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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef QVECTOR3D_H |
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43 #define QVECTOR3D_H |
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44 |
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45 #include <QtCore/qpoint.h> |
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46 #include <QtCore/qmetatype.h> |
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47 |
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48 QT_BEGIN_HEADER |
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49 |
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50 QT_BEGIN_NAMESPACE |
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51 |
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52 QT_MODULE(Gui) |
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53 |
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54 class QMatrix4x4; |
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55 class QVector2D; |
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56 class QVector4D; |
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57 |
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58 #ifndef QT_NO_VECTOR3D |
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59 |
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60 class Q_GUI_EXPORT QVector3D |
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61 { |
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62 public: |
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63 QVector3D(); |
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64 QVector3D(qreal xpos, qreal ypos, qreal zpos); |
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65 explicit QVector3D(const QPoint& point); |
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66 explicit QVector3D(const QPointF& point); |
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67 #ifndef QT_NO_VECTOR2D |
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68 QVector3D(const QVector2D& vector); |
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69 QVector3D(const QVector2D& vector, qreal zpos); |
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70 #endif |
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71 #ifndef QT_NO_VECTOR4D |
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72 explicit QVector3D(const QVector4D& vector); |
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73 #endif |
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74 |
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75 bool isNull() const; |
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76 |
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77 qreal x() const; |
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78 qreal y() const; |
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79 qreal z() const; |
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80 |
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81 void setX(qreal x); |
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82 void setY(qreal y); |
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83 void setZ(qreal z); |
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84 |
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85 qreal length() const; |
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86 qreal lengthSquared() const; |
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87 |
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88 QVector3D normalized() const; |
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89 void normalize(); |
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90 |
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91 QVector3D &operator+=(const QVector3D &vector); |
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92 QVector3D &operator-=(const QVector3D &vector); |
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93 QVector3D &operator*=(qreal factor); |
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94 QVector3D &operator*=(const QVector3D& vector); |
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95 QVector3D &operator/=(qreal divisor); |
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96 |
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97 static qreal dotProduct(const QVector3D& v1, const QVector3D& v2); |
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98 static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); |
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99 static QVector3D normal(const QVector3D& v1, const QVector3D& v2); |
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100 static QVector3D normal |
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101 (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3); |
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102 |
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103 qreal distanceToPlane(const QVector3D& plane, const QVector3D& normal) const; |
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104 qreal distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const; |
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105 qreal distanceToLine(const QVector3D& point, const QVector3D& direction) const; |
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106 |
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107 friend inline bool operator==(const QVector3D &v1, const QVector3D &v2); |
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108 friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2); |
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109 friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2); |
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110 friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2); |
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111 friend inline const QVector3D operator*(qreal factor, const QVector3D &vector); |
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112 friend inline const QVector3D operator*(const QVector3D &vector, qreal factor); |
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113 friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2); |
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114 friend inline const QVector3D operator-(const QVector3D &vector); |
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115 friend inline const QVector3D operator/(const QVector3D &vector, qreal divisor); |
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116 |
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117 friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2); |
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118 |
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119 #ifndef QT_NO_VECTOR2D |
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120 QVector2D toVector2D() const; |
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121 #endif |
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122 #ifndef QT_NO_VECTOR4D |
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123 QVector4D toVector4D() const; |
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124 #endif |
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125 |
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126 QPoint toPoint() const; |
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127 QPointF toPointF() const; |
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128 |
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129 operator QVariant() const; |
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130 |
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131 private: |
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132 float xp, yp, zp; |
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133 |
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134 QVector3D(float xpos, float ypos, float zpos, int dummy); |
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135 |
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136 friend class QVector2D; |
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137 friend class QVector4D; |
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138 #ifndef QT_NO_MATRIX4X4 |
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139 friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
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140 friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
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141 #endif |
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142 }; |
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143 |
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144 inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {} |
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145 |
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146 inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(ypos), zp(zpos) {} |
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147 |
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148 inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {} |
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149 |
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150 inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} |
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151 |
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152 inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} |
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153 |
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154 inline bool QVector3D::isNull() const |
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155 { |
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156 return qIsNull(xp) && qIsNull(yp) && qIsNull(zp); |
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157 } |
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158 |
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159 inline qreal QVector3D::x() const { return qreal(xp); } |
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160 inline qreal QVector3D::y() const { return qreal(yp); } |
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161 inline qreal QVector3D::z() const { return qreal(zp); } |
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162 |
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163 inline void QVector3D::setX(qreal aX) { xp = aX; } |
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164 inline void QVector3D::setY(qreal aY) { yp = aY; } |
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165 inline void QVector3D::setZ(qreal aZ) { zp = aZ; } |
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166 |
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167 inline QVector3D &QVector3D::operator+=(const QVector3D &vector) |
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168 { |
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169 xp += vector.xp; |
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170 yp += vector.yp; |
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171 zp += vector.zp; |
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172 return *this; |
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173 } |
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174 |
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175 inline QVector3D &QVector3D::operator-=(const QVector3D &vector) |
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176 { |
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177 xp -= vector.xp; |
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178 yp -= vector.yp; |
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179 zp -= vector.zp; |
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180 return *this; |
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181 } |
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182 |
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183 inline QVector3D &QVector3D::operator*=(qreal factor) |
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184 { |
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185 xp *= factor; |
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186 yp *= factor; |
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187 zp *= factor; |
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188 return *this; |
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189 } |
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190 |
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191 inline QVector3D &QVector3D::operator*=(const QVector3D& vector) |
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192 { |
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193 xp *= vector.xp; |
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194 yp *= vector.yp; |
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195 zp *= vector.zp; |
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196 return *this; |
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197 } |
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198 |
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199 inline QVector3D &QVector3D::operator/=(qreal divisor) |
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200 { |
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201 xp /= divisor; |
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202 yp /= divisor; |
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203 zp /= divisor; |
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204 return *this; |
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205 } |
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206 |
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207 inline bool operator==(const QVector3D &v1, const QVector3D &v2) |
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208 { |
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209 return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; |
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210 } |
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211 |
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212 inline bool operator!=(const QVector3D &v1, const QVector3D &v2) |
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213 { |
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214 return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; |
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215 } |
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216 |
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217 inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2) |
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218 { |
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219 return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, 1); |
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220 } |
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221 |
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222 inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2) |
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223 { |
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224 return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, 1); |
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225 } |
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226 |
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227 inline const QVector3D operator*(qreal factor, const QVector3D &vector) |
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228 { |
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229 return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1); |
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230 } |
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231 |
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232 inline const QVector3D operator*(const QVector3D &vector, qreal factor) |
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233 { |
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234 return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1); |
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235 } |
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236 |
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237 inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2) |
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238 { |
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239 return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, 1); |
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240 } |
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241 |
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242 inline const QVector3D operator-(const QVector3D &vector) |
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243 { |
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244 return QVector3D(-vector.xp, -vector.yp, -vector.zp, 1); |
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245 } |
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246 |
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247 inline const QVector3D operator/(const QVector3D &vector, qreal divisor) |
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248 { |
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249 return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, 1); |
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250 } |
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251 |
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252 inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) |
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253 { |
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254 return qFuzzyCompare(v1.xp, v2.xp) && |
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255 qFuzzyCompare(v1.yp, v2.yp) && |
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256 qFuzzyCompare(v1.zp, v2.zp); |
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257 } |
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258 |
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259 inline QPoint QVector3D::toPoint() const |
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260 { |
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261 return QPoint(qRound(xp), qRound(yp)); |
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262 } |
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263 |
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264 inline QPointF QVector3D::toPointF() const |
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265 { |
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266 return QPointF(qreal(xp), qreal(yp)); |
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267 } |
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268 |
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269 #ifndef QT_NO_DEBUG_STREAM |
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270 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector); |
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271 #endif |
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272 |
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273 #ifndef QT_NO_DATASTREAM |
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274 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &); |
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275 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &); |
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276 #endif |
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277 |
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278 #endif |
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279 |
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280 QT_END_NAMESPACE |
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281 |
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282 QT_END_HEADER |
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283 |
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284 #endif |