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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the demonstration applications of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include <QtCore> |
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43 #include <QtGui> |
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44 |
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45 #include <math.h> |
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46 |
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47 #ifndef M_PI |
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48 #define M_PI 3.14159265358979323846 |
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49 #endif |
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50 |
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51 #define WORLD_SIZE 8 |
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52 int world_map[WORLD_SIZE][WORLD_SIZE] = { |
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53 { 1, 1, 1, 1, 6, 1, 1, 1 }, |
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54 { 1, 0, 0, 1, 0, 0, 0, 7 }, |
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55 { 1, 1, 0, 1, 0, 1, 1, 1 }, |
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56 { 6, 0, 0, 0, 0, 0, 0, 3 }, |
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57 { 1, 8, 8, 0, 8, 0, 8, 1 }, |
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58 { 2, 2, 0, 0, 8, 8, 7, 1 }, |
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59 { 3, 0, 0, 0, 0, 0, 0, 5 }, |
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60 { 2, 2, 2, 2, 7, 4, 4, 4 }, |
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61 }; |
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62 |
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63 #define TEXTURE_SIZE 64 |
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64 #define TEXTURE_BLOCK (TEXTURE_SIZE * TEXTURE_SIZE) |
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65 |
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66 class Raycasting: public QWidget |
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67 { |
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68 public: |
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69 Raycasting(QWidget *parent = 0) |
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70 : QWidget(parent) |
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71 , angle(0.5) |
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72 , playerPos(1.5, 1.5) |
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73 , angleDelta(0) |
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74 , moveDelta(0) |
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75 , touchDevice(false) { |
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76 |
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77 // http://www.areyep.com/RIPandMCS-TextureLibrary.html |
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78 textureImg.load(":/textures.png"); |
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79 textureImg = textureImg.convertToFormat(QImage::Format_ARGB32); |
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80 Q_ASSERT(textureImg.width() == TEXTURE_SIZE * 2); |
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81 Q_ASSERT(textureImg.bytesPerLine() == 4 * TEXTURE_SIZE * 2); |
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82 textureCount = textureImg.height() / TEXTURE_SIZE; |
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83 |
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84 watch.start(); |
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85 ticker.start(25, this); |
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86 setAttribute(Qt::WA_OpaquePaintEvent, true); |
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87 setMouseTracking(false); |
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88 } |
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89 |
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90 void updatePlayer() { |
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91 int interval = qBound(20, watch.elapsed(), 250); |
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92 watch.start(); |
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93 angle += angleDelta * interval / 1000; |
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94 qreal step = moveDelta * interval / 1000; |
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95 qreal dx = cos(angle) * step; |
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96 qreal dy = sin(angle) * step; |
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97 QPointF pos = playerPos + 3 * QPointF(dx, dy); |
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98 int xi = static_cast<int>(pos.x()); |
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99 int yi = static_cast<int>(pos.y()); |
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100 if (world_map[yi][xi] == 0) |
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101 playerPos = playerPos + QPointF(dx, dy); |
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102 } |
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103 |
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104 void showFps() { |
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105 static QTime frameTick; |
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106 static int totalFrame = 0; |
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107 if (!(totalFrame & 31)) { |
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108 int elapsed = frameTick.elapsed(); |
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109 frameTick.start(); |
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110 int fps = 32 * 1000 / (1 + elapsed); |
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111 setWindowTitle(QString("Raycasting (%1 FPS)").arg(fps)); |
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112 } |
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113 totalFrame++; |
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114 } |
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115 |
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116 void render() { |
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117 |
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118 // setup the screen surface |
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119 if (buffer.size() != bufferSize) |
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120 buffer = QImage(bufferSize, QImage::Format_ARGB32); |
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121 int bufw = buffer.width(); |
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122 int bufh = buffer.height(); |
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123 if (bufw <= 0 || bufh <= 0) |
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124 return; |
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125 |
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126 // we intentionally cheat here, to avoid detach |
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127 const uchar *ptr = buffer.bits(); |
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128 QRgb *start = (QRgb*)(ptr); |
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129 QRgb stride = buffer.bytesPerLine() / 4; |
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130 QRgb *finish = start + stride * bufh; |
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131 |
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132 // prepare the texture pointer |
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133 const uchar *src = textureImg.bits(); |
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134 const QRgb *texsrc = reinterpret_cast<const QRgb*>(src); |
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135 |
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136 // cast all rays here |
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137 qreal sina = sin(angle); |
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138 qreal cosa = cos(angle); |
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139 qreal u = cosa - sina; |
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140 qreal v = sina + cosa; |
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141 qreal du = 2 * sina / bufw; |
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142 qreal dv = -2 * cosa / bufw; |
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143 |
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144 for (int ray = 0; ray < bufw; ++ray, u += du, v += dv) { |
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145 // everytime this ray advances 'u' units in x direction, |
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146 // it also advanced 'v' units in y direction |
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147 qreal uu = (u < 0) ? -u : u; |
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148 qreal vv = (v < 0) ? -v : v; |
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149 qreal duu = 1 / uu; |
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150 qreal dvv = 1 / vv; |
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151 int stepx = (u < 0) ? -1 : 1; |
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152 int stepy = (v < 0) ? -1 : 1; |
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153 |
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154 // the cell in the map that we need to check |
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155 qreal px = playerPos.x(); |
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156 qreal py = playerPos.y(); |
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157 int mapx = static_cast<int>(px); |
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158 int mapy = static_cast<int>(py); |
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159 |
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160 // the position and texture for the hit |
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161 int texture = 0; |
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162 qreal hitdist = 0.1; |
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163 qreal texofs = 0; |
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164 bool dark = false; |
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165 |
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166 // first hit at constant x and constant y lines |
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167 qreal distx = (u > 0) ? (mapx + 1 - px) * duu : (px - mapx) * duu; |
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168 qreal disty = (v > 0) ? (mapy + 1 - py) * dvv : (py - mapy) * dvv; |
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169 |
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170 // loop until we hit something |
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171 while (texture <= 0) { |
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172 if (distx > disty) { |
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173 // shorter distance to a hit in constant y line |
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174 hitdist = disty; |
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175 disty += dvv; |
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176 mapy += stepy; |
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177 texture = world_map[mapy][mapx]; |
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178 if (texture > 0) { |
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179 dark = true; |
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180 if (stepy > 0) { |
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181 qreal ofs = px + u * (mapy - py) / v; |
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182 texofs = ofs - floor(ofs); |
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183 } else { |
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184 qreal ofs = px + u * (mapy + 1 - py) / v; |
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185 texofs = ofs - floor(ofs); |
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186 } |
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187 } |
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188 } else { |
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189 // shorter distance to a hit in constant x line |
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190 hitdist = distx; |
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191 distx += duu; |
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192 mapx += stepx; |
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193 texture = world_map[mapy][mapx]; |
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194 if (texture > 0) { |
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195 if (stepx > 0) { |
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196 qreal ofs = py + v * (mapx - px) / u; |
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197 texofs = ofs - floor(ofs); |
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198 } else { |
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199 qreal ofs = py + v * (mapx + 1 - px) / u; |
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200 texofs = ceil(ofs) - ofs; |
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201 } |
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202 } |
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203 } |
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204 } |
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205 |
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206 // get the texture, note that the texture image |
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207 // has two textures horizontally, "normal" vs "dark" |
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208 int col = static_cast<int>(texofs * TEXTURE_SIZE); |
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209 col = qBound(0, col, TEXTURE_SIZE - 1); |
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210 texture = (texture - 1) % textureCount; |
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211 const QRgb *tex = texsrc + TEXTURE_BLOCK * texture * 2 + |
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212 (TEXTURE_SIZE * 2 * col); |
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213 if (dark) |
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214 tex += TEXTURE_SIZE; |
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215 |
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216 // start from the texture center (horizontally) |
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217 int h = static_cast<int>(bufw / hitdist / 2); |
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218 int dy = (TEXTURE_SIZE << 12) / h; |
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219 int p1 = ((TEXTURE_SIZE / 2) << 12) - dy; |
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220 int p2 = p1 + dy; |
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221 |
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222 // start from the screen center (vertically) |
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223 // y1 will go up (decrease), y2 will go down (increase) |
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224 int y1 = bufh / 2; |
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225 int y2 = y1 + 1; |
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226 QRgb *pixel1 = start + y1 * stride + ray; |
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227 QRgb *pixel2 = pixel1 + stride; |
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228 |
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229 // map the texture to the sliver |
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230 while (y1 >= 0 && y2 < bufh && p1 >= 0) { |
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231 *pixel1 = tex[p1 >> 12]; |
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232 *pixel2 = tex[p2 >> 12]; |
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233 p1 -= dy; |
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234 p2 += dy; |
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235 --y1; |
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236 ++y2; |
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237 pixel1 -= stride; |
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238 pixel2 += stride; |
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239 } |
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240 |
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241 // ceiling and floor |
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242 for (; pixel1 > start; pixel1 -= stride) |
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243 *pixel1 = qRgb(0, 0, 0); |
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244 for (; pixel2 < finish; pixel2 += stride) |
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245 *pixel2 = qRgb(96, 96, 96); |
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246 } |
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247 |
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248 update(QRect(QPoint(0, 0), bufferSize)); |
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249 } |
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250 |
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251 protected: |
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252 |
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253 void resizeEvent(QResizeEvent*) { |
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254 #if defined(Q_OS_WINCE_WM) |
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255 touchDevice = true; |
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256 #elif defined(Q_OS_SYMBIAN) |
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257 // FIXME: use HAL |
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258 if (width() > 480 || height() > 480) |
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259 touchDevice = true; |
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260 #else |
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261 touchDevice = false; |
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262 #endif |
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263 if (touchDevice) { |
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264 if (width() < height()) { |
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265 trackPad = QRect(0, height() / 2, width(), height() / 2); |
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266 centerPad = QPoint(width() / 2, height() * 3 / 4); |
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267 bufferSize = QSize(width(), height() / 2); |
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268 } else { |
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269 trackPad = QRect(width() / 2, 0, width() / 2, height()); |
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270 centerPad = QPoint(width() * 3 / 4, height() / 2); |
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271 bufferSize = QSize(width() / 2, height()); |
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272 } |
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273 } else { |
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274 trackPad = QRect(); |
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275 bufferSize = size(); |
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276 } |
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277 update(); |
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278 } |
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279 |
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280 void timerEvent(QTimerEvent*) { |
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281 updatePlayer(); |
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282 render(); |
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283 showFps(); |
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284 } |
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285 |
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286 void paintEvent(QPaintEvent *event) { |
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287 QPainter p(this); |
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288 p.setCompositionMode(QPainter::CompositionMode_Source); |
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289 |
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290 p.drawImage(event->rect(), buffer, event->rect()); |
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291 |
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292 if (touchDevice && event->rect().intersects(trackPad)) { |
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293 p.fillRect(trackPad, Qt::white); |
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294 p.setPen(QPen(QColor(224, 224, 224), 6)); |
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295 int rad = qMin(trackPad.width(), trackPad.height()) * 0.3; |
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296 p.drawEllipse(centerPad, rad, rad); |
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297 |
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298 p.setPen(Qt::NoPen); |
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299 p.setBrush(Qt::gray); |
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300 |
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301 QPolygon poly; |
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302 poly << QPoint(-30, 0); |
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303 poly << QPoint(0, -40); |
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304 poly << QPoint(30, 0); |
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305 |
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306 p.translate(centerPad); |
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307 for (int i = 0; i < 4; ++i) { |
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308 p.rotate(90); |
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309 p.translate(0, 20 - rad); |
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310 p.drawPolygon(poly); |
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311 p.translate(0, rad - 20); |
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312 } |
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313 } |
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314 |
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315 p.end(); |
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316 } |
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317 |
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318 void keyPressEvent(QKeyEvent *event) { |
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319 event->accept(); |
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320 if (event->key() == Qt::Key_Left) |
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321 angleDelta = 1.3 * M_PI; |
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322 if (event->key() == Qt::Key_Right) |
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323 angleDelta = -1.3 * M_PI; |
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324 if (event->key() == Qt::Key_Up) |
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325 moveDelta = 2.5; |
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326 if (event->key() == Qt::Key_Down) |
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327 moveDelta = -2.5; |
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328 } |
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329 |
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330 void keyReleaseEvent(QKeyEvent *event) { |
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331 event->accept(); |
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332 if (event->key() == Qt::Key_Left) |
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333 angleDelta = (angleDelta > 0) ? 0 : angleDelta; |
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334 if (event->key() == Qt::Key_Right) |
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335 angleDelta = (angleDelta < 0) ? 0 : angleDelta; |
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336 if (event->key() == Qt::Key_Up) |
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337 moveDelta = (moveDelta > 0) ? 0 : moveDelta; |
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338 if (event->key() == Qt::Key_Down) |
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339 moveDelta = (moveDelta < 0) ? 0 : moveDelta; |
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340 } |
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341 |
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342 void mousePressEvent(QMouseEvent *event) { |
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343 qreal dx = centerPad.x() - event->pos().x(); |
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344 qreal dy = centerPad.y() - event->pos().y(); |
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345 angleDelta = dx * 2 * M_PI / width(); |
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346 moveDelta = dy * 10 / height(); |
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347 } |
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348 |
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349 void mouseMoveEvent(QMouseEvent *event) { |
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350 qreal dx = centerPad.x() - event->pos().x(); |
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351 qreal dy = centerPad.y() - event->pos().y(); |
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352 angleDelta = dx * 2 * M_PI / width(); |
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353 moveDelta = dy * 10 / height(); |
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354 } |
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355 |
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356 void mouseReleaseEvent(QMouseEvent*) { |
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357 angleDelta = 0; |
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358 moveDelta = 0; |
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359 } |
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360 |
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361 private: |
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362 QTime watch; |
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363 QBasicTimer ticker; |
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364 QImage buffer; |
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365 qreal angle; |
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366 QPointF playerPos; |
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367 qreal angleDelta; |
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368 qreal moveDelta; |
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369 QImage textureImg; |
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370 int textureCount; |
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371 bool touchDevice; |
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372 QRect trackPad; |
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373 QPoint centerPad; |
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374 QSize bufferSize; |
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375 }; |
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376 |
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377 int main(int argc, char **argv) |
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378 { |
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379 QApplication app(argc, argv); |
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380 |
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381 Raycasting w; |
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382 w.setWindowTitle("Raycasting"); |
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383 #if defined(Q_OS_SYMBIAN) || defined(Q_OS_WINCE_WM) |
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384 w.showMaximized(); |
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385 #else |
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386 w.resize(640, 480); |
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387 w.show(); |
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388 #endif |
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389 |
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390 return app.exec(); |
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391 } |