doc/src/snippets/code/src_opengl_qgl.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the documentation of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 //! [0]
       
    43 QGLFormat fmt;
       
    44 fmt.setAlpha(true);
       
    45 fmt.setStereo(true);
       
    46 QGLFormat::setDefaultFormat(fmt);
       
    47 //! [0]
       
    48 
       
    49 
       
    50 //! [1]
       
    51 QGLFormat fmt;
       
    52 fmt.setDoubleBuffer(false);                 // single buffer
       
    53 fmt.setDirectRendering(false);              // software rendering
       
    54 MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
       
    55 //! [1]
       
    56 
       
    57 
       
    58 //! [2]
       
    59 QGLFormat fmt;
       
    60 fmt.setOverlay(true);
       
    61 fmt.setStereo(true);
       
    62 MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
       
    63 if (!myWidget->format().stereo()) {
       
    64     // ok, goggles off
       
    65     if (!myWidget->format().hasOverlay()) {
       
    66         qFatal("Cool hardware required");
       
    67     }
       
    68 }
       
    69 //! [2]
       
    70 
       
    71 
       
    72 //! [3]
       
    73 // The rendering in MyGLWidget depends on using
       
    74 // stencil buffer and alpha channel
       
    75 MyGLWidget::MyGLWidget(QWidget* parent)
       
    76     : QGLWidget(QGLFormat(QGL::StencilBuffer | QGL::AlphaChannel), parent)
       
    77 {
       
    78     if (!format().stencil())
       
    79         qWarning("Could not get stencil buffer; results will be suboptimal");
       
    80     if (!format().alpha())
       
    81         qWarning("Could not get alpha channel; results will be suboptimal");
       
    82     ...
       
    83 }
       
    84 //! [3]
       
    85 
       
    86 
       
    87 //! [4]
       
    88 QApplication a(argc, argv);
       
    89 QGLFormat f;
       
    90 f.setDoubleBuffer(false);
       
    91 QGLFormat::setDefaultFormat(f);
       
    92 //! [4]
       
    93 
       
    94 
       
    95 //! [5]
       
    96 QGLFormat f = QGLFormat::defaultOverlayFormat();
       
    97 f.setDoubleBuffer(true);
       
    98 QGLFormat::setDefaultOverlayFormat(f);
       
    99 //! [5]
       
   100 
       
   101 
       
   102 //! [6]
       
   103 // ...continued from above
       
   104 MyGLWidget* myWidget = new MyGLWidget(QGLFormat(QGL::HasOverlay), ...);
       
   105 if (myWidget->format().hasOverlay()) {
       
   106     // Yes, we got an overlay, let's check _its_ format:
       
   107     QGLContext* olContext = myWidget->overlayContext();
       
   108     if (olContext->format().doubleBuffer())
       
   109         ; // yes, we got a double buffered overlay
       
   110     else
       
   111         ; // no, only single buffered overlays are available
       
   112 }
       
   113 //! [6]
       
   114 
       
   115 
       
   116 //! [7]
       
   117 QGLContext *cx;
       
   118 //  ...
       
   119 QGLFormat f;
       
   120 f.setStereo(true);
       
   121 cx->setFormat(f);
       
   122 if (!cx->create())
       
   123     exit(); // no OpenGL support, or cannot render on the specified paintdevice
       
   124 if (!cx->format().stereo())
       
   125     exit(); // could not create stereo context
       
   126 //! [7]
       
   127 
       
   128 
       
   129 //! [8]
       
   130 class MyGLDrawer : public QGLWidget
       
   131 {
       
   132     Q_OBJECT        // must include this if you use Qt signals/slots
       
   133 
       
   134 public:
       
   135     MyGLDrawer(QWidget *parent)
       
   136         : QGLWidget(parent) {}
       
   137 
       
   138 protected:
       
   139 
       
   140     void initializeGL()
       
   141     {
       
   142         // Set up the rendering context, define display lists etc.:
       
   143         ...
       
   144         glClearColor(0.0, 0.0, 0.0, 0.0);
       
   145         glEnable(GL_DEPTH_TEST);
       
   146         ...
       
   147     }
       
   148 
       
   149     void resizeGL(int w, int h)
       
   150     {
       
   151         // setup viewport, projection etc.:
       
   152         glViewport(0, 0, (GLint)w, (GLint)h);
       
   153         ...
       
   154         glFrustum(...);
       
   155         ...
       
   156     }
       
   157 
       
   158     void paintGL()
       
   159     {
       
   160         // draw the scene:
       
   161         ...
       
   162         glRotatef(...);
       
   163         glMaterialfv(...);
       
   164         glBegin(GL_QUADS);
       
   165         glVertex3f(...);
       
   166         glVertex3f(...);
       
   167         ...
       
   168         glEnd();
       
   169         ...
       
   170     }
       
   171 
       
   172 };
       
   173 //! [8]