--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/script/context2d/scripts/bezier.js Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,26 @@
+function drawShape() {
+// get the canvas element using the DOM
+var canvas = document.getElementById('tutorial');
+
+ // Make sure we don't execute when canvas isn't supported
+ if (canvas.getContext){
+
+ // use getContext to use the canvas for drawing
+ var ctx = canvas.getContext('2d');
+
+ // Draw shapes
+
+ ctx.beginPath();
+ ctx.moveTo(75,40);
+ ctx.bezierCurveTo(75,37,70,25,50,25);
+ ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
+ ctx.bezierCurveTo(20,80,40,102,75,120);
+ ctx.bezierCurveTo(110,102,130,80,130,62.5);
+ ctx.bezierCurveTo(130,62.5,130,25,100,25);
+ ctx.bezierCurveTo(85,25,75,37,75,40);
+ ctx.fill();
+ ctx.globalAlpha = 0.5;
+ }
+}
+
+drawShape();