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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \class QGraphicsSceneBspTreeIndex |
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44 \brief The QGraphicsSceneBspTreeIndex class provides an implementation of |
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45 a BSP indexing algorithm for discovering items in QGraphicsScene. |
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46 \since 4.6 |
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47 \ingroup graphicsview-api |
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48 |
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49 \internal |
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50 |
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51 QGraphicsSceneBspTreeIndex index use a BSP(Binary Space Partitioning) |
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52 implementation to discover items quickly. This implementation is |
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53 very efficient for static scene. It has a depth that you can set. |
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54 The depth directly affects performance and memory usage; the latter |
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55 growing exponentially with the depth of the tree. With an optimal tree |
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56 depth, the index can instantly determine the locality of items, even |
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57 for scenes with thousands or millions of items. This also greatly improves |
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58 rendering performance. |
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59 |
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60 By default, the value is 0, in which case Qt will guess a reasonable |
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61 default depth based on the size, location and number of items in the |
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62 scene. If these parameters change frequently, however, you may experience |
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63 slowdowns as the index retunes the depth internally. You can avoid |
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64 potential slowdowns by fixating the tree depth through setting this |
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65 property. |
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66 |
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67 The depth of the tree and the size of the scene rectangle decide the |
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68 granularity of the scene's partitioning. The size of each scene segment is |
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69 determined by the following algorithm: |
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70 |
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71 The BSP tree has an optimal size when each segment contains between 0 and |
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72 10 items. |
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73 |
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74 \sa QGraphicsScene, QGraphicsView, QGraphicsSceneIndex |
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75 */ |
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76 |
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77 #include <QtCore/qglobal.h> |
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78 |
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79 #ifndef QT_NO_GRAPHICSVIEW |
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80 |
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81 #include <private/qgraphicsscene_p.h> |
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82 #include <private/qgraphicsscenebsptreeindex_p.h> |
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83 #include <private/qgraphicssceneindex_p.h> |
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84 |
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85 #include <QtCore/qmath.h> |
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86 #include <QtCore/qdebug.h> |
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87 |
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88 QT_BEGIN_NAMESPACE |
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89 |
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90 static inline int intmaxlog(int n) |
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91 { |
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92 return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0); |
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93 } |
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94 |
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95 /*! |
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96 Constructs a private scene bsp index. |
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97 */ |
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98 QGraphicsSceneBspTreeIndexPrivate::QGraphicsSceneBspTreeIndexPrivate(QGraphicsScene *scene) |
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99 : QGraphicsSceneIndexPrivate(scene), |
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100 bspTreeDepth(0), |
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101 indexTimerId(0), |
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102 restartIndexTimer(false), |
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103 regenerateIndex(true), |
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104 lastItemCount(0), |
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105 purgePending(false), |
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106 sortCacheEnabled(false), |
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107 updatingSortCache(false) |
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108 { |
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109 } |
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110 |
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111 |
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112 /*! |
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113 This method will update the BSP index by removing the items from the temporary |
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114 unindexed list and add them in the indexedItems list. This will also |
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115 update the growingItemsBoundingRect if needed. This will update the BSP |
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116 implementation as well. |
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117 |
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118 \internal |
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119 */ |
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120 void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() |
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121 { |
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122 Q_Q(QGraphicsSceneBspTreeIndex); |
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123 if (!indexTimerId) |
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124 return; |
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125 |
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126 q->killTimer(indexTimerId); |
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127 indexTimerId = 0; |
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128 |
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129 purgeRemovedItems(); |
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130 |
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131 // Add unindexedItems to indexedItems |
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132 for (int i = 0; i < unindexedItems.size(); ++i) { |
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133 if (QGraphicsItem *item = unindexedItems.at(i)) { |
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134 Q_ASSERT(!item->d_ptr->itemDiscovered); |
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135 if (!freeItemIndexes.isEmpty()) { |
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136 int freeIndex = freeItemIndexes.takeFirst(); |
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137 item->d_func()->index = freeIndex; |
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138 indexedItems[freeIndex] = item; |
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139 } else { |
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140 item->d_func()->index = indexedItems.size(); |
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141 indexedItems << item; |
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142 } |
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143 } |
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144 } |
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145 |
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146 // Determine whether we should regenerate the BSP tree. |
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147 if (bspTreeDepth == 0) { |
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148 int oldDepth = intmaxlog(lastItemCount); |
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149 bspTreeDepth = intmaxlog(indexedItems.size()); |
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150 static const int slack = 100; |
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151 if (bsp.leafCount() == 0 || (oldDepth != bspTreeDepth && qAbs(lastItemCount - indexedItems.size()) > slack)) { |
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152 // ### Crude algorithm. |
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153 regenerateIndex = true; |
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154 } |
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155 } |
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156 |
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157 // Regenerate the tree. |
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158 if (regenerateIndex) { |
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159 regenerateIndex = false; |
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160 bsp.initialize(sceneRect, bspTreeDepth); |
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161 unindexedItems = indexedItems; |
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162 lastItemCount = indexedItems.size(); |
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163 } |
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164 |
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165 // Insert all unindexed items into the tree. |
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166 for (int i = 0; i < unindexedItems.size(); ++i) { |
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167 if (QGraphicsItem *item = unindexedItems.at(i)) { |
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168 if (item->d_ptr->itemIsUntransformable()) { |
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169 untransformableItems << item; |
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170 continue; |
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171 } |
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172 if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) |
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173 continue; |
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174 |
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175 bsp.insertItem(item, item->d_ptr->sceneEffectiveBoundingRect()); |
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176 } |
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177 } |
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178 unindexedItems.clear(); |
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179 } |
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180 |
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181 |
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182 /*! |
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183 \internal |
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184 |
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185 Removes stale pointers from all data structures. |
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186 */ |
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187 void QGraphicsSceneBspTreeIndexPrivate::purgeRemovedItems() |
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188 { |
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189 if (!purgePending && removedItems.isEmpty()) |
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190 return; |
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191 |
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192 // Remove stale items from the BSP tree. |
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193 bsp.removeItems(removedItems); |
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194 // Purge this list. |
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195 removedItems.clear(); |
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196 freeItemIndexes.clear(); |
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197 for (int i = 0; i < indexedItems.size(); ++i) { |
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198 if (!indexedItems.at(i)) |
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199 freeItemIndexes << i; |
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200 } |
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201 purgePending = false; |
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202 } |
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203 |
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204 /*! |
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205 \internal |
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206 |
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207 Starts or restarts the timer used for reindexing unindexed items. |
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208 */ |
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209 void QGraphicsSceneBspTreeIndexPrivate::startIndexTimer(int interval) |
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210 { |
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211 Q_Q(QGraphicsSceneBspTreeIndex); |
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212 if (indexTimerId) { |
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213 restartIndexTimer = true; |
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214 } else { |
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215 indexTimerId = q->startTimer(interval); |
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216 } |
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217 } |
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218 |
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219 /*! |
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220 \internal |
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221 */ |
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222 void QGraphicsSceneBspTreeIndexPrivate::resetIndex() |
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223 { |
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224 purgeRemovedItems(); |
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225 for (int i = 0; i < indexedItems.size(); ++i) { |
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226 if (QGraphicsItem *item = indexedItems.at(i)) { |
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227 item->d_ptr->index = -1; |
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228 Q_ASSERT(!item->d_ptr->itemDiscovered); |
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229 unindexedItems << item; |
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230 } |
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231 } |
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232 indexedItems.clear(); |
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233 freeItemIndexes.clear(); |
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234 untransformableItems.clear(); |
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235 regenerateIndex = true; |
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236 startIndexTimer(); |
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237 } |
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238 |
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239 /*! |
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240 \internal |
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241 */ |
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242 void QGraphicsSceneBspTreeIndexPrivate::climbTree(QGraphicsItem *item, int *stackingOrder) |
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243 { |
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244 if (!item->d_ptr->children.isEmpty()) { |
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245 QList<QGraphicsItem *> childList = item->d_ptr->children; |
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246 qSort(childList.begin(), childList.end(), qt_closestLeaf); |
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247 for (int i = 0; i < childList.size(); ++i) { |
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248 QGraphicsItem *item = childList.at(i); |
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249 if (!(item->flags() & QGraphicsItem::ItemStacksBehindParent)) |
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250 climbTree(childList.at(i), stackingOrder); |
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251 } |
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252 item->d_ptr->globalStackingOrder = (*stackingOrder)++; |
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253 for (int i = 0; i < childList.size(); ++i) { |
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254 QGraphicsItem *item = childList.at(i); |
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255 if (item->flags() & QGraphicsItem::ItemStacksBehindParent) |
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256 climbTree(childList.at(i), stackingOrder); |
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257 } |
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258 } else { |
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259 item->d_ptr->globalStackingOrder = (*stackingOrder)++; |
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260 } |
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261 } |
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262 |
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263 /*! |
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264 \internal |
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265 */ |
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266 void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache() |
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267 { |
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268 Q_Q(QGraphicsSceneBspTreeIndex); |
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269 _q_updateIndex(); |
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270 |
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271 if (!sortCacheEnabled || !updatingSortCache) |
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272 return; |
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273 |
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274 updatingSortCache = false; |
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275 int stackingOrder = 0; |
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276 |
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277 QList<QGraphicsItem *> topLevels; |
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278 const QList<QGraphicsItem *> items = q->items(); |
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279 for (int i = 0; i < items.size(); ++i) { |
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280 QGraphicsItem *item = items.at(i); |
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281 if (item && !item->d_ptr->parent) |
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282 topLevels << item; |
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283 } |
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284 |
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285 qSort(topLevels.begin(), topLevels.end(), qt_closestLeaf); |
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286 for (int i = 0; i < topLevels.size(); ++i) |
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287 climbTree(topLevels.at(i), &stackingOrder); |
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288 } |
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289 |
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290 /*! |
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291 \internal |
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292 */ |
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293 void QGraphicsSceneBspTreeIndexPrivate::invalidateSortCache() |
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294 { |
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295 Q_Q(QGraphicsSceneBspTreeIndex); |
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296 if (!sortCacheEnabled || updatingSortCache) |
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297 return; |
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298 |
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299 updatingSortCache = true; |
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300 QMetaObject::invokeMethod(q, "_q_updateSortCache", Qt::QueuedConnection); |
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301 } |
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302 |
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303 void QGraphicsSceneBspTreeIndexPrivate::addItem(QGraphicsItem *item, bool recursive) |
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304 { |
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305 if (!item) |
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306 return; |
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307 |
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308 // Prevent reusing a recently deleted pointer: purge all removed item from our lists. |
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309 purgeRemovedItems(); |
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310 |
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311 // Invalidate any sort caching; arrival of a new item means we need to resort. |
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312 // Update the scene's sort cache settings. |
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313 item->d_ptr->globalStackingOrder = -1; |
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314 invalidateSortCache(); |
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315 |
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316 // Indexing requires sceneBoundingRect(), but because \a item might |
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317 // not be completely constructed at this point, we need to store it in |
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318 // a temporary list and schedule an indexing for later. |
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319 if (item->d_ptr->index == -1) { |
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320 Q_ASSERT(!unindexedItems.contains(item)); |
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321 unindexedItems << item; |
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322 startIndexTimer(0); |
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323 } else { |
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324 Q_ASSERT(indexedItems.contains(item)); |
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325 qWarning("QGraphicsSceneBspTreeIndex::addItem: item has already been added to this BSP"); |
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326 } |
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327 |
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328 if (recursive) { |
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329 for (int i = 0; i < item->d_ptr->children.size(); ++i) |
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330 addItem(item->d_ptr->children.at(i), recursive); |
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331 } |
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332 } |
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333 |
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334 void QGraphicsSceneBspTreeIndexPrivate::removeItem(QGraphicsItem *item, bool recursive, |
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335 bool moveToUnindexedItems) |
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336 { |
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337 if (!item) |
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338 return; |
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339 |
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340 if (item->d_ptr->index != -1) { |
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341 Q_ASSERT(item->d_ptr->index < indexedItems.size()); |
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342 Q_ASSERT(indexedItems.at(item->d_ptr->index) == item); |
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343 Q_ASSERT(!item->d_ptr->itemDiscovered); |
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344 freeItemIndexes << item->d_ptr->index; |
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345 indexedItems[item->d_ptr->index] = 0; |
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346 item->d_ptr->index = -1; |
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347 |
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348 if (item->d_ptr->itemIsUntransformable()) { |
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349 untransformableItems.removeOne(item); |
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350 } else if (item->d_ptr->inDestructor) { |
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351 // Avoid virtual function calls from the destructor. |
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352 purgePending = true; |
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353 removedItems << item; |
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354 } else if (!(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { |
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355 bsp.removeItem(item, item->d_ptr->sceneEffectiveBoundingRect()); |
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356 } |
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357 } else { |
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358 unindexedItems.removeOne(item); |
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359 } |
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360 invalidateSortCache(); // ### Only do this when removing from BSP? |
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361 |
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362 Q_ASSERT(item->d_ptr->index == -1); |
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363 Q_ASSERT(!indexedItems.contains(item)); |
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364 Q_ASSERT(!unindexedItems.contains(item)); |
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365 Q_ASSERT(!untransformableItems.contains(item)); |
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366 |
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367 if (moveToUnindexedItems) |
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368 addItem(item); |
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369 |
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370 if (recursive) { |
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371 for (int i = 0; i < item->d_ptr->children.size(); ++i) |
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372 removeItem(item->d_ptr->children.at(i), recursive, moveToUnindexedItems); |
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373 } |
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374 } |
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375 |
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376 QList<QGraphicsItem *> QGraphicsSceneBspTreeIndexPrivate::estimateItems(const QRectF &rect, Qt::SortOrder order, |
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377 bool onlyTopLevelItems) |
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378 { |
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379 Q_Q(QGraphicsSceneBspTreeIndex); |
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380 if (onlyTopLevelItems && rect.isNull()) |
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381 return q->QGraphicsSceneIndex::estimateTopLevelItems(rect, order); |
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382 |
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383 purgeRemovedItems(); |
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384 _q_updateSortCache(); |
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385 Q_ASSERT(unindexedItems.isEmpty()); |
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386 |
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387 QList<QGraphicsItem *> rectItems = bsp.items(rect, onlyTopLevelItems); |
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388 if (onlyTopLevelItems) { |
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389 for (int i = 0; i < untransformableItems.size(); ++i) { |
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390 QGraphicsItem *item = untransformableItems.at(i); |
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391 if (!item->d_ptr->parent) { |
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392 rectItems << item; |
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393 } else { |
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394 item = item->topLevelItem(); |
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395 if (!rectItems.contains(item)) |
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396 rectItems << item; |
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397 } |
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398 } |
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399 } else { |
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400 rectItems += untransformableItems; |
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401 } |
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402 |
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403 sortItems(&rectItems, order, sortCacheEnabled, onlyTopLevelItems); |
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404 return rectItems; |
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405 } |
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406 |
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407 /*! |
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408 Sort a list of \a itemList in a specific \a order and use the cache if requested. |
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409 |
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410 \internal |
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411 */ |
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412 void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemList, Qt::SortOrder order, |
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413 bool sortCacheEnabled, bool onlyTopLevelItems) |
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414 { |
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415 if (order == Qt::SortOrder(-1)) |
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416 return; |
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417 |
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418 if (onlyTopLevelItems) { |
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419 if (order == Qt::DescendingOrder) |
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420 qSort(itemList->begin(), itemList->end(), qt_closestLeaf); |
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421 else if (order == Qt::AscendingOrder) |
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422 qSort(itemList->begin(), itemList->end(), qt_notclosestLeaf); |
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423 return; |
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424 } |
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425 |
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426 if (sortCacheEnabled) { |
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427 if (order == Qt::DescendingOrder) { |
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428 qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); |
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429 } else if (order == Qt::AscendingOrder) { |
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430 qSort(itemList->begin(), itemList->end(), closestItemLast_withCache); |
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431 } |
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432 } else { |
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433 if (order == Qt::DescendingOrder) { |
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434 qSort(itemList->begin(), itemList->end(), qt_closestItemFirst); |
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435 } else if (order == Qt::AscendingOrder) { |
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436 qSort(itemList->begin(), itemList->end(), qt_closestItemLast); |
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437 } |
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438 } |
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439 } |
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440 |
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441 /*! |
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442 Constructs a BSP scene index for the given \a scene. |
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443 */ |
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444 QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene) |
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445 : QGraphicsSceneIndex(*new QGraphicsSceneBspTreeIndexPrivate(scene), scene) |
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446 { |
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447 |
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448 } |
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449 |
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450 QGraphicsSceneBspTreeIndex::~QGraphicsSceneBspTreeIndex() |
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451 { |
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452 Q_D(QGraphicsSceneBspTreeIndex); |
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453 for (int i = 0; i < d->indexedItems.size(); ++i) { |
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454 // Ensure item bits are reset properly. |
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455 if (QGraphicsItem *item = d->indexedItems.at(i)) { |
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456 Q_ASSERT(!item->d_ptr->itemDiscovered); |
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457 item->d_ptr->index = -1; |
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458 } |
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459 } |
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460 } |
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461 |
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462 /*! |
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463 \internal |
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464 Clear the all the BSP index. |
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465 */ |
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466 void QGraphicsSceneBspTreeIndex::clear() |
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467 { |
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468 Q_D(QGraphicsSceneBspTreeIndex); |
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469 d->bsp.clear(); |
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470 d->lastItemCount = 0; |
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471 d->freeItemIndexes.clear(); |
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472 for (int i = 0; i < d->indexedItems.size(); ++i) { |
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473 // Ensure item bits are reset properly. |
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474 if (QGraphicsItem *item = d->indexedItems.at(i)) { |
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475 Q_ASSERT(!item->d_ptr->itemDiscovered); |
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476 item->d_ptr->index = -1; |
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477 } |
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478 } |
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479 d->indexedItems.clear(); |
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480 d->unindexedItems.clear(); |
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481 d->untransformableItems.clear(); |
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482 d->regenerateIndex = true; |
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483 } |
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484 |
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485 /*! |
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486 Add the \a item into the BSP index. |
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487 */ |
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488 void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) |
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489 { |
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490 Q_D(QGraphicsSceneBspTreeIndex); |
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491 d->addItem(item); |
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492 } |
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493 |
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494 /*! |
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495 Remove the \a item from the BSP index. |
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496 */ |
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497 void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) |
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498 { |
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499 Q_D(QGraphicsSceneBspTreeIndex); |
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500 d->removeItem(item); |
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501 } |
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502 |
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503 /*! |
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504 \internal |
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505 Update the BSP when the \a item 's bounding rect has changed. |
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506 */ |
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507 void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) |
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508 { |
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509 if (!item) |
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510 return; |
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511 |
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512 if (item->d_ptr->index == -1 || item->d_ptr->itemIsUntransformable() |
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513 || (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { |
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514 return; // Item is not in BSP tree; nothing to do. |
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515 } |
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516 |
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517 Q_D(QGraphicsSceneBspTreeIndex); |
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518 QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); |
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519 d->removeItem(thatItem, /*recursive=*/false, /*moveToUnindexedItems=*/true); |
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520 for (int i = 0; i < item->d_ptr->children.size(); ++i) // ### Do we really need this? |
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521 prepareBoundingRectChange(item->d_ptr->children.at(i)); |
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522 } |
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523 |
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524 /*! |
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525 Returns an estimation visible items that are either inside or |
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526 intersect with the specified \a rect and return a list sorted using \a order. |
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527 |
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528 \a deviceTransform is the transformation apply to the view. |
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529 |
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530 */ |
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531 QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order) const |
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532 { |
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533 Q_D(const QGraphicsSceneBspTreeIndex); |
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534 return const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->estimateItems(rect, order); |
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535 } |
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536 |
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537 QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const |
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538 { |
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539 Q_D(const QGraphicsSceneBspTreeIndex); |
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540 return const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->estimateItems(rect, order, /*onlyTopLevels=*/true); |
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541 } |
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542 |
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543 /*! |
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544 \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const; |
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545 |
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546 Return all items in the BSP index and sort them using \a order. |
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547 */ |
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548 QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) const |
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549 { |
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550 Q_D(const QGraphicsSceneBspTreeIndex); |
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551 const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->purgeRemovedItems(); |
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552 QList<QGraphicsItem *> itemList; |
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553 |
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554 // If freeItemIndexes is empty, we know there are no holes in indexedItems and |
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555 // unindexedItems. |
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556 if (d->freeItemIndexes.isEmpty()) { |
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557 if (d->unindexedItems.isEmpty()) { |
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558 itemList = d->indexedItems; |
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559 } else { |
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560 itemList = d->indexedItems + d->unindexedItems; |
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561 } |
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562 } else { |
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563 // Rebuild the list of items to avoid holes. ### We could also just |
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564 // compress the item lists at this point. |
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565 foreach (QGraphicsItem *item, d->indexedItems + d->unindexedItems) { |
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566 if (item) |
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567 itemList << item; |
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568 } |
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569 } |
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570 if (order != -1) { |
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571 //We sort descending order |
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572 d->sortItems(&itemList, order, d->sortCacheEnabled); |
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573 } |
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574 return itemList; |
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575 } |
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576 |
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577 /*! |
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578 \property QGraphicsSceneBspTreeIndex::bspTreeDepth |
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579 \brief the depth of the BSP index tree |
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580 \since 4.6 |
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581 |
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582 This value determines the depth of BSP tree. The depth |
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583 directly affects performance and memory usage; the latter |
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584 growing exponentially with the depth of the tree. With an optimal tree |
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585 depth, the index can instantly determine the locality of items, even |
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586 for scenes with thousands or millions of items. This also greatly improves |
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587 rendering performance. |
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588 |
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589 By default, the value is 0, in which case Qt will guess a reasonable |
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590 default depth based on the size, location and number of items in the |
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591 scene. If these parameters change frequently, however, you may experience |
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592 slowdowns as the index retunes the depth internally. You can avoid |
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593 potential slowdowns by fixating the tree depth through setting this |
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594 property. |
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595 |
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596 The depth of the tree and the size of the scene rectangle decide the |
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597 granularity of the scene's partitioning. The size of each scene segment is |
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598 determined by the following algorithm: |
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599 |
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600 The BSP tree has an optimal size when each segment contains between 0 and |
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601 10 items. |
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602 |
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603 */ |
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604 int QGraphicsSceneBspTreeIndex::bspTreeDepth() |
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605 { |
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606 Q_D(const QGraphicsSceneBspTreeIndex); |
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607 return d->bspTreeDepth; |
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608 } |
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609 |
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610 void QGraphicsSceneBspTreeIndex::setBspTreeDepth(int depth) |
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611 { |
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612 Q_D(QGraphicsSceneBspTreeIndex); |
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613 if (d->bspTreeDepth == depth) |
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614 return; |
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615 d->bspTreeDepth = depth; |
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616 d->resetIndex(); |
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617 } |
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618 |
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619 /*! |
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620 \internal |
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621 |
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622 This method react to the \a rect change of the scene and |
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623 reset the BSP tree index. |
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624 */ |
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625 void QGraphicsSceneBspTreeIndex::updateSceneRect(const QRectF &rect) |
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626 { |
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627 Q_D(QGraphicsSceneBspTreeIndex); |
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628 d->sceneRect = rect; |
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629 d->resetIndex(); |
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630 } |
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631 |
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632 /*! |
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633 \internal |
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634 |
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635 This method react to the \a change of the \a item and use the \a value to |
|
636 update the BSP tree if necessary. |
|
637 */ |
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638 void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) |
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639 { |
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640 Q_D(QGraphicsSceneBspTreeIndex); |
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641 switch (change) { |
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642 case QGraphicsItem::ItemFlagsChange: { |
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643 // Handle ItemIgnoresTransformations |
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644 bool ignoredTransform = item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations; |
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645 bool willIgnoreTransform = value.toUInt() & QGraphicsItem::ItemIgnoresTransformations; |
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646 bool clipsChildren = item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape; |
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647 bool willClipChildren = value.toUInt() & QGraphicsItem::ItemClipsChildrenToShape; |
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648 if ((ignoredTransform != willIgnoreTransform) || (clipsChildren != willClipChildren)) { |
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649 QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); |
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650 // Remove item and its descendants from the index and append |
|
651 // them to the list of unindexed items. Then, when the index |
|
652 // is updated, they will be put into the bsp-tree or the list |
|
653 // of untransformable items. |
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654 d->removeItem(thatItem, /*recursive=*/true, /*moveToUnidexedItems=*/true); |
|
655 } |
|
656 break; |
|
657 } |
|
658 case QGraphicsItem::ItemZValueChange: |
|
659 d->invalidateSortCache(); |
|
660 break; |
|
661 case QGraphicsItem::ItemParentChange: { |
|
662 d->invalidateSortCache(); |
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663 // Handle ItemIgnoresTransformations |
|
664 QGraphicsItem *newParent = qVariantValue<QGraphicsItem *>(value); |
|
665 bool ignoredTransform = item->d_ptr->itemIsUntransformable(); |
|
666 bool willIgnoreTransform = (item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations) |
|
667 || (newParent && newParent->d_ptr->itemIsUntransformable()); |
|
668 bool ancestorClippedChildren = item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren; |
|
669 bool ancestorWillClipChildren = newParent |
|
670 && ((newParent->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape) |
|
671 || (newParent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)); |
|
672 if ((ignoredTransform != willIgnoreTransform) || (ancestorClippedChildren != ancestorWillClipChildren)) { |
|
673 QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); |
|
674 // Remove item and its descendants from the index and append |
|
675 // them to the list of unindexed items. Then, when the index |
|
676 // is updated, they will be put into the bsp-tree or the list |
|
677 // of untransformable items. |
|
678 d->removeItem(thatItem, /*recursive=*/true, /*moveToUnidexedItems=*/true); |
|
679 } |
|
680 break; |
|
681 } |
|
682 default: |
|
683 break; |
|
684 } |
|
685 return QGraphicsSceneIndex::itemChange(item, change, value); |
|
686 } |
|
687 /*! |
|
688 \reimp |
|
689 |
|
690 Used to catch the timer event. |
|
691 |
|
692 \internal |
|
693 */ |
|
694 bool QGraphicsSceneBspTreeIndex::event(QEvent *event) |
|
695 { |
|
696 Q_D(QGraphicsSceneBspTreeIndex); |
|
697 switch (event->type()) { |
|
698 case QEvent::Timer: |
|
699 if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) { |
|
700 if (d->restartIndexTimer) { |
|
701 d->restartIndexTimer = false; |
|
702 } else { |
|
703 // this call will kill the timer |
|
704 d->_q_updateIndex(); |
|
705 } |
|
706 } |
|
707 // Fallthrough intended - support timers in subclasses. |
|
708 default: |
|
709 return QObject::event(event); |
|
710 } |
|
711 return true; |
|
712 } |
|
713 |
|
714 QT_END_NAMESPACE |
|
715 |
|
716 #include "moc_qgraphicsscenebsptreeindex_p.cpp" |
|
717 |
|
718 #endif // QT_NO_GRAPHICSVIEW |
|
719 |