src/network/socket/qlocalserver.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/network/socket/qlocalserver.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,401 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtNetwork module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qlocalserver.h"
+#include "qlocalserver_p.h"
+#include "qlocalsocket.h"
+
+QT_BEGIN_NAMESPACE
+
+#ifndef QT_NO_LOCALSERVER
+
+/*!
+    \class QLocalServer
+    \since 4.4
+
+    \brief The QLocalServer class provides a local socket based server.
+
+    This class makes it possible to accept incoming local socket
+    connections.
+
+    Call listen() to have the server start listening
+    for incoming connections on a specified key.  The
+    newConnection() signal is then emitted each time a client
+    connects to the server.
+
+    Call nextPendingConnection() to accept the pending connection
+    as a connected QLocalSocket.  The function returns a pointer to a
+    QLocalSocket that can be used for communicating with the client.
+
+    If an error occurs, serverError() returns the type of error, and
+    errorString() can be called to get a human readable description
+    of what happened.
+
+    When listening for connections, the name which the server is
+    listening on is available through serverName().
+
+    Calling close() makes QLocalServer stop listening for incoming connections.
+
+    Although QLocalServer is designed for use with an event loop, it's possible
+    to use it without one. In that case, you must use waitForNewConnection(),
+    which blocks until either a connection is available or a timeout expires.
+
+    \sa QLocalSocket, QTcpServer
+*/
+
+/*!
+    Create a new local socket server with the given \a parent.
+
+    \sa listen()
+ */
+QLocalServer::QLocalServer(QObject *parent)
+        : QObject(*new QLocalServerPrivate, parent)
+{
+    Q_D(QLocalServer);
+    d->init();
+}
+
+/*!
+    Destroys the QLocalServer object.  If the server is listening for
+    connections, it is automatically closed.
+
+    Any client QLocalSockets that are still connected must either
+    disconnect or be reparented before the server is deleted.
+
+    \sa close()
+ */
+QLocalServer::~QLocalServer()
+{
+    if (isListening())
+	close();
+}
+
+/*!
+    Stop listening for incoming connections.  Existing connections are not
+    effected, but any new connections will be refused.
+
+    \sa isListening(), listen()
+ */
+void QLocalServer::close()
+{
+    Q_D(QLocalServer);
+    if (!isListening())
+        return;
+    qDeleteAll(d->pendingConnections);
+    d->pendingConnections.clear();
+    d->closeServer();
+    d->serverName = QString();
+    d->fullServerName = QString();
+    d->errorString = QString();
+    d->error = QAbstractSocket::UnknownSocketError;
+}
+
+/*!
+    Returns the human-readable message appropriate to the current error
+    reported by serverError(). If no suitable string is available, an empty
+    string is returned.
+
+    \sa serverError()
+ */
+QString QLocalServer::errorString() const
+{
+    Q_D(const QLocalServer);
+    return d->errorString;
+}
+
+/*!
+    Returns true if the server has a pending connection; otherwise
+    returns false.
+
+    \sa nextPendingConnection(), setMaxPendingConnections()
+ */
+bool QLocalServer::hasPendingConnections() const
+{
+    Q_D(const QLocalServer);
+    return !(d->pendingConnections.isEmpty());
+}
+
+/*!
+    This virtual function is called by QLocalServer when a new connection
+    is available. \a socketDescriptor is the native socket descriptor for
+    the accepted connection.
+
+    The base implementation creates a QLocalSocket, sets the socket descriptor
+    and then stores the QLocalSocket in an internal list of pending
+    connections. Finally newConnection() is emitted.
+
+    Reimplement this function to alter the server's behavior
+    when a connection is available.
+
+    \sa newConnection(), nextPendingConnection(),
+    QLocalSocket::setSocketDescriptor()
+ */
+void QLocalServer::incomingConnection(quintptr socketDescriptor)
+{
+    Q_D(QLocalServer);
+    QLocalSocket *socket = new QLocalSocket(this);
+    socket->setSocketDescriptor(socketDescriptor);
+    d->pendingConnections.enqueue(socket);
+    emit newConnection();
+}
+
+/*!
+    Returns true if the server is listening for incoming connections
+    otherwise false.
+
+    \sa listen(), close()
+ */
+bool QLocalServer::isListening() const
+{
+    Q_D(const QLocalServer);
+    return !(d->serverName.isEmpty());
+}
+
+/*!
+    Tells the server to listen for incoming connections on \a name.
+    If the server is currently listening then it will return false.
+    Return true on success otherwise false.
+
+    \a name can be a single name and QLocalServer will determine
+    the correct platform specific path.  serverName() will return
+    the name that is passed into listen.
+
+    Usually you would just pass in a name like "foo", but on Unix this
+    could also be a path such as "/tmp/foo" and on Windows this could
+    be a pipe path such as "\\\\.\\pipe\\foo"
+
+    Note:
+    On Unix if the server crashes without closing listen will fail
+    with AddressInUseError.  To create a new server the file should be removed.
+    On Windows two local servers can listen to the same pipe at the same
+    time, but any connections will go to one of the server.
+
+    \sa serverName(), isListening(), close()
+ */
+bool QLocalServer::listen(const QString &name)
+{
+    Q_D(QLocalServer);
+    if (isListening()) {
+        qWarning("QLocalServer::listen() called when already listening");
+        return false;
+    }
+
+    if (name.isEmpty()) {
+        d->error = QAbstractSocket::HostNotFoundError;
+        QString function = QLatin1String("QLocalServer::listen");
+        d->errorString = tr("%1: Name error").arg(function);
+        return false;
+    }
+
+    if (!d->listen(name)) {
+        d->serverName = QString();
+        d->fullServerName = QString();
+        return false;
+    }
+
+    d->serverName = name;
+    return true;
+}
+
+/*!
+    Returns the maximum number of pending accepted connections.
+    The default is 30.
+
+    \sa setMaxPendingConnections(), hasPendingConnections()
+ */
+int QLocalServer::maxPendingConnections() const
+{
+    Q_D(const QLocalServer);
+    return d->maxPendingConnections;
+}
+
+/*!
+    \fn void QLocalServer::newConnection()
+
+    This signal is emitted every time a new connection is available.
+
+    \sa hasPendingConnections(), nextPendingConnection()
+*/
+
+/*!
+    Returns the next pending connection as a connected QLocalSocket object.
+
+    The socket is created as a child of the server, which means that it is
+    automatically deleted when the QLocalServer object is destroyed. It is
+    still a good idea to delete the object explicitly when you are done with
+    it, to avoid wasting memory.
+
+    0 is returned if this function is called when there are no pending
+    connections.
+
+    \sa hasPendingConnections(), newConnection(), incomingConnection()
+ */
+QLocalSocket *QLocalServer::nextPendingConnection()
+{
+    Q_D(QLocalServer);
+    if (d->pendingConnections.isEmpty())
+        return 0;
+    QLocalSocket *nextSocket = d->pendingConnections.dequeue();
+#ifdef Q_OS_SYMBIAN
+    if(!d->socketNotifier)
+        return nextSocket;
+#endif
+#ifndef QT_LOCALSOCKET_TCP
+    if (d->pendingConnections.size() <= d->maxPendingConnections)
+#ifndef Q_OS_WIN
+        d->socketNotifier->setEnabled(true);
+#else
+        d->connectionEventNotifier->setEnabled(true);
+#endif
+#endif
+    return nextSocket;
+}
+
+/*!
+    \since 4.5
+
+    Removes any server instance that might cause a call to listen() to fail
+    and returns true if successful; otherwise returns false.
+    This function is meant to recover from a crash, when the previous server
+    instance has not been cleaned up.
+
+    On Windows, this function does nothing; on Unix, it removes the socket file
+    given by \a name.
+
+    \warning Be careful to avoid removing sockets of running instances.
+*/
+bool QLocalServer::removeServer(const QString &name)
+{
+    return QLocalServerPrivate::removeServer(name);
+}
+
+/*!
+    Returns the server name if the server is listening for connections;
+    otherwise returns QString()
+
+    \sa listen(), fullServerName()
+ */
+QString QLocalServer::serverName() const
+{
+    Q_D(const QLocalServer);
+    return d->serverName;
+}
+
+/*!
+    Returns the full path that the server is listening on.
+
+    Note: This is platform specific
+
+    \sa listen(), serverName()
+ */
+QString QLocalServer::fullServerName() const
+{
+    Q_D(const QLocalServer);
+    return d->fullServerName;
+}
+
+/*!
+    Returns the type of error that occurred last or NoError.
+
+    \sa errorString()
+ */
+QAbstractSocket::SocketError QLocalServer::serverError() const
+{
+    Q_D(const QLocalServer);
+    return d->error;
+}
+
+/*!
+    Sets the maximum number of pending accepted connections to
+    \a numConnections.  QLocalServer will accept no more than
+    \a numConnections incoming connections before nextPendingConnection()
+    is called.
+
+    Note: Even though QLocalServer will stop accepting new connections
+    after it has reached its maximum number of pending connections,
+    the operating system may still keep them in queue which will result
+    in clients signaling that it is connected.
+
+    \sa maxPendingConnections(), hasPendingConnections()
+ */
+void QLocalServer::setMaxPendingConnections(int numConnections)
+{
+    Q_D(QLocalServer);
+    d->maxPendingConnections = numConnections;
+}
+
+/*!
+    Waits for at most \a msec milliseconds or until an incoming connection
+    is available.  Returns true if a connection is available; otherwise
+    returns false.  If the operation timed out and \a timedOut is not 0,
+    *timedOut will be set to true.
+
+    This is a blocking function call. Its use is ill-advised in a
+    single-threaded GUI application, since the whole application will stop
+    responding until the function returns. waitForNewConnection() is mostly
+    useful when there is no event loop available.
+
+    The non-blocking alternative is to connect to the newConnection() signal.
+
+    If msec is -1, this function will not time out.
+
+    \sa hasPendingConnections(), nextPendingConnection()
+ */
+bool QLocalServer::waitForNewConnection(int msec, bool *timedOut)
+{
+    Q_D(QLocalServer);
+    if (timedOut)
+        *timedOut = false;
+
+    if (!isListening())
+        return false;
+
+    d->waitForNewConnection(msec, timedOut);
+
+    return !d->pendingConnections.isEmpty();
+}
+
+#endif
+
+QT_END_NAMESPACE
+
+#include "moc_qlocalserver.cpp"
+