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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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+** Contact: Nokia Corporation (qt-info@nokia.com)
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+** This file is part of the documentation of the Qt Toolkit.
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+****************************************************************************/
+
+/*!
+    \page openvg.html
+    \title OpenVG Rendering in Qt
+    \since 4.6
+    \ingroup best-practices
+
+    \brief Efficient rendering on embedded devices with OpenVG
+
+    OpenVG is a standard API from the
+    \l{http://www.khronos.org/openvg}{Khronos Group} for accelerated
+    2D vector graphics that is appearing in an increasing number of
+    embedded devices. The QtOpenVG plugin provides support for OpenVG
+    painting.
+
+    OpenVG is optimized for 2D vector operations, and closely matches
+    the functionality in QPainter. It can therefore be an excellent
+    substitute for the default raster-based QPaintEngine on hardware
+    that supports OpenVG.
+
+    \tableofcontents
+
+    \section1 Building Qt with OpenVG support
+
+    OpenVG support can be enabled by passing the \c{-openvg} option
+    to configure.  It is assumed that the following qmake variables
+    are set to appropriate values in the qmake.conf file for your
+    platform:
+
+    \list
+    \o QMAKE_INCDIR_OPENVG
+    \o QMAKE_LIBDIR_OPENVG
+    \o QMAKE_LIBS_OPENVG
+    \endlist
+
+    Most OpenVG implementations are based on EGL, so the following
+    variables may also need to be set:
+
+    \list
+    \o QMAKE_INCDIR_EGL
+    \o QMAKE_LIBDIR_EGL
+    \o QMAKE_LIBS_EGL
+    \endlist
+
+    See \l{qmake Variable Reference} for more information on these variables.
+
+    Two kinds of OpenVG engines are currently supported: EGL based,
+    and engines built on top of OpenGL such as
+    \l{http://sourceforge.net/projects/shivavg}{ShivaVG}.
+    EGL based engines are preferred.
+
+    It is assumed that the EGL implementation has some way to turn a
+    QWidget::winId() into an EGL rendering surface with
+    \c{eglCreateWindowSurface()}.  If this is not the case, then
+    modifications may be needed to the code under \c{src/gui/egl} and
+    \c{src/plugins/graphicssystems/openvg} to accomodate the EGL
+    implementation.
+
+    The ShivaVG graphics system under \c{src/plugins/graphicssystems/shivavg}
+    is an example of how to integrate a non-EGL implementation of
+    OpenVG into Qt.  It is currently only supported with Qt/X11
+    and being an example only, the resulting screen output may not
+    be as good as with other OpenVG engines.
+
+    \section1 Using the OpenVG graphics system
+
+    Once the graphics system plugin has been built and installed,
+    applications can be run as follows to use the plugin:
+
+    \code
+    app -graphicssystem OpenVG
+    \endcode
+
+    If ShivaVG is being used, then substitute \c ShivaVG instead of
+    \c OpenVG in the line above.
+
+    If the plugin fails to load, try setting the \c QT_DEBUG_PLUGINS
+    environment variable to 1 and try again.  Usually the plugin
+    cannot be loaded because Qt cannot locate it in the directory
+    \c{plugins/graphicssystems} within the Qt installation, or the
+    dynamic library path does not include the directory containing
+    the system's \c libOpenVG.so library.
+
+    \section1 Supported features
+
+    \section2 Context modes
+
+    The default configuration is "single-context" mode, where a single
+    EGLContext object is used for all drawing, regardless of the surface.
+    Multiple EGLSurfaces are created, one for each window surface or pixmap.
+    eglMakeCurrent() is called with the same EGLContext every time, but a
+    different EGLSurface.
+
+    Single-context mode is necessary for QPixmapData to be implemented in
+    terms of a VGImage.  If single-context mode is not enabled, then QPixmapData
+    will use the fallback QRasterPixmapData implementation, which is less
+    efficient performance-wise.
+
+    Single-context mode can be disabled with the QVG_NO_SINGLE_CONTEXT define
+    if the OpenVG engine does not support one context with multiple surfaces.
+
+    \section2 Transformation matrices
+
+    All affine and projective transformation matrices are supported.
+
+    QVGPaintEngine will use the engine to accelerate affine transformation
+    matrices only.  When a projective transformation matrix is used,
+    QVGPaintEngine will transform the coordinates before passing them
+    to the engine.  This will probably incur a performance penalty.
+
+    Pixmaps and images are always transformed by the engine, because
+    OpenVG specifies that projective transformations must work for images.
+
+    It is recommended that client applications should avoid using projective
+    transformations for non-image elements in performance critical code.
+
+    \section2 Composition modes
+
+    The following composition modes are supported:
+
+    \list
+    \o QPainter::CompositionMode_SourceOver
+    \o QPainter::CompositionMode_DestinationOver
+    \o QPainter::CompositionMode_Source
+    \o QPainter::CompositionMode_SourceIn
+    \o QPainter::CompositionMode_DestinationIn
+    \o QPainter::CompositionMode_Plus
+    \o QPainter::CompositionMode_Multiply
+    \o QPainter::CompositionMode_Screen
+    \o QPainter::CompositionMode_Darken
+    \o QPainter::CompositionMode_Lighten
+    \endlist
+
+    The other members of QPainter::CompositionMode are not supported
+    because OpenVG 1.1 does not have an equivalent in its \c VGBlendMode
+    enumeration.  Any attempt to set an unsupported mode will result in
+    the actual mode being set to QPainter::CompositionMode_SourceOver.
+    Client applications should avoid using unsupported modes.
+
+    \section2 Pens and brushes
+
+    All pen styles are supported, including cosmetic pens.
+
+    All brush styles are supported except for conical gradients, which are
+    not supported by OpenVG 1.1.  Conical gradients will be converted into a
+    solid color brush corresponding to the first color in the gradient's
+    color ramp.
+
+    Affine matrices are supported for brush transforms, but not projective
+    matrices.
+
+    \section2 Rectangles, lines, and points
+
+    Rectangles, lines, and rounded rectangles use cached VGPath objects
+    to try to accelerate drawing operations.  vgModifyPathCoords() is used
+    to modify the co-ordinates in the cached VGPath object each time
+    fillRect(), drawRects(), drawLines(), or drawRoundedRect() is called.
+
+    If the engine does not implement vgModifyPathCoords() properly, then the
+    QVG_NO_MODIFY_PATH define can be set to disable path caching.  This will
+    incur a performance penalty.
+
+    Points are implemented as lines from the point to itself.  The cached
+    line drawing VGPath object is used when drawing points.
+
+    \section2 Polygons and Ellipses
+
+    Polygon and ellipse drawing creates a new VGPath object every time
+    drawPolygon() or drawEllipse() is called.  If the client application is
+    making heavy use of these functions, the constant creation and destruction
+    of VGPath objects could have an impact on performance.
+
+    If a projective transformation is active, ellipses are converted into
+    cubic curves prior to transformation, which may further impact performance.
+
+    Client applications should avoid polygon and ellipse drawing in performance
+    critical code if possible.
+
+    \section2 Other Objects
+
+    Most other objects (arcs, pies, etc) use drawPath(), which takes a
+    QPainterPath argument.  The default implementation in QPainterEngineEx
+    converts the QPainterPath into a QVectorPath and then calls draw(),
+    which in turn converts the QVectorPath into a VGPath for drawing.
+
+    To reduce the overhead, we have overridden drawPath() in QVGPaintEngine
+    to convert QPainterPath's directly into VGPath's.  This should help improve
+    performance compared to the default implementation.
+
+    Client applications should try to avoid these types of objects in
+    performance critical code because of the QPainterPath to VGPath
+    conversion cost.
+
+    \section2 Clipping
+
+    Clipping with QRect, QRectF, and QRegion objects is supported on all
+    OpenVG engines with vgMask() if the transformation matrix is the identity
+    or a simple origin translation.
+
+    Clipping with an arbitrary QPainterPath, or setting the clip region when
+    the transformation matrix is simple, is supported only if the OpenVG engine
+    has the vgRenderToMask() function (OpenVG 1.1 and higher).
+
+    The QVG_NO_RENDER_TO_MASK define will disable the use of vgRenderToMask().
+
+    The QVG_SCISSOR_CLIP define will disable clipping with vgMask() or
+    vgRenderToMask() and instead use the scissor rectangle list to perform
+    clipping.  Clipping with an arbitrary QPainterPath will not be supported.
+    The QVG_SCISSOR_CLIP define should only be used if the OpenVG engine
+    does not support vgMask() or vgRenderToMask().
+
+    \section2 Opacity
+
+    Opacity is supported for all drawing operations.  Solid color pens,
+    solid color brushes, gradient brushes, and image drawing with drawPixmap()
+    and drawImage() will probably have the best performance compared to
+    other kinds of pens and brushes.
+
+    \section2 Text Drawing
+
+    If OpenVG 1.1 is used, the paint engine will use VG fonts to cache glyphs
+    while drawing.  If the engine does not support VG fonts correctly,
+    QVG_NO_DRAW_GLYPHS can be defined to disable this mode.  Text drawing
+    performance will suffer if VG fonts are not used.
+
+    By default, image-based glyphs are used.  If QVG_NO_IMAGE_GLYPHS is defined,
+    then path-based glyphs will be used instead.  QVG_NO_IMAGE_GLYPHS is ignored
+    if QVG_NO_DRAW_GLYPHS is defined.
+
+    If path-based glyphs are used, then the OpenVG engine will need to
+    support hinting to render text with good results.  Image-based glyphs
+    avoids the need for hinting and will usually give better results than
+    path-based glyphs.
+
+    \section2 Pixmaps
+
+    In single-context mode, pixmaps will be implemented using VGImage
+    unless QVG_NO_PIXMAP_DATA is defined.
+
+    QVGPixmapData will convert QImage's into VGImage's when the application
+    calls drawPixmap(), and the pixmap will be kept in VGImage form for the
+    lifetime of the QVGPixmapData object.  When the application tries to paint
+    into a QPixmap with QPainter, the data will be converted back into a
+    QImage and the raster paint engine will be used to render into the QImage.
+
+    This arrangement optimizes for the case of drawing the same static pixmap
+    over and over (e.g. for icons), but does not optimize the case of drawing
+    into pixmaps.
+
+    Bitmaps must use QRasterPixmapData.  They are not accelerated with
+    VGImage at present.
+
+    \section2 Pixmap filters
+
+    Convolution, colorize, drop shadow, and blur filters are accelerated
+    using OpenVG operations.
+
+    \section1 Known issues
+
+    Performance of copying the contents of an OpenVG-rendered window to the
+    screen needs platform-specific work in the QVGWindowSurface class.
+
+    Clipping with arbitrary non-rectangular paths only works on engines
+    that support vgRenderToMask().  Simple rectangular paths are supported
+    on all engines that correctly implement vgMask().
+
+    The paint engine is not yet thread-safe, so it is not recommended for
+    use in threaded Qt applications that draw from multiple threads.
+    Drawing should be limited to the main GUI thread.
+
+    Performance of projective matrices for non-image drawing is not as good
+    as for affine matrices.
+
+    QPixmap's are implemented as VGImage objects so that they can be quickly
+    rendered with drawPixmap().  Rendering into a QPixmap using QPainter
+    will use the default Qt raster paint engine on a QImage copy of the
+    QPixmap, and will not be accelerated.  This issue may be addressed in
+    a future version of the engine.
+
+    ShivaVG support is highly experimental and limited to Qt/X11. It is
+    provided as an example of how to integrate a non-EGL engine.
+*/