src/script/api/qscriptable.cpp
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    40 ****************************************************************************/
       
    41 
       
    42 #include "qscriptable.h"
       
    43 #include "qscriptable_p.h"
       
    44 #include "qscriptengine.h"
       
    45 
       
    46 QT_BEGIN_NAMESPACE
       
    47 
       
    48 /*!
       
    49   \since 4.3
       
    50   \class QScriptable
       
    51 
       
    52   \brief The QScriptable class provides access to the Qt Script environment from Qt C++ member functions.
       
    53 
       
    54   \ingroup script
       
    55 
       
    56 
       
    57   With QScriptEngine::newQObject(), you can expose the signals and
       
    58   slots and properties of any QObject (or subclass) to script
       
    59   code. QScriptable augments this functionality by giving your C++
       
    60   members access to the Qt Script environment they are invoked in;
       
    61   conceptually, it is similar to QObject::sender().
       
    62 
       
    63   By subclassing QScriptable, you get the following functions in your
       
    64   class: thisObject(), argumentCount(), argument(), context() and
       
    65   engine(). With these functions, you have full access to the Qt
       
    66   Script environment from the slots and property access functions of
       
    67   your class, when they are invoked from script code.
       
    68 
       
    69   For example, you can throw a Qt Script exception from a slot;
       
    70   manipulate the `this' object associated with the function call;
       
    71   inspect the arguments stored in the QScriptContext to know the
       
    72   "real" arguments passed to the function from script code; and call
       
    73   script functions from your slot.
       
    74 
       
    75   A typical use case of QScriptable is to implement prototype objects
       
    76   for custom C++ types. You define the scriptable interface of your
       
    77   custom type in a QScriptable subclass using properties and slots;
       
    78   then you wrap an instance of your class using
       
    79   QScriptEngine::newQObject(), and finally pass the result to
       
    80   QScriptEngine::setDefaultPrototype(). See the \l{Default Prototypes Example}
       
    81   to see how this can be done.
       
    82 
       
    83   The following is what subclassing QScriptable typically looks
       
    84   like:
       
    85 
       
    86   \snippet doc/src/snippets/code/src_script_qscriptable.cpp 0
       
    87 
       
    88   The only difference from regular QObject subclassing is that you
       
    89   also inherit from QScriptable.
       
    90 
       
    91   In the implementation of your slots, you can then use the functions
       
    92   inherited from QScriptable:
       
    93 
       
    94   \snippet doc/src/snippets/code/src_script_qscriptable.cpp 1
       
    95 
       
    96   \sa {Default Prototypes Example}, QScriptEngine::newFunction()
       
    97 */
       
    98 
       
    99 /*!
       
   100   \internal
       
   101 */
       
   102 QScriptable::QScriptable()
       
   103     : d_ptr(new QScriptablePrivate())
       
   104 {
       
   105     d_ptr->q_ptr = this;
       
   106 }
       
   107 
       
   108 /*!
       
   109   \internal
       
   110 */
       
   111 QScriptable::~QScriptable()
       
   112 {
       
   113 }
       
   114 
       
   115 /*!
       
   116   Returns a pointer to the QScriptEngine associated with the current
       
   117   Qt function call, or 0 if the Qt function was not invoked from
       
   118   script code.
       
   119 */
       
   120 QScriptEngine *QScriptable::engine() const
       
   121 {
       
   122     Q_D(const QScriptable);
       
   123     return d->engine;
       
   124 }
       
   125 
       
   126 /*!
       
   127   Returns a pointer to the QScriptContext associated with the current
       
   128   Qt function call, or 0 if the Qt function was not invoked from
       
   129   script code.
       
   130 */
       
   131 QScriptContext *QScriptable::context() const
       
   132 {
       
   133     if (QScriptEngine *e = engine())
       
   134         return e->currentContext();
       
   135 
       
   136     return 0;
       
   137 }
       
   138 
       
   139 /*!
       
   140   Returns the `this' object associated with the current Qt function
       
   141   call, or an invalid QScriptValue if the Qt function was not invoked
       
   142   from script code.
       
   143 */
       
   144 
       
   145 QScriptValue QScriptable::thisObject() const
       
   146 {
       
   147     if (QScriptContext *c = context())
       
   148         return c->thisObject();
       
   149 
       
   150     return QScriptValue();
       
   151 }
       
   152 
       
   153 /*!
       
   154   Returns the number of arguments passed to the function in this
       
   155   invocation, or -1 if the Qt function was not invoked from script
       
   156   code.
       
   157 
       
   158   \sa argument()
       
   159 */
       
   160 int QScriptable::argumentCount() const
       
   161 {
       
   162     if (QScriptContext *c = context())
       
   163         return c->argumentCount();
       
   164 
       
   165     return -1;
       
   166 }
       
   167 
       
   168 /*!
       
   169   Returns the function argument at the given \a index, or an invalid
       
   170   QScriptValue if the Qt function was not invoked from script code.
       
   171 
       
   172   \sa argumentCount()
       
   173 */
       
   174 QScriptValue QScriptable::argument(int index) const
       
   175 {
       
   176     if (QScriptContext *c = context())
       
   177         return c->argument(index);
       
   178 
       
   179     return QScriptValue();
       
   180 }
       
   181 
       
   182 QT_END_NAMESPACE