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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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38 ** $QT_END_LICENSE$ |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \example statemachine/twowaybutton |
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44 \title Two-way Button Example |
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45 |
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46 The Two-way button example shows how to use \l{The State Machine |
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47 Framework} to implement a simple state machine that toggles the current |
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48 state when a button is clicked. |
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49 |
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50 \snippet examples/statemachine/twowaybutton/main.cpp 0 |
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51 |
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52 The application's main() function begins by constructing the application |
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53 object, a button and a state machine. |
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54 |
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55 \snippet examples/statemachine/twowaybutton/main.cpp 1 |
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56 |
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57 The state machine has two states; \c on and \c off. When either state is |
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58 entered, the text of the button will be set accordingly. |
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59 |
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60 \snippet examples/statemachine/twowaybutton/main.cpp 2 |
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61 |
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62 When the state machine is in the \c off state and the button is clicked, |
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63 it will transition to the \c on state; when the state machine is in the \c |
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64 on state and the button is clicked, it will transition to the \c off |
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65 state. |
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66 |
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67 \snippet examples/statemachine/twowaybutton/main.cpp 3 |
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68 |
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69 The states are added to the state machine; they become top-level (sibling) |
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70 states. |
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71 |
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72 \snippet examples/statemachine/twowaybutton/main.cpp 4 |
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73 |
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74 The initial state is \c off; this is the state the state machine will |
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75 immediately transition to once the state machine is started. |
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76 |
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77 \snippet examples/statemachine/twowaybutton/main.cpp 5 |
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78 |
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79 Finally, the button is resized and made visible, and the application event |
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80 loop is entered. |
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81 |
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82 */ |