src/opengl/util/painter_nomask.glsl
changeset 0 1918ee327afb
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-1:000000000000 0:1918ee327afb
       
     1 uniform sampler2D dst_texture;
       
     2 uniform vec2 inv_dst_size;
       
     3 
       
     4 void main()
       
     5 {
       
     6     vec4 dst = texture2D(dst_texture, gl_FragCoord.xy * inv_dst_size);
       
     7 
       
     8     gl_FragColor = composite(brush(), dst);
       
     9 }