examples/script/context2d/scripts/bezier.js
changeset 0 1918ee327afb
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/script/context2d/scripts/bezier.js	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,26 @@
+function drawShape() {
+// get the canvas element using the DOM
+var canvas = document.getElementById('tutorial');
+
+  // Make sure we don't execute when canvas isn't supported
+  if (canvas.getContext){
+
+    // use getContext to use the canvas for drawing
+    var ctx = canvas.getContext('2d');
+
+    // Draw shapes
+
+    ctx.beginPath();
+    ctx.moveTo(75,40);
+    ctx.bezierCurveTo(75,37,70,25,50,25);
+    ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
+    ctx.bezierCurveTo(20,80,40,102,75,120);
+    ctx.bezierCurveTo(110,102,130,80,130,62.5);
+    ctx.bezierCurveTo(130,62.5,130,25,100,25);
+    ctx.bezierCurveTo(85,25,75,37,75,40);
+    ctx.fill();
+    ctx.globalAlpha = 0.5;
+ }
+}
+
+drawShape();