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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the test suite of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 |
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43 #include <QtTest/QtTest> |
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44 #include <qgraphicsitem.h> |
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45 #include <qgraphicstransform.h> |
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46 #include "../../shared/util.h" |
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47 |
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48 class tst_QGraphicsTransform : public QObject { |
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49 Q_OBJECT |
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50 |
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51 public slots: |
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52 void initTestCase(); |
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53 void cleanupTestCase(); |
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54 void init(); |
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55 void cleanup(); |
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56 |
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57 private slots: |
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58 void scale(); |
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59 void rotation(); |
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60 void rotation3d_data(); |
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61 void rotation3d(); |
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62 }; |
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63 |
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64 |
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65 // This will be called before the first test function is executed. |
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66 // It is only called once. |
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67 void tst_QGraphicsTransform::initTestCase() |
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68 { |
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69 } |
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70 |
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71 // This will be called after the last test function is executed. |
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72 // It is only called once. |
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73 void tst_QGraphicsTransform::cleanupTestCase() |
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74 { |
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75 } |
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76 |
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77 // This will be called before each test function is executed. |
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78 void tst_QGraphicsTransform::init() |
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79 { |
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80 } |
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81 |
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82 // This will be called after every test function. |
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83 void tst_QGraphicsTransform::cleanup() |
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84 { |
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85 } |
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86 |
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87 static QTransform transform2D(const QGraphicsTransform& t) |
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88 { |
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89 QMatrix4x4 m; |
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90 t.applyTo(&m); |
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91 return m.toTransform(0); |
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92 } |
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93 |
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94 void tst_QGraphicsTransform::scale() |
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95 { |
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96 QGraphicsScale scale; |
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97 |
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98 // check initial conditions |
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99 QCOMPARE(scale.xScale(), qreal(1)); |
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100 QCOMPARE(scale.yScale(), qreal(1)); |
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101 QCOMPARE(scale.zScale(), qreal(1)); |
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102 QCOMPARE(scale.origin(), QVector3D(0, 0, 0)); |
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103 |
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104 scale.setOrigin(QVector3D(10, 10, 0)); |
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105 |
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106 QCOMPARE(scale.xScale(), qreal(1)); |
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107 QCOMPARE(scale.yScale(), qreal(1)); |
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108 QCOMPARE(scale.zScale(), qreal(1)); |
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109 QCOMPARE(scale.origin(), QVector3D(10, 10, 0)); |
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110 |
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111 QMatrix4x4 t; |
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112 scale.applyTo(&t); |
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113 |
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114 QCOMPARE(t, QMatrix4x4()); |
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115 QCOMPARE(transform2D(scale), QTransform()); |
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116 |
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117 scale.setXScale(10); |
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118 scale.setOrigin(QVector3D(0, 0, 0)); |
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119 |
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120 QCOMPARE(scale.xScale(), qreal(10)); |
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121 QCOMPARE(scale.yScale(), qreal(1)); |
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122 QCOMPARE(scale.zScale(), qreal(1)); |
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123 QCOMPARE(scale.origin(), QVector3D(0, 0, 0)); |
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124 |
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125 QTransform res; |
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126 res.scale(10, 1); |
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127 |
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128 QCOMPARE(transform2D(scale), res); |
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129 QCOMPARE(transform2D(scale).map(QPointF(10, 10)), QPointF(100, 10)); |
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130 |
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131 scale.setOrigin(QVector3D(10, 10, 0)); |
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132 QCOMPARE(transform2D(scale).map(QPointF(10, 10)), QPointF(10, 10)); |
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133 QCOMPARE(transform2D(scale).map(QPointF(11, 10)), QPointF(20, 10)); |
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134 |
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135 scale.setYScale(2); |
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136 scale.setZScale(4.5); |
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137 scale.setOrigin(QVector3D(1, 2, 3)); |
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138 |
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139 QCOMPARE(scale.xScale(), qreal(10)); |
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140 QCOMPARE(scale.yScale(), qreal(2)); |
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141 QCOMPARE(scale.zScale(), qreal(4.5)); |
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142 QCOMPARE(scale.origin(), QVector3D(1, 2, 3)); |
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143 |
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144 QMatrix4x4 t2; |
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145 scale.applyTo(&t2); |
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146 |
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147 QCOMPARE(t2.map(QVector3D(4, 5, 6)), QVector3D(31, 8, 16.5)); |
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148 |
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149 // Because the origin has a non-zero z, mapping (4, 5) in 2D |
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150 // will introduce a projective component into the result. |
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151 QTransform t3 = t2.toTransform(); |
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152 QCOMPARE(t3.map(QPointF(4, 5)), QPointF(31 / t3.m33(), 8 / t3.m33())); |
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153 } |
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154 |
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155 // QMatrix4x4 uses float internally, whereas QTransform uses qreal. |
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156 // This can lead to issues with qFuzzyCompare() where it uses double |
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157 // precision to compare values that have no more than float precision |
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158 // after conversion from QMatrix4x4 to QTransform. The following |
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159 // definitions correct for the difference. |
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160 static inline bool fuzzyCompare(qreal p1, qreal p2) |
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161 { |
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162 // increase delta on small machines using float instead of double |
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163 if (sizeof(qreal) == sizeof(float)) |
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164 return (qAbs(p1 - p2) <= 0.00002f * qMin(qAbs(p1), qAbs(p2))); |
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165 else |
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166 return (qAbs(p1 - p2) <= 0.00001f * qMin(qAbs(p1), qAbs(p2))); |
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167 } |
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168 static bool fuzzyCompare(const QTransform& t1, const QTransform& t2) |
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169 { |
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170 return fuzzyCompare(t1.m11(), t2.m11()) && |
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171 fuzzyCompare(t1.m12(), t2.m12()) && |
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172 fuzzyCompare(t1.m13(), t2.m13()) && |
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173 fuzzyCompare(t1.m21(), t2.m21()) && |
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174 fuzzyCompare(t1.m22(), t2.m22()) && |
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175 fuzzyCompare(t1.m23(), t2.m23()) && |
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176 fuzzyCompare(t1.m31(), t2.m31()) && |
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177 fuzzyCompare(t1.m32(), t2.m32()) && |
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178 fuzzyCompare(t1.m33(), t2.m33()); |
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179 } |
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180 |
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181 void tst_QGraphicsTransform::rotation() |
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182 { |
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183 QGraphicsRotation rotation; |
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184 QCOMPARE(rotation.axis(), QVector3D(0, 0, 1)); |
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185 QCOMPARE(rotation.origin(), QVector3D(0, 0, 0)); |
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186 QCOMPARE(rotation.angle(), (qreal)0); |
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187 |
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188 rotation.setOrigin(QVector3D(10, 10, 0)); |
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189 |
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190 QCOMPARE(rotation.axis(), QVector3D(0, 0, 1)); |
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191 QCOMPARE(rotation.origin(), QVector3D(10, 10, 0)); |
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192 QCOMPARE(rotation.angle(), (qreal)0); |
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193 |
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194 QMatrix4x4 t; |
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195 rotation.applyTo(&t); |
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196 |
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197 QCOMPARE(t, QMatrix4x4()); |
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198 QCOMPARE(transform2D(rotation), QTransform()); |
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199 |
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200 rotation.setAngle(40); |
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201 rotation.setOrigin(QVector3D(0, 0, 0)); |
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202 |
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203 QCOMPARE(rotation.axis(), QVector3D(0, 0, 1)); |
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204 QCOMPARE(rotation.origin(), QVector3D(0, 0, 0)); |
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205 QCOMPARE(rotation.angle(), (qreal)40); |
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206 |
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207 QTransform res; |
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208 res.rotate(40); |
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209 |
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210 QVERIFY(fuzzyCompare(transform2D(rotation), res)); |
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211 |
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212 rotation.setOrigin(QVector3D(10, 10, 0)); |
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213 rotation.setAngle(90); |
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214 QCOMPARE(transform2D(rotation).map(QPointF(10, 10)), QPointF(10, 10)); |
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215 QCOMPARE(transform2D(rotation).map(QPointF(20, 10)), QPointF(10, 20)); |
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216 } |
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217 |
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218 Q_DECLARE_METATYPE(Qt::Axis); |
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219 void tst_QGraphicsTransform::rotation3d_data() |
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220 { |
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221 QTest::addColumn<Qt::Axis>("axis"); |
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222 QTest::addColumn<qreal>("angle"); |
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223 |
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224 for (int angle = 0; angle <= 360; angle++) { |
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225 QTest::newRow("test rotation on X") << Qt::XAxis << qreal(angle); |
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226 QTest::newRow("test rotation on Y") << Qt::YAxis << qreal(angle); |
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227 QTest::newRow("test rotation on Z") << Qt::ZAxis << qreal(angle); |
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228 } |
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229 } |
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230 |
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231 void tst_QGraphicsTransform::rotation3d() |
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232 { |
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233 QFETCH(Qt::Axis, axis); |
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234 QFETCH(qreal, angle); |
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235 |
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236 QGraphicsRotation rotation; |
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237 rotation.setAxis(axis); |
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238 |
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239 QMatrix4x4 t; |
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240 rotation.applyTo(&t); |
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241 |
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242 QVERIFY(t.isIdentity()); |
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243 QVERIFY(transform2D(rotation).isIdentity()); |
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244 |
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245 rotation.setAngle(angle); |
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246 |
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247 // QGraphicsRotation uses a correct mathematical rotation in 3D. |
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248 // QTransform's Qt::YAxis rotation is inverted from the mathematical |
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249 // version of rotation. We correct for that here. |
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250 QTransform expected; |
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251 if (axis == Qt::YAxis && angle != 180.) |
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252 expected.rotate(-angle, axis); |
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253 else |
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254 expected.rotate(angle, axis); |
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255 |
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256 QVERIFY(fuzzyCompare(transform2D(rotation), expected)); |
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257 |
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258 //now let's check that a null vector will not change the transform |
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259 rotation.setAxis(QVector3D(0, 0, 0)); |
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260 rotation.setOrigin(QVector3D(10, 10, 0)); |
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261 |
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262 t.setIdentity(); |
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263 rotation.applyTo(&t); |
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264 |
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265 QVERIFY(t.isIdentity()); |
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266 QVERIFY(transform2D(rotation).isIdentity()); |
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267 |
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268 rotation.setAngle(angle); |
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269 |
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270 QVERIFY(t.isIdentity()); |
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271 QVERIFY(transform2D(rotation).isIdentity()); |
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272 |
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273 rotation.setOrigin(QVector3D(0, 0, 0)); |
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274 |
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275 QVERIFY(t.isIdentity()); |
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276 QVERIFY(transform2D(rotation).isIdentity()); |
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277 } |
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278 |
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279 |
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280 QTEST_MAIN(tst_QGraphicsTransform) |
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281 #include "tst_qgraphicstransform.moc" |
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282 |