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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef QVECTOR2D_H |
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43 #define QVECTOR2D_H |
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44 |
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45 #include <QtCore/qpoint.h> |
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46 #include <QtCore/qmetatype.h> |
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47 |
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48 QT_BEGIN_HEADER |
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49 |
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50 QT_BEGIN_NAMESPACE |
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51 |
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52 QT_MODULE(Gui) |
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53 |
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54 class QVector3D; |
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55 class QVector4D; |
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56 class QVariant; |
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57 |
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58 #ifndef QT_NO_VECTOR2D |
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59 |
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60 class Q_GUI_EXPORT QVector2D |
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61 { |
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62 public: |
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63 QVector2D(); |
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64 QVector2D(qreal xpos, qreal ypos); |
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65 explicit QVector2D(const QPoint& point); |
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66 explicit QVector2D(const QPointF& point); |
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67 #ifndef QT_NO_VECTOR3D |
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68 explicit QVector2D(const QVector3D& vector); |
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69 #endif |
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70 #ifndef QT_NO_VECTOR4D |
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71 explicit QVector2D(const QVector4D& vector); |
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72 #endif |
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73 |
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74 bool isNull() const; |
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75 |
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76 qreal x() const; |
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77 qreal y() const; |
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78 |
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79 void setX(qreal x); |
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80 void setY(qreal y); |
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81 |
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82 qreal length() const; |
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83 qreal lengthSquared() const; |
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84 |
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85 QVector2D normalized() const; |
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86 void normalize(); |
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87 |
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88 QVector2D &operator+=(const QVector2D &vector); |
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89 QVector2D &operator-=(const QVector2D &vector); |
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90 QVector2D &operator*=(qreal factor); |
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91 QVector2D &operator*=(const QVector2D &vector); |
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92 QVector2D &operator/=(qreal divisor); |
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93 |
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94 static qreal dotProduct(const QVector2D& v1, const QVector2D& v2); |
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95 |
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96 friend inline bool operator==(const QVector2D &v1, const QVector2D &v2); |
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97 friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2); |
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98 friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2); |
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99 friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2); |
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100 friend inline const QVector2D operator*(qreal factor, const QVector2D &vector); |
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101 friend inline const QVector2D operator*(const QVector2D &vector, qreal factor); |
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102 friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2); |
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103 friend inline const QVector2D operator-(const QVector2D &vector); |
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104 friend inline const QVector2D operator/(const QVector2D &vector, qreal divisor); |
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105 |
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106 friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2); |
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107 |
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108 #ifndef QT_NO_VECTOR3D |
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109 QVector3D toVector3D() const; |
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110 #endif |
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111 #ifndef QT_NO_VECTOR4D |
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112 QVector4D toVector4D() const; |
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113 #endif |
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114 |
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115 QPoint toPoint() const; |
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116 QPointF toPointF() const; |
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117 |
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118 operator QVariant() const; |
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119 |
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120 private: |
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121 float xp, yp; |
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122 |
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123 QVector2D(float xpos, float ypos, int dummy); |
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124 |
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125 friend class QVector3D; |
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126 friend class QVector4D; |
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127 }; |
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128 |
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129 inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {} |
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130 |
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131 inline QVector2D::QVector2D(float xpos, float ypos, int) : xp(xpos), yp(ypos) {} |
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132 |
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133 inline QVector2D::QVector2D(qreal xpos, qreal ypos) : xp(xpos), yp(ypos) {} |
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134 |
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135 inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {} |
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136 |
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137 inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {} |
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138 |
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139 inline bool QVector2D::isNull() const |
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140 { |
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141 return qIsNull(xp) && qIsNull(yp); |
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142 } |
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143 |
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144 inline qreal QVector2D::x() const { return qreal(xp); } |
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145 inline qreal QVector2D::y() const { return qreal(yp); } |
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146 |
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147 inline void QVector2D::setX(qreal aX) { xp = aX; } |
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148 inline void QVector2D::setY(qreal aY) { yp = aY; } |
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149 |
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150 inline QVector2D &QVector2D::operator+=(const QVector2D &vector) |
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151 { |
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152 xp += vector.xp; |
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153 yp += vector.yp; |
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154 return *this; |
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155 } |
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156 |
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157 inline QVector2D &QVector2D::operator-=(const QVector2D &vector) |
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158 { |
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159 xp -= vector.xp; |
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160 yp -= vector.yp; |
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161 return *this; |
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162 } |
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163 |
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164 inline QVector2D &QVector2D::operator*=(qreal factor) |
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165 { |
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166 xp *= factor; |
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167 yp *= factor; |
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168 return *this; |
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169 } |
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170 |
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171 inline QVector2D &QVector2D::operator*=(const QVector2D &vector) |
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172 { |
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173 xp *= vector.xp; |
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174 yp *= vector.yp; |
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175 return *this; |
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176 } |
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177 |
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178 inline QVector2D &QVector2D::operator/=(qreal divisor) |
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179 { |
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180 xp /= divisor; |
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181 yp /= divisor; |
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182 return *this; |
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183 } |
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184 |
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185 inline bool operator==(const QVector2D &v1, const QVector2D &v2) |
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186 { |
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187 return v1.xp == v2.xp && v1.yp == v2.yp; |
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188 } |
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189 |
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190 inline bool operator!=(const QVector2D &v1, const QVector2D &v2) |
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191 { |
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192 return v1.xp != v2.xp || v1.yp != v2.yp; |
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193 } |
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194 |
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195 inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) |
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196 { |
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197 return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp, 1); |
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198 } |
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199 |
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200 inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) |
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201 { |
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202 return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp, 1); |
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203 } |
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204 |
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205 inline const QVector2D operator*(qreal factor, const QVector2D &vector) |
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206 { |
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207 return QVector2D(vector.xp * factor, vector.yp * factor, 1); |
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208 } |
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209 |
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210 inline const QVector2D operator*(const QVector2D &vector, qreal factor) |
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211 { |
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212 return QVector2D(vector.xp * factor, vector.yp * factor, 1); |
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213 } |
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214 |
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215 inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) |
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216 { |
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217 return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp, 1); |
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218 } |
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219 |
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220 inline const QVector2D operator-(const QVector2D &vector) |
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221 { |
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222 return QVector2D(-vector.xp, -vector.yp, 1); |
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223 } |
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224 |
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225 inline const QVector2D operator/(const QVector2D &vector, qreal divisor) |
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226 { |
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227 return QVector2D(vector.xp / divisor, vector.yp / divisor, 1); |
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228 } |
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229 |
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230 inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) |
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231 { |
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232 return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp); |
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233 } |
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234 |
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235 inline QPoint QVector2D::toPoint() const |
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236 { |
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237 return QPoint(qRound(xp), qRound(yp)); |
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238 } |
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239 |
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240 inline QPointF QVector2D::toPointF() const |
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241 { |
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242 return QPointF(qreal(xp), qreal(yp)); |
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243 } |
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244 |
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245 #ifndef QT_NO_DEBUG_STREAM |
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246 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector); |
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247 #endif |
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248 |
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249 #ifndef QT_NO_DATASTREAM |
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250 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &); |
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251 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &); |
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252 #endif |
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253 |
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254 #endif |
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255 |
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256 QT_END_NAMESPACE |
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257 |
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258 QT_END_HEADER |
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259 |
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260 #endif |