src/3rdparty/phonon/ds9/videorenderer_soft.cpp
changeset 0 1918ee327afb
child 3 41300fa6a67c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/3rdparty/phonon/ds9/videorenderer_soft.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,1003 @@
+/*  This file is part of the KDE project.
+
+Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+
+This library is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation, either version 2.1 or 3 of the License.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this library.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#include "videorenderer_soft.h"
+
+#ifndef QT_NO_PHONON_VIDEO
+
+#include "qmeminputpin.h"
+#include "qbasefilter.h"
+
+#include <QtGui/QPainter>
+#include <QtGui/QPaintEngine>
+#include <QtGui/QApplication>
+#include <QtCore/QTime>
+
+#define _USE_MATH_DEFINES //for pi
+#include <QtCore/qmath.h> //for sin and cos
+/* M_PI is a #define that may or may not be handled in <cmath> */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846264338327950288419717
+#endif
+
+#include <dvdmedia.h> //for VIDEOINFOHEADER2
+
+//this will make a display every second of how many frames were pocessed and actually displayed
+//#define FPS_COUNTER
+
+#ifdef Q_OS_WINCE
+#define QT_NO_OPENGL
+#endif
+
+#ifndef QT_NO_OPENGL
+#include <gl/gl.h>
+#ifndef GL_FRAGMENT_PROGRAM_ARB
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#endif
+
+// support old OpenGL installations (1.2)
+// assume that if TEXTURE0 isn't defined, none are
+#ifndef GL_TEXTURE0
+# define GL_TEXTURE0    0x84C0
+# define GL_TEXTURE1    0x84C1
+# define GL_TEXTURE2    0x84C2
+#endif
+
+// arbfp1 fragment program for converting yuv (YV12) to rgb
+static const char yv12ToRgb[] =
+"!!ARBfp1.0"
+"PARAM c[5] = { program.local[0..1],"
+"{ 1.164, 0, 1.596, 0.5 },"
+"{ 0.0625, 1.164, -0.391, -0.81300002 },"
+"{ 1.164, 2.0179999, 0 } };"
+"TEMP R0;"
+"TEX R0.x, fragment.texcoord[0], texture[1], 2D;"
+"ADD R0.y, R0.x, -c[2].w;"
+"TEX R0.x, fragment.texcoord[0], texture[2], 2D;"
+"ADD R0.x, R0, -c[2].w;"
+"MUL R0.z, R0.y, c[0].w;"
+"MAD R0.z, R0.x, c[0], R0;"
+"MUL R0.w, R0.x, c[0];"
+"MUL R0.z, R0, c[0].y;"
+"TEX R0.x, fragment.texcoord[0], texture[0], 2D;"
+"MAD R0.y, R0, c[0].z, R0.w;"
+"ADD R0.x, R0, -c[3];"
+"MUL R0.y, R0, c[0];"
+"MUL R0.z, R0, c[1].x;"
+"MAD R0.x, R0, c[0].y, c[0];"
+"MUL R0.y, R0, c[1].x;"
+"DP3 result.color.x, R0, c[2];"
+"DP3 result.color.y, R0, c[3].yzww;"
+"DP3 result.color.z, R0, c[4];"
+"MOV result.color.w, c[1].y;"
+"END";
+
+static const char yuy2ToRgb[] =
+"!!ARBfp1.0"
+"PARAM c[5] = { program.local[0..1],"
+"{ 0.5, 2, 1, 0.0625 },"
+"{ 1.164, 0, 1.596, 2.0179999 },"
+"{ 1.164, -0.391, -0.81300002 } };"
+"TEMP R0;"
+"TEMP R1;"
+"TEMP R2;"
+"FLR R1.z, fragment.texcoord[0].x;"
+"ADD R0.x, R1.z, c[2];"
+"ADD R1.z, fragment.texcoord[0].x, -R1;"
+"MUL R1.x, fragment.texcoord[0].z, R0;"
+"MOV R1.y, fragment.texcoord[0];"
+"TEX R0, R1, texture[0], 2D;"
+"ADD R1.y, R0.z, -R0.x;"
+"MUL R2.x, R1.z, R1.y;"
+"MAD R0.x, R2, c[2].y, R0;"
+"MOV R1.y, fragment.texcoord[0];"
+"ADD R1.x, fragment.texcoord[0].z, R1;"
+"TEX R1.xyw, R1, texture[0], 2D;"
+"ADD R2.x, R1, -R0.z;"
+"MAD R1.x, R1.z, c[2].y, -c[2].z;"
+"MAD R0.z, R1.x, R2.x, R0;"
+"ADD R1.xy, R1.ywzw, -R0.ywzw;"
+"ADD R0.z, R0, -R0.x;"
+"SGE R1.w, R1.z, c[2].x;"
+"MAD R0.x, R1.w, R0.z, R0;"
+"MAD R0.yz, R1.z, R1.xxyw, R0.xyww;"
+"ADD R0.xyz, R0, -c[2].wxxw;"
+"MUL R0.w, R0.y, c[0];"
+"MAD R0.w, R0.z, c[0].z, R0;"
+"MUL R0.z, R0, c[0].w;"
+"MAD R0.y, R0, c[0].z, R0.z;"
+"MUL R0.w, R0, c[0].y;"
+"MUL R0.y, R0, c[0];"
+"MUL R0.z, R0.w, c[1].x;"
+"MAD R0.x, R0, c[0].y, c[0];"
+"MUL R0.y, R0, c[1].x;"
+"DP3 result.color.x, R0, c[3];"
+"DP3 result.color.y, R0, c[4];"
+"DP3 result.color.z, R0, c[3].xwyw;"
+"MOV result.color.w, c[1].y;"
+"END";
+
+#endif //QT_NO_OPENGL
+
+#define CLIP_SHIFT_RIGHT_8(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff : (c) >> 8)
+#define CLIP_SHIFT_LEFT_8(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff0000 : ( ((c) << 8) & 0xff0000) )
+#define CLIP_NO_SHIFT(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff00 : ((c) & 0xff00) )
+#define CLIPPED_PIXEL(base, r, g, b) (0xff000000u | CLIP_SHIFT_LEFT_8(base+r) | CLIP_NO_SHIFT(base+g) | CLIP_SHIFT_RIGHT_8(base+b))
+#define CLIPPED_PIXEL2(r, g, b) (0xff000000u | CLIP_SHIFT_LEFT_8(r) | CLIP_NO_SHIFT(g) | CLIP_SHIFT_RIGHT_8(b))
+
+QT_BEGIN_NAMESPACE
+
+namespace Phonon
+{
+    namespace DS9
+    {
+        static const QVector<AM_MEDIA_TYPE> videoMediaTypes()
+        {
+            AM_MEDIA_TYPE mt = { MEDIATYPE_Video, MEDIASUBTYPE_YV12, 0, 0, 0, GUID_NULL, 0, 0, 0 };
+
+            QVector<AM_MEDIA_TYPE> ret;
+
+            //we add all the subtypes we support
+            ret << mt; //YV12
+            mt.subtype = MEDIASUBTYPE_YUY2;
+            ret << mt; //YUY2
+            mt.subtype = MEDIASUBTYPE_RGB32;
+            ret << mt; //RGB32
+
+            return ret;
+        }
+
+        class VideoRendererSoftFilter : public QBaseFilter
+        {
+        public:
+            VideoRendererSoftFilter(VideoRendererSoft *renderer);
+
+            ~VideoRendererSoftFilter();
+
+            QSize videoSize() const;
+
+#ifndef QT_NO_OPENGL
+            void freeGLResources()
+            {
+                if (m_usingOpenGL) {
+                    //let's reinitialize those values
+                    m_usingOpenGL = false;
+                    //to be sure we recreate it
+                    if (m_textureUploaded) {
+                        glDeleteTextures(3, m_texture);
+                        m_textureUploaded = false;
+                    }
+                }
+                m_checkedPrograms = false;
+            }
+#endif // QT_NO_OPENGL
+
+            void freeResources()
+            {
+                QMutexLocker locker(&m_mutex);
+                m_sampleBuffer = ComPointer<IMediaSample>();
+#ifndef QT_NO_OPENGL
+                freeGLResources();
+                m_textureUploaded = false;
+#endif // QT_NO_OPENGL
+            }
+
+            void endOfStream()
+            {
+                //received from the input pin
+                ::SetEvent(m_receiveCanWait); //unblocks the flow
+
+                //we send the message to the graph
+                ComPointer<IMediaEventSink> sink(graph(), IID_IMediaEventSink);
+                if (sink) {
+                    sink->Notify(EC_COMPLETE, S_OK,
+                        reinterpret_cast<LONG_PTR>(static_cast<IBaseFilter*>(this)));
+                }
+            }
+
+            void freeMediaSample()
+            {
+                QMutexLocker locker(&m_mutex);
+                m_sampleBuffer = ComPointer<IMediaSample>();
+            }
+
+            void beginFlush()
+            {
+                freeMediaSample();
+                ::SetEvent(m_receiveCanWait); //unblocks the flow
+            }
+
+            void endFlush()
+            {
+                if (m_inputPin->connected() == 0) {
+                    ::SetEvent(m_receiveCanWait); //unblock the flow in receive
+                } else {
+                    ::ResetEvent(m_receiveCanWait); //block the flow again
+                }
+            }
+
+            STDMETHODIMP Stop()
+            {
+                HRESULT hr = QBaseFilter::Stop();
+                beginFlush();
+                return hr;
+            }
+
+            STDMETHODIMP Pause()
+            {
+                HRESULT hr = QBaseFilter::Pause();
+                if (m_inputPin->connected() == 0) {
+                    ::SetEvent(m_receiveCanWait); //unblock the flow in receive
+                } else {
+                    ::ResetEvent(m_receiveCanWait); //this will block
+                }
+                return hr;
+            }
+
+            STDMETHODIMP Run(REFERENCE_TIME start)
+            {
+                HRESULT hr = QBaseFilter::Run(start);
+                m_start = start;
+
+                if (m_inputPin->connected() == 0) {
+                    endOfStream();
+                } else {
+                    ::SetEvent(m_receiveCanWait); //unblocks the flow (this event will block then again)
+                }
+
+#ifdef FPS_COUNTER
+                fpsTime.restart();
+                nbFramesProcessed = 0;
+                nbFramesDisplayed = 0;
+#endif
+
+                return hr;
+            }
+
+            HRESULT processSample(IMediaSample *sample);
+
+            void applyMixerSettings(qreal brightness, qreal contrast, qreal hue, qreal saturation)
+            {
+                //let's normalize the values
+                m_brightness = brightness * 128;
+                m_contrast = contrast + 1.;
+                m_hue = hue * M_PI;
+                m_saturation = saturation + 1.;
+            }
+            
+            QImage currentImage() const
+            {
+                return m_currentImage;
+            }
+
+            void setCurrentImage(const QImage &image)
+            {
+                QMutexLocker locker(&m_mutex);
+                m_currentImage = image;
+            }
+
+            //the following function is called from the GUI thread
+            void repaintCurrentFrame(QPainter &painter, const QRect &r);
+
+
+        protected:
+            static void convertYV12toRGB(const uchar *data, const QSize &s, QImage &dest,
+                                         qreal brightness, qreal contrast, qreal hue, qreal saturation);
+            static void convertYUY2toRGB(const uchar *data, const QSize &s, QImage &dest,
+                                         qreal brightness, qreal contrast, qreal hue, qreal saturation);
+            static void normalizeRGB(const uchar *data, const QSize &s, QImage &destImage);
+
+        private:
+            QPin *const m_inputPin;
+            ComPointer<IMediaSample> m_sampleBuffer;
+            QImage m_currentImage;
+
+
+            VideoRendererSoft *m_renderer;
+            mutable QMutex m_mutex;
+            REFERENCE_TIME m_start;
+            HANDLE m_renderEvent, m_receiveCanWait;         // Signals sample to render
+            QSize m_size;
+
+            //mixer settings
+            qreal m_brightness,
+                  m_contrast,
+                  m_hue,
+                  m_saturation;
+
+#ifdef FPS_COUNTER
+           QTime fpsTime;
+           int nbFramesProcessed;
+           int nbFramesDisplayed;
+#endif
+
+#ifndef QT_NO_OPENGL
+            enum Program
+            {
+                YV12toRGB = 0,
+                YUY2toRGB = 1,
+                ProgramCount = 2
+            };
+
+            void updateTexture();
+            bool checkGLPrograms();
+
+            // ARB_fragment_program
+            typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
+            typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
+            typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
+            typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
+            typedef void (APIENTRY *_glProgramLocalParameter4fARB) (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+            typedef void (APIENTRY *_glActiveTexture) (GLenum);
+
+            _glProgramStringARB glProgramStringARB;
+            _glBindProgramARB glBindProgramARB;
+            _glDeleteProgramsARB glDeleteProgramsARB;
+            _glGenProgramsARB glGenProgramsARB;
+            _glProgramLocalParameter4fARB glProgramLocalParameter4fARB;
+            _glActiveTexture glActiveTexture;
+
+            bool m_checkedPrograms;
+            bool m_usingOpenGL;
+            bool m_textureUploaded;
+            GLuint m_program[2];
+            GLuint m_texture[3];
+#endif
+        };
+
+        class VideoRendererSoftPin : public QMemInputPin
+        {
+        public:
+            VideoRendererSoftPin(VideoRendererSoftFilter *parent) :
+              QMemInputPin(parent, videoMediaTypes(), false /*no transformation of the samples*/, 0),
+                  m_renderer(parent)
+              {
+              }
+
+              STDMETHODIMP EndOfStream()
+              {
+                  m_renderer->endOfStream();
+                  return QMemInputPin::EndOfStream();
+              }
+
+              STDMETHODIMP ReceiveCanBlock()
+              {
+                  //yes, it can block
+                  return S_OK;
+              }
+
+              STDMETHODIMP BeginFlush()
+              {
+                  m_renderer->beginFlush();
+                  return QMemInputPin::BeginFlush();
+              }
+
+              STDMETHODIMP EndFlush()
+              {
+                  m_renderer->endFlush();
+                  return QMemInputPin::EndFlush();
+              }
+
+
+              STDMETHODIMP GetAllocatorRequirements(ALLOCATOR_PROPERTIES *prop)
+              {
+                  if (!prop) {
+                      return E_POINTER;
+                  }
+
+                  //we need 2 buffers
+                  prop->cBuffers = 2;
+                  return S_OK;
+              }
+
+
+              STDMETHODIMP NotifyAllocator(IMemAllocator *alloc, BOOL readonly)
+              {
+                  if (!alloc) {
+                      return E_POINTER;
+                  }
+                  ALLOCATOR_PROPERTIES prop;
+                  HRESULT hr = alloc->GetProperties(&prop);
+                  if (SUCCEEDED(hr) && prop.cBuffers == 1) {
+                      //we ask to get 2 buffers so that we don't block the flow 
+                      //when we addref the mediasample
+                      prop.cBuffers = 2;
+                      ALLOCATOR_PROPERTIES dummy;
+                      alloc->SetProperties(&prop, &dummy);
+                  }
+
+                  return QMemInputPin::NotifyAllocator(alloc, readonly);
+              }
+
+
+
+        private:
+            VideoRendererSoftFilter * const m_renderer;
+
+        };
+
+        VideoRendererSoftFilter::VideoRendererSoftFilter(VideoRendererSoft *renderer) :
+        QBaseFilter(CLSID_NULL), m_inputPin(new VideoRendererSoftPin(this)),
+            m_renderer(renderer), m_start(0)
+#ifndef QT_NO_OPENGL
+            , m_checkedPrograms(false), m_usingOpenGL(false), m_textureUploaded(false)
+#endif
+        {
+            m_renderEvent    = ::CreateEvent(0, 0, 0, 0);
+            m_receiveCanWait = ::CreateEvent(0, 0, 0, 0);
+            //simply initialize the array with default values
+            applyMixerSettings(0., 0., 0., 0.);
+#ifndef QT_NO_OPENGL
+#endif
+        }
+
+        VideoRendererSoftFilter::~VideoRendererSoftFilter()
+        {
+            ::CloseHandle(m_renderEvent);
+            ::CloseHandle(m_receiveCanWait);
+            //this frees up resources
+            freeResources();
+        }
+
+        QSize VideoRendererSoftFilter::videoSize() const
+        {
+            QSize ret;
+            const AM_MEDIA_TYPE &mt = m_inputPin->connectedType();
+            if (mt.pbFormat && mt.pbFormat) {
+                if (mt.formattype == FORMAT_VideoInfo) {
+                    const VIDEOINFOHEADER *header = reinterpret_cast<VIDEOINFOHEADER*>(mt.pbFormat);
+                    const int h = qAbs(header->bmiHeader.biHeight),
+                        w = qAbs(header->bmiHeader.biWidth);
+                    ret = QSize(w, h);
+                } else if (mt.formattype == FORMAT_VideoInfo2) {
+                    const VIDEOINFOHEADER2 *header = reinterpret_cast<VIDEOINFOHEADER2*>(mt.pbFormat);
+                    const int h = qAbs(header->bmiHeader.biHeight),
+                        w = qAbs(header->bmiHeader.biWidth);
+                    ret = QSize(w, h);
+                }
+            }
+            return ret;
+        }
+
+
+        HRESULT VideoRendererSoftFilter::processSample(IMediaSample *sample)
+        {
+#ifdef FPS_COUNTER
+            if (fpsTime.elapsed() > 1000) {
+                qDebug("FPS_COUNTER: processed=%d, displayed=%d (%d)", nbFramesProcessed, nbFramesDisplayed, fpsTime.elapsed());
+                nbFramesProcessed = 0;
+                nbFramesDisplayed = 0;
+                fpsTime.restart();
+
+            }
+#endif
+
+            AM_MEDIA_TYPE *type = 0;
+            if (sample->GetMediaType(&type) == S_OK) {
+                //let's update the media type of the input pin
+                m_inputPin->setConnectedType(*type);
+            }
+
+
+            const AM_MEDIA_TYPE &mt = m_inputPin->connectedType();
+
+            if (mt.pbFormat == 0 || mt.cbFormat == 0) {
+                return VFW_E_INVALIDMEDIATYPE;
+            }
+
+            m_size = videoSize();
+            if (!m_size.isValid()) {
+                return VFW_E_INVALIDMEDIATYPE;
+            }
+
+#ifdef FPS_COUNTER
+            nbFramesProcessed++;
+#endif
+
+            REFERENCE_TIME start = 0, stop = 0;
+            HRESULT hr = sample->GetTime(&start, &stop);
+
+            ComPointer<IReferenceClock> clock;
+            GetSyncSource(clock.pparam());
+
+            const bool playing = SUCCEEDED(hr) && state() == State_Running && clock;
+
+            if (playing) {
+                REFERENCE_TIME current;
+                clock->GetTime(&current);
+
+                DWORD_PTR advise;
+
+                //let's synchronize here
+                clock->AdviseTime(m_start, start,
+                    reinterpret_cast<HEVENT>(m_renderEvent), &advise);
+
+                HANDLE handles[] = {m_receiveCanWait, m_renderEvent};
+                if (::WaitForMultipleObjects(2, handles, false, INFINITE) == WAIT_OBJECT_0) {
+                    if (state() != State_Stopped && !m_inputPin->isFlushing()) {
+                        ::ResetEvent(m_receiveCanWait);
+                    }
+                }
+            }
+
+
+            //the let's lock the sample to be used in the GUI thread
+            {
+                QMutexLocker locker(&m_mutex);
+                sample->AddRef();
+                m_sampleBuffer = ComPointer<IMediaSample>(sample);
+            }
+
+            //image is updated: we should update the widget
+            //we should never call directly members of target due to thread-safety
+            QApplication::postEvent(m_renderer, new QEvent(QEvent::UpdateRequest));
+
+            if (!playing) {
+                //useless to test the return value of WaitForSingleObject: timeout can't happen
+                ::WaitForSingleObject(m_receiveCanWait, INFINITE); 
+                if (state() != State_Stopped && !m_inputPin->isFlushing()) {
+                    ::ResetEvent(m_receiveCanWait);
+                }
+            }
+
+            //everything should be ok
+            return S_OK;
+        }
+
+#ifndef QT_NO_OPENGL
+        bool VideoRendererSoftFilter::checkGLPrograms()
+        {
+            if (!m_checkedPrograms) {
+                m_checkedPrograms = true;
+
+                glProgramStringARB = (_glProgramStringARB) wglGetProcAddress("glProgramStringARB");
+                glBindProgramARB = (_glBindProgramARB) wglGetProcAddress("glBindProgramARB");
+                glDeleteProgramsARB = (_glDeleteProgramsARB) wglGetProcAddress("glDeleteProgramsARB");
+                glGenProgramsARB = (_glGenProgramsARB) wglGetProcAddress("glGenProgramsARB");
+                glProgramLocalParameter4fARB = (_glProgramLocalParameter4fARB) wglGetProcAddress("glProgramLocalParameter4fARB");
+                glActiveTexture = (_glActiveTexture) wglGetProcAddress("glActiveTexture");
+
+                //we check only once if the widget is drawn using opengl
+                if (glProgramStringARB && glBindProgramARB && glDeleteProgramsARB &&
+                    glGenProgramsARB && glActiveTexture && glProgramLocalParameter4fARB) {
+                    glGenProgramsARB(2, m_program);
+
+                    const char *code[] = {yv12ToRgb, yuy2ToRgb};
+
+                    bool error = false;
+                    for(int i = 0; i < ProgramCount && !error;  ++i) {
+
+                        glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_program[i]);
+
+                        const GLbyte *gl_src = reinterpret_cast<const GLbyte *>(code[i]);
+                        glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+                            strlen(code[i]), gl_src);
+
+                        if (glGetError() != GL_NO_ERROR) {
+                            error = true;
+                        }
+                    }
+
+                    if (error) {
+                        glDeleteProgramsARB(2, m_program);
+                    } else {
+                        //everything went fine we store the context here (we support YV12 and YUY2)
+                        m_usingOpenGL = m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12
+                            || m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2;
+                        //those "textures" will be used as byte streams
+                        //to pass Y, U and V data to the graphics card
+                        glGenTextures(3, m_texture);
+                    }
+                }
+            }
+            return m_usingOpenGL;
+        }
+
+        void VideoRendererSoftFilter::updateTexture()
+        {
+            if (!m_sampleBuffer) {
+                return; //the texture is already up2date or their is no data yet
+            }
+
+            uchar *data = 0;
+            m_sampleBuffer->GetPointer(&data);
+
+            if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) {
+                int w[3] = { m_size.width(), m_size.width()/2, m_size.width()/2 };
+                int h[3] = { m_size.height(), m_size.height()/2, m_size.height()/2 };
+                int offs[3] = { 0, m_size.width()*m_size.height(), m_size.width()*m_size.height()*5/4 };
+
+                for (int i = 0; i < 3; ++i) {
+                    glBindTexture(GL_TEXTURE_2D, m_texture[i]);
+                    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w[i], h[i], 0,
+                        GL_LUMINANCE, GL_UNSIGNED_BYTE, data + offs[i]);
+
+                    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+                    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+                    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+                }
+            } else { //m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2
+                //we upload 1 texture
+                glBindTexture(GL_TEXTURE_2D, m_texture[0]);
+                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.width() / 2, m_size.height(), 0,
+                    GL_RGBA, GL_UNSIGNED_BYTE, data);
+
+                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+            }
+            m_sampleBuffer = ComPointer<IMediaSample>();
+            m_textureUploaded = true;
+        }
+#endif
+
+        void VideoRendererSoftFilter::repaintCurrentFrame(QPainter &painter, const QRect &r)
+        {
+            QMutexLocker locker(&m_mutex);
+
+#ifdef FPS_COUNTER
+            nbFramesDisplayed++;
+#endif
+
+
+#ifndef QT_NO_OPENGL
+            if (painter.paintEngine() && painter.paintEngine()->type() == QPaintEngine::OpenGL && checkGLPrograms()) {
+                //for now we only support YUV (both YV12 and YUY2)
+                updateTexture();
+
+                if (!m_textureUploaded) {
+                    //we simply fill the whole video with content
+                    //the callee has already set the brush
+                    painter.drawRect(r);
+                    return;
+                }
+
+                //let's draw the texture
+
+                //Let's pass the other arguments
+                const Program prog = (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) ? YV12toRGB : YUY2toRGB;
+                glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_program[prog]);
+                //loading the parameters
+                glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, m_brightness / 256., m_contrast, qCos(m_hue), qSin(m_hue));
+                glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, m_saturation, painter.opacity() /*alpha */, 0. /*dummy*/, 0. /*dummy*/);
+
+                glEnable(GL_FRAGMENT_PROGRAM_ARB);
+
+                const float v_array[] = { r.left(), r.top(), r.right()+1, r.top(), r.right()+1, r.bottom()+1, r.left(), r.bottom()+1 };
+
+                float tx_array[12] = {0., 0., 0., 1.,
+                    0., 0., 1., 1.,
+                    0., 0., 1., 0.};
+
+                if (prog == YUY2toRGB) {
+                    const float w = m_size.width() / 2,
+                        iw = 1. / w;
+
+                    tx_array[3] = w;
+                    tx_array[6] = w;
+
+                    for (int i = 0; i < 4; ++i) {
+                        tx_array[3*i + 2] = iw;
+                    }
+                }
+
+                glActiveTexture(GL_TEXTURE0);
+                glBindTexture(GL_TEXTURE_2D, m_texture[0]);
+
+                if (prog == YV12toRGB) {
+                    glActiveTexture(GL_TEXTURE1);
+                    glBindTexture(GL_TEXTURE_2D, m_texture[2]);
+                    glActiveTexture(GL_TEXTURE2);
+                    glBindTexture(GL_TEXTURE_2D, m_texture[1]);
+                    glActiveTexture(GL_TEXTURE0);
+                }
+
+
+                glVertexPointer(2, GL_FLOAT, 0, v_array);
+                glTexCoordPointer(3, GL_FLOAT, 0, tx_array);
+                glEnableClientState(GL_VERTEX_ARRAY);
+                glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+                glDrawArrays(GL_QUADS, 0, 4);
+                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+                glDisableClientState(GL_VERTEX_ARRAY);
+
+                glDisable(GL_FRAGMENT_PROGRAM_ARB);
+                return;
+            } else
+#endif
+              if (m_sampleBuffer) {
+                //we need to get the sample data
+                uchar *data = 0;
+                m_sampleBuffer->GetPointer(&data);
+
+
+                //let's update the current image
+                if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) {
+                    convertYV12toRGB(data, m_size, m_currentImage,
+                        m_brightness, m_contrast, m_hue, m_saturation);
+                } else if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2) {
+                    convertYUY2toRGB(data, m_size, m_currentImage,
+                        m_brightness, m_contrast, m_hue, m_saturation);
+                } else if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_RGB32) {
+                    normalizeRGB(data, m_size, m_currentImage);
+                }
+                m_sampleBuffer = ComPointer<IMediaSample>();
+            }
+
+            if (m_currentImage.isNull()) {
+                //we simply fill the whole video with content
+                //the callee has alrtead set the brush
+                painter.drawRect(r);
+            } else {
+                painter.drawImage(0, 0, m_currentImage);
+            }
+        }
+
+
+        void VideoRendererSoftFilter::normalizeRGB(const uchar *data, const QSize &s, QImage &destImage)
+        {
+            const int w = s.width(),
+                      h = s.height();
+            if (destImage.size() != s) {
+                destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
+            }
+            if (destImage.isNull()) {
+                return; //the system can't allocate the memory for the image drawing
+            }
+
+            const QRgb *rgb = reinterpret_cast<const QRgb*>(data);
+
+            //this sets the alpha channel to 0xff and flip the image vertically
+            for (int y = h - 1; y >= 0; --y) {
+                QRgb *dest = reinterpret_cast<QRgb*>(destImage.scanLine(y));
+                for(int i = w; i > 0; --i, ++rgb, ++dest) {
+                    *dest = *rgb | (0xff << 24); //we force the alpha channel to 0xff
+                }
+            }
+        }
+
+
+        //we render data interpreted as YV12 into m_renderbuffer
+        void VideoRendererSoftFilter::convertYV12toRGB(const uchar *data, const QSize &s, QImage &destImage,
+            qreal brightness, qreal contrast, qreal hue, qreal saturation)
+        {
+            const int w = s.width(),
+                      h = s.height();
+
+            //let's cache some computation
+            const int cosHx256 = qRound(qCos(hue) * contrast * saturation * 256),
+                      sinHx256 = qRound(qSin(hue) * contrast * saturation * 256);
+
+            int Yvalue[256];
+            for(int i = 0;i<256;++i) {
+                Yvalue[i] = qRound(((i - 16) * contrast + brightness) * 298 + 128);
+            }
+
+
+            if (destImage.size() != s) {
+                destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
+            }
+
+            if (destImage.isNull()) {
+                return; //the system can't allocate the memory for the image drawing
+            }
+
+            QRgb *dest = reinterpret_cast<QRgb*>(destImage.bits());
+            const uchar *dataY = data,
+                *dataV = data + (w*h),
+                *dataU = dataV + (w*h)/4;
+
+            uint *line1 = dest,
+                *line2 = dest + w;
+
+            for(int l = (h >> 1); l > 0; --l) {
+                //we treat 2 lines by 2 lines
+
+                for(int x = (w >> 1); x > 0; --x) {
+
+                    const int u = *dataU++ - 128,
+                        v = *dataV++ - 128;
+                    const int d = (u * cosHx256 + v * sinHx256) >> 8,
+                        e = (v * cosHx256 + u * sinHx256) >> 8;
+
+                    const int compRed = 409 * e,
+                        compGreen = -100 * d - 208 * e,
+                        compBlue = 516 * d;
+
+                    const int y21 = Yvalue[ dataY[w] ],
+                              y11 = Yvalue[ *dataY++ ],
+                              y22 = Yvalue[ dataY[w] ],
+                              y12 = Yvalue[ *dataY++ ];
+
+                    //1st line 1st pixel
+                    *line1++ = CLIPPED_PIXEL(y11, compRed, compGreen, compBlue);
+
+                    //1st line, 2nd pixel
+                    *line1++ = CLIPPED_PIXEL(y12, compRed, compGreen, compBlue);
+
+                    //2nd line 1st pixel
+                    *line2++ = CLIPPED_PIXEL(y21, compRed, compGreen, compBlue);
+
+                    //2nd line 2nd pixel
+                    *line2++ = CLIPPED_PIXEL(y22, compRed, compGreen, compBlue);
+
+                } //for
+
+                //end of the line
+                dataY += w;
+                line1 = line2;
+                line2 += w;
+
+            } //for
+
+        }
+
+        //we render data interpreted as YUY2 into m_renderbuffer
+        void VideoRendererSoftFilter::convertYUY2toRGB(const uchar *data, const QSize &s, QImage &destImage,
+                                         qreal brightness, qreal contrast, qreal hue, qreal saturation)
+        {
+            const int w = s.width(),
+                      h = s.height();
+
+            //let's cache some computation
+            int Yvalue[256];
+            for(int i = 0;i<256;++i) {
+                Yvalue[i] = qRound(((i - 16) * contrast + brightness) * 298 + 128);
+            }
+
+            const int cosHx256 = qRound(qCos(hue) * contrast * saturation * 256),
+                      sinHx256 = qRound(qSin(hue) * contrast * saturation * 256);
+
+            if (destImage.size() != s) {
+                //this will only allocate memory when needed
+                destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
+            }
+            if (destImage.isNull()) {
+                return; //the system can't allocate the memory for the image drawing
+            }
+
+            QRgb *dest = reinterpret_cast<QRgb*>(destImage.bits());
+
+            //the number of iterations is width * height / 2 because we treat 2 pixels at each iterations
+            for (int c = w * h / 2; c > 0 ; --c) {
+
+                //the idea of that algorithm comes from
+                //http://msdn2.microsoft.com/en-us/library/ms867704.aspx#yuvformats_identifying_yuv_formats_in_directshow
+
+                //we treat 2 pixels by 2 pixels (we start reading 2 pixels info ie. "YUYV"
+                const int y1 = Yvalue[*data++],
+                    u = *data++ - 128,
+                    y2 = Yvalue[*data++],
+                    v = *data++ - 128;
+
+                const int d = (u * cosHx256 + v * sinHx256) >> 8,
+                    e = (v * cosHx256 + u * sinHx256) >> 8;
+
+                const int compRed = 409 * e,
+                    compGreen = -100 * d - 208 * e,
+                    compBlue = 516 * d;
+
+                //first pixel
+                *dest++ = CLIPPED_PIXEL(y1, compRed, compGreen, compBlue);
+
+                //second pixel
+                *dest++ = CLIPPED_PIXEL(y2, compRed, compGreen, compBlue);
+            }
+        }
+
+
+        VideoRendererSoft::VideoRendererSoft(QWidget *target) :
+        m_renderer(new VideoRendererSoftFilter(this)), m_target(target)
+        {
+            m_filter = Filter(m_renderer);
+        }
+
+        VideoRendererSoft::~VideoRendererSoft()
+        {
+        }
+
+
+        bool VideoRendererSoft::isNative() const
+        {
+            return false;
+        }
+
+
+        void VideoRendererSoft::repaintCurrentFrame(QWidget *target, const QRect &rect)
+        {
+            QPainter painter(target);
+
+            QColor backColor = target->palette().color(target->backgroundRole());
+            painter.setBrush(backColor);
+            painter.setPen(Qt::NoPen);
+            if (!m_videoRect.contains(rect)) {
+                //we repaint the borders only when needed
+                const QVector<QRect> reg = (QRegion(rect) - m_videoRect).rects();
+                for (int i = 0; i < reg.count(); ++i) {
+                    painter.drawRect(reg.at(i));
+                }
+            }
+
+            painter.setRenderHint(QPainter::SmoothPixmapTransform);
+            painter.setTransform(m_transform, true);
+            QSize vsize = videoSize();
+            m_renderer->repaintCurrentFrame(painter, QRect(0,0, vsize.width(), vsize.height()));
+        }
+
+        void VideoRendererSoft::notifyResize(const QSize &size,
+            Phonon::VideoWidget::AspectRatio aspectRatio, Phonon::VideoWidget::ScaleMode scaleMode)
+        {
+            const QSize vsize = videoSize();
+            internalNotifyResize(size, vsize, aspectRatio, scaleMode);
+
+            m_transform.reset();
+
+            if (vsize.isValid() && size.isValid()) {
+                m_transform.translate(m_dstX, m_dstY);
+                const qreal sx = qreal(m_dstWidth) / qreal(vsize.width()),
+                    sy = qreal(m_dstHeight) / qreal(vsize.height());
+                m_transform.scale(sx, sy);
+                m_videoRect = m_transform.mapRect( QRect(0,0, vsize.width(), vsize.height()));
+            }
+        }
+
+        QSize VideoRendererSoft::videoSize() const
+        {
+            if (m_renderer->pins().first()->connected()) {
+                return m_renderer->videoSize();
+            } else {
+                return m_renderer->currentImage().size();
+            }
+        }
+
+        void VideoRendererSoft::applyMixerSettings(qreal brightness, qreal contrast, qreal hue, qreal saturation)
+        {
+            m_renderer->applyMixerSettings(brightness, contrast, hue, saturation);
+        }
+
+        QImage VideoRendererSoft::snapshot() const
+        {
+            return m_renderer->currentImage(); //not accurate (especially when using opengl...)
+        }
+
+        void VideoRendererSoft::setSnapshot(const QImage &image)
+        {
+            m_renderer->setCurrentImage(image);
+        }
+
+        bool VideoRendererSoft::event(QEvent *e)
+        {
+            if (e->type() == QEvent::UpdateRequest) {
+                m_target->update(m_videoRect);
+                return true;
+            }
+            return QObject::event(e);
+        }
+
+
+    }
+}
+
+QT_END_NAMESPACE
+
+#endif //QT_NO_PHONON_VIDEO