src/gui/painting/qbezier_p.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtGui module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
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    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef QBEZIER_P_H
       
    43 #define QBEZIER_P_H
       
    44 
       
    45 //
       
    46 //  W A R N I N G
       
    47 //  -------------
       
    48 //
       
    49 // This file is not part of the Qt API.  It exists for the convenience
       
    50 // of other Qt classes.  This header file may change from version to
       
    51 // version without notice, or even be removed.
       
    52 //
       
    53 // We mean it.
       
    54 //
       
    55 
       
    56 #include "QtCore/qpoint.h"
       
    57 #include "QtCore/qline.h"
       
    58 #include "QtCore/qrect.h"
       
    59 #include "QtCore/qvector.h"
       
    60 #include "QtCore/qlist.h"
       
    61 #include "QtCore/qpair.h"
       
    62 
       
    63 QT_BEGIN_NAMESPACE
       
    64 
       
    65 class QPolygonF;
       
    66 
       
    67 class Q_GUI_EXPORT QBezier
       
    68 {
       
    69 public:
       
    70     static QBezier fromPoints(const QPointF &p1, const QPointF &p2,
       
    71                               const QPointF &p3, const QPointF &p4);
       
    72 
       
    73     static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d);
       
    74 
       
    75     inline QPointF pointAt(qreal t) const;
       
    76     inline QPointF normalVector(qreal t) const;
       
    77 
       
    78     inline QPointF derivedAt(qreal t) const;
       
    79     inline QPointF secondDerivedAt(qreal t) const;
       
    80 
       
    81     QPolygonF toPolygon() const;
       
    82     void addToPolygon(QPolygonF *p) const;
       
    83     void addToPolygonIterative(QPolygonF *p) const;
       
    84     void addToPolygonMixed(QPolygonF *p) const;
       
    85     QRectF bounds() const;
       
    86     qreal length(qreal error = 0.01) const;
       
    87     void addIfClose(qreal *length, qreal error) const;
       
    88 
       
    89     qreal tAtLength(qreal len) const;
       
    90 
       
    91     int stationaryYPoints(qreal &t0, qreal &t1) const;
       
    92     qreal tForY(qreal t0, qreal t1, qreal y) const;
       
    93 
       
    94     QPointF pt1() const { return QPointF(x1, y1); }
       
    95     QPointF pt2() const { return QPointF(x2, y2); }
       
    96     QPointF pt3() const { return QPointF(x3, y3); }
       
    97     QPointF pt4() const { return QPointF(x4, y4); }
       
    98 
       
    99     inline QPointF midPoint() const;
       
   100     inline QLineF midTangent() const;
       
   101 
       
   102     inline QLineF startTangent() const;
       
   103     inline QLineF endTangent() const;
       
   104 
       
   105     inline void parameterSplitLeft(qreal t, QBezier *left);
       
   106     inline void split(QBezier *firstHalf, QBezier *secondHalf) const;
       
   107     int shifted(QBezier *curveSegments, int maxSegmets,
       
   108                 qreal offset, float threshold) const;
       
   109 
       
   110     QVector< QList<QBezier> > splitAtIntersections(QBezier &a);
       
   111 
       
   112     QBezier bezierOnInterval(qreal t0, qreal t1) const;
       
   113 
       
   114     static QVector< QPair<qreal, qreal> > findIntersections(const QBezier &a,
       
   115                                                      const QBezier &b);
       
   116 
       
   117     static bool findIntersections(const QBezier &a, const QBezier &b,
       
   118                                   QVector<QPair<qreal, qreal> > *t);
       
   119 
       
   120     qreal x1, y1, x2, y2, x3, y3, x4, y4;
       
   121 };
       
   122 
       
   123 inline QPointF QBezier::midPoint() const
       
   124 {
       
   125     return QPointF((x1 + x4 + 3*(x2 + x3))/8., (y1 + y4 + 3*(y2 + y3))/8.);
       
   126 }
       
   127 
       
   128 inline QLineF QBezier::midTangent() const
       
   129 {
       
   130     QPointF mid = midPoint();
       
   131     QLineF dir(QLineF(x1, y1, x2, y2).pointAt(0.5), QLineF(x3, y3, x4, y4).pointAt(0.5));
       
   132     return QLineF(mid.x() - dir.dx(), mid.y() - dir.dy(),
       
   133                   mid.x() + dir.dx(), mid.y() + dir.dy());
       
   134 }
       
   135 
       
   136 inline QLineF QBezier::startTangent() const
       
   137 {
       
   138     QLineF tangent(pt1(), pt2());
       
   139     if (tangent.isNull())
       
   140         tangent = QLineF(pt1(), pt3());
       
   141     if (tangent.isNull())
       
   142         tangent = QLineF(pt1(), pt4());
       
   143     return tangent;
       
   144 }
       
   145 
       
   146 inline QLineF QBezier::endTangent() const
       
   147 {
       
   148     QLineF tangent(pt4(), pt3());
       
   149     if (tangent.isNull())
       
   150         tangent = QLineF(pt4(), pt2());
       
   151     if (tangent.isNull())
       
   152         tangent = QLineF(pt4(), pt1());
       
   153     return tangent;
       
   154 }
       
   155 
       
   156 inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d)
       
   157 {
       
   158     qreal m_t = 1. - t;
       
   159     b = m_t * m_t;
       
   160     c = t * t;
       
   161     d = c * t;
       
   162     a = b * m_t;
       
   163     b *= 3. * t;
       
   164     c *= 3. * m_t;
       
   165 }
       
   166 
       
   167 inline QPointF QBezier::pointAt(qreal t) const
       
   168 {
       
   169     Q_ASSERT(t >= 0);
       
   170     Q_ASSERT(t <= 1);
       
   171 #if 1
       
   172     qreal a, b, c, d;
       
   173     coefficients(t, a, b, c, d);
       
   174     return QPointF(a*x1 + b*x2 + c*x3 + d*x4, a*y1 + b*y2 + c*y3 + d*y4);
       
   175 #else
       
   176     // numerically more stable:
       
   177     qreal m_t = 1. - t;
       
   178     qreal a = x1*m_t + x2*t;
       
   179     qreal b = x2*m_t + x3*t;
       
   180     qreal c = x3*m_t + x4*t;
       
   181     a = a*m_t + b*t;
       
   182     b = b*m_t + c*t;
       
   183     qreal x = a*m_t + b*t;
       
   184     qreal a = y1*m_t + y2*t;
       
   185     qreal b = y2*m_t + y3*t;
       
   186     qreal c = y3*m_t + y4*t;
       
   187     a = a*m_t + b*t;
       
   188     b = b*m_t + c*t;
       
   189     qreal y = a*m_t + b*t;
       
   190     return QPointF(x, y);
       
   191 #endif
       
   192 }
       
   193 
       
   194 inline QPointF QBezier::normalVector(qreal t) const
       
   195 {
       
   196     qreal m_t = 1. - t;
       
   197     qreal a = m_t * m_t;
       
   198     qreal b = t * m_t;
       
   199     qreal c = t * t;
       
   200 
       
   201     return QPointF((y2-y1) * a + (y3-y2) * b + (y4-y3) * c,  -(x2-x1) * a - (x3-x2) * b - (x4-x3) * c);
       
   202 }
       
   203 
       
   204 inline QPointF QBezier::derivedAt(qreal t) const
       
   205 {
       
   206     // p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3)
       
   207 
       
   208     qreal m_t = 1. - t;
       
   209 
       
   210     qreal d = t * t;
       
   211     qreal a = -m_t * m_t;
       
   212     qreal b = 1 - 4 * t + 3 * d;
       
   213     qreal c = 2 * t - 3 * d;
       
   214 
       
   215     return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
       
   216                        a * y1 + b * y2 + c * y3 + d * y4);
       
   217 }
       
   218 
       
   219 inline QPointF QBezier::secondDerivedAt(qreal t) const
       
   220 {
       
   221     qreal a = 2. - 2. * t;
       
   222     qreal b = -4 + 6 * t;
       
   223     qreal c = 2 - 6 * t;
       
   224     qreal d = 2 * t;
       
   225 
       
   226     return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
       
   227                        a * y1 + b * y2 + c * y3 + d * y4);
       
   228 }
       
   229 
       
   230 inline void QBezier::split(QBezier *firstHalf, QBezier *secondHalf) const
       
   231 {
       
   232     Q_ASSERT(firstHalf);
       
   233     Q_ASSERT(secondHalf);
       
   234 
       
   235     qreal c = (x2 + x3)*.5;
       
   236     firstHalf->x2 = (x1 + x2)*.5;
       
   237     secondHalf->x3 = (x3 + x4)*.5;
       
   238     firstHalf->x1 = x1;
       
   239     secondHalf->x4 = x4;
       
   240     firstHalf->x3 = (firstHalf->x2 + c)*.5;
       
   241     secondHalf->x2 = (secondHalf->x3 + c)*.5;
       
   242     firstHalf->x4 = secondHalf->x1 = (firstHalf->x3 + secondHalf->x2)*.5;
       
   243 
       
   244     c = (y2 + y3)/2;
       
   245     firstHalf->y2 = (y1 + y2)*.5;
       
   246     secondHalf->y3 = (y3 + y4)*.5;
       
   247     firstHalf->y1 = y1;
       
   248     secondHalf->y4 = y4;
       
   249     firstHalf->y3 = (firstHalf->y2 + c)*.5;
       
   250     secondHalf->y2 = (secondHalf->y3 + c)*.5;
       
   251     firstHalf->y4 = secondHalf->y1 = (firstHalf->y3 + secondHalf->y2)*.5;
       
   252 }
       
   253 
       
   254 inline void QBezier::parameterSplitLeft(qreal t, QBezier *left)
       
   255 {
       
   256     left->x1 = x1;
       
   257     left->y1 = y1;
       
   258 
       
   259     left->x2 = x1 + t * ( x2 - x1 );
       
   260     left->y2 = y1 + t * ( y2 - y1 );
       
   261 
       
   262     left->x3 = x2 + t * ( x3 - x2 ); // temporary holding spot
       
   263     left->y3 = y2 + t * ( y3 - y2 ); // temporary holding spot
       
   264 
       
   265     x3 = x3 + t * ( x4 - x3 );
       
   266     y3 = y3 + t * ( y4 - y3 );
       
   267 
       
   268     x2 = left->x3 + t * ( x3 - left->x3);
       
   269     y2 = left->y3 + t * ( y3 - left->y3);
       
   270 
       
   271     left->x3 = left->x2 + t * ( left->x3 - left->x2 );
       
   272     left->y3 = left->y2 + t * ( left->y3 - left->y2 );
       
   273 
       
   274     left->x4 = x1 = left->x3 + t * (x2 - left->x3);
       
   275     left->y4 = y1 = left->y3 + t * (y2 - left->y3);
       
   276 }
       
   277 
       
   278 QT_END_NAMESPACE
       
   279 
       
   280 #endif // QBEZIER_P_H