--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gui/text/qfragmentmap_p.h Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,883 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QFRAGMENTMAP_P_H
+#define QFRAGMENTMAP_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "QtCore/qglobal.h"
+#include <stdlib.h>
+#include <private/qtools_p.h>
+
+QT_BEGIN_NAMESPACE
+
+
+template <int N = 1>
+class QFragment
+{
+public:
+ quint32 parent;
+ quint32 left;
+ quint32 right;
+ quint32 color;
+ quint32 size_left_array[N];
+ quint32 size_array[N];
+ enum {size_array_max = N };
+};
+
+template <class Fragment>
+class QFragmentMapData
+{
+ enum Color { Red, Black };
+public:
+ QFragmentMapData();
+ ~QFragmentMapData();
+
+ void init();
+
+ class Header
+ {
+ public:
+ quint32 root; // this relies on being at the same position as parent in the fragment struct
+ quint32 tag;
+ quint32 freelist;
+ quint32 node_count;
+ quint32 allocated;
+ };
+
+
+ enum {fragmentSize = sizeof(Fragment) };
+
+
+ int length(uint field = 0) const;
+
+
+ inline Fragment *fragment(uint index) {
+ return (fragments + index);
+ }
+ inline const Fragment *fragment(uint index) const {
+ return (fragments + index);
+ }
+
+
+ inline Fragment &F(uint index) { return fragments[index] ; }
+ inline const Fragment &F(uint index) const { return fragments[index] ; }
+
+ inline bool isRoot(uint index) const {
+ return !fragment(index)->parent;
+ }
+
+ inline uint position(uint node, uint field = 0) const {
+ Q_ASSERT(field < Fragment::size_array_max);
+ const Fragment *f = fragment(node);
+ uint offset = f->size_left_array[field];
+ while (f->parent) {
+ uint p = f->parent;
+ f = fragment(p);
+ if (f->right == node)
+ offset += f->size_left_array[field] + f->size_array[field];
+ node = p;
+ }
+ return offset;
+ }
+ inline uint sizeRight(uint node, uint field = 0) const {
+ Q_ASSERT(field < Fragment::size_array_max);
+ uint sr = 0;
+ const Fragment *f = fragment(node);
+ node = f->right;
+ while (node) {
+ f = fragment(node);
+ sr += f->size_left_array[field] + f->size_array[field];
+ node = f->right;
+ }
+ return sr;
+ }
+ inline uint sizeLeft(uint node, uint field = 0) const {
+ Q_ASSERT(field < Fragment::size_array_max);
+ return fragment(node)->size_left_array[field];
+ }
+
+
+ inline uint size(uint node, uint field = 0) const {
+ Q_ASSERT(field < Fragment::size_array_max);
+ return fragment(node)->size_array[field];
+ }
+
+ inline void setSize(uint node, int new_size, uint field = 0) {
+ Q_ASSERT(field < Fragment::size_array_max);
+ Fragment *f = fragment(node);
+ int diff = new_size - f->size_array[field];
+ f->size_array[field] = new_size;
+ while (f->parent) {
+ uint p = f->parent;
+ f = fragment(p);
+ if (f->left == node)
+ f->size_left_array[field] += diff;
+ node = p;
+ }
+ }
+
+
+ uint findNode(int k, uint field = 0) const;
+
+ uint insert_single(int key, uint length);
+ uint erase_single(uint f);
+
+ uint minimum(uint n) const {
+ while (n && fragment(n)->left)
+ n = fragment(n)->left;
+ return n;
+ }
+
+ uint maximum(uint n) const {
+ while (n && fragment(n)->right)
+ n = fragment(n)->right;
+ return n;
+ }
+
+ uint next(uint n) const;
+ uint previous(uint n) const;
+
+ inline uint root() const {
+ Q_ASSERT(!head->root || !fragment(head->root)->parent);
+ return head->root;
+ }
+ inline void setRoot(uint new_root) {
+ Q_ASSERT(!head->root || !fragment(new_root)->parent);
+ head->root = new_root;
+ }
+
+ union {
+ Header *head;
+ Fragment *fragments;
+ };
+
+private:
+
+ void rotateLeft(uint x);
+ void rotateRight(uint x);
+ void rebalance(uint x);
+ void removeAndRebalance(uint z);
+
+ uint createFragment();
+ void freeFragment(uint f);
+
+};
+
+template <class Fragment>
+QFragmentMapData<Fragment>::QFragmentMapData()
+ : fragments(0)
+{
+ init();
+}
+
+template <class Fragment>
+void QFragmentMapData<Fragment>::init()
+{
+ // the following code will realloc an existing fragment or create a new one.
+ // it will also ignore errors when shrinking an existing fragment.
+ Fragment *newFragments = (Fragment *)realloc(fragments, 64*fragmentSize);
+ if (newFragments) {
+ fragments = newFragments;
+ head->allocated = 64;
+ }
+ Q_CHECK_PTR(fragments);
+
+ head->tag = (((quint32)'p') << 24) | (((quint32)'m') << 16) | (((quint32)'a') << 8) | 'p'; //TAG('p', 'm', 'a', 'p');
+ head->root = 0;
+ head->freelist = 1;
+ head->node_count = 0;
+ // mark all items to the right as unused
+ F(head->freelist).right = 0;
+}
+
+template <class Fragment>
+QFragmentMapData<Fragment>::~QFragmentMapData()
+{
+ free(fragments);
+}
+
+template <class Fragment>
+uint QFragmentMapData<Fragment>::createFragment()
+{
+ Q_ASSERT(head->freelist <= head->allocated);
+
+ uint freePos = head->freelist;
+ if (freePos == head->allocated) {
+ // need to create some free space
+ uint needed = qAllocMore((freePos+1)*fragmentSize, 0);
+ Q_ASSERT(needed/fragmentSize > head->allocated);
+ Fragment *newFragments = (Fragment *)realloc(fragments, needed);
+ Q_CHECK_PTR(newFragments);
+ fragments = newFragments;
+ head->allocated = needed/fragmentSize;
+ F(freePos).right = 0;
+ }
+
+ uint nextPos = F(freePos).right;
+ if (!nextPos) {
+ nextPos = freePos+1;
+ if (nextPos < head->allocated)
+ F(nextPos).right = 0;
+ }
+
+ head->freelist = nextPos;
+
+ ++head->node_count;
+
+ return freePos;
+}
+
+template <class Fragment>
+void QFragmentMapData<Fragment>::freeFragment(uint i)
+{
+ F(i).right = head->freelist;
+ head->freelist = i;
+
+ --head->node_count;
+}
+
+
+template <class Fragment>
+uint QFragmentMapData<Fragment>::next(uint n) const {
+ Q_ASSERT(n);
+ if (F(n).right) {
+ n = F(n).right;
+ while (F(n).left)
+ n = F(n).left;
+ } else {
+ uint y = F(n).parent;
+ while (F(n).parent && n == F(y).right) {
+ n = y;
+ y = F(y).parent;
+ }
+ n = y;
+ }
+ return n;
+}
+
+template <class Fragment>
+uint QFragmentMapData<Fragment>::previous(uint n) const {
+ if (!n)
+ return maximum(root());
+
+ if (F(n).left) {
+ n = F(n).left;
+ while (F(n).right)
+ n = F(n).right;
+ } else {
+ uint y = F(n).parent;
+ while (F(n).parent && n == F(y).left) {
+ n = y;
+ y = F(y).parent;
+ }
+ n = y;
+ }
+ return n;
+}
+
+
+/*
+ x y
+ \ / \
+ y --> x b
+ / \ \
+ a b a
+*/
+template <class Fragment>
+void QFragmentMapData<Fragment>::rotateLeft(uint x)
+{
+ uint p = F(x).parent;
+ uint y = F(x).right;
+
+
+ if (y) {
+ F(x).right = F(y).left;
+ if (F(y).left)
+ F(F(y).left).parent = x;
+ F(y).left = x;
+ F(y).parent = p;
+ } else {
+ F(x).right = 0;
+ }
+ if (!p) {
+ Q_ASSERT(head->root == x);
+ head->root = y;
+ }
+ else if (x == F(p).left)
+ F(p).left = y;
+ else
+ F(p).right = y;
+ F(x).parent = y;
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(y).size_left_array[field] += F(x).size_left_array[field] + F(x).size_array[field];
+}
+
+
+/*
+ x y
+ / / \
+ y --> a x
+ / \ /
+ a b b
+*/
+template <class Fragment>
+void QFragmentMapData<Fragment>::rotateRight(uint x)
+{
+ uint y = F(x).left;
+ uint p = F(x).parent;
+
+ if (y) {
+ F(x).left = F(y).right;
+ if (F(y).right)
+ F(F(y).right).parent = x;
+ F(y).right = x;
+ F(y).parent = p;
+ } else {
+ F(x).left = 0;
+ }
+ if (!p) {
+ Q_ASSERT(head->root == x);
+ head->root = y;
+ }
+ else if (x == F(p).right)
+ F(p).right = y;
+ else
+ F(p).left = y;
+ F(x).parent = y;
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(x).size_left_array[field] -= F(y).size_left_array[field] + F(y).size_array[field];
+}
+
+
+template <class Fragment>
+void QFragmentMapData<Fragment>::rebalance(uint x)
+{
+ F(x).color = Red;
+
+ while (F(x).parent && F(F(x).parent).color == Red) {
+ uint p = F(x).parent;
+ uint pp = F(p).parent;
+ Q_ASSERT(pp);
+ if (p == F(pp).left) {
+ uint y = F(pp).right;
+ if (y && F(y).color == Red) {
+ F(p).color = Black;
+ F(y).color = Black;
+ F(pp).color = Red;
+ x = pp;
+ } else {
+ if (x == F(p).right) {
+ x = p;
+ rotateLeft(x);
+ p = F(x).parent;
+ pp = F(p).parent;
+ }
+ F(p).color = Black;
+ if (pp) {
+ F(pp).color = Red;
+ rotateRight(pp);
+ }
+ }
+ } else {
+ uint y = F(pp).left;
+ if (y && F(y).color == Red) {
+ F(p).color = Black;
+ F(y).color = Black;
+ F(pp).color = Red;
+ x = pp;
+ } else {
+ if (x == F(p).left) {
+ x = p;
+ rotateRight(x);
+ p = F(x).parent;
+ pp = F(p).parent;
+ }
+ F(p).color = Black;
+ if (pp) {
+ F(pp).color = Red;
+ rotateLeft(pp);
+ }
+ }
+ }
+ }
+ F(root()).color = Black;
+}
+
+
+template <class Fragment>
+uint QFragmentMapData<Fragment>::erase_single(uint z)
+{
+ uint w = previous(z);
+ uint y = z;
+ uint x;
+ uint p;
+
+ if (!F(y).left) {
+ x = F(y).right;
+ } else if (!F(y).right) {
+ x = F(y).left;
+ } else {
+ y = F(y).right;
+ while (F(y).left)
+ y = F(y).left;
+ x = F(y).right;
+ }
+
+ if (y != z) {
+ F(F(z).left).parent = y;
+ F(y).left = F(z).left;
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(y).size_left_array[field] = F(z).size_left_array[field];
+ if (y != F(z).right) {
+ /*
+ z y
+ / \ / \
+ a b a b
+ / /
+ ... --> ...
+ / /
+ y x
+ / \
+ 0 x
+ */
+ p = F(y).parent;
+ if (x)
+ F(x).parent = p;
+ F(p).left = x;
+ F(y).right = F(z).right;
+ F(F(z).right).parent = y;
+ uint n = p;
+ while (n != y) {
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(n).size_left_array[field] -= F(y).size_array[field];
+ n = F(n).parent;
+ }
+ } else {
+ /*
+ z y
+ / \ / \
+ a y --> a x
+ / \
+ 0 x
+ */
+ p = y;
+ }
+ uint zp = F(z).parent;
+ if (!zp) {
+ Q_ASSERT(head->root == z);
+ head->root = y;
+ } else if (F(zp).left == z) {
+ F(zp).left = y;
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(zp).size_left_array[field] -= F(z).size_array[field];
+ } else {
+ F(zp).right = y;
+ }
+ F(y).parent = zp;
+ // Swap the colors
+ uint c = F(y).color;
+ F(y).color = F(z).color;
+ F(z).color = c;
+ y = z;
+ } else {
+ /*
+ p p p p
+ / / \ \
+ z --> x z --> x
+ | |
+ x x
+ */
+ p = F(z).parent;
+ if (x)
+ F(x).parent = p;
+ if (!p) {
+ Q_ASSERT(head->root == z);
+ head->root = x;
+ } else if (F(p).left == z) {
+ F(p).left = x;
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(p).size_left_array[field] -= F(z).size_array[field];
+ } else {
+ F(p).right = x;
+ }
+ }
+ uint n = z;
+ while (F(n).parent) {
+ uint p = F(n).parent;
+ if (F(p).left == n) {
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(p).size_left_array[field] -= F(z).size_array[field];
+ }
+ n = p;
+ }
+
+ freeFragment(z);
+
+
+ if (F(y).color != Red) {
+ while (F(x).parent && (x == 0 || F(x).color == Black)) {
+ if (x == F(p).left) {
+ uint w = F(p).right;
+ if (F(w).color == Red) {
+ F(w).color = Black;
+ F(p).color = Red;
+ rotateLeft(p);
+ w = F(p).right;
+ }
+ if ((F(w).left == 0 || F(F(w).left).color == Black) &&
+ (F(w).right == 0 || F(F(w).right).color == Black)) {
+ F(w).color = Red;
+ x = p;
+ p = F(x).parent;
+ } else {
+ if (F(w).right == 0 || F(F(w).right).color == Black) {
+ if (F(w).left)
+ F(F(w).left).color = Black;
+ F(w).color = Red;
+ rotateRight(F(p).right);
+ w = F(p).right;
+ }
+ F(w).color = F(p).color;
+ F(p).color = Black;
+ if (F(w).right)
+ F(F(w).right).color = Black;
+ rotateLeft(p);
+ break;
+ }
+ } else {
+ uint w = F(p).left;
+ if (F(w).color == Red) {
+ F(w).color = Black;
+ F(p).color = Red;
+ rotateRight(p);
+ w = F(p).left;
+ }
+ if ((F(w).right == 0 || F(F(w).right).color == Black) &&
+ (F(w).left == 0 || F(F(w).left).color == Black)) {
+ F(w).color = Red;
+ x = p;
+ p = F(x).parent;
+ } else {
+ if (F(w).left == 0 || F(F(w).left).color == Black) {
+ if (F(w).right)
+ F(F(w).right).color = Black;
+ F(w).color = Red;
+ rotateLeft(F(p).left);
+ w = F(p).left;
+ }
+ F(w).color = F(p).color;
+ F(p).color = Black;
+ if (F(w).left)
+ F(F(w).left).color = Black;
+ rotateRight(p);
+ break;
+ }
+ }
+ }
+ if (x)
+ F(x).color = Black;
+ }
+
+ return w;
+}
+
+template <class Fragment>
+uint QFragmentMapData<Fragment>::findNode(int k, uint field) const
+{
+ Q_ASSERT(field < Fragment::size_array_max);
+ uint x = root();
+
+ uint s = k;
+ while (x) {
+ if (sizeLeft(x, field) <= s) {
+ if (s < sizeLeft(x, field) + size(x, field))
+ return x;
+ s -= sizeLeft(x, field) + size(x, field);
+ x = F(x).right;
+ } else {
+ x = F(x).left;
+ }
+ }
+ return 0;
+}
+
+template <class Fragment>
+uint QFragmentMapData<Fragment>::insert_single(int key, uint length)
+{
+ Q_ASSERT(!findNode(key) || (int)this->position(findNode(key)) == key);
+
+ uint z = createFragment();
+
+ F(z).left = 0;
+ F(z).right = 0;
+ F(z).size_array[0] = length;
+ for (uint field = 1; field < Fragment::size_array_max; ++field)
+ F(z).size_array[field] = 1;
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(z).size_left_array[field] = 0;
+
+ uint y = 0;
+ uint x = root();
+
+ Q_ASSERT(!x || F(x).parent == 0);
+
+ uint s = key;
+ bool right = false;
+ while (x) {
+ y = x;
+ if (s <= F(x).size_left_array[0]) {
+ x = F(x).left;
+ right = false;
+ } else {
+ s -= F(x).size_left_array[0] + F(x).size_array[0];
+ x = F(x).right;
+ right = true;
+ }
+ }
+
+ F(z).parent = y;
+ if (!y) {
+ head->root = z;
+ } else if (!right) {
+ F(y).left = z;
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(y).size_left_array[field] = F(z).size_array[field];
+ } else {
+ F(y).right = z;
+ }
+ while (y && F(y).parent) {
+ uint p = F(y).parent;
+ if (F(p).left == y) {
+ for (uint field = 0; field < Fragment::size_array_max; ++field)
+ F(p).size_left_array[field] += F(z).size_array[field];
+ }
+ y = p;
+ }
+ rebalance(z);
+
+ return z;
+}
+
+
+template <class Fragment>
+int QFragmentMapData<Fragment>::length(uint field) const {
+ uint root = this->root();
+ return root ? sizeLeft(root, field) + size(root, field) + sizeRight(root, field) : 0;
+}
+
+
+template <class Fragment> // NOTE: must inherit QFragment
+class QFragmentMap
+{
+public:
+ class Iterator
+ {
+ public:
+ QFragmentMap *pt;
+ quint32 n;
+
+ Iterator() : pt(0), n(0) {}
+ Iterator(QFragmentMap *p, int node) : pt(p), n(node) {}
+ Iterator(const Iterator& it) : pt(it.pt), n(it.n) {}
+
+ inline bool atEnd() const { return !n; }
+
+ bool operator==(const Iterator& it) const { return pt == it.pt && n == it.n; }
+ bool operator!=(const Iterator& it) const { return pt != it.pt || n != it.n; }
+ bool operator<(const Iterator &it) const { return position() < it.position(); }
+
+ Fragment *operator*() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+ const Fragment *operator*() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+ Fragment *operator->() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+ const Fragment *operator->() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+
+ int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); }
+ const Fragment *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+ Fragment *value() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+
+ Iterator& operator++() {
+ n = pt->data.next(n);
+ return *this;
+ }
+ Iterator& operator--() {
+ n = pt->data.previous(n);
+ return *this;
+ }
+
+ };
+
+
+ class ConstIterator
+ {
+ public:
+ const QFragmentMap *pt;
+ quint32 n;
+
+ /**
+ * Functions
+ */
+ ConstIterator() : pt(0), n(0) {}
+ ConstIterator(const QFragmentMap *p, int node) : pt(p), n(node) {}
+ ConstIterator(const ConstIterator& it) : pt(it.pt), n(it.n) {}
+ ConstIterator(const Iterator& it) : pt(it.pt), n(it.n) {}
+
+ inline bool atEnd() const { return !n; }
+
+ bool operator==(const ConstIterator& it) const { return pt == it.pt && n == it.n; }
+ bool operator!=(const ConstIterator& it) const { return pt != it.pt || n != it.n; }
+ bool operator<(const ConstIterator &it) const { return position() < it.position(); }
+
+ const Fragment *operator*() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+ const Fragment *operator->() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+
+ int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); }
+ int size() const { Q_ASSERT(!atEnd()); return pt->data.size(n); }
+ const Fragment *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
+
+ ConstIterator& operator++() {
+ n = pt->data.next(n);
+ return *this;
+ }
+ ConstIterator& operator--() {
+ n = pt->data.previous(n);
+ return *this;
+ }
+ };
+
+
+ QFragmentMap() {}
+ ~QFragmentMap()
+ {
+ if (!data.fragments)
+ return; // in case of out-of-memory, we won't have fragments
+ for (Iterator it = begin(); !it.atEnd(); ++it)
+ it.value()->free();
+ }
+
+ inline void clear() {
+ for (Iterator it = begin(); !it.atEnd(); ++it)
+ it.value()->free();
+ data.init();
+ }
+
+ inline Iterator begin() { return Iterator(this, data.minimum(data.root())); }
+ inline Iterator end() { return Iterator(this, 0); }
+ inline ConstIterator begin() const { return ConstIterator(this, data.minimum(data.root())); }
+ inline ConstIterator end() const { return ConstIterator(this, 0); }
+
+ inline ConstIterator last() const { return ConstIterator(this, data.maximum(data.root())); }
+
+ inline bool isEmpty() const { return data.head->node_count == 0; }
+ inline int numNodes() const { return data.head->node_count; }
+ int length(uint field = 0) const { return data.length(field); }
+
+ Iterator find(int k, uint field = 0) { return Iterator(this, data.findNode(k, field)); }
+ ConstIterator find(int k, uint field = 0) const { return ConstIterator(this, data.findNode(k, field)); }
+
+ uint findNode(int k, uint field = 0) const { return data.findNode(k, field); }
+
+ uint insert_single(int key, uint length)
+ {
+ uint f = data.insert_single(key, length);
+ if (f != 0) {
+ Fragment *frag = fragment(f);
+ Q_ASSERT(frag);
+ frag->initialize();
+ }
+ return f;
+ }
+ uint erase_single(uint f)
+ {
+ if (f != 0) {
+ Fragment *frag = fragment(f);
+ Q_ASSERT(frag);
+ frag->free();
+ }
+ return data.erase_single(f);
+ }
+
+ inline Fragment *fragment(uint index) {
+ Q_ASSERT(index != 0);
+ return data.fragment(index);
+ }
+ inline const Fragment *fragment(uint index) const {
+ Q_ASSERT(index != 0);
+ return data.fragment(index);
+ }
+ inline uint position(uint node, uint field = 0) const { return data.position(node, field); }
+ inline uint next(uint n) const { return data.next(n); }
+ inline uint previous(uint n) const { return data.previous(n); }
+ inline uint size(uint node, uint field = 0) const { return data.size(node, field); }
+ inline void setSize(uint node, int new_size, uint field = 0)
+ { data.setSize(node, new_size, field);
+ if (node != 0 && field == 0) {
+ Fragment *frag = fragment(node);
+ Q_ASSERT(frag);
+ frag->invalidate();
+ }
+ }
+
+ inline int firstNode() const { return data.minimum(data.root()); }
+
+private:
+ friend class Iterator;
+ friend class ConstIterator;
+
+ QFragmentMapData<Fragment> data;
+
+ QFragmentMap(const QFragmentMap& m);
+ QFragmentMap& operator= (const QFragmentMap& m);
+};
+
+QT_END_NAMESPACE
+
+#endif // QFRAGMENTMAP_P_H