src/opengl/qglextensions.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtOpenGL module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include "qgl_p.h"
       
    43 
       
    44 QT_BEGIN_NAMESPACE
       
    45 
       
    46 static void *qt_gl_getProcAddress_search
       
    47     (QGLContext *ctx, const char *name1, const char *name2,
       
    48      const char *name3, const char *name4)
       
    49 {
       
    50     void *addr;
       
    51 
       
    52     addr = ctx->getProcAddress(QLatin1String(name1));
       
    53     if (addr)
       
    54         return addr;
       
    55 
       
    56     addr = ctx->getProcAddress(QLatin1String(name2));
       
    57     if (addr)
       
    58         return addr;
       
    59 
       
    60     addr = ctx->getProcAddress(QLatin1String(name3));
       
    61     if (addr)
       
    62         return addr;
       
    63 
       
    64     if (name4)
       
    65         return ctx->getProcAddress(QLatin1String(name4));
       
    66 
       
    67     return 0;
       
    68 }
       
    69 
       
    70 // Search for an extension function starting with the most likely
       
    71 // function suffix first, and then trying the other variations.
       
    72 #if defined(QT_OPENGL_ES)
       
    73 #define qt_gl_getProcAddress(ctx,name) \
       
    74     qt_gl_getProcAddress_search((ctx), name, name "OES", name "EXT", name "ARB")
       
    75 #define qt_gl_getProcAddressEXT(ctx,name) \
       
    76     qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
       
    77 #define qt_gl_getProcAddressARB(ctx,name) \
       
    78     qt_gl_getProcAddress_search((ctx), name "OES", name, name "ARB", name "EXT")
       
    79 #define qt_gl_getProcAddressOES(ctx,name) \
       
    80     qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
       
    81 #else
       
    82 #define qt_gl_getProcAddress(ctx,name) \
       
    83     qt_gl_getProcAddress_search((ctx), name, name "ARB", name "EXT", 0)
       
    84 #define qt_gl_getProcAddressEXT(ctx,name) \
       
    85     qt_gl_getProcAddress_search((ctx), name "EXT", name, name "ARB", 0)
       
    86 #define qt_gl_getProcAddressARB(ctx,name) \
       
    87     qt_gl_getProcAddress_search((ctx), name "ARB", name, name "EXT", 0)
       
    88 #define qt_gl_getProcAddressOES(ctx,name) \
       
    89     qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
       
    90 #endif
       
    91 
       
    92 bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
       
    93 {
       
    94 #if defined(QT_OPENGL_ES_2)
       
    95     static bool have_resolved = false;
       
    96     if (have_resolved)
       
    97         return true;
       
    98     have_resolved = true;
       
    99 #else
       
   100     if (glIsRenderbuffer != 0)
       
   101         return true;
       
   102 #endif
       
   103 
       
   104     if (ctx == 0) {
       
   105         qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -"
       
   106                  " make sure there is a current context when creating the framebuffer object.");
       
   107         return false;
       
   108     }
       
   109 
       
   110 
       
   111     glBlitFramebufferEXT = (_glBlitFramebufferEXT) qt_gl_getProcAddressEXT(ctx, "glBlitFramebuffer");
       
   112     glRenderbufferStorageMultisampleEXT =
       
   113         (_glRenderbufferStorageMultisampleEXT) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorageMultisample");
       
   114 
       
   115 #if !defined(QT_OPENGL_ES_2)
       
   116     glIsRenderbuffer = (_glIsRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glIsRenderbuffer");
       
   117     if (!glIsRenderbuffer)
       
   118         return false;   // Not much point searching for anything else.
       
   119     glBindRenderbuffer = (_glBindRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glBindRenderbuffer");
       
   120     glDeleteRenderbuffers = (_glDeleteRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteRenderbuffers");
       
   121     glGenRenderbuffers = (_glGenRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glGenRenderbuffers");
       
   122     glRenderbufferStorage = (_glRenderbufferStorage) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorage");
       
   123     glGetRenderbufferParameteriv =
       
   124         (_glGetRenderbufferParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetRenderbufferParameteriv");
       
   125     glIsFramebuffer = (_glIsFramebuffer) qt_gl_getProcAddressEXT(ctx, "glIsFramebuffer");
       
   126     glBindFramebuffer = (_glBindFramebuffer) qt_gl_getProcAddressEXT(ctx, "glBindFramebuffer");
       
   127     glDeleteFramebuffers = (_glDeleteFramebuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteFramebuffers");
       
   128     glGenFramebuffers = (_glGenFramebuffers) qt_gl_getProcAddressEXT(ctx, "glGenFramebuffers");
       
   129     glCheckFramebufferStatus = (_glCheckFramebufferStatus) qt_gl_getProcAddressEXT(ctx, "glCheckFramebufferStatus");
       
   130     glFramebufferTexture2D = (_glFramebufferTexture2D) qt_gl_getProcAddressEXT(ctx, "glFramebufferTexture2D");
       
   131     glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glFramebufferRenderbuffer");
       
   132     glGetFramebufferAttachmentParameteriv =
       
   133         (_glGetFramebufferAttachmentParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetFramebufferAttachmentParameteriv");
       
   134     glGenerateMipmap = (_glGenerateMipmap) qt_gl_getProcAddressEXT(ctx, "glGenerateMipmap");
       
   135 
       
   136     return glIsRenderbuffer != 0;
       
   137 #else
       
   138     return true;
       
   139 #endif
       
   140 }
       
   141 
       
   142 #if !defined(QT_OPENGL_ES_2)
       
   143 bool qt_resolve_version_1_3_functions(QGLContext *ctx)
       
   144 {
       
   145     if (glMultiTexCoord4f != 0)
       
   146         return true;
       
   147 
       
   148     QGLContext cx(QGLFormat::defaultFormat());
       
   149     glMultiTexCoord4f = (_glMultiTexCoord4f) ctx->getProcAddress(QLatin1String("glMultiTexCoord4f"));
       
   150 
       
   151     glActiveTexture = (_glActiveTexture) ctx->getProcAddress(QLatin1String("glActiveTexture"));
       
   152     return glMultiTexCoord4f && glActiveTexture;
       
   153 }
       
   154 #endif
       
   155 
       
   156 #if !defined(QT_OPENGL_ES_2)
       
   157 bool qt_resolve_stencil_face_extension(QGLContext *ctx)
       
   158 {
       
   159     if (glActiveStencilFaceEXT != 0)
       
   160         return true;
       
   161 
       
   162     QGLContext cx(QGLFormat::defaultFormat());
       
   163     glActiveStencilFaceEXT = (_glActiveStencilFaceEXT) ctx->getProcAddress(QLatin1String("glActiveStencilFaceEXT"));
       
   164 
       
   165     return glActiveStencilFaceEXT;
       
   166 }
       
   167 #endif
       
   168 
       
   169 
       
   170 #if !defined(QT_OPENGL_ES_2)
       
   171 bool qt_resolve_frag_program_extensions(QGLContext *ctx)
       
   172 {
       
   173     if (glProgramStringARB != 0)
       
   174         return true;
       
   175 
       
   176     // ARB_fragment_program
       
   177     glProgramStringARB = (_glProgramStringARB) ctx->getProcAddress(QLatin1String("glProgramStringARB"));
       
   178     glBindProgramARB = (_glBindProgramARB) ctx->getProcAddress(QLatin1String("glBindProgramARB"));
       
   179     glDeleteProgramsARB = (_glDeleteProgramsARB) ctx->getProcAddress(QLatin1String("glDeleteProgramsARB"));
       
   180     glGenProgramsARB = (_glGenProgramsARB) ctx->getProcAddress(QLatin1String("glGenProgramsARB"));
       
   181     glProgramLocalParameter4fvARB = (_glProgramLocalParameter4fvARB) ctx->getProcAddress(QLatin1String("glProgramLocalParameter4fvARB"));
       
   182 
       
   183     return glProgramStringARB
       
   184         && glBindProgramARB
       
   185         && glDeleteProgramsARB
       
   186         && glGenProgramsARB
       
   187         && glProgramLocalParameter4fvARB;
       
   188 }
       
   189 #endif
       
   190 
       
   191 
       
   192 bool qt_resolve_buffer_extensions(QGLContext *ctx)
       
   193 {
       
   194     if (glMapBufferARB && glUnmapBufferARB
       
   195 #if !defined(QT_OPENGL_ES_2)
       
   196         && glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
       
   197 #endif
       
   198         )
       
   199         return true;
       
   200 
       
   201 #if !defined(QT_OPENGL_ES_2)
       
   202     glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer");
       
   203     glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers");
       
   204     glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers");
       
   205     glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData");
       
   206 #endif
       
   207     glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer");
       
   208     glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer");
       
   209 
       
   210     return glMapBufferARB
       
   211         && glUnmapBufferARB
       
   212 #if !defined(QT_OPENGL_ES_2)
       
   213         && glBindBuffer
       
   214         && glDeleteBuffers
       
   215         && glGenBuffers
       
   216         && glBufferData
       
   217 #endif
       
   218         ;
       
   219 }
       
   220 
       
   221 bool qt_resolve_glsl_extensions(QGLContext *ctx)
       
   222 {
       
   223 #if defined(QT_OPENGL_ES_2)
       
   224     // The GLSL shader functions are always present in OpenGL/ES 2.0.
       
   225     // The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES.
       
   226     if (!QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved) {
       
   227         glGetProgramBinaryOES = (_glGetProgramBinaryOES) ctx->getProcAddress(QLatin1String("glGetProgramBinaryOES"));
       
   228         glProgramBinaryOES = (_glProgramBinaryOES) ctx->getProcAddress(QLatin1String("glProgramBinaryOES"));
       
   229         QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved = true;
       
   230     }
       
   231     return true;
       
   232 #else
       
   233     if (glCreateShader)
       
   234         return true;
       
   235 
       
   236     glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader"));
       
   237     if (glCreateShader) {
       
   238         glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource"));
       
   239         glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinary"));
       
   240         glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader"));
       
   241         glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader"));
       
   242         glIsShader = (_glIsShader) ctx->getProcAddress(QLatin1String("glIsShader"));
       
   243 
       
   244         glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram"));
       
   245         glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader"));
       
   246         glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader"));
       
   247         glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram"));
       
   248         glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram"));
       
   249         glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram"));
       
   250         glIsProgram = (_glIsProgram) ctx->getProcAddress(QLatin1String("glIsProgram"));
       
   251 
       
   252         glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog"));
       
   253         glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv"));
       
   254         glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSource"));
       
   255         glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv"));
       
   256         glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog"));
       
   257 
       
   258         glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation"));
       
   259         glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv"));
       
   260         glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv"));
       
   261         glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv"));
       
   262         glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv"));
       
   263         glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i"));
       
   264         glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv"));
       
   265         glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fv"));
       
   266         glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fv"));
       
   267         glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fv"));
       
   268         glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fv"));
       
   269         glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fv"));
       
   270         glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fv"));
       
   271         glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fv"));
       
   272         glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv"));
       
   273         glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv"));
       
   274 
       
   275         glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation"));
       
   276         glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation"));
       
   277         glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv"));
       
   278         glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fv"));
       
   279         glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fv"));
       
   280         glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fv"));
       
   281         glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointer"));
       
   282         glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
       
   283         glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
       
   284 
       
   285     } else {
       
   286         // We may not have the standard shader functions, but we might
       
   287         // have the older ARB functions instead.
       
   288         glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
       
   289         glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSourceARB"));
       
   290         glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinaryARB"));
       
   291         glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShaderARB"));
       
   292         glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
       
   293         glIsShader = 0;
       
   294 
       
   295         glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
       
   296         glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachObjectARB"));
       
   297         glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachObjectARB"));
       
   298         glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgramARB"));
       
   299         glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgramObjectARB"));
       
   300         glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
       
   301         glIsProgram = 0;
       
   302 
       
   303         glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
       
   304         glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
       
   305         glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSourceARB"));
       
   306         glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
       
   307         glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
       
   308 
       
   309         glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB"));
       
   310         glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB"));
       
   311         glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB"));
       
   312         glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB"));
       
   313         glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB"));
       
   314         glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB"));
       
   315         glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB"));
       
   316         glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
       
   317         glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
       
   318         glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
       
   319         glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fvARB"));
       
   320         glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fvARB"));
       
   321         glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fvARB"));
       
   322         glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fvARB"));
       
   323         glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB"));
       
   324         glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB"));
       
   325 
       
   326         glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB"));
       
   327         glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB"));
       
   328         glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
       
   329         glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
       
   330         glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
       
   331         glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
       
   332         glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
       
   333         glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
       
   334         glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
       
   335     }
       
   336 
       
   337     // Note: glShaderBinary(), glIsShader(), glIsProgram(), and
       
   338     // glUniformMatrixNxMfv() are optional, but all other functions
       
   339     // are required.
       
   340 
       
   341     return glCreateShader &&
       
   342         glShaderSource &&
       
   343         glCompileShader &&
       
   344         glDeleteProgram &&
       
   345         glCreateProgram &&
       
   346         glAttachShader &&
       
   347         glDetachShader &&
       
   348         glLinkProgram &&
       
   349         glUseProgram &&
       
   350         glDeleteProgram &&
       
   351         glGetShaderInfoLog &&
       
   352         glGetShaderiv &&
       
   353         glGetShaderSource &&
       
   354         glGetProgramiv &&
       
   355         glGetProgramInfoLog &&
       
   356         glGetUniformLocation &&
       
   357         glUniform1fv &&
       
   358         glUniform2fv &&
       
   359         glUniform3fv &&
       
   360         glUniform4fv &&
       
   361         glUniform1i &&
       
   362         glUniform1iv &&
       
   363         glUniformMatrix2fv &&
       
   364         glUniformMatrix3fv &&
       
   365         glUniformMatrix4fv &&
       
   366         glBindAttribLocation &&
       
   367         glGetAttribLocation &&
       
   368         glVertexAttrib1fv &&
       
   369         glVertexAttrib2fv &&
       
   370         glVertexAttrib3fv &&
       
   371         glVertexAttrib4fv &&
       
   372         glVertexAttribPointer &&
       
   373         glDisableVertexAttribArray &&
       
   374         glEnableVertexAttribArray;
       
   375 #endif
       
   376 }
       
   377 
       
   378 #if !defined(QT_OPENGL_ES_2)
       
   379 bool qt_resolve_version_2_0_functions(QGLContext *ctx)
       
   380 {
       
   381     bool gl2supported = true;
       
   382     if (!qt_resolve_glsl_extensions(ctx))
       
   383         gl2supported = false;
       
   384 
       
   385     if (!qt_resolve_version_1_3_functions(ctx))
       
   386         gl2supported = false;
       
   387 
       
   388     if (!qt_resolve_framebufferobject_extensions(ctx))
       
   389         gl2supported = false;
       
   390 
       
   391     if (glStencilOpSeparate)
       
   392         return gl2supported;
       
   393 
       
   394     glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor"));
       
   395     glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
       
   396     if (!glBlendColor || !glStencilOpSeparate)
       
   397         gl2supported = false;
       
   398 
       
   399     return gl2supported;
       
   400 }
       
   401 #endif
       
   402 
       
   403 
       
   404 QT_END_NAMESPACE