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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qsound.h" |
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43 |
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44 #ifndef QT_NO_SOUND |
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45 |
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46 #include "qapplication.h" |
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47 #include "qapplication_p.h" |
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48 #include <qfile.h> |
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49 #include "qpointer.h" |
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50 #include "qsound_p.h" |
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51 |
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52 #include <qt_windows.h> |
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53 |
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54 QT_BEGIN_NAMESPACE |
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55 |
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56 class QAuServerWindows : public QAuServer { |
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57 Q_OBJECT |
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58 |
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59 public: |
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60 QAuServerWindows(QObject* parent); |
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61 ~QAuServerWindows(); |
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62 |
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63 void playHelper(const QString &filename, int loop, QSound *snd); |
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64 void play(const QString& filename, int loop); |
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65 void play(QSound*); |
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66 |
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67 void stop(QSound*); |
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68 bool okay(); |
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69 |
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70 int decLoop(QSound *snd) { return QAuServer::decLoop(snd); } |
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71 |
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72 HANDLE current; |
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73 HANDLE mutex; |
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74 HANDLE event; |
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75 }; |
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76 |
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77 QAuServerWindows::QAuServerWindows(QObject* parent) : |
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78 QAuServer(parent), current(0) |
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79 { |
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80 mutex = CreateMutex(0, 0, 0); |
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81 event = CreateEvent(0, FALSE, FALSE, 0); |
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82 } |
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83 |
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84 QAuServerWindows::~QAuServerWindows() |
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85 { |
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86 HANDLE mtx = mutex; |
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87 WaitForSingleObject(mtx, INFINITE); |
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88 mutex = 0; |
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89 |
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90 ReleaseMutex(mtx); |
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91 CloseHandle(mtx); |
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92 CloseHandle(event); |
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93 } |
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94 |
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95 struct SoundInfo |
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96 { |
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97 SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv) |
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98 : sound(snd), server(srv), filename(fn), loops(lp) |
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99 { |
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100 } |
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101 |
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102 QSound *sound; |
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103 QAuServerWindows *server; |
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104 QString filename; |
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105 int loops; |
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106 }; |
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107 |
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108 DWORD WINAPI SoundPlayProc(LPVOID param) |
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109 { |
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110 SoundInfo *info = (SoundInfo*)param; |
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111 |
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112 // copy data before waking up GUI thread |
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113 QAuServerWindows *server = info->server; |
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114 QSound *sound = info->sound; |
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115 int loops = info->loops; |
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116 QString filename = info->filename; |
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117 HANDLE mutex = server->mutex; |
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118 HANDLE event = server->event; |
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119 info = 0; |
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120 |
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121 // server must not be destroyed until thread finishes |
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122 // and all other sounds have to wait |
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123 WaitForSingleObject(mutex, INFINITE); |
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124 |
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125 if (loops <= 1) { |
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126 server->current = 0; |
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127 int flags = SND_FILENAME|SND_ASYNC; |
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128 if (loops == -1) |
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129 flags |= SND_LOOP; |
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130 |
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131 PlaySound((wchar_t*)filename.utf16(), 0, flags); |
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132 if (sound && loops == 1) |
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133 server->decLoop(sound); |
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134 |
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135 // GUI thread continues, but we are done as well. |
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136 SetEvent(event); |
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137 } else { |
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138 // signal GUI thread to continue - sound might be reset! |
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139 QPointer<QSound> guarded_sound = sound; |
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140 SetEvent(event); |
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141 |
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142 for (int l = 0; l < loops && server->current; ++l) { |
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143 PlaySound((wchar_t*)filename.utf16(), 0, SND_FILENAME | SND_SYNC); |
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144 |
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145 if (guarded_sound) |
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146 server->decLoop(guarded_sound); |
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147 } |
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148 server->current = 0; |
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149 } |
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150 ReleaseMutex(mutex); |
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151 |
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152 return 0; |
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153 } |
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154 |
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155 void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd) |
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156 { |
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157 if (loop == 0) |
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158 return; |
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159 // busy? |
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160 if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT) |
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161 return; |
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162 ReleaseMutex(mutex); |
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163 |
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164 DWORD threadid = 0; |
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165 SoundInfo info(filename, loop, snd, this); |
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166 current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid); |
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167 CloseHandle(current); |
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168 |
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169 WaitForSingleObject(event, INFINITE); |
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170 } |
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171 |
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172 void QAuServerWindows::play(const QString& filename, int loop) |
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173 { |
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174 playHelper(filename, loop, 0); |
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175 } |
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176 |
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177 void QAuServerWindows::play(QSound* s) |
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178 { |
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179 playHelper(s->fileName(), s->loops(), s); |
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180 } |
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181 |
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182 void QAuServerWindows::stop(QSound*) |
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183 { |
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184 // stop unlooped sound |
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185 if (!current) |
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186 PlaySound(0, 0, 0); |
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187 // stop after loop is done |
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188 current = 0; |
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189 } |
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190 |
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191 bool QAuServerWindows::okay() |
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192 { |
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193 return true; |
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194 } |
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195 |
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196 QAuServer* qt_new_audio_server() |
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197 { |
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198 return new QAuServerWindows(qApp); |
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199 } |
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200 |
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201 QT_END_NAMESPACE |
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202 |
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203 #include "qsound_win.moc" |
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204 |
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205 #endif // QT_NO_SOUND |