGL_NO_DISPLAY;
       
   213     ctx = EGL_NO_CONTEXT;
       
   214     cfg = 0;
       
   215 }
       
   216 
       
   217 bool QEglContext::makeCurrent(EGLSurface surface)
       
   218 {
       
   219     if (ctx == EGL_NO_CONTEXT) {
       
   220         qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current";
       
   221         return false;
       
   222     }
       
   223 
       
   224     // If lazyDoneCurrent() was called on the surface, then we may be able
       
   225     // to assume that it is still current within the thread.
       
   226     if (surface == currentSurface && currentContext(apiType) == this) {
       
   227         current = true;
       
   228         return true;
       
   229     }
       
   230 
       
   231     current = true;
       
   232     currentSurface = surface;
       
   233     setCurrentContext(apiType, this);
       
   234 
       
   235     bool ok = eglMakeCurrent(dpy, surface, surface, ctx);
       
   236     if (!ok)
       
   237         qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError());
       
   238     return ok;
       
   239 }
       
   240 
       
   241 bool QEglContext::doneCurrent()
       
   242 {
       
   243     // If the context is invalid, we assume that an error was reported
       
   244     // when makeCurrent() was called.
       
   245     if (ctx == EGL_NO_CONTEXT)
       
   246         return false;
       
   247 
       
   248     current = false;
       
   249     currentSurface = EGL_NO_SURFACE;
       
   250     setCurrentContext(apiType, 0);
       
   251 
       
   252     // We need to select the correct API before calling eglMakeCurrent()
       
   253     // with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG
       
   254     // contexts active at the same time.
       
   255 #ifdef EGL_OPENGL_ES_API
       
   256     if (apiType == QEgl::OpenGL)
       
   257         eglBindAPI(EGL_OPENGL_ES_API);
       
   258 #endif
       
   259 #ifdef EGL_OPENVG_API
       
   260     if (apiType == QEgl::OpenVG)
       
   261         eglBindAPI(EGL_OPENVG_API);
       
   262 #endif
       
   263 
       
   264     bool ok = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
       
   265     if (!ok)
       
   266         qWarning() << "QEglContext::doneCurrent():" << errorString(eglGetError());
       
   267     return ok;
       
   268 }
       
   269 
       
   270 // Act as though doneCurrent() was called, but keep the context
       
   271 // and the surface active for the moment.  This allows makeCurrent()
       
   272 // to skip a call to eglMakeCurrent() if we are using the same
       
   273 // surface as the last set of painting operations.  We leave the
       
   274 // currentContext() pointer as-is for now.
       
   275 bool QEglContext::lazyDoneCurrent()
       
   276 {
       
   277     current = false;
       
   278     return true;
       
   279 }
       
   280 
       
   281 bool QEglContext::swapBuffers(EGLSurface surface)
       
   282 {
       
   283     if(ctx == EGL_NO_CONTEXT)
       
   284         return false;
       
   285 
       
   286     bool ok = eglSwapBuffers(dpy, surface);
       
   287     if (!ok)
       
   288         qWarning() << "QEglContext::swapBuffers():" << errorString(eglGetError());
       
   289     return ok;
       
   290 }
       
   291 
       
   292 // Wait for native rendering operations to complete before starting
       
   293 // to use OpenGL/OpenVG operations.
       
   294 void QEglContext::waitNative()
       
   295 {
       
   296 #ifdef EGL_CORE_NATIVE_ENGINE
       
   297     eglWaitNative(EGL_CORE_NATIVE_ENGINE);
       
   298 #endif
       
   299 }
       
   300 
       
   301 // Wait for client OpenGL/OpenVG operations to complete before
       
   302 // using native rendering operations.
       
   303 void QEglContext::waitClient()
       
   304 {
       
   305 #ifdef EGL_OPENGL_ES_API
       
   306     if (apiType == QEgl::OpenGL) {
       
   307         eglBindAPI(EGL_OPENGL_ES_API);
       
   308         eglWaitClient();
       
   309     }
       
   310 #else
       
   311     if (apiType == QEgl::OpenGL)
       
   312         eglWaitGL();
       
   313 #endif
       
   314 #ifdef EGL_OPENVG_API
       
   315     if (apiType == QEgl::OpenVG) {
       
   316         eglBindAPI(EGL_OPENVG_API);
       
   317         eglWaitClient();
       
   318     }
       
   319 #endif
       
   320 }
       
   321 
       
   322 // Query the value of a configuration attribute.
       
   323 bool QEglContext::configAttrib(int name, EGLint *value) const
       
   324 {
       
   325     return eglGetConfigAttrib(dpy, cfg, name, value);
       
   326 }
       
   327 
       
   328 // Retrieve all of the properties on "cfg".  If zero, return
       
   329 // the context's configuration.
       
   330 QEglProperties QEglContext::configProperties(EGLConfig cfg) const
       
   331 {
       
   332     if (!cfg)
       
   333         cfg = config();
       
   334     QEglProperties props;
       
   335     for (int name = 0x3020; name <= 0x304F; ++name) {
       
   336         EGLint value;
       
   337         if (name != EGL_NONE && eglGetConfigAttrib(dpy, cfg, name, &value))
       
   338             props.setValue(name, value);
       
   339     }
       
   340     eglGetError();  // Clear the error state.
       
   341     return props;
       
   342 }
       
   343 
       
   344 // Initialize and return the default display.
       
   345 EGLDisplay QEglContext::defaultDisplay(QPaintDevice *device)
       
   346 {
       
   347     static EGLDisplay dpy = EGL_NO_DISPLAY;
       
   348     if (dpy == EGL_NO_DISPLAY) {
       
   349         dpy = getDisplay(device);
       
   350         if (dpy == EGL_NO_DISPLAY) {
       
   351             qWarning() << "QEglContext::defaultDisplay(): Cannot open EGL display";
       
   352             return EGL_NO_DISPLAY;
       
   353         }
       
   354         if (!eglInitialize(dpy, NULL, NULL)) {
       
   355             qWarning() << "QEglContext::defaultDisplay(): Cannot initialize EGL display:" << errorString(eglGetError());
       
   356             return EGL_NO_DISPLAY;
       
   357         }
       
   358 #ifdef EGL_OPENGL_ES_API
       
   359         eglBindAPI(EGL_OPENGL_ES_API);
       
   360 #endif
       
   361     }
       
   362     return dpy;
       
   363 }
       
   364 
       
   365 // Return the error string associated with a specific code.
       
   366 QString QEglContext::errorString(EGLint code)
       
   367 {
       
   368     static const char * const errors[] = {
       
   369         "Success (0x3000)",                 // No tr
       
   370         "Not initialized (0x3001)",         // No tr
       
   371         "Bad access (0x3002)",              // No tr
       
   372         "Bad alloc (0x3003)",               // No tr
       
   373         "Bad attribute (0x3004)",           // No tr
       
   374         "Bad config (0x3005)",              // No tr
       
   375         "Bad context (0x3006)",             // No tr
       
   376         "Bad current surface (0x3007)",     // No tr
       
   377         "Bad display (0x3008)",             // No tr
       
   378         "Bad match (0x3009)",               // No tr
       
   379         "Bad native pixmap (0x300A)",       // No tr
       
   380         "Bad native window (0x300B)",       // No tr
       
   381         "Bad parameter (0x300C)",           // No tr
       
   382         "Bad surface (0x300D)",             // No tr
       
   383         "Context lost (0x300E)"             // No tr
       
   384     };
       
   385     if (code >= 0x3000 && code <= 0x300E) {
       
   386         return QString::fromLatin1(errors[code - 0x3000]);
       
   387     } else {
       
   388         return QLatin1String("0x") + QString::number(int(code), 16);
       
   389     }
       
   390 }
       
   391 
       
   392 // Dump all of the EGL configurations supported by the system.
       
   393 void QEglContext::dumpAllConfigs()
       
   394 {
       
   395     QEglProperties props;
       
   396     EGLint count = 0;
       
   397     if (!eglGetConfigs(dpy, 0, 0, &count) || count < 1)
       
   398         return;
       
   399     EGLConfig *configs = new EGLConfig [count];
       
   400     eglGetConfigs(dpy, configs, count, &count);
       
   401     for (EGLint index = 0; index < count; ++index) {
       
   402         props = configProperties(configs[index]);
       
   403         qWarning() << props.toString();
       
   404     }
       
   405     delete [] configs;
       
   406 }
       
   407 
       
   408 QString QEglContext::extensions()
       
   409 {
       
   410     const char* exts = eglQueryString(QEglContext::defaultDisplay(0), EGL_EXTENSIONS);
       
   411     return QString(QLatin1String(exts));
       
   412 }
       
   413 
       
   414 bool QEglContext::hasExtension(const char* extensionName)
       
   415 {
       
   416     return extensions().contains(QLatin1String(extensionName));
       
   417 }
       
   418 
       
   419 QEglContext *QEglContext::currentContext(QEgl::API api)
       
   420 {
       
   421     if (api == QEgl::OpenGL)
       
   422         return currentGLContext;
       
   423     else
       
   424         return currentVGContext;
       
   425 }
       
   426 
       
   427 void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context)
       
   428 {
       
   429     if (api == QEgl::OpenGL)
       
   430         currentGLContext = context;
       
   431     else
       
   432         currentVGContext = context;
       
   433 }
       
   434 
       
   435 QT_END_NAMESPACE