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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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29 ** Nokia at qt-info@nokia.com. |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qgesturerecognizer.h" |
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43 |
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44 #include "private/qgesture_p.h" |
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45 |
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46 QT_BEGIN_NAMESPACE |
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47 |
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48 /*! |
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49 \class QGestureRecognizer |
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50 \since 4.6 |
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51 \brief The QGestureRecognizer class provides the infrastructure for gesture recognition. |
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52 \ingroup gestures |
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53 |
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54 Gesture recognizers are responsible for creating and managing QGesture objects and |
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55 monitoring input events sent to QWidget and QGraphicsObject subclasses. |
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56 QGestureRecognizer is the base class for implementing custom gestures. |
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57 |
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58 Developers that only need to provide gesture recognition for standard gestures do not |
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59 need to use this class directly. Instances will be created behind the scenes by the |
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60 framework. |
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61 |
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62 \section1 Recognizing Gestures |
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63 |
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64 The process of recognizing gestures involves filtering input events sent to specific |
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65 objects, and modifying the associated QGesture objects to include relevant information |
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66 about the user's input. |
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67 |
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68 Gestures are created when the framework calls createGesture() to handle user input |
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69 for a particular instance of a QWidget or QGraphicsObject subclass. A QGesture object |
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70 is created for each widget or item that is configured to use gestures. |
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71 |
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72 Once a QGesture has been created for a target object, the gesture recognizer will |
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73 receive events for it in its filterEvent() handler function. |
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74 |
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75 When a gesture is canceled, the reset() function is called, giving the recognizer the |
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76 chance to update the appropriate properties in the corresponding QGesture object. |
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77 |
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78 \section1 Supporting New Gestures |
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79 |
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80 To add support for new gestures, you need to derive from QGestureRecognizer to create |
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81 a custom recognizer class, construct an instance of this class, and register it with |
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82 the application by calling QApplication::registerGestureRecognizer(). You can also |
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83 subclass QGesture to create a custom gesture class, or rely on dynamic properties |
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84 to express specific details of the gesture you want to handle. |
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85 |
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86 Your custom QGestureRecognizer subclass needs to reimplement the filterEvent() function |
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87 to handle and filter the incoming input events for QWidget and QGraphicsObject subclasses. |
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88 Although the logic for gesture recognition is implemented in this function, you can |
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89 store persistent information about the state of the recognition process in the QGesture |
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90 object supplied. The filterEvent() function must return a value of Qt::GestureState that |
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91 indicates the state of recognition for a given gesture and target object. This determines |
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92 whether or not a gesture event will be delivered to a target object. |
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93 |
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94 If you choose to represent a gesture by a custom QGesture subclass, you will need to |
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95 reimplement the createGesture() function to construct instances of your gesture class. |
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96 Similarly, you may need to reimplement the reset() function if your custom gesture |
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97 objects need to be specially handled when a gesture is canceled. |
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98 |
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99 \sa QGesture |
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100 */ |
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101 |
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102 /*! |
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103 \enum QGestureRecognizer::ResultFlags |
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104 |
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105 This enum describes the result of the current event filtering step in |
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106 a gesture recognizer state machine. |
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107 |
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108 The result consists of a state value (one of Ignore, NotGesture, |
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109 MaybeGesture, GestureTriggered, GestureFinished) and an optional hint |
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110 (ConsumeEventHint). |
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111 |
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112 \value Ignore The event does not change the state of the recognizer. |
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113 |
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114 \value NotGesture The event made it clear that it is not a gesture. If the |
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115 gesture recognizer was in GestureTriggered state before, then the gesture |
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116 is canceled and the appropriate QGesture object will be delivered to the |
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117 target as a part of a QGestureEvent. |
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118 |
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119 \value MaybeGesture The event changed the internal state of the recognizer, |
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120 but it isn't clear yet if it is a gesture or not. The recognizer needs to |
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121 filter more events to decide. Gesture recognizers in the MaybeGesture state |
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122 may be reset automatically if they take too long to recognize gestures. |
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123 |
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124 \value GestureTriggered The gesture has been triggered and the appropriate |
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125 QGesture object will be delivered to the target as a part of a |
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126 QGestureEvent. |
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127 |
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128 \value GestureFinished The gesture has been finished successfully and the |
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129 appropriate QGesture object will be delivered to the target as a part of a |
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130 QGestureEvent. |
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131 |
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132 \value ConsumeEventHint This hint specifies that the gesture framework should |
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133 consume the filtered event and not deliver it to the receiver. |
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134 |
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135 \omitvalue ResultState_Mask |
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136 \omitvalue ResultHint_Mask |
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137 |
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138 \sa QGestureRecognizer::filterEvent() |
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139 */ |
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140 |
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141 /*! |
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142 Constructs a new gesture recognizer object. |
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143 */ |
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144 QGestureRecognizer::QGestureRecognizer() |
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145 { |
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146 } |
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147 |
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148 /*! |
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149 Destroys the gesture recognizer. |
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150 */ |
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151 QGestureRecognizer::~QGestureRecognizer() |
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152 { |
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153 } |
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154 |
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155 /*! |
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156 This function is called by Qt to create a new QGesture object for the |
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157 given \a target (QWidget or QGraphicsObject). |
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158 |
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159 Reimplement this function to create a custom QGesture-derived gesture |
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160 object if necessary. |
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161 */ |
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162 QGesture *QGestureRecognizer::createGesture(QObject *target) |
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163 { |
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164 Q_UNUSED(target); |
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165 return new QGesture; |
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166 } |
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167 |
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168 /*! |
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169 This function is called by the framework to reset a given \a gesture. |
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170 |
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171 Reimplement this function to implement additional requirements for custom QGesture |
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172 objects. This may be necessary if you implement a custom QGesture whose properties |
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173 need special handling when the gesture is reset. |
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174 */ |
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175 void QGestureRecognizer::reset(QGesture *gesture) |
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176 { |
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177 if (gesture) { |
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178 QGesturePrivate *d = gesture->d_func(); |
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179 d->state = Qt::NoGesture; |
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180 d->hotSpot = QPointF(); |
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181 d->targetObject = 0; |
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182 } |
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183 } |
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184 |
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185 /*! |
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186 \fn QGestureRecognizer::filterEvent(QGesture *gesture, QObject *watched, QEvent *event) |
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187 |
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188 Handles the given \a event for the \a watched object, updating the state of the \a gesture |
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189 object as required, and returns a suitable Result for the current recognition step. |
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190 |
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191 This function is called by the framework to allow the recognizer to filter input events |
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192 dispatched to QWidget or QGraphicsObject instances that it is monitoring. |
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193 |
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194 The result reflects how much of the gesture has been recognized. The state of the |
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195 \a gesture object is set depending on the result. |
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196 |
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197 \sa Qt::GestureState |
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198 */ |
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199 |
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200 QT_END_NAMESPACE |