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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the Qt3Support module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "q3serversocket.h" |
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43 |
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44 #ifndef QT_NO_NETWORK |
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45 |
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46 #include "qsocketnotifier.h" |
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47 |
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48 QT_BEGIN_NAMESPACE |
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49 |
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50 class Q3ServerSocketPrivate { |
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51 public: |
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52 Q3ServerSocketPrivate(): s(0), n(0) {} |
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53 ~Q3ServerSocketPrivate() { delete n; delete s; } |
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54 Q3SocketDevice *s; |
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55 QSocketNotifier *n; |
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56 }; |
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57 |
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58 |
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59 /*! |
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60 \class Q3ServerSocket |
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61 \brief The Q3ServerSocket class provides a TCP-based server. |
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62 |
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63 \compat |
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64 |
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65 This class is a convenience class for accepting incoming TCP |
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66 connections. You can specify the port or have Q3ServerSocket pick |
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67 one, and listen on just one address or on all the machine's |
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68 addresses. |
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69 |
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70 Using the API is very simple: subclass Q3ServerSocket, call the |
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71 constructor of your choice, and implement newConnection() to |
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72 handle new incoming connections. There is nothing more to do. |
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73 |
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74 (Note that due to lack of support in the underlying APIs, |
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75 Q3ServerSocket cannot accept or reject connections conditionally.) |
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76 |
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77 \sa Q3Socket, Q3SocketDevice, QHostAddress, QSocketNotifier |
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78 */ |
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79 |
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80 |
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81 /*! |
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82 Creates a server socket object, that will serve the given \a port |
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83 on all the addresses of this host. If \a port is 0, Q3ServerSocket |
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84 will pick a suitable port in a system-dependent manner. Use \a |
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85 backlog to specify how many pending connections the server can |
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86 have. |
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87 |
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88 The \a parent and \a name arguments are passed on to the QObject |
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89 constructor. |
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90 |
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91 \warning On Tru64 Unix systems a value of 0 for \a backlog means |
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92 that you don't accept any connections at all; you should specify a |
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93 value larger than 0. |
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94 */ |
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95 |
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96 Q3ServerSocket::Q3ServerSocket( Q_UINT16 port, int backlog, |
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97 QObject *parent, const char *name ) |
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98 : QObject( parent, name ) |
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99 { |
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100 d = new Q3ServerSocketPrivate; |
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101 init( QHostAddress(), port, backlog ); |
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102 } |
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103 |
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104 |
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105 /*! |
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106 Creates a server socket object, that will serve the given \a port |
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107 only on the given \a address. Use \a backlog to specify how many |
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108 pending connections the server can have. |
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109 |
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110 The \a parent and \a name arguments are passed on to the QObject |
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111 constructor. |
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112 |
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113 \warning On Tru64 Unix systems a value of 0 for \a backlog means |
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114 that you don't accept any connections at all; you should specify a |
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115 value larger than 0. |
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116 */ |
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117 |
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118 Q3ServerSocket::Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, |
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119 int backlog, |
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120 QObject *parent, const char *name ) |
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121 : QObject( parent, name ) |
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122 { |
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123 d = new Q3ServerSocketPrivate; |
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124 init( address, port, backlog ); |
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125 } |
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126 |
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127 |
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128 /*! |
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129 Construct an empty server socket. |
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130 |
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131 This constructor, in combination with setSocket(), allows us to |
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132 use the Q3ServerSocket class as a wrapper for other socket types |
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133 (e.g. Unix Domain Sockets under Unix). |
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134 |
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135 The \a parent and \a name arguments are passed on to the QObject |
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136 constructor. |
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137 |
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138 \sa setSocket() |
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139 */ |
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140 |
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141 Q3ServerSocket::Q3ServerSocket( QObject *parent, const char *name ) |
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142 : QObject( parent, name ) |
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143 { |
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144 d = new Q3ServerSocketPrivate; |
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145 } |
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146 |
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147 |
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148 /*! |
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149 Returns true if the construction succeeded; otherwise returns false. |
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150 */ |
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151 bool Q3ServerSocket::ok() const |
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152 { |
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153 return !!d->s; |
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154 } |
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155 |
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156 /* |
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157 The common bit of the constructors. |
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158 */ |
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159 void Q3ServerSocket::init( const QHostAddress & address, Q_UINT16 port, int backlog ) |
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160 { |
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161 d->s = new Q3SocketDevice( Q3SocketDevice::Stream, address.isIPv4Address() |
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162 ? Q3SocketDevice::IPv4 : Q3SocketDevice::IPv6, 0 ); |
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163 #if !defined(Q_OS_WIN32) |
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164 // Under Unix, we want to be able to use the port, even if a socket on the |
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165 // same address-port is in TIME_WAIT. Under Windows this is possible anyway |
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166 // -- furthermore, the meaning of reusable is different: it means that you |
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167 // can use the same address-port for multiple listening sockets. |
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168 d->s->setAddressReusable( true ); |
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169 #endif |
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170 if ( d->s->bind( address, port ) |
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171 && d->s->listen( backlog ) ) |
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172 { |
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173 d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read, |
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174 this, "accepting new connections" ); |
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175 connect( d->n, SIGNAL(activated(int)), |
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176 this, SLOT(incomingConnection(int)) ); |
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177 } else { |
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178 qWarning( "Q3ServerSocket: failed to bind or listen to the socket" ); |
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179 delete d->s; |
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180 d->s = 0; |
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181 } |
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182 } |
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183 |
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184 |
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185 /*! |
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186 Destroys the socket. |
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187 |
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188 This causes any backlogged connections (connections that have |
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189 reached the host, but not yet been completely set up by calling |
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190 Q3SocketDevice::accept()) to be severed. |
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191 |
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192 Existing connections continue to exist; this only affects the |
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193 acceptance of new connections. |
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194 */ |
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195 Q3ServerSocket::~Q3ServerSocket() |
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196 { |
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197 delete d; |
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198 } |
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199 |
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200 |
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201 /*! |
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202 \fn void Q3ServerSocket::newConnection( int socket ) |
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203 |
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204 This pure virtual function is responsible for setting up a new |
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205 incoming connection. \a socket is the fd (file descriptor) for the |
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206 newly accepted connection. |
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207 */ |
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208 |
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209 |
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210 void Q3ServerSocket::incomingConnection( int ) |
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211 { |
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212 int fd = d->s->accept(); |
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213 if ( fd >= 0 ) |
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214 newConnection( fd ); |
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215 } |
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216 |
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217 |
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218 /*! |
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219 Returns the port number on which this server socket listens. This |
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220 is always non-zero; if you specify 0 in the constructor, |
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221 Q3ServerSocket will pick a non-zero port itself. ok() must be true |
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222 before calling this function. |
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223 |
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224 \sa address() Q3SocketDevice::port() |
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225 */ |
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226 Q_UINT16 Q3ServerSocket::port() const |
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227 { |
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228 if ( !d || !d->s ) |
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229 return 0; |
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230 return d->s->port(); |
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231 } |
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232 |
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233 |
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234 /*! |
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235 Returns the operating system socket. |
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236 */ |
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237 int Q3ServerSocket::socket() const |
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238 { |
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239 if ( !d || !d->s ) |
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240 return -1; |
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241 |
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242 return d->s->socket(); |
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243 } |
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244 |
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245 /*! |
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246 Returns the address on which this object listens, or 0.0.0.0 if |
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247 this object listens on more than one address. ok() must be true |
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248 before calling this function. |
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249 |
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250 \sa port() Q3SocketDevice::address() |
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251 */ |
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252 QHostAddress Q3ServerSocket::address() const |
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253 { |
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254 if ( !d || !d->s ) |
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255 return QHostAddress(); |
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256 |
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257 return d->s->address(); |
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258 } |
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259 |
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260 |
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261 /*! |
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262 Returns a pointer to the internal socket device. The returned |
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263 pointer is 0 if there is no connection or pending connection. |
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264 |
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265 There is normally no need to manipulate the socket device directly |
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266 since this class does all the necessary setup for most client or |
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267 server socket applications. |
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268 */ |
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269 Q3SocketDevice *Q3ServerSocket::socketDevice() |
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270 { |
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271 if ( !d ) |
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272 return 0; |
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273 |
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274 return d->s; |
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275 } |
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276 |
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277 |
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278 /*! |
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279 Sets the socket to use \a socket. bind() and listen() should |
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280 already have been called for \a socket. |
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281 |
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282 This allows us to use the Q3ServerSocket class as a wrapper for |
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283 other socket types (e.g. Unix Domain Sockets). |
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284 */ |
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285 void Q3ServerSocket::setSocket( int socket ) |
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286 { |
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287 delete d; |
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288 d = new Q3ServerSocketPrivate; |
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289 d->s = new Q3SocketDevice( socket, Q3SocketDevice::Stream ); |
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290 d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read, |
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291 this, "accepting new connections" ); |
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292 connect( d->n, SIGNAL(activated(int)), |
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293 this, SLOT(incomingConnection(int)) ); |
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294 } |
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295 |
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296 QT_END_NAMESPACE |
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297 |
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298 #endif //QT_NO_NETWORK |