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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtOpenGL module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qgl_p.h" |
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43 |
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44 QT_BEGIN_NAMESPACE |
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45 |
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46 static void *qt_gl_getProcAddress_search |
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47 (QGLContext *ctx, const char *name1, const char *name2, |
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48 const char *name3, const char *name4) |
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49 { |
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50 void *addr; |
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51 |
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52 addr = ctx->getProcAddress(QLatin1String(name1)); |
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53 if (addr) |
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54 return addr; |
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55 |
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56 addr = ctx->getProcAddress(QLatin1String(name2)); |
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57 if (addr) |
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58 return addr; |
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59 |
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60 addr = ctx->getProcAddress(QLatin1String(name3)); |
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61 if (addr) |
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62 return addr; |
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63 |
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64 if (name4) |
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65 return ctx->getProcAddress(QLatin1String(name4)); |
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66 |
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67 return 0; |
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68 } |
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69 |
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70 // Search for an extension function starting with the most likely |
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71 // function suffix first, and then trying the other variations. |
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72 #if defined(QT_OPENGL_ES) |
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73 #define qt_gl_getProcAddress(ctx,name) \ |
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74 qt_gl_getProcAddress_search((ctx), name, name "OES", name "EXT", name "ARB") |
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75 #define qt_gl_getProcAddressEXT(ctx,name) \ |
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76 qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB") |
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77 #define qt_gl_getProcAddressARB(ctx,name) \ |
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78 qt_gl_getProcAddress_search((ctx), name "OES", name, name "ARB", name "EXT") |
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79 #define qt_gl_getProcAddressOES(ctx,name) \ |
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80 qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB") |
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81 #else |
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82 #define qt_gl_getProcAddress(ctx,name) \ |
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83 qt_gl_getProcAddress_search((ctx), name, name "ARB", name "EXT", 0) |
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84 #define qt_gl_getProcAddressEXT(ctx,name) \ |
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85 qt_gl_getProcAddress_search((ctx), name "EXT", name, name "ARB", 0) |
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86 #define qt_gl_getProcAddressARB(ctx,name) \ |
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87 qt_gl_getProcAddress_search((ctx), name "ARB", name, name "EXT", 0) |
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88 #define qt_gl_getProcAddressOES(ctx,name) \ |
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89 qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB") |
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90 #endif |
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91 |
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92 bool qt_resolve_framebufferobject_extensions(QGLContext *ctx) |
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93 { |
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94 #if defined(QT_OPENGL_ES_2) |
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95 static bool have_resolved = false; |
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96 if (have_resolved) |
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97 return true; |
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98 have_resolved = true; |
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99 #else |
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100 if (glIsRenderbuffer != 0) |
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101 return true; |
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102 #endif |
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103 |
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104 if (ctx == 0) { |
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105 qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -" |
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106 " make sure there is a current context when creating the framebuffer object."); |
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107 return false; |
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108 } |
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109 |
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110 |
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111 glBlitFramebufferEXT = (_glBlitFramebufferEXT) qt_gl_getProcAddressEXT(ctx, "glBlitFramebuffer"); |
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112 glRenderbufferStorageMultisampleEXT = |
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113 (_glRenderbufferStorageMultisampleEXT) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorageMultisample"); |
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114 |
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115 #if !defined(QT_OPENGL_ES_2) |
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116 glIsRenderbuffer = (_glIsRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glIsRenderbuffer"); |
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117 if (!glIsRenderbuffer) |
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118 return false; // Not much point searching for anything else. |
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119 glBindRenderbuffer = (_glBindRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glBindRenderbuffer"); |
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120 glDeleteRenderbuffers = (_glDeleteRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteRenderbuffers"); |
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121 glGenRenderbuffers = (_glGenRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glGenRenderbuffers"); |
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122 glRenderbufferStorage = (_glRenderbufferStorage) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorage"); |
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123 glGetRenderbufferParameteriv = |
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124 (_glGetRenderbufferParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetRenderbufferParameteriv"); |
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125 glIsFramebuffer = (_glIsFramebuffer) qt_gl_getProcAddressEXT(ctx, "glIsFramebuffer"); |
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126 glBindFramebuffer = (_glBindFramebuffer) qt_gl_getProcAddressEXT(ctx, "glBindFramebuffer"); |
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127 glDeleteFramebuffers = (_glDeleteFramebuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteFramebuffers"); |
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128 glGenFramebuffers = (_glGenFramebuffers) qt_gl_getProcAddressEXT(ctx, "glGenFramebuffers"); |
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129 glCheckFramebufferStatus = (_glCheckFramebufferStatus) qt_gl_getProcAddressEXT(ctx, "glCheckFramebufferStatus"); |
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130 glFramebufferTexture2D = (_glFramebufferTexture2D) qt_gl_getProcAddressEXT(ctx, "glFramebufferTexture2D"); |
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131 glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glFramebufferRenderbuffer"); |
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132 glGetFramebufferAttachmentParameteriv = |
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133 (_glGetFramebufferAttachmentParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetFramebufferAttachmentParameteriv"); |
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134 glGenerateMipmap = (_glGenerateMipmap) qt_gl_getProcAddressEXT(ctx, "glGenerateMipmap"); |
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135 |
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136 return glIsRenderbuffer != 0; |
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137 #else |
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138 return true; |
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139 #endif |
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140 } |
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141 |
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142 #if !defined(QT_OPENGL_ES_2) |
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143 bool qt_resolve_version_1_3_functions(QGLContext *ctx) |
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144 { |
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145 if (glMultiTexCoord4f != 0) |
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146 return true; |
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147 |
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148 QGLContext cx(QGLFormat::defaultFormat()); |
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149 glMultiTexCoord4f = (_glMultiTexCoord4f) ctx->getProcAddress(QLatin1String("glMultiTexCoord4f")); |
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150 |
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151 glActiveTexture = (_glActiveTexture) ctx->getProcAddress(QLatin1String("glActiveTexture")); |
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152 return glMultiTexCoord4f && glActiveTexture; |
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153 } |
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154 #endif |
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155 |
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156 #if !defined(QT_OPENGL_ES_2) |
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157 bool qt_resolve_stencil_face_extension(QGLContext *ctx) |
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158 { |
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159 if (glActiveStencilFaceEXT != 0) |
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160 return true; |
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161 |
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162 QGLContext cx(QGLFormat::defaultFormat()); |
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163 glActiveStencilFaceEXT = (_glActiveStencilFaceEXT) ctx->getProcAddress(QLatin1String("glActiveStencilFaceEXT")); |
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164 |
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165 return glActiveStencilFaceEXT; |
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166 } |
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167 #endif |
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168 |
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169 |
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170 #if !defined(QT_OPENGL_ES_2) |
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171 bool qt_resolve_frag_program_extensions(QGLContext *ctx) |
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172 { |
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173 if (glProgramStringARB != 0) |
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174 return true; |
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175 |
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176 // ARB_fragment_program |
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177 glProgramStringARB = (_glProgramStringARB) ctx->getProcAddress(QLatin1String("glProgramStringARB")); |
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178 glBindProgramARB = (_glBindProgramARB) ctx->getProcAddress(QLatin1String("glBindProgramARB")); |
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179 glDeleteProgramsARB = (_glDeleteProgramsARB) ctx->getProcAddress(QLatin1String("glDeleteProgramsARB")); |
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180 glGenProgramsARB = (_glGenProgramsARB) ctx->getProcAddress(QLatin1String("glGenProgramsARB")); |
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181 glProgramLocalParameter4fvARB = (_glProgramLocalParameter4fvARB) ctx->getProcAddress(QLatin1String("glProgramLocalParameter4fvARB")); |
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182 |
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183 return glProgramStringARB |
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184 && glBindProgramARB |
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185 && glDeleteProgramsARB |
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186 && glGenProgramsARB |
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187 && glProgramLocalParameter4fvARB; |
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188 } |
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189 #endif |
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190 |
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191 |
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192 bool qt_resolve_buffer_extensions(QGLContext *ctx) |
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193 { |
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194 if (glMapBufferARB && glUnmapBufferARB |
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195 #if !defined(QT_OPENGL_ES_2) |
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196 && glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData |
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197 #endif |
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198 ) |
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199 return true; |
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200 |
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201 #if !defined(QT_OPENGL_ES_2) |
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202 glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer"); |
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203 glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers"); |
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204 glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers"); |
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205 glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData"); |
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206 #endif |
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207 glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer"); |
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208 glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer"); |
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209 |
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210 return glMapBufferARB |
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211 && glUnmapBufferARB |
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212 #if !defined(QT_OPENGL_ES_2) |
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213 && glBindBuffer |
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214 && glDeleteBuffers |
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215 && glGenBuffers |
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216 && glBufferData |
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217 #endif |
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218 ; |
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219 } |
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220 |
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221 bool qt_resolve_glsl_extensions(QGLContext *ctx) |
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222 { |
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223 #if defined(QT_OPENGL_ES_2) |
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224 // The GLSL shader functions are always present in OpenGL/ES 2.0. |
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225 // The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES. |
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226 if (!QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved) { |
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227 glGetProgramBinaryOES = (_glGetProgramBinaryOES) ctx->getProcAddress(QLatin1String("glGetProgramBinaryOES")); |
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228 glProgramBinaryOES = (_glProgramBinaryOES) ctx->getProcAddress(QLatin1String("glProgramBinaryOES")); |
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229 QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved = true; |
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230 } |
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231 return true; |
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232 #else |
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233 if (glCreateShader) |
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234 return true; |
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235 |
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236 glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader")); |
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237 if (glCreateShader) { |
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238 glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource")); |
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239 glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinary")); |
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240 glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader")); |
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241 glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader")); |
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242 glIsShader = (_glIsShader) ctx->getProcAddress(QLatin1String("glIsShader")); |
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243 |
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244 glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram")); |
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245 glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader")); |
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246 glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader")); |
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247 glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram")); |
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248 glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram")); |
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249 glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram")); |
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250 glIsProgram = (_glIsProgram) ctx->getProcAddress(QLatin1String("glIsProgram")); |
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251 |
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252 glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog")); |
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253 glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv")); |
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254 glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSource")); |
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255 glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv")); |
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256 glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog")); |
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257 |
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258 glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation")); |
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259 glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv")); |
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260 glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv")); |
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261 glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv")); |
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262 glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv")); |
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263 glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i")); |
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264 glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv")); |
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265 glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fv")); |
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266 glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fv")); |
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267 glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fv")); |
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268 glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fv")); |
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269 glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fv")); |
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270 glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fv")); |
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271 glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fv")); |
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272 glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv")); |
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273 glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv")); |
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274 |
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275 glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation")); |
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276 glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation")); |
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277 glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv")); |
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278 glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fv")); |
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279 glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fv")); |
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280 glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fv")); |
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281 glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointer")); |
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282 glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray")); |
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283 glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray")); |
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284 |
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285 } else { |
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286 // We may not have the standard shader functions, but we might |
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287 // have the older ARB functions instead. |
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288 glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShaderObjectARB")); |
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289 glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSourceARB")); |
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290 glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinaryARB")); |
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291 glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShaderARB")); |
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292 glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteObjectARB")); |
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293 glIsShader = 0; |
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294 |
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295 glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgramObjectARB")); |
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296 glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachObjectARB")); |
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297 glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachObjectARB")); |
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298 glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgramARB")); |
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299 glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgramObjectARB")); |
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300 glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteObjectARB")); |
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301 glIsProgram = 0; |
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302 |
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303 glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB")); |
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304 glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB")); |
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305 glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSourceARB")); |
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306 glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB")); |
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307 glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB")); |
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308 |
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309 glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB")); |
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310 glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB")); |
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311 glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB")); |
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312 glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB")); |
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313 glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB")); |
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314 glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB")); |
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315 glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB")); |
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316 glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fvARB")); |
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317 glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fvARB")); |
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318 glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fvARB")); |
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319 glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fvARB")); |
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320 glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fvARB")); |
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321 glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fvARB")); |
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322 glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fvARB")); |
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323 glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB")); |
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324 glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB")); |
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325 |
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326 glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB")); |
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327 glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB")); |
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328 glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB")); |
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329 glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fvARB")); |
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330 glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fvARB")); |
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331 glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fvARB")); |
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332 glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB")); |
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333 glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB")); |
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334 glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB")); |
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335 } |
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336 |
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337 // Note: glShaderBinary(), glIsShader(), glIsProgram(), and |
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338 // glUniformMatrixNxMfv() are optional, but all other functions |
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339 // are required. |
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340 |
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341 return glCreateShader && |
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342 glShaderSource && |
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343 glCompileShader && |
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344 glDeleteProgram && |
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345 glCreateProgram && |
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346 glAttachShader && |
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347 glDetachShader && |
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348 glLinkProgram && |
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349 glUseProgram && |
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350 glDeleteProgram && |
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351 glGetShaderInfoLog && |
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352 glGetShaderiv && |
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353 glGetShaderSource && |
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354 glGetProgramiv && |
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355 glGetProgramInfoLog && |
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356 glGetUniformLocation && |
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357 glUniform1fv && |
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358 glUniform2fv && |
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359 glUniform3fv && |
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360 glUniform4fv && |
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361 glUniform1i && |
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362 glUniform1iv && |
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363 glUniformMatrix2fv && |
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364 glUniformMatrix3fv && |
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365 glUniformMatrix4fv && |
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366 glBindAttribLocation && |
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367 glGetAttribLocation && |
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368 glVertexAttrib1fv && |
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369 glVertexAttrib2fv && |
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370 glVertexAttrib3fv && |
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371 glVertexAttrib4fv && |
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372 glVertexAttribPointer && |
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373 glDisableVertexAttribArray && |
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374 glEnableVertexAttribArray; |
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375 #endif |
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376 } |
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377 |
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378 #if !defined(QT_OPENGL_ES_2) |
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379 bool qt_resolve_version_2_0_functions(QGLContext *ctx) |
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380 { |
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381 bool gl2supported = true; |
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382 if (!qt_resolve_glsl_extensions(ctx)) |
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383 gl2supported = false; |
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384 |
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385 if (!qt_resolve_version_1_3_functions(ctx)) |
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386 gl2supported = false; |
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387 |
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388 if (!qt_resolve_framebufferobject_extensions(ctx)) |
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389 gl2supported = false; |
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390 |
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391 if (glStencilOpSeparate) |
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392 return gl2supported; |
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393 |
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394 glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor")); |
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395 glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate")); |
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396 if (!glBlendColor || !glStencilOpSeparate) |
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397 gl2supported = false; |
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398 |
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399 return gl2supported; |
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400 } |
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401 #endif |
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402 |
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403 |
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404 QT_END_NAMESPACE |