src/multimedia/audio/qaudioinput.cpp
changeset 0 1918ee327afb
child 3 41300fa6a67c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/multimedia/audio/qaudioinput.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,405 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtMultimedia module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtMultimedia/qaudio.h>
+#include <QtMultimedia/qaudiodeviceinfo.h>
+#include <QtMultimedia/qaudioengine.h>
+#include <QtMultimedia/qaudioinput.h>
+
+#include "qaudiodevicefactory_p.h"
+
+
+QT_BEGIN_NAMESPACE
+
+/*!
+    \class QAudioInput
+    \brief The QAudioInput class provides an interface for receiving audio data from an audio input device.
+
+    \inmodule QtMultimedia
+    \ingroup  multimedia
+    \since 4.6
+
+    You can construct an audio input with the system's
+    \l{QAudioDeviceInfo::defaultInputDevice()}{default audio input
+    device}. It is also possible to create QAudioInput with a
+    specific QAudioDeviceInfo. When you create the audio input, you
+    should also send in the QAudioFormat to be used for the recording
+    (see the QAudioFormat class description for details).
+
+    To record to a file:
+
+    QAudioInput lets you record audio with an audio input device. The
+    default constructor of this class will use the systems default
+    audio device, but you can also specify a QAudioDeviceInfo for a
+    specific device. You also need to pass in the QAudioFormat in
+    which you wish to record.
+
+    Starting up the QAudioInput is simply a matter of calling start()
+    with a QIODevice opened for writing. For instance, to record to a
+    file, you can:
+
+    \code
+    {
+      QFile outputFile;
+      outputFile.setFileName("/tmp/test.raw");
+      outputFile.open( QIODevice::WriteOnly | QIODevice::Truncate );
+
+      QAudioFormat format;
+      // set up the format you want, eg.
+      format.setFrequency(8000);
+      format.setChannels(1);
+      format.setSampleSize(8);
+      format.setCodec("audio/pcm");
+      format.setByteOrder(QAudioFormat::LittleEndian);
+      format.setSampleType(QAudioFormat::UnSignedInt);
+
+      QAudioInput *audio = new QAudioInput(format, this);
+      QTimer::singleShot(3000, this, SLOT(stopRecording()));
+      audio->start(outputFile);
+      // Records audio for 3000ms
+    }
+    \endcode
+
+    This will start recording if the format specified is supported by
+    the input device (you can check this with
+    QAudioDeviceInfo::isFormatSupported(). In case there are any
+    snags, use the error() function to check what went wrong. We stop
+    recording in the \c stopRecording() slot.
+
+    \code
+    void stopRecording()
+    {
+      audio->stop();
+      outputFile->close();
+    }
+    \endcode
+
+    At any point in time, QAudioInput will be in one of four states:
+    active, suspended, stopped, or idle. These states are specified by
+    the QAudio::State enum. You can request a state change directly through
+    suspend(), resume(), stop(), reset(), and start(). The current
+    state is reported by state(). QAudioOutput will also signal you
+    when the state changes (stateChanged()).
+
+    QAudioInput provides several ways of measuring the time that has
+    passed since the start() of the recording. The \c totalTime()
+    function returns the length of the stream in microseconds written,
+    i.e., it leaves out the times the audio input was suspended or idle.
+    The clock() function returns the time elapsed since start() was called regardless of
+    which states the QAudioInput has been in.
+
+    If an error should occur, you can fetch its reason with error().
+    The possible error reasons are described by the QAudio::Error
+    enum. The QAudioInput will enter the \l{QAudio::}{StopState} when
+    an error is encountered.  Connect to the stateChanged() signal to
+    handle the error:
+
+    \snippet doc/src/snippets/audio/main.cpp 0
+
+    \sa QAudioOutput, QAudioDeviceInfo
+*/
+
+/*!
+    Construct a new audio input and attach it to \a parent.
+    The default audio input device is used with the output
+    \a format parameters.
+*/
+
+QAudioInput::QAudioInput(const QAudioFormat &format, QObject *parent):
+    QObject(parent)
+{
+    d = QAudioDeviceFactory::createDefaultInputDevice(format);
+    connect(d, SIGNAL(notify()), SIGNAL(notify()));
+    connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
+}
+
+/*!
+    Construct a new audio input and attach it to \a parent.
+    The device referenced by \a audioDevice is used with the input
+    \a format parameters.
+*/
+
+QAudioInput::QAudioInput(const QAudioDeviceInfo &audioDevice, const QAudioFormat &format, QObject *parent):
+    QObject(parent)
+{
+    d = QAudioDeviceFactory::createInputDevice(audioDevice, format);
+    connect(d, SIGNAL(notify()), SIGNAL(notify()));
+    connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
+}
+
+/*!
+    Destroy this audio input.
+*/
+
+QAudioInput::~QAudioInput()
+{
+    delete d;
+}
+
+/*!
+    Uses the \a device as the QIODevice to transfer data.
+    If \a device is null then the class creates an internal QIODevice.
+    Returns a pointer to the QIODevice being used to handle the data
+    transfer. This QIODevice can be used to read() audio data
+    directly.
+    Passing a QIODevice allows the data to be transfered without any extra code.
+    All that is required is to open the QIODevice.
+
+    \sa QIODevice
+*/
+
+QIODevice* QAudioInput::start(QIODevice* device)
+{
+    /*
+    PULL MODE (valid QIODevice)
+    -If currently not StopState, stop
+    -If previous start was push mode, delete internal QIODevice.
+    -open audio input.
+    If ok, NoError and ActiveState, else OpenError and StopState.
+    -emit stateChanged()
+    -return device
+
+    PUSH MODE (device = 0)
+    -If currently not StopState, stop
+    -If no internal QIODevice, create one.
+    -open audio input.
+    -If ok, NoError and IdleState, else OpenError and StopState
+    -emit stateChanged()
+    -return internal QIODevice
+    */
+    return d->start(device);
+}
+
+/*!
+    Returns the QAudioFormat being used.
+*/
+
+QAudioFormat QAudioInput::format() const
+{
+    return d->format();
+}
+
+/*!
+    Stops the audio input.
+*/
+
+void QAudioInput::stop()
+{
+    /*
+    -If StopState, return
+    -set to StopState
+    -detach from audio device
+    -emit stateChanged()
+    */
+    d->stop();
+}
+
+/*!
+    Drops all audio data in the buffers, resets buffers to zero.
+*/
+
+void QAudioInput::reset()
+{
+    /*
+    -drop all buffered audio, set buffers to zero.
+    -call stop()
+    */
+    d->reset();
+}
+
+/*!
+    Stops processing audio data, preserving buffered audio data.
+*/
+
+void QAudioInput::suspend()
+{
+    /*
+    -If not ActiveState|IdleState, return
+    -stop processing audio, saving all buffered audio data
+    -set NoError and SuspendState
+    -emit stateChanged()
+    */
+    d->suspend();
+}
+
+/*!
+    Resumes processing audio data after a suspend().
+*/
+
+void QAudioInput::resume()
+{
+    /*
+    -If SuspendState, return
+    -resume audio
+    -(PULL MODE): set ActiveState, NoError
+    -(PUSH MODE): set IdleState, NoError
+    -kick start audio if needed
+    -emit stateChanged()
+    */
+     d->resume();
+}
+
+/*!
+    Sets the audio buffer size to \a value milliseconds.
+
+    Note: This function can be called anytime before start(), calls to this
+    are ignored after start(). It should not be assumed that the buffer size
+    set is the actual buffer size used, calling bufferSize() anytime after start()
+    will return the actual buffer size being used.
+
+*/
+
+void QAudioInput::setBufferSize(int value)
+{
+    d->setBufferSize(value);
+}
+
+/*!
+    Returns the audio buffer size in milliseconds.
+
+    If called before start(), returns platform default value.
+    If called before start() but setBufferSize() was called prior, returns value set by setBufferSize().
+    If called after start(), returns the actual buffer size being used. This may not be what was set previously
+    by setBufferSize().
+
+*/
+
+int QAudioInput::bufferSize() const
+{
+    return d->bufferSize();
+}
+
+/*!
+    Returns the amount of audio data available to read in bytes.
+*/
+
+int QAudioInput::bytesReady() const
+{
+    /*
+    -If not ActiveState|IdleState, return 0
+    -return amount of audio data available to read
+    */
+    return d->bytesReady();
+}
+
+/*!
+    Returns the period size in bytes.
+
+    Note: This is the recommended read size in bytes.
+*/
+
+int QAudioInput::periodSize() const
+{
+    return d->periodSize();
+}
+
+/*!
+    Sets the interval for notify() signal to be emitted.
+    This is based on the \a ms of audio data processed
+    not on actual real-time. The resolution of the timer is platform specific.
+*/
+
+void QAudioInput::setNotifyInterval(int ms)
+{
+    d->setNotifyInterval(ms);
+}
+
+/*!
+    Returns the notify interval in milliseconds.
+*/
+
+int QAudioInput::notifyInterval() const
+{
+    return d->notifyInterval();
+}
+
+/*!
+    Returns the amount of audio data processed since start()
+    was called in microseconds.
+*/
+
+qint64 QAudioInput::totalTime() const
+{
+    return d->totalTime();
+}
+
+/*!
+    Returns the microseconds since start() was called, including time in Idle and
+    Suspend states.
+*/
+
+qint64 QAudioInput::clock() const
+{
+    return d->clock();
+}
+
+/*!
+    Returns the error state.
+*/
+
+QAudio::Error QAudioInput::error() const
+{
+    return d->error();
+}
+
+/*!
+    Returns the state of audio processing.
+*/
+
+QAudio::State QAudioInput::state() const
+{
+    return d->state();
+}
+
+/*!
+    \fn QAudioInput::stateChanged(QAudio::State state)
+    This signal is emitted when the device \a state has changed.
+*/
+
+/*!
+    \fn QAudioInput::notify()
+    This signal is emitted when x ms of audio data has been processed
+    the interval set by setNotifyInterval(x).
+*/
+
+QT_END_NAMESPACE
+