doc/src/development/developing-on-mac.qdoc
changeset 0 1918ee327afb
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/doc/src/development/developing-on-mac.qdoc	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,271 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+    \page developing-on-mac.html
+    \title Developing Qt Applications on Mac OS X
+    \brief A overview of items to be aware of when developing Qt applications
+        on Mac OS X
+    \ingroup platform-specific
+
+    \tableofcontents
+
+    Mac OS X is a UNIX platform and behaves similar to other Unix-like
+    platforms. The main difference is X11 is not used as the primary windowing
+    system. Instead, Mac OS X uses its own native windowing system that is
+    accessible through the Carbon and Cocoa APIs.  Application development on
+    Mac OS X is done using Xcode Tools, an optional install included on every
+    Mac with updates available from \l {http://developer.apple.com}{Apple's
+    developer website}. Xcode Tools includes Apple-modified versions of the GCC
+    compiler.
+
+
+    \section1 What Versions of Mac OS X are Supported?
+
+    As of Qt 4.6, Qt supports Mac OS X versions 10.4 and up. It is usually in
+    the best interest of the developer and user to be running the latest
+    updates to any version. We test internally against Mac OS X 10.4.11 as well
+    as the updated release of Mac OS X 10.5 and Mac OS X 10.6.
+
+    \section2 Carbon or Cocoa?
+    
+    Historically, Qt has used the Carbon toolkit, which supports 32-bit
+    applications on Mac OS X 10.4 and up. Qt 4.5 and up has support for the Cocoa
+    toolkit, which requires 10.5 and provides 64-bit support.
+
+    This detail is typically not important to Qt application developers.  Qt is
+    cross-platform across Carbon and Cocoa, and Qt applications behave
+    the same way when configured for either one. Eventually, the Carbon
+    version will be discontinued. This is something to keep in mind when you
+    consider writing code directly against native APIs.
+
+    The current binary for Qt is built in two flavors, 32-bit Carbon and full
+    universal Cocoa (32-bit and 64-bit). If you want a different setup for
+    Qt will use, you must build from scratch. Carbon or Cocoa is chosen when
+    configuring the package for building. The configure process selects Carbon
+    by default, to specify Cocoa use the \c{-cocoa} flag.  configure for a
+    64-bit architecture using one of the \c{-arch} flags (see \l{universal
+    binaries}{Universal Binaries}).
+
+    Currently, Apple's default GCC compiler is used by default (GCC 4.0.1 on
+    10.4 and 10.5, GCC 4.2 on 10.6). You can specify alternate compilers
+    though. For example, on Mac OS X 10.5, Apple's GCC 4.2 is also available
+    and selectable with the configure flag: \c{-platform macx-g++42}.  LLVM-GCC
+    support is available by passing in the \c{-platform macx-llvm} flag. GCC
+    3.x will \e not work. Though they may work, We do not support custom-built
+    GCC's.
+
+    The following table summarizes the different versions of Mac OS X and what
+    capabilities are used by Qt.
+
+    \table
+        \header
+            \o Mac OS X Version
+            \o Cat Name
+            \o Native API Used by Qt
+            \o Bits available to address memory
+            \o CPU Architecture Supported
+            \o Development Platform
+        \row
+            \o 10.4
+            \o Tiger
+            \o Carbon
+            \o 32
+            \o PPC/Intel
+            \o Yes
+        \row
+            \o 10.5
+            \o Leopard
+            \o Carbon
+            \o 32
+            \o PPC/Intel
+            \o Yes
+        \row
+            \o 10.5
+            \o Leopard
+            \o Cocoa
+            \o 32/64
+            \o PPC/Intel
+            \o Yes
+        \row
+            \o 10.6
+            \o Snow Leopard
+            \o Cocoa/Carbon
+            \o 32
+            \o PPC/Intel
+            \o Yes
+        \row
+            \o 10.6
+            \o Snow Leopard
+            \o Cocoa
+            \o 64
+            \o Intel
+            \o Yes
+    \endtable
+    
+    Note that building for ppc-64 is not supported on 10.6.
+
+    \section2 Which One Should I Use?
+
+    Carbon and Cocoa both have their advantages and disadvantages. Probably the
+    easiest way to determine is to look at the version of Mac OS X you are
+    targetting.  If you are starting a new application and can target 10.5 and
+    up, then please consider Cocoa only. If you have an existing application or
+    need to target earlier versions of the operating system and do not need
+    access to 64-bit or newer Apple technologies, then Carbon is a good fit. If
+    your needs fall in between, you can go with a 64-bit Cocoa and 32-bit
+    Carbon universal application with the appropriate checks in your code to
+    choose the right path based on where you are running the application.
+
+    For Mac OS X 10.6, Apple has started recommending developers to build their
+    applications 64-bit. The main reason is that there is a small speed
+    increase due to the extra registers on Intel CPU's, all their machine
+    offerings have been 64-bit since 2007, and there is a cost for reading all
+    the 32-bit libraries into memory if everything else is 64-bit.  If you want
+    to follow this advice, there is only one choice, 64-bit Cocoa.
+
+    \target universal binaries
+    \section1 Universal Binaries
+
+    In 2006, Apple begin transitioning from PowerPC (PPC) to Intel (x86)
+    systems.  Both architectures are supported by Qt. The release of Mac OS X
+    10.5 in October 2007 added the possibility of writing and deploying 64-bit
+    GUI applications. Qt 4.5 and up supports both the 32-bit (PPC and x86) and
+    64-bit (PPC64 and x86-64) versions of PowerPC and Intel-based systems.
+
+    Universal binaries are used to bundle binaries for more than one
+    architecture into a single package, simplifying deployment and
+    distribution. When running an application the operating system will select
+    the most appropriate architecture. Universal binaries support the following
+    architectures; they can be added to the build at configure time using the
+    \c{-arch} arguments:
+
+    \table
+        \header
+            \o Architecture		
+            \o Flag
+        \row
+            \o Intel, 32-bit
+            \o \c{-arch x86}
+        \row
+            \o Intel, 64-bit
+            \o \c{-arch x86_64}
+        \row
+            \o PPC, 32-bit
+            \o \c{-arch ppc}
+        \row
+            \o PPC, 64-bit
+            \o \c{-arch ppc64}
+    \endtable
+
+    If there are no \c{-arch} flags specified, configure builds for the 32-bit
+    architecture, if you are currently on one. Universal binaries were initially
+    used to simplify the PPC to Intel migration. You can use \c{-universal} to
+    build for both the 32-bit Intel and PPC architectures.
+
+    \note The \c{-arch} flags at configure time only affect how Qt is built.
+    Applications are by default built for the 32-bit architecture you are
+    currently on. To build a universal binary, add the architectures to the
+    CONFIG variable in the .pro file:
+
+    \code
+    CONFIG += x86 ppc x86_64 ppc64
+    \endcode
+
+
+    \section1 Day-to-Day Application Development on OS X
+
+    On the command-line, applications can be built using \c qmake and \c make.
+    Optionally, \c qmake can generate project files for Xcode with
+    \c{-spec macx-xcode}. If you are using the binary package, \c qmake
+    generates Xcode projects by default; use \c{-spec macx-gcc} to generate
+    makefiles.
+
+    The result of the build process is an application bundle, which is a
+    directory structure that contains the actual application executable. The
+    application can be launched by double-clicking it in Finder, or by
+    referring directly to its executable from the command line, i. e.
+    \c{myApp.app/Contents/MacOS/myApp}.
+
+    If you wish to have a command-line tool that does not use the GUI (e.g.,
+    \c moc, \c uic or \c ls), you can tell \c qmake not to execute the bundle
+    creating steps by removing it from the \c{CONFIG} in your \c{.pro} file:
+
+    \code
+    CONFIG -= app_bundle
+    \endcode
+
+
+    \section1 Deployment - "Compile once, deploy everywhere"
+
+    In general, Qt supports building on one Mac OS X version and deploying on
+    all others, both forward and backwards. You can build on 10.4 Tiger and run
+    the same binary on 10.5 and up.
+
+    Some restrictions apply:
+
+    \list
+        \o  Some functions and optimization paths that exist in later versions
+            of Mac OS X will not be available if you build on an earlier
+            version of Mac OS X.
+        \o  The CPU architecture should match.
+        \o  Cocoa support is only available for Mac OS X 10.5 and up.
+    \endlist
+
+    Universal binaries can be used to provide a smorgasbord of configurations
+    catering to all possible architectures.
+
+    Mac applications are typically deployed as self-contained application
+    bundles. The application bundle contains the application executable as well
+    as dependencies such as the Qt libraries, plugins, translations and other
+    resources you may need. Third party libraries like Qt are normally not
+    installed system-wide; each application provides its own copy.
+
+    The most common way to distribute applications is to provide a compressed
+    disk image (.dmg file) that the user can mount in Finder. The Mac
+    deployment tool (macdeployqt) can be used to create the self-contained bundles, and
+    optionally also create a .dmg archive. See the
+    \l{Deploying an Application on Mac OS X}{Mac deployment guide} for more
+    information about deployment. It is also possible to use an installer
+    wizard. More information on this option can be found in
+    \l{http://developer.apple.com/mac/}{Apple's documentation}.
+*/
+