--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/script/context2d/scripts/quad.js Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,21 @@
+var canvas = document.getElementById('tutorial');
+
+ // Make sure we don't execute when canvas isn't supported
+ if (canvas.getContext){
+
+ // use getContext to use the canvas for drawing
+ var ctx = canvas.getContext('2d');
+
+ // Draw shapes
+
+ ctx.beginPath();
+ ctx.moveTo(75,25);
+ ctx.quadraticCurveTo(25,25,25,62.5);
+ ctx.quadraticCurveTo(25,100,50,100);
+ ctx.quadraticCurveTo(50,120,30,125);
+ ctx.quadraticCurveTo(60,120,65,100);
+ ctx.quadraticCurveTo(125,100,125,62.5);
+ ctx.quadraticCurveTo(125,25,75,25);
+ ctx.stroke();
+
+ }