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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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38 ** $QT_END_LICENSE$ |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \example statemachine/factorial |
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44 \title Factorial States Example |
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45 |
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46 The Factorial States example shows how to use \l{The State Machine |
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47 Framework} to calculate the factorial of an integer. |
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48 |
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49 The statechart for calculating the factorial looks as follows: |
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50 |
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51 \img factorial-example.png |
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52 \omit |
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53 \caption This is a caption |
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54 \endomit |
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55 |
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56 In other words, the state machine calculates the factorial of 6 and prints |
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57 the result. |
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58 |
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59 \snippet examples/statemachine/factorial/main.cpp 0 |
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60 |
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61 The Factorial class is used to hold the data of the computation, \c x and |
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62 \c fac. It also provides a signal that's emitted whenever the value of \c |
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63 x changes. |
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64 |
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65 \snippet examples/statemachine/factorial/main.cpp 1 |
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66 |
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67 The FactorialLoopTransition class implements the guard (\c x > 1) and |
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68 calculations (\c fac = \c x * \c fac; \c x = \c x - 1) of the factorial |
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69 loop. |
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70 |
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71 \snippet examples/statemachine/factorial/main.cpp 2 |
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72 |
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73 The FactorialDoneTransition class implements the guard (\c x <= 1) that |
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74 terminates the factorial computation. It also prints the final result to |
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75 standard output. |
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76 |
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77 \snippet examples/statemachine/factorial/main.cpp 3 |
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78 |
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79 The application's main() function first creates the application object, a |
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80 Factorial object and a state machine. |
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81 |
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82 \snippet examples/statemachine/factorial/main.cpp 4 |
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83 |
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84 The \c compute state is created, and the initial values of \c x and \c fac |
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85 are defined. A FactorialLoopTransition object is created and added to the |
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86 state. |
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87 |
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88 \snippet examples/statemachine/factorial/main.cpp 5 |
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89 |
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90 A final state, \c done, is created, and a FactorialDoneTransition object |
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91 is created with \c done as its target state. The transition is then added |
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92 to the \c compute state. |
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93 |
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94 \snippet examples/statemachine/factorial/main.cpp 6 |
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95 |
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96 The machine's initial state is set to be the \c compute state. We connect |
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97 the QStateMachine::finished() signal to the QCoreApplication::quit() slot, |
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98 so the application will quit when the state machine's work is |
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99 done. Finally, the state machine is started, and the application's event |
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100 loop is entered. |
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101 |
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102 */ |