106 void addRect(const QRectF &rect); |
106 void addRect(const QRectF &rect); |
107 void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); |
107 void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); |
108 void clear(); |
108 void clear(); |
109 |
109 |
110 QGLPoint* data() {return vertexArray.data();} |
110 QGLPoint* data() {return vertexArray.data();} |
111 QVector<int>& stops() {return vertexArrayStops;} |
111 int *stops() const { return vertexArrayStops.data(); } |
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112 int stopCount() const { return vertexArrayStops.size(); } |
112 QGLRect boundingRect() const; |
113 QGLRect boundingRect() const; |
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114 |
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115 int vertexCount() const { return vertexArray.size(); } |
113 |
116 |
114 void lineToArray(const GLfloat x, const GLfloat y); |
117 void lineToArray(const GLfloat x, const GLfloat y); |
115 |
118 |
116 private: |
119 private: |
117 QDataBuffer<QGLPoint> vertexArray; |
120 QDataBuffer<QGLPoint> vertexArray; |
118 QVector<int> vertexArrayStops; |
121 QDataBuffer<int> vertexArrayStops; |
119 |
122 |
120 GLfloat maxX; |
123 GLfloat maxX; |
121 GLfloat maxY; |
124 GLfloat maxY; |
122 GLfloat minX; |
125 GLfloat minX; |
123 GLfloat minY; |
126 GLfloat minY; |
124 bool boundingRectDirty; |
127 bool boundingRectDirty; |
125 |
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126 inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale); |
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127 |
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128 void addClosingLine(int index); |
128 void addClosingLine(int index); |
129 void addCentroid(const QVectorPath &path, int subPathIndex); |
129 void addCentroid(const QVectorPath &path, int subPathIndex); |
130 }; |
130 }; |
131 |
131 |
132 QT_END_NAMESPACE |
132 QT_END_NAMESPACE |