src/opengl/qpaintengine_opengl.cpp
changeset 0 1918ee327afb
child 3 41300fa6a67c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/opengl/qpaintengine_opengl.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,5626 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qdebug.h>
+#include <private/qfontengine_p.h>
+#include <qmath.h>
+#include <private/qmath_p.h>
+#include <private/qdrawhelper_p.h>
+#include <private/qpaintengine_p.h>
+#include "qapplication.h"
+#include "qbrush.h"
+#include "qgl.h"
+#include <private/qgl_p.h>
+#include <private/qglpaintdevice_p.h>
+#include <private/qpainter_p.h>
+#include "qmap.h"
+#include <private/qpaintengine_opengl_p.h>
+#include <private/qdatabuffer_p.h>
+#include "qpen.h"
+#include "qvarlengtharray.h"
+#include <private/qpainter_p.h>
+#include <private/qglpixelbuffer_p.h>
+#include <private/qbezier_p.h>
+#include <qglframebufferobject.h>
+
+#include "private/qtessellator_p.h"
+
+#include "util/fragmentprograms_p.h"
+
+#ifdef Q_WS_QWS
+#include "private/qglwindowsurface_qws_p.h"
+#include "qwsmanager_qws.h"
+#include "private/qwsmanager_p.h"
+#endif
+
+#ifdef QT_OPENGL_ES_1_CL
+#include "qgl_cl_p.h"
+#endif
+
+#define QGL_FUNC_CONTEXT QGLContext *ctx = const_cast<QGLContext *>(device->context());
+
+#include <stdlib.h>
+#include "qpaintengine_opengl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+extern QImage qt_imageForBrush(int brushStyle, bool invert); //in qbrush.cpp
+#ifdef QT_MAC_USE_COCOA
+extern void *qt_current_nsopengl_context(); // qgl_mac.mm
+#endif
+
+#define QREAL_MAX 9e100
+#define QREAL_MIN -9e100
+
+extern int qt_next_power_of_two(int v);
+
+#define DISABLE_DEBUG_ONCE
+
+//#define DEBUG_DISPLAY_MASK_TEXTURE
+
+#ifdef DISABLE_DEBUG_ONCE
+#define DEBUG_OVERRIDE(state) ;
+#define DEBUG_ONCE_STR(str) ;
+#define DEBUG_ONCE if (0)
+#else
+static int DEBUG_OVERRIDE_FLAG = 0;
+static bool DEBUG_TEMP_FLAG;
+#define DEBUG_OVERRIDE(state) { state ? ++DEBUG_OVERRIDE_FLAG : --DEBUG_OVERRIDE_FLAG; }
+#define DEBUG_ONCE if ((DEBUG_TEMP_FLAG = DEBUG_OVERRIDE_FLAG) && 0) ; else for (static int DEBUG_ONCE_FLAG = false; !DEBUG_ONCE_FLAG || DEBUG_TEMP_FLAG; DEBUG_ONCE_FLAG = true, DEBUG_TEMP_FLAG = false)
+#define DEBUG_ONCE_STR(str) DEBUG_ONCE qDebug() << (str);
+#endif
+
+static inline void qt_glColor4ubv(unsigned char *col)
+{
+#ifdef QT_OPENGL_ES
+        glColor4f(col[0]/255.0, col[1]/255.0, col[2]/255.0, col[3]/255.0);
+#else
+        glColor4ubv(col);
+#endif
+}
+
+struct QT_PointF {
+    qreal x;
+    qreal y;
+};
+
+struct QGLTrapezoid
+{
+    QGLTrapezoid()
+    {}
+
+    QGLTrapezoid(qreal top_, qreal bottom_, qreal topLeftX_, qreal topRightX_, qreal bottomLeftX_, qreal bottomRightX_)
+        : top(top_),
+          bottom(bottom_),
+          topLeftX(topLeftX_),
+          topRightX(topRightX_),
+          bottomLeftX(bottomLeftX_),
+          bottomRightX(bottomRightX_)
+    {}
+
+    const QGLTrapezoid translated(const QPointF &delta) const;
+
+    qreal top;
+    qreal bottom;
+    qreal topLeftX;
+    qreal topRightX;
+    qreal bottomLeftX;
+    qreal bottomRightX;
+};
+
+const QGLTrapezoid QGLTrapezoid::translated(const QPointF &delta) const
+{
+    QGLTrapezoid trap(*this);
+    trap.top += delta.y();
+    trap.bottom += delta.y();
+    trap.topLeftX += delta.x();
+    trap.topRightX += delta.x();
+    trap.bottomLeftX += delta.x();
+    trap.bottomRightX += delta.x();
+    return trap;
+}
+
+
+class QOpenGLImmediateModeTessellator;
+class QGLMaskGenerator;
+class QGLOffscreen;
+
+class QGLMaskTextureCache
+{
+public:
+    void setOffscreenSize(const QSize &offscreenSize);
+    void setDrawableSize(const QSize &drawableSize);
+
+    struct CacheLocation {
+        QRect rect;
+        int channel;
+
+        QRect screen_rect;
+    };
+
+    struct CacheInfo {
+        inline CacheInfo(const QPainterPath &p, const QTransform &m, qreal w = -1) :
+            path(p), matrix(m), stroke_width(w), age(0) {}
+
+        QPainterPath path;
+        QTransform matrix;
+        qreal stroke_width;
+
+        CacheLocation loc;
+
+        int age;
+    };
+
+    struct QuadTreeNode {
+        quint64 key;
+
+        int largest_available_block;
+        int largest_used_block;
+    };
+
+    CacheLocation getMask(QGLMaskGenerator &maskGenerator, QOpenGLPaintEnginePrivate *engine);
+
+    typedef QMultiHash<quint64, CacheInfo> QGLTextureCacheHash;
+
+    enum {block_size = 64};
+
+    // throw out keys that are too old
+    void maintainCache();
+    void clearCache();
+
+private:
+    quint64 hash(const QPainterPath &p, const QTransform &m, qreal w);
+
+    void createMask(quint64 key, CacheInfo &info, QGLMaskGenerator &maskGenerator);
+
+    QSize offscreenSize;
+    QSize drawableSize;
+
+    QGLTextureCacheHash cache;
+
+    QVector<QuadTreeNode> occupied_quadtree[4];
+
+    void quadtreeUpdate(int channel, int node, int current_block_size);
+    void quadtreeAllocate(quint64 key, const QSize &size, QRect *rect, int *channel);
+
+    bool quadtreeFindAvailableLocation(const QSize &size, QRect *rect, int *channel);
+    void quadtreeFindExistingLocation(const QSize &size, QRect *rect, int *channel);
+
+    void quadtreeInsert(int channel, quint64 key, const QRect &rect, int node = 0);
+    void quadtreeClear(int channel, const QRect &rect, int node = 0);
+
+    int quadtreeBlocksize(int node);
+    QPoint quadtreeLocation(int node);
+
+    QOpenGLPaintEnginePrivate *engine;
+};
+
+Q_GLOBAL_STATIC(QGLMaskTextureCache, qt_mask_texture_cache)
+
+class QGLOffscreen : public QObject
+{
+    Q_OBJECT
+public:
+    QGLOffscreen()
+        : QObject(),
+          offscreen(0),
+          ctx(0),
+          mask_dim(0),
+          activated(false),
+          bound(false)
+    {
+        connect(QGLSignalProxy::instance(),
+                SIGNAL(aboutToDestroyContext(const QGLContext *)),
+                SLOT(cleanupGLContextRefs(const QGLContext *)));
+    }
+
+    inline void setDevice(QPaintDevice *pdev);
+
+    void begin();
+    void end();
+
+    inline void bind();
+    inline void release();
+
+    inline bool isBound() const;
+
+    inline QSize drawableSize() const;
+    inline QSize offscreenSize() const;
+
+    inline GLuint offscreenTexture() const;
+
+    QGLContext *context() const;
+
+    static bool isSupported();
+
+    inline void initialize();
+
+    inline bool isValid() const;
+
+public Q_SLOTS:
+    void cleanupGLContextRefs(const QGLContext *context) {
+        if (context == ctx) {
+            delete offscreen;
+            ctx = 0;
+            offscreen = 0;
+            mask_dim = 0;
+        }
+    }
+
+private:
+    QGLPaintDevice* device;
+
+    QGLFramebufferObject *offscreen;
+    QGLContext *ctx;
+
+    // dimensions of mask texture (square)
+    int mask_dim;
+    QSize last_failed_size;
+
+    bool drawable_fbo;
+
+    bool activated;
+    bool initialized;
+
+    bool bound;
+};
+
+inline void QGLOffscreen::setDevice(QPaintDevice *pdev)
+{
+    if (pdev->devType() == QInternal::OpenGL)
+        device = static_cast<QGLPaintDevice*>(pdev);
+    else
+        device = QGLPaintDevice::getDevice(pdev);
+
+    if (!device)
+        return;
+
+    drawable_fbo = (pdev->devType() == QInternal::FramebufferObject);
+}
+
+void QGLOffscreen::begin()
+{
+#ifndef QT_OPENGL_ES
+    initialized = false;
+
+    if (activated)
+        initialize();
+#endif
+}
+
+void QGLOffscreen::initialize()
+{
+#ifndef QT_OPENGL_ES
+    if (initialized)
+        return;
+
+    activated = true;
+    initialized = true;
+
+    int dim = qMax(2048, static_cast<int>(qt_next_power_of_two(qMax(device->size().width(), device->size().height()))));
+
+    bool shared_context = QGLContext::areSharing(device->context(), ctx);
+    bool would_fail = last_failed_size.isValid() &&
+                      (device->size().width() >= last_failed_size.width() ||
+                       device->size().height() >= last_failed_size.height());
+    bool needs_refresh = dim > mask_dim || !shared_context;
+
+    if (needs_refresh && !would_fail) {
+        DEBUG_ONCE qDebug() << "QGLOffscreen::initialize(): creating offscreen of size" << dim;
+        delete offscreen;
+        offscreen = new QGLFramebufferObject(dim, dim, GLenum(GL_TEXTURE_2D));
+        mask_dim = dim;
+
+        if (!offscreen->isValid()) {
+            qWarning("QGLOffscreen: Invalid offscreen fbo (size %dx%d)", mask_dim, mask_dim);
+            delete offscreen;
+            offscreen = 0;
+            mask_dim = 0;
+            last_failed_size = device->size();
+        }
+    }
+
+    qt_mask_texture_cache()->setOffscreenSize(offscreenSize());
+    qt_mask_texture_cache()->setDrawableSize(device->size());
+    ctx = device->context();
+#endif
+}
+
+inline bool QGLOffscreen::isValid() const
+{
+    return offscreen;
+}
+
+void QGLOffscreen::end()
+{
+    if (bound)
+        release();
+#ifdef DEBUG_DISPLAY_MASK_TEXTURE
+    glReadBuffer(GL_BACK);
+    glDrawBuffer(GL_BACK);
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+    glColor4f(1, 1, 1, 1);
+    glDisable(GL_DEPTH_TEST);
+    glBlendFunc(GL_ONE, GL_ZERO);
+    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+    glEnable(GL_TEXTURE_2D);
+    glBindTexture(GL_TEXTURE_2D, offscreen->texture());
+
+    glBegin(GL_QUADS);
+    glTexCoord2f(0.0, 1.0); glVertex2f(0.0, 0.0);
+    glTexCoord2f(1.0, 1.0); glVertex2f(drawable.size().width(), 0.0);
+    glTexCoord2f(1.0, 0.0); glVertex2f(drawable.size().width(), drawable.size().height());
+    glTexCoord2f(0.0, 0.0); glVertex2f(0.0, drawable.size().height());
+    glEnd();
+
+    glBindTexture(GL_TEXTURE_2D, 0);
+    glDisable(GL_TEXTURE_2D);
+#endif
+}
+
+inline void QGLOffscreen::bind()
+{
+#ifndef QT_OPENGL_ES
+    Q_ASSERT(initialized);
+
+    if (!offscreen || bound)
+        return;
+
+    DEBUG_ONCE qDebug() << "QGLOffscreen: binding offscreen";
+    offscreen->bind();
+
+    bound = true;
+
+    glViewport(0, 0, offscreenSize().width(), offscreenSize().height());
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+    glOrtho(0, offscreenSize().width(), offscreenSize().height(), 0, -999999, 999999);
+    glMatrixMode(GL_MODELVIEW);
+#endif
+}
+
+inline void QGLOffscreen::release()
+{
+#ifndef QT_OPENGL_ES
+    if (!offscreen || !bound)
+        return;
+
+#ifdef Q_WS_X11
+    // workaround for bug in nvidia driver versions 9x.xx
+    if (QGLExtensions::nvidiaFboNeedsFinish)
+        glFinish();
+#endif
+
+    DEBUG_ONCE_STR("QGLOffscreen: releasing offscreen");
+
+    if (drawable_fbo)
+        device->ensureActiveTarget(); //###
+    else
+        offscreen->release();
+
+    QSize sz(device->size());
+    glViewport(0, 0, sz.width(), sz.height());
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+#ifndef QT_OPENGL_ES
+    glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
+#else
+    glOrthof(0, sz.width(), sz.height(), 0, -999999, 999999);
+#endif
+    glMatrixMode(GL_MODELVIEW);
+
+    bound = false;
+#endif
+}
+
+inline bool QGLOffscreen::isBound() const
+{
+    return bound;
+}
+
+inline QSize QGLOffscreen::drawableSize() const
+{
+    return device->size();
+}
+
+inline QSize QGLOffscreen::offscreenSize() const
+{
+    return QSize(mask_dim, mask_dim);
+}
+
+inline GLuint QGLOffscreen::offscreenTexture() const
+{
+    return offscreen ? offscreen->texture() : 0;
+}
+
+inline QGLContext *QGLOffscreen::context() const
+{
+    return ctx;
+}
+
+bool QGLOffscreen::isSupported()
+{
+    return (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject); // for fbo
+}
+
+struct QDrawQueueItem
+{
+    QDrawQueueItem(qreal _opacity,
+                   QBrush _brush,
+                   const QPointF &_brush_origion,
+                   QPainter::CompositionMode _composition_mode,
+                   const QTransform &_matrix,
+                   QGLMaskTextureCache::CacheLocation _location)
+        : opacity(_opacity),
+          brush(_brush),
+          brush_origin(_brush_origion),
+          composition_mode(_composition_mode),
+          matrix(_matrix),
+          location(_location) {}
+    qreal opacity;
+    QBrush brush;
+    QPointF brush_origin;
+    QPainter::CompositionMode composition_mode;
+
+    QTransform matrix;
+    QGLMaskTextureCache::CacheLocation location;
+};
+
+////////// GL program cache: start
+
+typedef struct {
+    int brush; // brush index or mask index
+    int mode;  // composition mode index
+    bool mask;
+    GLuint program;
+} GLProgram;
+
+typedef QMultiHash<const QGLContext *, GLProgram> QGLProgramHash;
+
+class QGLProgramCache : public QObject
+{
+    Q_OBJECT
+public:
+    QGLProgramCache() {
+        // we have to know when a context is deleted so we can free
+        // any program handles it holds
+        connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)),
+                SLOT(cleanupPrograms(const QGLContext *)));
+
+    }
+    ~QGLProgramCache() {
+        // at this point the cache should contain 0 elements
+        // Q_ASSERT(program.size() == 0);
+    }
+
+    GLuint getProgram(const QGLContext *ctx, int brush, int mode, bool mask_mode)
+    {
+        // 1. see if we have an entry for the ctx context
+        QList<GLProgram> progs = programs.values(ctx);
+        for (int i=0; i<progs.size(); ++i) {
+            const GLProgram &prg = progs.at(i);
+            if (mask_mode) {
+                if (prg.mask && prg.brush == brush)
+                    return prg.program;
+            } else {
+                if (!prg.mask && prg.brush == brush && prg.mode == mode)
+                    return prg.program;
+            }
+        }
+
+        // 2. try to find a match in a shared context, and update the
+        // hash with the entry found
+        QList<const QGLContext *> contexts = programs.uniqueKeys();
+        for (int i=0; i<contexts.size(); ++i) {
+            const QGLContext *cx = contexts.at(i);
+            if (cx != ctx && QGLContext::areSharing(cx, ctx)) {
+                QList<GLProgram> progs = programs.values(cx);
+                for (int k=0; k<progs.size(); ++k) {
+                    const GLProgram &prg = progs.at(k);
+                    if (mask_mode) {
+                        if (prg.mask && prg.brush == brush) {
+                            programs.insert(ctx, prg);
+                            return prg.program;
+                        }
+                    } else {
+                        if (!prg.mask && prg.brush == brush && prg.mode == mode) {
+                            programs.insert(ctx, prg);
+                            return prg.program;
+                        }
+                    }
+                }
+            }
+        }
+
+        // 3. compile a new program and place it into the cache
+        // NB! assumes ctx is the current GL context
+        GLProgram prg;
+        prg.brush = brush;
+        prg.mode = mode;
+        prg.mask = mask_mode;
+        glGenProgramsARB(1, &prg.program);
+        glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prg.program);
+        const char *src = mask_mode
+                          ? mask_fragment_program_sources[brush]
+                          : painter_fragment_program_sources[brush][mode];
+        // necessary for .NET 2002, apparently
+        const GLbyte *gl_src = reinterpret_cast<const GLbyte *>(src);
+
+        while (glGetError() != GL_NO_ERROR) {} // reset error state
+        glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+                           int(strlen(src)), gl_src);
+        if (glGetError() != GL_NO_ERROR) {
+//            qDebug() << "QGLProgramCache: Unable to compile fragment program.";
+            glDeleteProgramsARB(1, &prg.program);
+            return 0;
+        }
+
+//        qDebug() << "QGLProgramCache: Creating GL program:" << prg.program << hex << ctx;
+        programs.insert(ctx, prg);
+        return prg.program;
+    }
+
+public Q_SLOTS:
+    void cleanupPrograms(const QGLContext *context)
+    {
+        QGLProgramHash::iterator it = programs.begin();
+        while (it != programs.end()) {
+            if (it.key() == context) {
+                if (!context->isSharing()) {
+                    // the ctx variable below is needed for the glDeleteProgramARB call
+                    // since it is resolved from our extension system
+                    // NB! assumes context is the current GL context
+                    const QGLContext *ctx = context;
+                    // qDebug() << "QGLProgramHash: Deleting GL program:" << it.value().program << hex << it.key();
+                    glDeleteProgramsARB(1, &it.value().program);
+                }
+                it = programs.erase(it);
+            } else {
+                ++it;
+            }
+        }
+    }
+
+private:
+    QGLProgramHash programs;
+};
+
+Q_GLOBAL_STATIC(QGLProgramCache, qt_gl_program_cache)
+
+////////// GL program cache: end
+
+class QOpenGLPaintEnginePrivate;
+class QGLPrivateCleanup : public QObject
+{
+    Q_OBJECT
+public:
+    QGLPrivateCleanup(QOpenGLPaintEnginePrivate *priv)
+        : p(priv)
+    {
+        connect(QGLSignalProxy::instance(),
+                SIGNAL(aboutToDestroyContext(const QGLContext *)),
+                SLOT(cleanupGLContextRefs(const QGLContext *)));
+    }
+
+public Q_SLOTS:
+    void cleanupGLContextRefs(const QGLContext *context);
+
+private:
+    QOpenGLPaintEnginePrivate *p;
+};
+
+class QOpenGLPaintEnginePrivate : public QPaintEngineExPrivate
+{
+    Q_DECLARE_PUBLIC(QOpenGLPaintEngine)
+public:
+    QOpenGLPaintEnginePrivate()
+        : opacity(1)
+        , composition_mode(QPainter::CompositionMode_SourceOver)
+        , has_fast_pen(false)
+        , use_stencil_method(false)
+        , dirty_drawable_texture(false)
+        , has_stencil_face_ext(false)
+        , use_fragment_programs(false)
+        , high_quality_antialiasing(false)
+        , use_smooth_pixmap_transform(false)
+        , use_emulation(false)
+        , txop(QTransform::TxNone)
+        , inverseScale(1)
+        , moveToCount(0)
+        , last_created_state(0)
+        , shader_ctx(0)
+        , grad_palette(0)
+        , drawable_texture(0)
+        , ref_cleaner(this)
+        {}
+
+    inline void setGLPen(const QColor &c) {
+        uint alpha = qRound(c.alpha() * opacity);
+        pen_color[0] = qt_div_255(c.red() * alpha);
+        pen_color[1] = qt_div_255(c.green() * alpha);
+        pen_color[2] = qt_div_255(c.blue() * alpha);
+        pen_color[3] = alpha;
+    }
+
+    inline void setGLBrush(const QColor &c) {
+        uint alpha = qRound(c.alpha() * opacity);
+        brush_color[0] = qt_div_255(c.red() * alpha);
+        brush_color[1] = qt_div_255(c.green() * alpha);
+        brush_color[2] = qt_div_255(c.blue() * alpha);
+        brush_color[3] = alpha;
+    }
+
+    inline void setGradientOps(const QBrush &brush, const QRectF &bounds);
+    void createGradientPaletteTexture(const QGradient& g);
+
+    void updateGradient(const QBrush &brush, const QRectF &bounds);
+
+    inline void lineToStencil(qreal x, qreal y);
+    inline void curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep);
+    void pathToVertexArrays(const QPainterPath &path);
+    void fillVertexArray(Qt::FillRule fillRule);
+    void drawVertexArrays();
+    void fillPath(const QPainterPath &path);
+    void fillPolygon_dev(const QPointF *polygonPoints, int pointCount,
+                         Qt::FillRule fill);
+
+    void drawFastRect(const QRectF &rect);
+    void strokePath(const QPainterPath &path, bool use_cache);
+    void strokePathFastPen(const QPainterPath &path, bool needsResolving);
+    void strokeLines(const QPainterPath &path);
+
+    void updateDepthClip();
+    void systemStateChanged();
+
+    void cleanupGLContextRefs(const QGLContext *context) {
+        if (context == shader_ctx)
+            shader_ctx = 0;
+    }
+
+    inline void updateFastPen() {
+        qreal pen_width = cpen.widthF();
+        has_fast_pen =
+            ((pen_width == 0 || (pen_width <= 1 && matrix.type() <= QTransform::TxTranslate))
+             || cpen.isCosmetic())
+            && cpen.style() == Qt::SolidLine
+            && cpen.isSolid();
+
+    }
+
+    void disableClipping();
+    void enableClipping();
+    void ensureDrawableTexture();
+
+    QPen cpen;
+    QBrush cbrush;
+    Qt::BrushStyle brush_style;
+    QPointF brush_origin;
+    Qt::BrushStyle pen_brush_style;
+    qreal opacity;
+    QPainter::CompositionMode composition_mode;
+
+    Qt::BrushStyle current_style;
+
+    uint has_pen : 1;
+    uint has_brush : 1;
+    uint has_fast_pen : 1;
+    uint use_stencil_method : 1;
+    uint dirty_drawable_texture : 1;
+    uint has_stencil_face_ext : 1;
+    uint use_fragment_programs : 1;
+    uint high_quality_antialiasing : 1;
+    uint has_antialiasing : 1;
+    uint has_fast_composition_mode : 1;
+    uint use_smooth_pixmap_transform : 1;
+    uint use_system_clip : 1;
+    uint use_emulation : 1;
+
+    QRegion dirty_stencil;
+
+    void updateUseEmulation();
+
+    QTransform matrix;
+    GLubyte pen_color[4];
+    GLubyte brush_color[4];
+    QTransform::TransformationType txop;
+    QGLPaintDevice* device;
+    QGLOffscreen offscreen;
+
+    qreal inverseScale;
+
+    int moveToCount;
+    QPointF path_start;
+
+    bool isFastRect(const QRectF &r);
+
+    void drawImageAsPath(const QRectF &r, const QImage &img, const QRectF &sr);
+    void drawTiledImageAsPath(const QRectF &r, const QImage &img, qreal sx, qreal sy, const QPointF &offset);
+
+    void drawOffscreenPath(const QPainterPath &path);
+
+    void composite(const QRectF &rect, const QPoint &maskOffset = QPoint());
+    void composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
+
+    bool createFragmentPrograms();
+    void deleteFragmentPrograms();
+    void updateFragmentProgramData(int locations[]);
+
+    void cacheItemErased(int channel, const QRect &rect);
+
+    void addItem(const QGLMaskTextureCache::CacheLocation &location);
+    void drawItem(const QDrawQueueItem &item);
+    void flushDrawQueue();
+
+    void copyDrawable(const QRectF &rect);
+
+    void updateGLMatrix() const;
+
+    mutable QPainterState *last_created_state;
+
+    QGLContext *shader_ctx;
+    GLuint grad_palette;
+
+    GLuint painter_fragment_programs[num_fragment_brushes][num_fragment_composition_modes];
+    GLuint mask_fragment_programs[num_fragment_masks];
+
+    float inv_matrix_data[3][4];
+    float fmp_data[4];
+    float fmp2_m_radius2_data[4];
+    float angle_data[4];
+    float linear_data[4];
+
+    float porterduff_ab_data[4];
+    float porterduff_xyz_data[4];
+
+    float mask_offset_data[4];
+    float mask_channel_data[4];
+
+    FragmentBrushType fragment_brush;
+    FragmentCompositionModeType fragment_composition_mode;
+
+    void setPorterDuffData(float a, float b, float x, float y, float z);
+    void setInvMatrixData(const QTransform &inv_matrix);
+
+    qreal max_x;
+    qreal max_y;
+    qreal min_x;
+    qreal min_y;
+
+    QDataBuffer<QPointF> tess_points;
+    QVector<int> tess_points_stops;
+
+    GLdouble projection_matrix[4][4];
+
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+    GLfloat mv_matrix[4][4];
+#else
+    GLdouble mv_matrix[4][4];
+#endif
+
+    QList<QDrawQueueItem> drawQueue;
+
+    GLuint drawable_texture;
+    QSize drawable_texture_size;
+
+    int max_texture_size;
+
+    QGLPrivateCleanup ref_cleaner;
+    friend class QGLMaskTextureCache;
+};
+
+class QOpenGLCoordinateOffset
+{
+public:
+    QOpenGLCoordinateOffset(QOpenGLPaintEnginePrivate *d);
+    ~QOpenGLCoordinateOffset();
+
+    static void enableOffset(QOpenGLPaintEnginePrivate *d);
+    static void disableOffset(QOpenGLPaintEnginePrivate *d);
+
+private:
+    QOpenGLPaintEnginePrivate *d;
+};
+
+QOpenGLCoordinateOffset::QOpenGLCoordinateOffset(QOpenGLPaintEnginePrivate *d_)
+    : d(d_)
+{
+    enableOffset(d);
+}
+
+void QOpenGLCoordinateOffset::enableOffset(QOpenGLPaintEnginePrivate *d)
+{
+    if (!d->has_antialiasing) {
+        glMatrixMode(GL_MODELVIEW);
+        glPushMatrix();
+        d->mv_matrix[3][0] += 0.5;
+        d->mv_matrix[3][1] += 0.5;
+        d->updateGLMatrix();
+    }
+}
+
+QOpenGLCoordinateOffset::~QOpenGLCoordinateOffset()
+{
+    disableOffset(d);
+}
+
+void QOpenGLCoordinateOffset::disableOffset(QOpenGLPaintEnginePrivate *d)
+{
+    if (!d->has_antialiasing) {
+        glMatrixMode(GL_MODELVIEW);
+        glPopMatrix();
+        d->mv_matrix[3][0] -= 0.5;
+        d->mv_matrix[3][1] -= 0.5;
+    }
+}
+
+void QGLPrivateCleanup::cleanupGLContextRefs(const QGLContext *context)
+{
+    p->cleanupGLContextRefs(context);
+}
+
+
+static inline void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform)
+{
+    if (smoothPixmapTransform) {
+        glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    } else {
+        glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    }
+    glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
+    glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
+}
+
+static inline QPainterPath strokeForPath(const QPainterPath &path, const QPen &cpen) {
+    QPainterPathStroker stroker;
+    if (cpen.style() == Qt::CustomDashLine)
+        stroker.setDashPattern(cpen.dashPattern());
+    else
+        stroker.setDashPattern(cpen.style());
+
+    stroker.setCapStyle(cpen.capStyle());
+    stroker.setJoinStyle(cpen.joinStyle());
+    stroker.setMiterLimit(cpen.miterLimit());
+
+    qreal width = cpen.widthF();
+    if (width == 0)
+        stroker.setWidth(1);
+    else
+        stroker.setWidth(width);
+
+    QPainterPath stroke = stroker.createStroke(path);
+    stroke.setFillRule(Qt::WindingFill);
+    return stroke;
+}
+
+class QGLStrokeCache
+{
+    struct CacheInfo
+    {
+        inline CacheInfo(QPainterPath p, QPainterPath sp, QPen stroke_pen) :
+            path(p), stroked_path(sp), pen(stroke_pen) {}
+        QPainterPath path;
+        QPainterPath stroked_path;
+        QPen pen;
+    };
+
+    typedef QMultiHash<quint64, CacheInfo> QGLStrokeTableHash;
+
+public:
+    inline QPainterPath getStrokedPath(const QPainterPath &path, const QPen &pen) {
+        quint64 hash_val = 0;
+
+        for (int i = 0; i < path.elementCount() && i <= 2; i++) {
+            hash_val += quint64(path.elementAt(i).x);
+            hash_val += quint64(path.elementAt(i).y);
+        }
+
+        QGLStrokeTableHash::const_iterator it = cache.constFind(hash_val);
+
+        if (it == cache.constEnd())
+            return addCacheElement(hash_val, path, pen);
+        else {
+            do {
+                const CacheInfo &cache_info = it.value();
+                if (cache_info.path == path && cache_info.pen == pen)
+                    return cache_info.stroked_path;
+                ++it;
+            } while (it != cache.constEnd() && it.key() == hash_val);
+            // an exact match for this path was not found, create new cache element
+            return addCacheElement(hash_val, path, pen);
+        }
+    }
+
+protected:
+    inline int maxCacheSize() const { return 500; }
+    QPainterPath addCacheElement(quint64 hash_val, QPainterPath path, const QPen &pen) {
+        if (cache.size() == maxCacheSize()) {
+            int elem_to_remove = qrand() % maxCacheSize();
+            cache.remove(cache.keys()[elem_to_remove]); // may remove more than 1, but OK
+        }
+        QPainterPath stroke = strokeForPath(path, pen);
+        CacheInfo cache_entry(path, stroke, pen);
+        return cache.insert(hash_val, cache_entry).value().stroked_path;
+    }
+
+    QGLStrokeTableHash cache;
+};
+
+Q_GLOBAL_STATIC(QGLStrokeCache, qt_opengl_stroke_cache)
+
+class QGLGradientCache : public QObject
+{
+    Q_OBJECT
+    struct CacheInfo
+    {
+        inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) :
+            stops(s), opacity(op), interpolationMode(mode) {}
+
+        GLuint texId;
+        QGradientStops stops;
+        qreal opacity;
+        QGradient::InterpolationMode interpolationMode;
+    };
+
+    typedef QMultiHash<quint64, CacheInfo> QGLGradientColorTableHash;
+
+public:
+    QGLGradientCache() : QObject(), buffer_ctx(0)
+    {
+        connect(QGLSignalProxy::instance(),
+                SIGNAL(aboutToDestroyContext(const QGLContext *)),
+                SLOT(cleanupGLContextRefs(const QGLContext *)));
+    }
+
+    inline GLuint getBuffer(const QGradient &gradient, qreal opacity, QGLContext *ctx) {
+        if (buffer_ctx && !QGLContext::areSharing(buffer_ctx, ctx))
+            cleanCache();
+
+        buffer_ctx = ctx;
+
+        quint64 hash_val = 0;
+
+        QGradientStops stops = gradient.stops();
+        for (int i = 0; i < stops.size() && i <= 2; i++)
+            hash_val += stops[i].second.rgba();
+
+        QGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val);
+
+        if (it == cache.constEnd())
+            return addCacheElement(hash_val, gradient, opacity);
+        else {
+            do {
+                const CacheInfo &cache_info = it.value();
+                if (cache_info.stops == stops && cache_info.opacity == opacity && cache_info.interpolationMode == gradient.interpolationMode()) {
+                    return cache_info.texId;
+                }
+                ++it;
+            } while (it != cache.constEnd() && it.key() == hash_val);
+            // an exact match for these stops and opacity was not found, create new cache
+            return addCacheElement(hash_val, gradient, opacity);
+        }
+    }
+
+    inline int paletteSize() const { return 1024; }
+
+protected:
+    inline int maxCacheSize() const { return 60; }
+    inline void generateGradientColorTable(const QGradient& g,
+                                           uint *colorTable,
+                                           int size, qreal opacity) const;
+    GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity) {
+        if (cache.size() == maxCacheSize()) {
+            int elem_to_remove = qrand() % maxCacheSize();
+            quint64 key = cache.keys()[elem_to_remove];
+
+            // need to call glDeleteTextures on each removed cache entry:
+            QGLGradientColorTableHash::const_iterator it = cache.constFind(key);
+            do {
+                glDeleteTextures(1, &it.value().texId);
+            } while (++it != cache.constEnd() && it.key() == key);
+            cache.remove(key); // may remove more than 1, but OK
+        }
+        CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
+        uint buffer[1024];
+        generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
+        glGenTextures(1, &cache_entry.texId);
+#ifndef QT_OPENGL_ES
+        glBindTexture(GL_TEXTURE_1D, cache_entry.texId);
+        glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, paletteSize(),
+                     0, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
+#else
+        // create 2D one-line texture instead. This requires an impl of manual GL_TEXGEN for all primitives
+#endif
+        return cache.insert(hash_val, cache_entry).value().texId;
+    }
+
+    void cleanCache() {
+        QGLShareContextScope scope(buffer_ctx);
+        QGLGradientColorTableHash::const_iterator it = cache.constBegin();
+        for (; it != cache.constEnd(); ++it) {
+            const CacheInfo &cache_info = it.value();
+            glDeleteTextures(1, &cache_info.texId);
+        }
+        cache.clear();
+    }
+
+    QGLGradientColorTableHash cache;
+
+    QGLContext *buffer_ctx;
+
+public Q_SLOTS:
+    void cleanupGLContextRefs(const QGLContext *context) {
+        if (context == buffer_ctx) {
+            cleanCache();
+            buffer_ctx = 0;
+        }
+    }
+};
+
+static inline uint endianColor(uint c)
+{
+#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
+    return c;
+#else
+    return ( (c << 24) & 0xff000000)
+           | ((c >> 24) & 0x000000ff)
+           | ((c << 8) & 0x00ff0000)
+           | ((c >> 8) & 0x0000ff00);
+#endif // Q_BYTE_ORDER
+}
+
+void QGLGradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
+{
+    int pos = 0;
+    QGradientStops s = gradient.stops();
+    QVector<uint> colors(s.size());
+
+    for (int i = 0; i < s.size(); ++i)
+        colors[i] = s[i].second.rgba();
+
+    bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
+
+    uint alpha = qRound(opacity * 256);
+    uint current_color = ARGB_COMBINE_ALPHA(colors[0], alpha);
+    qreal incr = 1.0 / qreal(size);
+    qreal fpos = 1.5 * incr;
+    colorTable[pos++] = endianColor(PREMUL(current_color));
+
+    while (fpos <= s.first().first) {
+        colorTable[pos] = colorTable[pos - 1];
+        pos++;
+        fpos += incr;
+    }
+
+    if (colorInterpolation)
+        current_color = PREMUL(current_color);
+
+    for (int i = 0; i < s.size() - 1; ++i) {
+        qreal delta = 1/(s[i+1].first - s[i].first);
+        uint next_color = ARGB_COMBINE_ALPHA(colors[i+1], alpha);
+        if (colorInterpolation)
+            next_color = PREMUL(next_color);
+
+        while (fpos < s[i+1].first && pos < size) {
+            int dist = int(256 * ((fpos - s[i].first) * delta));
+            int idist = 256 - dist;
+            if (colorInterpolation)
+                colorTable[pos] = endianColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
+            else
+                colorTable[pos] = endianColor(PREMUL(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
+            ++pos;
+            fpos += incr;
+        }
+        current_color = next_color;
+    }
+
+    Q_ASSERT(s.size() > 0);
+
+    uint last_color = endianColor(PREMUL(ARGB_COMBINE_ALPHA(colors[s.size() - 1], alpha)));
+    for (;pos < size; ++pos)
+        colorTable[pos] = last_color;
+
+    // Make sure the last color stop is represented at the end of the table
+    colorTable[size-1] = last_color;
+}
+
+#ifndef Q_WS_QWS
+Q_GLOBAL_STATIC(QGLGradientCache, qt_opengl_gradient_cache)
+#endif
+
+void QOpenGLPaintEnginePrivate::createGradientPaletteTexture(const QGradient& g)
+{
+#ifdef QT_OPENGL_ES //###
+    Q_UNUSED(g);
+#else
+    GLuint texId = qt_opengl_gradient_cache()->getBuffer(g, opacity, device->context());
+    glBindTexture(GL_TEXTURE_1D, texId);
+    grad_palette = texId;
+    if (g.spread() == QGradient::RepeatSpread || g.type() == QGradient::ConicalGradient)
+        glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+    else if (g.spread() == QGradient::ReflectSpread)
+        glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT_IBM);
+    else
+        glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+
+    glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+#endif
+}
+
+
+inline void QOpenGLPaintEnginePrivate::setGradientOps(const QBrush &brush, const QRectF &bounds)
+{
+    current_style = brush.style();
+
+    if (current_style < Qt::LinearGradientPattern || current_style > Qt::ConicalGradientPattern) {
+        setGLBrush(brush.color());
+        qt_glColor4ubv(brush_color);
+    }
+
+    updateGradient(brush, bounds);
+
+#ifndef QT_OPENGL_ES //### GLES does not have GL_TEXTURE_GEN_ so we are falling back for gradients
+    glDisable(GL_TEXTURE_GEN_S);
+    glDisable(GL_TEXTURE_1D);
+
+    if (current_style == Qt::LinearGradientPattern) {
+        if (high_quality_antialiasing || !has_fast_composition_mode) {
+            fragment_brush = FRAGMENT_PROGRAM_BRUSH_LINEAR;
+        } else {
+            glEnable(GL_TEXTURE_GEN_S);
+            glEnable(GL_TEXTURE_1D);
+        }
+    } else {
+        if (use_fragment_programs) {
+            if (current_style == Qt::RadialGradientPattern)
+                fragment_brush = FRAGMENT_PROGRAM_BRUSH_RADIAL;
+            else if (current_style == Qt::ConicalGradientPattern)
+                fragment_brush = FRAGMENT_PROGRAM_BRUSH_CONICAL;
+            else if (current_style == Qt::SolidPattern)
+                fragment_brush = FRAGMENT_PROGRAM_BRUSH_SOLID;
+            else if (current_style == Qt::TexturePattern && !brush.texture().isQBitmap())
+                fragment_brush = FRAGMENT_PROGRAM_BRUSH_TEXTURE;
+            else
+                fragment_brush = FRAGMENT_PROGRAM_BRUSH_PATTERN;
+        }
+    }
+#endif
+}
+
+QOpenGLPaintEngine::QOpenGLPaintEngine()
+    : QPaintEngineEx(*(new QOpenGLPaintEnginePrivate))
+{
+}
+
+QOpenGLPaintEngine::~QOpenGLPaintEngine()
+{
+}
+
+bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    if (pdev->devType() == QInternal::OpenGL)
+        d->device = static_cast<QGLPaintDevice*>(pdev);
+    else
+        d->device = QGLPaintDevice::getDevice(pdev);
+
+    if (!d->device)
+        return false;
+
+    d->offscreen.setDevice(pdev);
+    d->has_fast_pen = false;
+    d->inverseScale = 1;
+    d->opacity = 1;
+    d->device->beginPaint();
+    d->matrix = QTransform();
+    d->has_antialiasing = false;
+    d->high_quality_antialiasing = false;
+
+    QSize sz(d->device->size());
+    d->dirty_stencil = QRect(0, 0, sz.width(), sz.height());
+
+    d->use_emulation = false;
+
+    for (int i = 0; i < 4; ++i)
+        for (int j = 0; j < 4; ++j)
+            d->mv_matrix[i][j] = (i == j ? qreal(1) : qreal(0));
+
+    bool has_frag_program = (QGLExtensions::glExtensions & QGLExtensions::FragmentProgram)
+                            && (pdev->devType() != QInternal::Pixmap);
+
+    QGLContext *ctx = const_cast<QGLContext *>(d->device->context());
+    if (!ctx) {
+        qWarning() << "QOpenGLPaintEngine: paint device doesn't have a valid GL context.";
+        return false;
+    }
+
+    if (has_frag_program)
+        has_frag_program = qt_resolve_frag_program_extensions(ctx) && qt_resolve_version_1_3_functions(ctx);
+
+    d->use_stencil_method = d->device->format().stencil()
+                            && (QGLExtensions::glExtensions & QGLExtensions::StencilWrap);
+    if (d->device->format().directRendering()
+        && (d->use_stencil_method && QGLExtensions::glExtensions & QGLExtensions::StencilTwoSide))
+        d->has_stencil_face_ext = qt_resolve_stencil_face_extension(ctx);
+
+#ifndef QT_OPENGL_ES
+    if (!ctx->d_ptr->internal_context) {
+        glGetDoublev(GL_PROJECTION_MATRIX, &d->projection_matrix[0][0]);
+        glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
+        glPushAttrib(GL_ALL_ATTRIB_BITS);
+
+        glDisableClientState(GL_EDGE_FLAG_ARRAY);
+        glDisableClientState(GL_INDEX_ARRAY);
+        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+        glDisable(GL_TEXTURE_1D);
+        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+        glPixelTransferi(GL_MAP_COLOR, false);
+        glPixelTransferi(GL_MAP_STENCIL, false);
+        glDisable(GL_TEXTURE_GEN_S);
+
+        glPixelStorei(GL_PACK_SWAP_BYTES, false);
+        glPixelStorei(GL_PACK_LSB_FIRST, false);
+        glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+        glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+        glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+        glPixelStorei(GL_PACK_ALIGNMENT, 4);
+
+        glPixelStorei(GL_UNPACK_SWAP_BYTES, false);
+        glPixelStorei(GL_UNPACK_LSB_FIRST, false);
+        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+        glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+        glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+        glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+        if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) {
+            glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
+            glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
+            glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
+            glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
+        }
+    }
+#endif
+
+    if (!ctx->d_ptr->internal_context) {
+        glMatrixMode(GL_MODELVIEW);
+        glPushMatrix();
+        glMatrixMode(GL_TEXTURE);
+        glPushMatrix();
+        glLoadIdentity();
+        glDisableClientState(GL_COLOR_ARRAY);
+        glDisableClientState(GL_NORMAL_ARRAY);
+        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+        glDisableClientState(GL_VERTEX_ARRAY);
+
+        if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+            glDisable(GL_MULTISAMPLE);
+        glDisable(GL_TEXTURE_2D);
+        if (QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+            glDisable(GL_TEXTURE_RECTANGLE_NV);
+        glDisable(GL_STENCIL_TEST);
+        glDisable(GL_CULL_FACE);
+        glDisable(GL_LIGHTING);
+        glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+    }
+
+    d->offscreen.begin();
+
+    glViewport(0, 0, sz.width(), sz.height()); // XXX (Embedded): We need a solution for GLWidgets that draw in a part or a bigger surface...
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+#ifdef QT_OPENGL_ES
+    glOrthof(0, sz.width(), sz.height(), 0, -999999, 999999);
+#else
+    glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
+#endif
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+    glEnable(GL_BLEND);
+    d->composition_mode = QPainter::CompositionMode_SourceOver;
+
+#ifdef QT_OPENGL_ES
+    d->max_texture_size = ctx->d_func()->maxTextureSize();
+#else
+    bool shared_ctx = QGLContext::areSharing(d->device->context(), d->shader_ctx);
+
+    if (shared_ctx) {
+        d->max_texture_size = d->shader_ctx->d_func()->maxTextureSize();
+    } else {
+        d->max_texture_size = ctx->d_func()->maxTextureSize();
+
+        if (d->shader_ctx) {
+            d->shader_ctx->makeCurrent();
+            glBindTexture(GL_TEXTURE_1D, 0);
+            glDeleteTextures(1, &d->grad_palette);
+
+            if (has_frag_program && d->use_fragment_programs)
+                glDeleteTextures(1, &d->drawable_texture);
+            ctx->makeCurrent();
+        }
+        d->shader_ctx = d->device->context();
+        glGenTextures(1, &d->grad_palette);
+
+        qt_mask_texture_cache()->clearCache();
+        d->use_fragment_programs = has_frag_program;
+    }
+
+    if (d->use_fragment_programs && (!shared_ctx || sz.width() > d->drawable_texture_size.width()
+                                     || sz.height() > d->drawable_texture_size.height()))
+    {
+        // delete old texture if size has increased, otherwise it was deleted earlier
+        if (shared_ctx)
+            glDeleteTextures(1, &d->drawable_texture);
+
+        d->dirty_drawable_texture = true;
+        d->drawable_texture_size = QSize(qt_next_power_of_two(sz.width()),
+                                         qt_next_power_of_two(sz.height()));
+    }
+#endif
+
+    updateClipRegion(QRegion(), Qt::NoClip);
+    penChanged();
+    brushChanged();
+    opacityChanged();
+    compositionModeChanged();
+    renderHintsChanged();
+    transformChanged();
+    return true;
+}
+
+bool QOpenGLPaintEngine::end()
+{
+    Q_D(QOpenGLPaintEngine);
+    d->flushDrawQueue();
+    d->offscreen.end();
+    QGLContext *ctx = const_cast<QGLContext *>(d->device->context());
+    if (!ctx->d_ptr->internal_context) {
+        glMatrixMode(GL_TEXTURE);
+        glPopMatrix();
+        glMatrixMode(GL_MODELVIEW);
+        glPopMatrix();
+    }
+#ifndef QT_OPENGL_ES
+    if (ctx->d_ptr->internal_context) {
+        glDisable(GL_SCISSOR_TEST);
+    } else {
+        glMatrixMode(GL_PROJECTION);
+        glLoadMatrixd(&d->projection_matrix[0][0]);
+        glPopAttrib();
+        glPopClientAttrib();
+    }
+#endif
+    d->device->endPaint();
+    qt_mask_texture_cache()->maintainCache();
+
+    return true;
+}
+
+void QOpenGLPaintEngine::updateState(const QPaintEngineState &state)
+{
+    Q_D(QOpenGLPaintEngine);
+    QPaintEngine::DirtyFlags flags = state.state();
+
+    bool update_fast_pen = false;
+
+    if (flags & DirtyOpacity) {
+        update_fast_pen = true;
+        d->opacity = state.opacity();
+        if (d->opacity > 1.0f)
+            d->opacity = 1.0f;
+        if (d->opacity < 0.f)
+            d->opacity = 0.f;
+        // force update
+        flags |= DirtyPen;
+        flags |= DirtyBrush;
+    }
+
+    if (flags & DirtyTransform) {
+        update_fast_pen = true;
+        updateMatrix(state.transform());
+        // brush setup depends on transform state
+        if (state.brush().style() != Qt::NoBrush)
+            flags |= DirtyBrush;
+    }
+
+    if (flags & DirtyPen) {
+        update_fast_pen = true;
+        updatePen(state.pen());
+    }
+
+    if (flags & (DirtyBrush | DirtyBrushOrigin)) {
+        updateBrush(state.brush(), state.brushOrigin());
+    }
+
+    if (flags & DirtyFont) {
+        updateFont(state.font());
+    }
+
+    if (state.state() & DirtyClipEnabled) {
+        if (state.isClipEnabled())
+            updateClipRegion(painter()->clipRegion(), Qt::ReplaceClip);
+        else
+            updateClipRegion(QRegion(), Qt::NoClip);
+    }
+
+    if (flags & DirtyClipPath) {
+        updateClipRegion(QRegion(state.clipPath().toFillPolygon().toPolygon(),
+                                 state.clipPath().fillRule()),
+                         state.clipOperation());
+    }
+
+    if (flags & DirtyClipRegion) {
+        updateClipRegion(state.clipRegion(), state.clipOperation());
+    }
+
+    if (flags & DirtyHints) {
+        updateRenderHints(state.renderHints());
+    }
+
+    if (flags & DirtyCompositionMode) {
+        updateCompositionMode(state.compositionMode());
+    }
+
+    if (update_fast_pen) {
+        Q_D(QOpenGLPaintEngine);
+        qreal pen_width = d->cpen.widthF();
+        d->has_fast_pen =
+            ((pen_width == 0 || (pen_width <= 1 && d->txop <= QTransform::TxTranslate))
+             || d->cpen.isCosmetic())
+            && d->cpen.style() == Qt::SolidLine
+            && d->cpen.isSolid();
+    }
+}
+
+
+void QOpenGLPaintEnginePrivate::setInvMatrixData(const QTransform &inv_matrix)
+{
+    inv_matrix_data[0][0] = inv_matrix.m11();
+    inv_matrix_data[1][0] = inv_matrix.m21();
+    inv_matrix_data[2][0] = inv_matrix.m31();
+
+    inv_matrix_data[0][1] = inv_matrix.m12();
+    inv_matrix_data[1][1] = inv_matrix.m22();
+    inv_matrix_data[2][1] = inv_matrix.m32();
+
+    inv_matrix_data[0][2] = inv_matrix.m13();
+    inv_matrix_data[1][2] = inv_matrix.m23();
+    inv_matrix_data[2][2] = inv_matrix.m33();
+}
+
+
+void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF &)
+{
+#ifdef QT_OPENGL_ES
+    Q_UNUSED(brush);
+#else
+    bool has_mirrored_repeat = QGLExtensions::glExtensions & QGLExtensions::MirroredRepeat;
+    Qt::BrushStyle style = brush.style();
+
+    QTransform m = brush.transform();
+
+    if (has_mirrored_repeat && style == Qt::LinearGradientPattern) {
+        const QLinearGradient *g = static_cast<const QLinearGradient *>(brush.gradient());
+        QTransform m = brush.transform();
+        QPointF realStart = g->start();
+        QPointF realFinal = g->finalStop();
+        QPointF start = m.map(realStart);
+        QPointF stop;
+
+        if (qFuzzyCompare(m.m11(), m.m22()) && m.m12() == 0.0 && m.m21() == 0.0) {
+            // It is a simple uniform scale and/or translation
+            stop = m.map(realFinal);
+        } else {
+            // It is not enough to just transform the endpoints.
+            // We have to make sure the _pattern_ is transformed correctly.
+
+            qreal odx = realFinal.x() - realStart.x();
+            qreal ody = realFinal.y() - realStart.y();
+
+            // nx, ny and dx, dy are normal and gradient direction after transform:
+            qreal nx = m.m11()*ody - m.m21()*odx;
+            qreal ny = m.m12()*ody - m.m22()*odx;
+
+            qreal dx = m.m11()*odx + m.m21()*ody;
+            qreal dy = m.m12()*odx + m.m22()*ody;
+
+            qreal lx = 1 / (dx - dy*nx/ny);
+            qreal ly = 1 / (dy - dx*ny/nx);
+            qreal l = 1 / qSqrt(lx*lx+ly*ly);
+
+            stop = start + QPointF(-ny, nx) * l/qSqrt(nx*nx+ny*ny);
+        }
+
+        float tr[4], f;
+        tr[0] = stop.x() - start.x();
+        tr[1] = stop.y() - start.y();
+        f = 1.0 / (tr[0]*tr[0] + tr[1]*tr[1]);
+        tr[0] *= f;
+        tr[1] *= f;
+        tr[2] = 0;
+        tr[3] = -(start.x()*tr[0] + start.y()*tr[1]);
+        brush_color[0] = brush_color[1] = brush_color[2] = brush_color[3] = 255;
+        qt_glColor4ubv(brush_color);
+        glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+        glTexGenfv(GL_S, GL_OBJECT_PLANE, tr);
+    }
+
+    if (use_fragment_programs) {
+        if (style == Qt::RadialGradientPattern) {
+            const QRadialGradient *g = static_cast<const QRadialGradient *>(brush.gradient());
+            QPointF realCenter = g->center();
+            QPointF realFocal  = g->focalPoint();
+            qreal   realRadius = g->radius();
+            QTransform translate(1, 0, 0, 1, -realFocal.x(), -realFocal.y());
+            QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
+            QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+            QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
+
+            setInvMatrixData(inv_matrix);
+
+            fmp_data[0] = realCenter.x() - realFocal.x();
+            fmp_data[1] = realCenter.y() - realFocal.y();
+
+            fmp2_m_radius2_data[0] = -fmp_data[0] * fmp_data[0] - fmp_data[1] * fmp_data[1] + realRadius * realRadius;
+        } else if (style == Qt::ConicalGradientPattern) {
+            const QConicalGradient *g = static_cast<const QConicalGradient *>(brush.gradient());
+            QPointF realCenter = g->center();
+            QTransform translate(1, 0, 0, 1, -realCenter.x(), -realCenter.y());
+            QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
+            QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+            QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
+
+            setInvMatrixData(inv_matrix);
+
+            angle_data[0] = -(g->angle() * 2 * Q_PI) / 360.0;
+        } else if (style == Qt::LinearGradientPattern) {
+            const QLinearGradient *g = static_cast<const QLinearGradient *>(brush.gradient());
+
+            QPointF realStart = g->start();
+            QPointF realFinal = g->finalStop();
+            QTransform translate(1, 0, 0, 1, -realStart.x(), -realStart.y());
+            QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
+            QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+            QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
+
+            setInvMatrixData(inv_matrix);
+
+            QPointF l = realFinal - realStart;
+
+            linear_data[0] = l.x();
+            linear_data[1] = l.y();
+
+            linear_data[2] = 1.0f / (l.x() * l.x() + l.y() * l.y());
+        } else if (style != Qt::SolidPattern) {
+            QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
+            QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+            QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted();
+
+            setInvMatrixData(inv_matrix);
+        }
+    }
+
+    if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
+        createGradientPaletteTexture(*brush.gradient());
+    }
+#endif
+}
+
+
+class QOpenGLTessellator : public QTessellator
+{
+public:
+    QOpenGLTessellator() {}
+    ~QOpenGLTessellator() { }
+    QGLTrapezoid toGLTrapezoid(const Trapezoid &trap);
+};
+
+QGLTrapezoid QOpenGLTessellator::toGLTrapezoid(const Trapezoid &trap)
+{
+    QGLTrapezoid t;
+
+    t.top = Q27Dot5ToDouble(trap.top);
+    t.bottom = Q27Dot5ToDouble(trap.bottom);
+
+    Q27Dot5 y = trap.topLeft->y - trap.bottomLeft->y;
+
+    qreal topLeftY = Q27Dot5ToDouble(trap.topLeft->y);
+
+    qreal tx = Q27Dot5ToDouble(trap.topLeft->x);
+    qreal m = (-tx + Q27Dot5ToDouble(trap.bottomLeft->x)) / Q27Dot5ToDouble(y);
+    t.topLeftX = tx + m * (topLeftY - t.top);
+    t.bottomLeftX = tx + m * (topLeftY - t.bottom);
+
+    y = trap.topRight->y - trap.bottomRight->y;
+
+    qreal topRightY = Q27Dot5ToDouble(trap.topRight->y);
+
+    tx = Q27Dot5ToDouble(trap.topRight->x);
+    m = (-tx + Q27Dot5ToDouble(trap.bottomRight->x)) / Q27Dot5ToDouble(y);
+
+    t.topRightX = tx + m * (topRightY - Q27Dot5ToDouble(trap.top));
+    t.bottomRightX = tx + m * (topRightY - Q27Dot5ToDouble(trap.bottom));
+
+    return t;
+}
+
+class QOpenGLImmediateModeTessellator : public QOpenGLTessellator
+{
+public:
+    void addTrap(const Trapezoid &trap);
+    void tessellate(const QPointF *points, int nPoints, bool winding) {
+        trapezoids.reserve(trapezoids.size() + nPoints);
+        setWinding(winding);
+        QTessellator::tessellate(points, nPoints);
+    }
+
+    QVector<QGLTrapezoid> trapezoids;
+};
+
+void QOpenGLImmediateModeTessellator::addTrap(const Trapezoid &trap)
+{
+    trapezoids.append(toGLTrapezoid(trap));
+}
+
+#ifndef QT_OPENGL_ES
+static void drawTrapezoid(const QGLTrapezoid &trap, const qreal offscreenHeight, QGLContext *ctx)
+{
+    qreal minX = qMin(trap.topLeftX, trap.bottomLeftX);
+    qreal maxX = qMax(trap.topRightX, trap.bottomRightX);
+
+    if (qFuzzyCompare(trap.top, trap.bottom) || qFuzzyCompare(minX, maxX) ||
+        (qFuzzyCompare(trap.topLeftX, trap.topRightX) && qFuzzyCompare(trap.bottomLeftX, trap.bottomRightX)))
+        return;
+
+    const qreal xpadding = 1.0;
+    const qreal ypadding = 1.0;
+
+    qreal topDist = offscreenHeight - trap.top;
+    qreal bottomDist = offscreenHeight - trap.bottom;
+
+    qreal reciprocal = bottomDist / (bottomDist - topDist);
+
+    qreal leftB = trap.bottomLeftX + (trap.topLeftX - trap.bottomLeftX) * reciprocal;
+    qreal rightB = trap.bottomRightX + (trap.topRightX - trap.bottomRightX) * reciprocal;
+
+    const bool topZero = qFuzzyIsNull(topDist);
+
+    reciprocal = topZero ? 1.0 / bottomDist : 1.0 / topDist;
+
+    qreal leftA = topZero ? (trap.bottomLeftX - leftB) * reciprocal : (trap.topLeftX - leftB) * reciprocal;
+    qreal rightA = topZero ? (trap.bottomRightX - rightB) * reciprocal : (trap.topRightX - rightB) * reciprocal;
+
+    qreal invLeftA = qFuzzyIsNull(leftA) ? 0.0 : 1.0 / leftA;
+    qreal invRightA = qFuzzyIsNull(rightA) ? 0.0 : 1.0 / rightA;
+
+    // fragment program needs the negative of invRightA as it mirrors the line
+    glTexCoord4f(topDist, bottomDist, invLeftA, -invRightA);
+    glMultiTexCoord4f(GL_TEXTURE1, leftA, leftB, rightA, rightB);
+
+    qreal topY = trap.top - ypadding;
+    qreal bottomY = trap.bottom + ypadding;
+
+    qreal bounds_bottomLeftX = leftA * (offscreenHeight - bottomY) + leftB;
+    qreal bounds_bottomRightX = rightA * (offscreenHeight - bottomY) + rightB;
+    qreal bounds_topLeftX = leftA * (offscreenHeight - topY) + leftB;
+    qreal bounds_topRightX = rightA * (offscreenHeight - topY) + rightB;
+
+    QPointF leftNormal(1, -leftA);
+    leftNormal /= qSqrt(leftNormal.x() * leftNormal.x() + leftNormal.y() * leftNormal.y());
+    QPointF rightNormal(1, -rightA);
+    rightNormal /= qSqrt(rightNormal.x() * rightNormal.x() + rightNormal.y() * rightNormal.y());
+
+    qreal left_padding = xpadding / qAbs(leftNormal.x());
+    qreal right_padding = xpadding / qAbs(rightNormal.x());
+
+    glVertex2d(bounds_topLeftX - left_padding, topY);
+    glVertex2d(bounds_topRightX + right_padding, topY);
+    glVertex2d(bounds_bottomRightX + right_padding, bottomY);
+    glVertex2d(bounds_bottomLeftX - left_padding, bottomY);
+
+    glTexCoord4f(0.0f, 0.0f, 0.0f, 1.0f);
+}
+#endif // !Q_WS_QWS
+
+class QOpenGLTrapezoidToArrayTessellator : public QOpenGLTessellator
+{
+public:
+    QOpenGLTrapezoidToArrayTessellator() : vertices(0), allocated(0), size(0) {}
+    ~QOpenGLTrapezoidToArrayTessellator() { free(vertices); }
+    q_vertexType *vertices;
+    int allocated;
+    int size;
+    QRectF bounds;
+    void addTrap(const Trapezoid &trap);
+    void tessellate(const QPointF *points, int nPoints, bool winding) {
+        size = 0;
+        setWinding(winding);
+        bounds = QTessellator::tessellate(points, nPoints);
+    }
+};
+
+void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap)
+{
+    // On OpenGL ES we convert the trap to 2 triangles
+#ifndef QT_OPENGL_ES
+    if (size > allocated - 8) {
+#else
+    if (size > allocated - 12) {
+#endif
+        allocated = qMax(2*allocated, 512);
+        vertices = (q_vertexType *)realloc(vertices, allocated * sizeof(q_vertexType));
+    }
+
+    QGLTrapezoid t = toGLTrapezoid(trap);
+
+#ifndef QT_OPENGL_ES
+    vertices[size++] = f2vt(t.topLeftX);
+    vertices[size++] = f2vt(t.top);
+    vertices[size++] = f2vt(t.topRightX);
+    vertices[size++] = f2vt(t.top);
+    vertices[size++] = f2vt(t.bottomRightX);
+    vertices[size++] = f2vt(t.bottom);
+    vertices[size++] = f2vt(t.bottomLeftX);
+    vertices[size++] = f2vt(t.bottom);
+#else
+    // First triangle
+    vertices[size++] = f2vt(t.topLeftX);
+    vertices[size++] = f2vt(t.top);
+    vertices[size++] = f2vt(t.topRightX);
+    vertices[size++] = f2vt(t.top);
+    vertices[size++] = f2vt(t.bottomRightX);
+    vertices[size++] = f2vt(t.bottom);
+
+    // Second triangle
+    vertices[size++] = f2vt(t.bottomLeftX);
+    vertices[size++] = f2vt(t.bottom);
+    vertices[size++] = f2vt(t.topLeftX);
+    vertices[size++] = f2vt(t.top);
+    vertices[size++] = f2vt(t.bottomRightX);
+    vertices[size++] = f2vt(t.bottom);
+#endif
+}
+
+
+void QOpenGLPaintEnginePrivate::fillPolygon_dev(const QPointF *polygonPoints, int pointCount,
+                                                Qt::FillRule fill)
+{
+    QOpenGLTrapezoidToArrayTessellator tessellator;
+    tessellator.tessellate(polygonPoints, pointCount, fill == Qt::WindingFill);
+
+    DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon with" << pointCount << "points using fillPolygon_dev";
+
+    setGradientOps(cbrush, tessellator.bounds);
+
+    bool fast_style = current_style == Qt::LinearGradientPattern
+                      || current_style == Qt::SolidPattern;
+
+#ifndef QT_OPENGL_ES
+    GLenum geometry_mode = GL_QUADS;
+#else
+    GLenum geometry_mode = GL_TRIANGLES;
+#endif
+
+    if (use_fragment_programs && !(fast_style && has_fast_composition_mode)) {
+        composite(geometry_mode, tessellator.vertices, tessellator.size / 2);
+    } else {
+        glVertexPointer(2, q_vertexTypeEnum, 0, tessellator.vertices);
+        glEnableClientState(GL_VERTEX_ARRAY);
+        glDrawArrays(geometry_mode, 0, tessellator.size/2);
+        glDisableClientState(GL_VERTEX_ARRAY);
+    }
+}
+
+
+inline void QOpenGLPaintEnginePrivate::lineToStencil(qreal x, qreal y)
+{
+    tess_points.add(QPointF(x, y));
+
+    if (x > max_x)
+        max_x = x;
+    else if (x < min_x)
+        min_x = x;
+    if (y > max_y)
+        max_y = y;
+    else if (y < min_y)
+        min_y = y;
+}
+
+inline void QOpenGLPaintEnginePrivate::curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep)
+{
+    qreal inverseScaleHalf = inverseScale / 2;
+
+    QBezier beziers[32];
+    beziers[0] = QBezier::fromPoints(tess_points.last(), cp1, cp2, ep);
+    QBezier *b = beziers;
+    while (b >= beziers) {
+        // check if we can pop the top bezier curve from the stack
+        qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
+        qreal d;
+        if (l > inverseScale) {
+            d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) )
+                + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) );
+            d /= l;
+        } else {
+            d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
+                qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
+        }
+        if (d < inverseScaleHalf || b == beziers + 31) {
+            // good enough, we pop it off and add the endpoint
+            lineToStencil(b->x4, b->y4);
+            --b;
+        } else {
+            // split, second half of the polygon goes lower into the stack
+            b->split(b+1, b);
+           ++b;
+        }
+    }
+}
+
+
+void QOpenGLPaintEnginePrivate::pathToVertexArrays(const QPainterPath &path)
+{
+    const QPainterPath::Element &first = path.elementAt(0);
+    min_x = max_x = first.x;
+    min_y = max_y = first.y;
+
+    tess_points.reset();
+    tess_points_stops.clear();
+    lineToStencil(first.x, first.y);
+
+    for (int i=1; i<path.elementCount(); ++i) {
+        const QPainterPath::Element &e = path.elementAt(i);
+        switch (e.type) {
+        case QPainterPath::MoveToElement:
+            tess_points_stops.append(tess_points.size());
+            lineToStencil(e.x, e.y);
+            break;
+        case QPainterPath::LineToElement:
+            lineToStencil(e.x, e.y);
+            break;
+        case QPainterPath::CurveToElement:
+            curveToStencil(e, path.elementAt(i+1), path.elementAt(i+2));
+            i+=2;
+            break;
+        default:
+            break;
+        }
+    }
+    lineToStencil(first.x, first.y);
+    tess_points_stops.append(tess_points.size());
+}
+
+
+void QOpenGLPaintEnginePrivate::drawVertexArrays()
+{
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glVertexPointer(2, GL_DOUBLE, 0, tess_points.data());
+    int previous_stop = 0;
+    foreach(int stop, tess_points_stops) {
+        glDrawArrays(GL_TRIANGLE_FAN, previous_stop, stop-previous_stop);
+        previous_stop = stop;
+    }
+    glDisableClientState(GL_VERTEX_ARRAY);
+}
+
+void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule)
+{
+    Q_Q(QOpenGLPaintEngine);
+
+    QRect rect = dirty_stencil.boundingRect();
+
+    if (use_system_clip)
+        rect = q->systemClip().intersected(dirty_stencil).boundingRect();
+
+    glStencilMask(~0);
+
+    if (!rect.isEmpty()) {
+        disableClipping();
+
+        glEnable(GL_SCISSOR_TEST);
+
+        const int left = rect.left();
+        const int width = rect.width();
+        const int bottom = device->size().height() - (rect.bottom() + 1);
+        const int height = rect.height();
+
+        glScissor(left, bottom, width, height);
+
+        glClearStencil(0);
+        glClear(GL_STENCIL_BUFFER_BIT);
+        dirty_stencil -= rect;
+
+        glDisable(GL_SCISSOR_TEST);
+
+        enableClipping();
+    }
+
+    // Enable stencil.
+    glEnable(GL_STENCIL_TEST);
+
+    // Disable color writes.
+    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+
+    GLuint stencilMask = 0;
+
+    if (fillRule == Qt::OddEvenFill) {
+        stencilMask = 1;
+
+        // Enable stencil writes.
+        glStencilMask(stencilMask);
+
+        // Set stencil xor mode.
+        glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
+
+        // Disable stencil func.
+        glStencilFunc(GL_ALWAYS, 0, ~0);
+
+        drawVertexArrays();
+    } else if (fillRule == Qt::WindingFill) {
+        stencilMask = ~0;
+
+        if (has_stencil_face_ext) {
+            QGL_FUNC_CONTEXT;
+            glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
+
+            glActiveStencilFaceEXT(GL_BACK);
+            glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
+            glStencilFunc(GL_ALWAYS, 0, ~0);
+
+            glActiveStencilFaceEXT(GL_FRONT);
+            glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
+            glStencilFunc(GL_ALWAYS, 0, ~0);
+
+            drawVertexArrays();
+
+            glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
+        } else {
+            glStencilFunc(GL_ALWAYS, 0, ~0);
+            glEnable(GL_CULL_FACE);
+
+            glCullFace(GL_BACK);
+            glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
+            drawVertexArrays();
+
+            glCullFace(GL_FRONT);
+            glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
+            drawVertexArrays();
+
+            glDisable(GL_CULL_FACE);
+        }
+    }
+
+    // Enable color writes.
+    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+    glStencilMask(stencilMask);
+
+    setGradientOps(cbrush, QRectF(QPointF(min_x, min_y), QSizeF(max_x - min_x, max_y - min_y)));
+
+    bool fast_fill = has_fast_composition_mode && (current_style == Qt::LinearGradientPattern || current_style == Qt::SolidPattern);
+
+    if (use_fragment_programs && !fast_fill) {
+        DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon using stencil method (fragment programs)";
+        QRectF rect(QPointF(min_x, min_y), QSizeF(max_x - min_x, max_y - min_y));
+
+        // Enable stencil func.
+        glStencilFunc(GL_NOTEQUAL, 0, stencilMask);
+        glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+        composite(rect);
+    } else {
+        DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon using stencil method (no fragment programs)";
+
+        // Enable stencil func.
+        glStencilFunc(GL_NOTEQUAL, 0, stencilMask);
+        glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+#ifndef QT_OPENGL_ES
+        glBegin(GL_QUADS);
+        glVertex2f(min_x, min_y);
+        glVertex2f(max_x, min_y);
+        glVertex2f(max_x, max_y);
+        glVertex2f(min_x, max_y);
+        glEnd();
+#endif
+    }
+
+    // Disable stencil writes.
+    glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+    glStencilMask(0);
+    glDisable(GL_STENCIL_TEST);
+}
+
+void QOpenGLPaintEnginePrivate::fillPath(const QPainterPath &path)
+{
+    if (path.isEmpty())
+        return;
+
+    if (use_stencil_method && !high_quality_antialiasing) {
+        pathToVertexArrays(path);
+        fillVertexArray(path.fillRule());
+        return;
+    }
+
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+
+    if (high_quality_antialiasing)
+        drawOffscreenPath(path);
+    else {
+        QPolygonF poly = path.toFillPolygon(matrix);
+        fillPolygon_dev(poly.data(), poly.count(),
+                        path.fillRule());
+    }
+
+    updateGLMatrix();
+}
+
+
+static inline bool needsEmulation(Qt::BrushStyle style)
+{
+    return !(style == Qt::SolidPattern
+             || (style == Qt::LinearGradientPattern
+                 && (QGLExtensions::glExtensions & QGLExtensions::MirroredRepeat)));
+}
+
+void QOpenGLPaintEnginePrivate::updateUseEmulation()
+{
+    use_emulation = !use_fragment_programs
+                    && ((has_pen && needsEmulation(pen_brush_style))
+                        || (has_brush && needsEmulation(brush_style)));
+}
+
+void QOpenGLPaintEngine::updatePen(const QPen &pen)
+{
+    Q_D(QOpenGLPaintEngine);
+    Qt::PenStyle pen_style = pen.style();
+    d->pen_brush_style = pen.brush().style();
+    d->cpen = pen;
+    d->has_pen = (pen_style != Qt::NoPen) && (d->pen_brush_style != Qt::NoBrush);
+    d->updateUseEmulation();
+
+    if (pen.isCosmetic()) {
+        GLfloat width = pen.widthF() == 0.0f ? 1.0f : pen.widthF();
+        glLineWidth(width);
+        glPointSize(width);
+    }
+
+    if (d->pen_brush_style >= Qt::LinearGradientPattern
+        && d->pen_brush_style <= Qt::ConicalGradientPattern)
+    {
+        d->setGLPen(Qt::white);
+    } else {
+        d->setGLPen(pen.color());
+    }
+
+    d->updateFastPen();
+}
+
+void QOpenGLPaintEngine::updateBrush(const QBrush &brush, const QPointF &origin)
+{
+    Q_D(QOpenGLPaintEngine);
+    d->cbrush = brush;
+    d->brush_style = brush.style();
+    d->brush_origin = origin;
+    d->has_brush = (d->brush_style != Qt::NoBrush);
+    d->updateUseEmulation();
+}
+
+void QOpenGLPaintEngine::updateFont(const QFont &)
+{
+}
+
+void QOpenGLPaintEngine::updateMatrix(const QTransform &mtx)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    d->matrix = mtx;
+
+    d->mv_matrix[0][0] = mtx.m11();
+    d->mv_matrix[0][1] = mtx.m12();
+    d->mv_matrix[0][2] = 0;
+    d->mv_matrix[0][3] = mtx.m13();
+
+    d->mv_matrix[1][0] = mtx.m21();
+    d->mv_matrix[1][1] = mtx.m22();
+    d->mv_matrix[1][2] = 0;
+    d->mv_matrix[1][3] = mtx.m23();
+
+    d->mv_matrix[2][0] = 0;
+    d->mv_matrix[2][1] = 0;
+    d->mv_matrix[2][2] = 1;
+    d->mv_matrix[2][3] = 0;
+
+    d->mv_matrix[3][0] = mtx.dx();
+    d->mv_matrix[3][1] = mtx.dy();
+    d->mv_matrix[3][2] = 0;
+    d->mv_matrix[3][3] = mtx.m33();
+
+    d->txop = mtx.type();
+
+    // 1/10000 == 0.0001, so we have good enough res to cover curves
+    // that span the entire widget...
+    d->inverseScale = qMax(1 / qMax( qMax(qAbs(mtx.m11()), qAbs(mtx.m22())),
+                                     qMax(qAbs(mtx.m12()), qAbs(mtx.m21())) ),
+                           qreal(0.0001));
+
+    d->updateGLMatrix();
+    d->updateFastPen();
+}
+
+void QOpenGLPaintEnginePrivate::updateGLMatrix() const
+{
+    glMatrixMode(GL_MODELVIEW);
+#ifndef QT_OPENGL_ES
+    glLoadMatrixd(&mv_matrix[0][0]);
+#else
+    glLoadMatrixf(&mv_matrix[0][0]);
+#endif
+}
+
+void QOpenGLPaintEnginePrivate::disableClipping()
+{
+    glDisable(GL_DEPTH_TEST);
+    glDisable(GL_SCISSOR_TEST);
+}
+
+void QOpenGLPaintEnginePrivate::enableClipping()
+{
+    Q_Q(QOpenGLPaintEngine);
+    if (!q->state()->hasClipping)
+        return;
+
+    if (q->state()->fastClip.isEmpty())
+        glEnable(GL_DEPTH_TEST);
+    else
+        updateDepthClip(); // this will enable the scissor test
+}
+
+void QOpenGLPaintEnginePrivate::updateDepthClip()
+{
+    Q_Q(QOpenGLPaintEngine);
+
+    ++q->state()->depthClipId;
+
+    glDisable(GL_DEPTH_TEST);
+    glDisable(GL_SCISSOR_TEST);
+
+    if (!q->state()->hasClipping)
+        return;
+
+    QRect fastClip;
+    if (q->state()->clipEnabled) {
+        fastClip = q->state()->fastClip;
+    } else if (use_system_clip && q->systemClip().rects().count() == 1) {
+        fastClip = q->systemClip().rects().at(0);
+    }
+
+    if (!fastClip.isEmpty()) {
+        glEnable(GL_SCISSOR_TEST);
+
+        const int left = fastClip.left();
+        const int width = fastClip.width();
+        const int bottom = device->size().height() - (fastClip.bottom() + 1);
+        const int height = fastClip.height();
+
+        glScissor(left, bottom, width, height);
+        return;
+    }
+
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_ES_1_CL)
+    glClearDepthf(0.0f);
+#else
+    glClearDepth(0.0f);
+#endif
+
+    glEnable(GL_DEPTH_TEST);
+    glDepthMask(GL_TRUE);
+    glClear(GL_DEPTH_BUFFER_BIT);
+
+    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+    glDepthFunc(GL_ALWAYS);
+
+    const QVector<QRect> rects = q->state()->clipEnabled ? q->state()->clipRegion.rects() : q->systemClip().rects();
+
+    // rectangle count * 2 (triangles) * vertex count * component count (Z omitted)
+    QDataBuffer<q_vertexType> clipVertex(rects.size()*2*3*2);
+    for (int i = 0; i < rects.size(); ++i) {
+        q_vertexType x = i2vt(rects.at(i).left());
+        q_vertexType w = i2vt(rects.at(i).width());
+        q_vertexType h = i2vt(rects.at(i).height());
+        q_vertexType y = i2vt(rects.at(i).top());
+
+        // First triangle
+        clipVertex.add(x);
+        clipVertex.add(y);
+
+        clipVertex.add(x);
+        clipVertex.add(y + h);
+
+        clipVertex.add(x + w);
+        clipVertex.add(y);
+
+        // Second triangle
+        clipVertex.add(x);
+        clipVertex.add(y + h);
+
+        clipVertex.add(x + w);
+        clipVertex.add(y + h);
+
+        clipVertex.add (x + w);
+        clipVertex.add(y);
+    }
+
+    if (rects.size()) {
+        glMatrixMode(GL_MODELVIEW);
+        glLoadIdentity();
+
+        glEnableClientState(GL_VERTEX_ARRAY);
+        glVertexPointer(2, q_vertexTypeEnum, 0, clipVertex.data());
+
+        glDrawArrays(GL_TRIANGLES, 0, rects.size()*2*3);
+        glDisableClientState(GL_VERTEX_ARRAY);
+        updateGLMatrix();
+    }
+
+    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+    glDepthMask(GL_FALSE);
+    glDepthFunc(GL_LEQUAL);
+}
+
+void QOpenGLPaintEnginePrivate::systemStateChanged()
+{
+    Q_Q(QOpenGLPaintEngine);
+    if (q->painter()->hasClipping())
+        q->updateClipRegion(q->painter()->clipRegion(), Qt::ReplaceClip);
+    else
+        q->updateClipRegion(QRegion(), Qt::NoClip);
+}
+
+void QOpenGLPaintEngine::updateClipRegion(const QRegion &clipRegion, Qt::ClipOperation op)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    // clipping is only supported when a stencil or depth buffer is
+    // available
+    if (!d->device->format().depth())
+        return;
+
+    d->use_system_clip = false;
+    QRegion sysClip = systemClip();
+    if (!sysClip.isEmpty()) {
+        if (d->pdev->devType() != QInternal::Widget) {
+            d->use_system_clip = true;
+        } else {
+#ifndef Q_WS_QWS
+            // Only use the system clip if we're currently rendering a widget with a GL painter.
+            if (d->currentClipWidget) {
+                QWidgetPrivate *widgetPrivate = qt_widget_private(d->currentClipWidget->window());
+                d->use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
+            }
+#endif
+        }
+    }
+
+    d->flushDrawQueue();
+
+    if (op == Qt::NoClip && !d->use_system_clip) {
+        state()->hasClipping = false;
+        state()->clipRegion = QRegion();
+        d->updateDepthClip();
+        return;
+    }
+
+    bool isScreenClip = false;
+    if (!d->use_system_clip) {
+        QVector<QRect> untransformedRects = clipRegion.rects();
+
+        if (untransformedRects.size() == 1) {
+            QPainterPath path;
+            path.addRect(untransformedRects[0]);
+            path = d->matrix.map(path);
+
+            if (path.contains(QRectF(QPointF(), d->device->size())))
+                isScreenClip = true;
+        }
+    }
+
+    QRegion region = isScreenClip ? QRegion() : clipRegion * d->matrix;
+    switch (op) {
+    case Qt::NoClip:
+        if (!d->use_system_clip)
+            break;
+        state()->clipRegion = sysClip;
+        break;
+    case Qt::IntersectClip:
+        if (isScreenClip)
+            return;
+        if (state()->hasClipping) {
+            state()->clipRegion &= region;
+            break;
+        }
+        // fall through
+    case Qt::ReplaceClip:
+        if (d->use_system_clip)
+            state()->clipRegion = region & sysClip;
+        else
+            state()->clipRegion = region;
+        break;
+    case Qt::UniteClip:
+        state()->clipRegion |= region;
+        if (d->use_system_clip)
+            state()->clipRegion &= sysClip;
+        break;
+    default:
+        break;
+    }
+
+    if (isScreenClip) {
+        state()->hasClipping = false;
+        state()->clipRegion = QRegion();
+    } else {
+        state()->hasClipping = op != Qt::NoClip || d->use_system_clip;
+    }
+
+    if (state()->hasClipping && state()->clipRegion.rects().size() == 1)
+        state()->fastClip = state()->clipRegion.rects().at(0);
+    else
+        state()->fastClip = QRect();
+
+    d->updateDepthClip();
+}
+
+void QOpenGLPaintEngine::updateRenderHints(QPainter::RenderHints hints)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    d->flushDrawQueue();
+    d->use_smooth_pixmap_transform = bool(hints & QPainter::SmoothPixmapTransform);
+    if ((hints & QPainter::Antialiasing) || (hints & QPainter::HighQualityAntialiasing)) {
+        if (d->use_fragment_programs && QGLOffscreen::isSupported()
+            && (hints & QPainter::HighQualityAntialiasing)) {
+            d->high_quality_antialiasing = true;
+        } else {
+            d->high_quality_antialiasing = false;
+            if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+                glEnable(GL_MULTISAMPLE);
+        }
+    } else {
+        d->high_quality_antialiasing = false;
+        if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+            glDisable(GL_MULTISAMPLE);
+    }
+
+    if (d->high_quality_antialiasing) {
+        d->offscreen.initialize();
+
+        if (!d->offscreen.isValid()) {
+            DEBUG_ONCE_STR("Unable to initialize offscreen, disabling high quality antialiasing");
+            d->high_quality_antialiasing = false;
+            if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+                glEnable(GL_MULTISAMPLE);
+        }
+    }
+
+    d->has_antialiasing = d->high_quality_antialiasing
+                          || ((hints & QPainter::Antialiasing)
+                              && (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers));
+}
+
+
+void QOpenGLPaintEnginePrivate::setPorterDuffData(float a, float b, float x, float y, float z)
+{
+    porterduff_ab_data[0] = a;
+    porterduff_ab_data[1] = b;
+
+    porterduff_xyz_data[0] = x;
+    porterduff_xyz_data[1] = y;
+    porterduff_xyz_data[2] = z;
+}
+
+
+void QOpenGLPaintEngine::updateCompositionMode(QPainter::CompositionMode composition_mode)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    if (!d->use_fragment_programs && composition_mode > QPainter::CompositionMode_Plus)
+        composition_mode = QPainter::CompositionMode_SourceOver;
+
+    d->composition_mode = composition_mode;
+
+    d->has_fast_composition_mode = (!d->high_quality_antialiasing && composition_mode <= QPainter::CompositionMode_Plus)
+                                   || composition_mode == QPainter::CompositionMode_SourceOver
+                                   || composition_mode == QPainter::CompositionMode_Destination
+                                   || composition_mode == QPainter::CompositionMode_DestinationOver
+                                   || composition_mode == QPainter::CompositionMode_DestinationOut
+                                   || composition_mode == QPainter::CompositionMode_SourceAtop
+                                   || composition_mode == QPainter::CompositionMode_Xor
+                                   || composition_mode == QPainter::CompositionMode_Plus;
+
+    if (d->has_fast_composition_mode)
+        d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODE_BLEND_MODE_MASK : COMPOSITION_MODE_BLEND_MODE_NOMASK;
+    else if (composition_mode <= QPainter::CompositionMode_Plus)
+        d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SIMPLE_PORTER_DUFF : COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK;
+    else
+        switch (composition_mode) {
+        case QPainter::CompositionMode_Multiply:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_MULTIPLY : COMPOSITION_MODES_MULTIPLY_NOMASK;
+            break;
+        case QPainter::CompositionMode_Screen:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SCREEN : COMPOSITION_MODES_SCREEN_NOMASK;
+            break;
+        case QPainter::CompositionMode_Overlay:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_OVERLAY : COMPOSITION_MODES_OVERLAY_NOMASK;
+            break;
+        case QPainter::CompositionMode_Darken:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_DARKEN : COMPOSITION_MODES_DARKEN_NOMASK;
+            break;
+        case QPainter::CompositionMode_Lighten:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_LIGHTEN : COMPOSITION_MODES_LIGHTEN_NOMASK;
+            break;
+        case QPainter::CompositionMode_ColorDodge:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_COLORDODGE : COMPOSITION_MODES_COLORDODGE_NOMASK;
+            break;
+        case QPainter::CompositionMode_ColorBurn:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_COLORBURN : COMPOSITION_MODES_COLORBURN_NOMASK;
+            break;
+        case QPainter::CompositionMode_HardLight:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_HARDLIGHT : COMPOSITION_MODES_HARDLIGHT_NOMASK;
+            break;
+        case QPainter::CompositionMode_SoftLight:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SOFTLIGHT : COMPOSITION_MODES_SOFTLIGHT_NOMASK;
+            break;
+        case QPainter::CompositionMode_Difference:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_DIFFERENCE : COMPOSITION_MODES_DIFFERENCE_NOMASK;
+            break;
+        case QPainter::CompositionMode_Exclusion:
+            d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_EXCLUSION : COMPOSITION_MODES_EXCLUSION_NOMASK;
+            break;
+        default:
+            Q_ASSERT(false);
+        }
+
+    switch(composition_mode) {
+    case QPainter::CompositionMode_DestinationOver:
+        glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
+        d->setPorterDuffData(0, 1, 1, 1, 1);
+        break;
+    case QPainter::CompositionMode_Clear:
+        glBlendFunc(GL_ZERO, GL_ZERO);
+        d->setPorterDuffData(0, 0, 0, 0, 0);
+        break;
+    case QPainter::CompositionMode_Source:
+        glBlendFunc(GL_ONE, GL_ZERO);
+        d->setPorterDuffData(1, 0, 1, 1, 0);
+        break;
+    case QPainter::CompositionMode_Destination:
+        glBlendFunc(GL_ZERO, GL_ONE);
+        d->setPorterDuffData(0, 1, 1, 0, 1);
+        break;
+    case QPainter::CompositionMode_SourceIn:
+        glBlendFunc(GL_DST_ALPHA, GL_ZERO);
+        d->setPorterDuffData(1, 0, 1, 0, 0);
+        break;
+    case QPainter::CompositionMode_DestinationIn:
+        glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
+        d->setPorterDuffData(0, 1, 1, 0, 0);
+        break;
+    case QPainter::CompositionMode_SourceOut:
+        glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
+        d->setPorterDuffData(0, 0, 0, 1, 0);
+        break;
+    case QPainter::CompositionMode_DestinationOut:
+        glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
+        d->setPorterDuffData(0, 0, 0, 0, 1);
+        break;
+    case QPainter::CompositionMode_SourceAtop:
+        glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+        d->setPorterDuffData(1, 0, 1, 0, 1);
+        break;
+    case QPainter::CompositionMode_DestinationAtop:
+        glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
+        d->setPorterDuffData(0, 1, 1, 1, 0);
+        break;
+    case QPainter::CompositionMode_Xor:
+        glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+        d->setPorterDuffData(0, 0, 0, 1, 1);
+        break;
+    case QPainter::CompositionMode_SourceOver:
+        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+        d->setPorterDuffData(1, 0, 1, 1, 1);
+        break;
+    case QPainter::CompositionMode_Plus:
+        glBlendFunc(GL_ONE, GL_ONE);
+        d->setPorterDuffData(1, 1, 1, 1, 1);
+        break;
+    default:
+        break;
+    }
+}
+
+class QGLMaskGenerator
+{
+public:
+    QGLMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal stroke_width = -1)
+        : p(path),
+          m(matrix),
+          w(stroke_width)
+    {
+    }
+
+    virtual QRect screenRect() = 0;
+    virtual void drawMask(const QRect &rect) = 0;
+
+    QPainterPath path() const { return p; }
+    QTransform matrix() const { return m; }
+    qreal strokeWidth() const { return w; }
+
+    virtual ~QGLMaskGenerator() {}
+
+private:
+    QPainterPath p;
+    QTransform m;
+    qreal w;
+};
+
+void QGLMaskTextureCache::setOffscreenSize(const QSize &sz)
+{
+    Q_ASSERT(sz.width() == sz.height());
+
+    if (offscreenSize != sz) {
+        offscreenSize = sz;
+        clearCache();
+    }
+}
+
+void QGLMaskTextureCache::clearCache()
+{
+    cache.clear();
+
+    int quad_tree_size = 1;
+
+    for (int i = block_size; i < offscreenSize.width(); i *= 2)
+        quad_tree_size += quad_tree_size * 4;
+
+    for (int i = 0; i < 4; ++i) {
+        occupied_quadtree[i].resize(quad_tree_size);
+
+        occupied_quadtree[i][0].key = 0;
+        occupied_quadtree[i][0].largest_available_block = offscreenSize.width();
+        occupied_quadtree[i][0].largest_used_block = 0;
+
+        DEBUG_ONCE qDebug() << "QGLMaskTextureCache:: created quad tree of size" << quad_tree_size;
+    }
+}
+
+void QGLMaskTextureCache::setDrawableSize(const QSize &sz)
+{
+    drawableSize = sz;
+}
+
+void QGLMaskTextureCache::maintainCache()
+{
+    QGLTextureCacheHash::iterator it = cache.begin();
+    QGLTextureCacheHash::iterator end = cache.end();
+
+    while (it != end) {
+        CacheInfo &cache_info = it.value();
+        ++cache_info.age;
+
+        if (cache_info.age > 1) {
+            quadtreeInsert(cache_info.loc.channel, 0, cache_info.loc.rect);
+            it = cache.erase(it);
+        } else {
+            ++it;
+        }
+    }
+}
+
+//#define DISABLE_MASK_CACHE
+
+QGLMaskTextureCache::CacheLocation QGLMaskTextureCache::getMask(QGLMaskGenerator &maskGenerator, QOpenGLPaintEnginePrivate *e)
+{
+#ifndef DISABLE_MASK_CACHE
+    engine = e;
+
+    quint64 key = hash(maskGenerator.path(), maskGenerator.matrix(), maskGenerator.strokeWidth());
+
+    if (key == 0)
+        key = 1;
+
+    CacheInfo info(maskGenerator.path(), maskGenerator.matrix(), maskGenerator.strokeWidth());
+
+    QGLTextureCacheHash::iterator it = cache.find(key);
+
+    while (it != cache.end() && it.key() == key) {
+        CacheInfo &cache_info = it.value();
+        if (info.stroke_width == cache_info.stroke_width && info.matrix == cache_info.matrix && info.path == cache_info.path) {
+            DEBUG_ONCE_STR("QGLMaskTextureCache::getMask(): Using cached mask");
+
+            cache_info.age = 0;
+            return cache_info.loc;
+        }
+        ++it;
+    }
+
+    // mask was not found, create new mask
+
+    DEBUG_ONCE_STR("QGLMaskTextureCache::getMask(): Creating new mask...");
+
+    createMask(key, info, maskGenerator);
+
+    cache.insert(key, info);
+
+    return info.loc;
+#else
+    CacheInfo info(maskGenerator.path(), maskGenerator.matrix());
+    createMask(0, info, maskGenerator);
+    return info.loc;
+#endif
+}
+
+#ifndef FloatToQuint64
+#define FloatToQuint64(i) (quint64)((i) * 32)
+#endif
+
+quint64 QGLMaskTextureCache::hash(const QPainterPath &p, const QTransform &m, qreal w)
+{
+    Q_ASSERT(sizeof(quint64) == 8);
+
+    quint64 h = 0;
+
+    for (int i = 0; i < p.elementCount(); ++i) {
+        h += FloatToQuint64(p.elementAt(i).x) << 32;
+        h += FloatToQuint64(p.elementAt(i).y);
+        h += p.elementAt(i).type;
+    }
+
+    h += FloatToQuint64(m.m11());
+#ifndef Q_OS_WINCE    //  ###
+    //Compiler crashes for arm on WinCE
+    h += FloatToQuint64(m.m12()) << 4;
+    h += FloatToQuint64(m.m13()) << 8;
+    h += FloatToQuint64(m.m21()) << 12;
+    h += FloatToQuint64(m.m22()) << 16;
+    h += FloatToQuint64(m.m23()) << 20;
+    h += FloatToQuint64(m.m31()) << 24;
+    h += FloatToQuint64(m.m32()) << 28;
+#endif
+    h += FloatToQuint64(m.m33()) << 32;
+
+    h += FloatToQuint64(w);
+
+    return h;
+}
+
+void QGLMaskTextureCache::createMask(quint64 key, CacheInfo &info, QGLMaskGenerator &maskGenerator)
+{
+    info.loc.screen_rect = maskGenerator.screenRect();
+
+    if (info.loc.screen_rect.isEmpty()) {
+        info.loc.channel = 0;
+        info.loc.rect = QRect();
+        return;
+    }
+
+    quadtreeAllocate(key, info.loc.screen_rect.size(), &info.loc.rect, &info.loc.channel);
+
+    int ch = info.loc.channel;
+    glColorMask(ch == 0, ch == 1, ch == 2, ch == 3);
+
+    maskGenerator.drawMask(info.loc.rect);
+
+    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+}
+
+int QGLMaskTextureCache::quadtreeBlocksize(int node)
+{
+    DEBUG_ONCE qDebug() << "Offscreen size:" << offscreenSize.width();
+
+    int blocksize = offscreenSize.width();
+
+    while (node) {
+        node = (node - 1) / 4;
+        blocksize /= 2;
+    }
+
+    return blocksize;
+}
+
+QPoint QGLMaskTextureCache::quadtreeLocation(int node)
+{
+    QPoint location;
+    int blocksize = quadtreeBlocksize(node);
+
+    while (node) {
+        --node;
+
+        if (node & 1)
+            location.setX(location.x() + blocksize);
+
+        if (node & 2)
+            location.setY(location.y() + blocksize);
+
+        node /= 4;
+        blocksize *= 2;
+    }
+
+    return location;
+}
+
+void QGLMaskTextureCache::quadtreeUpdate(int channel, int node, int current_block_size)
+{
+    while (node) {
+        node = (node - 1) / 4;
+
+        int first_child = node * 4 + 1;
+
+        int largest_available = 0;
+        int largest_used = 0;
+
+        bool all_empty = true;
+
+        for (int i = 0; i < 4; ++i) {
+            largest_available = qMax(largest_available, occupied_quadtree[channel][first_child + i].largest_available_block);
+            largest_used = qMax(largest_used, occupied_quadtree[channel][first_child + i].largest_used_block);
+
+            if (occupied_quadtree[channel][first_child + i].largest_available_block < current_block_size)
+                all_empty = false;
+        }
+
+        current_block_size *= 2;
+
+        if (all_empty) {
+            occupied_quadtree[channel][node].largest_available_block = current_block_size;
+            occupied_quadtree[channel][node].largest_used_block = 0;
+        } else {
+            occupied_quadtree[channel][node].largest_available_block = largest_available;
+            occupied_quadtree[channel][node].largest_used_block = largest_used;
+        }
+    }
+}
+
+void QGLMaskTextureCache::quadtreeInsert(int channel, quint64 key, const QRect &rect, int node)
+{
+    int current_block_size = quadtreeBlocksize(node);
+    QPoint location = quadtreeLocation(node);
+    QRect relative = rect.translated(-location);
+
+    if (relative.left() >= current_block_size || relative.top() >= current_block_size
+        || relative.right() < 0 || relative.bottom() < 0)
+        return;
+
+    if (current_block_size == block_size // no more refining possible
+        || (relative.top() < block_size && relative.bottom() >= (current_block_size - block_size)
+            && relative.left() < block_size && relative.right() >= (current_block_size - block_size)))
+    {
+        if (key != 0) {
+            occupied_quadtree[channel][node].largest_available_block = 0;
+            occupied_quadtree[channel][node].largest_used_block = rect.width() * rect.height();
+        } else {
+            occupied_quadtree[channel][node].largest_available_block = current_block_size;
+            occupied_quadtree[channel][node].largest_used_block = 0;
+        }
+
+        occupied_quadtree[channel][node].key = key;
+
+        quadtreeUpdate(channel, node, current_block_size);
+    } else {
+        if (key && occupied_quadtree[channel][node].largest_available_block == current_block_size) {
+            // refining the quad tree, initialize child nodes
+            int half_block_size = current_block_size / 2;
+
+            int temp = node * 4 + 1;
+            for (int sibling = 0; sibling < 4; ++sibling) {
+                occupied_quadtree[channel][temp + sibling].largest_available_block = half_block_size;
+                occupied_quadtree[channel][temp + sibling].largest_used_block = 0;
+                occupied_quadtree[channel][temp + sibling].key = 0;
+            }
+        }
+
+        node = node * 4 + 1;
+
+        for (int sibling = 0; sibling < 4; ++sibling)
+            quadtreeInsert(channel, key, rect, node + sibling);
+    }
+}
+
+void QGLMaskTextureCache::quadtreeClear(int channel, const QRect &rect, int node)
+{
+    const quint64 &key = occupied_quadtree[channel][node].key;
+
+    int current_block_size = quadtreeBlocksize(node);
+    QPoint location = quadtreeLocation(node);
+
+    QRect relative = rect.translated(-location);
+
+    if (relative.left() >= current_block_size || relative.top() >= current_block_size
+        || relative.right() < 0 || relative.bottom() < 0)
+        return;
+
+    if (key != 0) {
+        QGLTextureCacheHash::iterator it = cache.find(key);
+
+        Q_ASSERT(it != cache.end());
+
+        while (it != cache.end() && it.key() == key) {
+            const CacheInfo &cache_info = it.value();
+
+            if (cache_info.loc.channel == channel
+                && cache_info.loc.rect.left() <= location.x()
+                && cache_info.loc.rect.top() <= location.y()
+                && cache_info.loc.rect.right() >= location.x()
+                && cache_info.loc.rect.bottom() >= location.y())
+            {
+                quadtreeInsert(channel, 0, cache_info.loc.rect);
+                engine->cacheItemErased(channel, cache_info.loc.rect);
+                cache.erase(it);
+                goto found;
+            } else {
+                ++it;
+            }
+        }
+
+        // if we don't find the key there's an error in the quadtree
+        Q_ASSERT(false);
+found:
+        Q_ASSERT(occupied_quadtree[channel][node].key == 0);
+    } else if (occupied_quadtree[channel][node].largest_available_block < current_block_size) {
+        Q_ASSERT(current_block_size >= block_size);
+
+        node = node * 4 + 1;
+
+        for (int sibling = 0; sibling < 4; ++sibling)
+            quadtreeClear(channel, rect, node + sibling);
+    }
+}
+
+bool QGLMaskTextureCache::quadtreeFindAvailableLocation(const QSize &size, QRect *rect, int *channel)
+{
+    int needed_block_size = qMax(1, qMax(size.width(), size.height()));
+
+    for (int i = 0; i < 4; ++i) {
+        int current_block_size = offscreenSize.width();
+
+        if (occupied_quadtree[i][0].largest_available_block >= needed_block_size) {
+            int node = 0;
+
+            while (current_block_size != occupied_quadtree[i][node].largest_available_block) {
+                Q_ASSERT(current_block_size > block_size);
+                Q_ASSERT(current_block_size > occupied_quadtree[i][node].largest_available_block);
+
+                node = node * 4 + 1;
+                current_block_size /= 2;
+
+                int sibling = 0;
+
+                while (occupied_quadtree[i][node + sibling].largest_available_block < needed_block_size)
+                    ++sibling;
+
+                Q_ASSERT(sibling < 4);
+                node += sibling;
+            }
+
+            *channel = i;
+            *rect = QRect(quadtreeLocation(node), size);
+
+            return true;
+        }
+    }
+
+    return false;
+}
+
+void QGLMaskTextureCache::quadtreeFindExistingLocation(const QSize &size, QRect *rect, int *channel)
+{
+    // try to pick small masks to throw out, as large masks are more expensive to recompute
+    *channel = qrand() % 4;
+    for (int i = 0; i < 4; ++i)
+        if (occupied_quadtree[i][0].largest_used_block < occupied_quadtree[*channel][0].largest_used_block)
+            *channel = i;
+
+    int needed_block_size = qt_next_power_of_two(qMax(1, qMax(size.width(), size.height())));
+
+    int node = 0;
+    int current_block_size = offscreenSize.width();
+
+    while (current_block_size > block_size
+           && current_block_size >= needed_block_size * 2
+           && occupied_quadtree[*channel][node].key == 0)
+    {
+        node = node * 4 + 1;
+
+        int sibling = 0;
+
+        for (int i = 1; i < 4; ++i) {
+            if (occupied_quadtree[*channel][node + i].largest_used_block
+                <= occupied_quadtree[*channel][node + sibling].largest_used_block)
+            {
+                sibling = i;
+            }
+        }
+
+        node += sibling;
+        current_block_size /= 2;
+    }
+
+    *rect = QRect(quadtreeLocation(node), size);
+}
+
+void QGLMaskTextureCache::quadtreeAllocate(quint64 key, const QSize &size, QRect *rect, int *channel)
+{
+#ifndef DISABLE_MASK_CACHE
+    if (!quadtreeFindAvailableLocation(size, rect, channel)) {
+        quadtreeFindExistingLocation(size, rect, channel);
+        quadtreeClear(*channel, *rect);
+    }
+
+    quadtreeInsert(*channel, key, *rect);
+#else
+    *channel = 0;
+    *rect = QRect(QPoint(), size);
+#endif
+}
+
+class QGLTrapezoidMaskGenerator : public QGLMaskGenerator
+{
+public:
+    QGLTrapezoidMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram, qreal strokeWidth = -1.0);
+
+    QRect screenRect();
+    void drawMask(const QRect &rect);
+
+private:
+    QRect screen_rect;
+    bool has_screen_rect;
+
+    QGLOffscreen *offscreen;
+
+    GLuint maskFragmentProgram;
+
+    virtual QVector<QGLTrapezoid> generateTrapezoids() = 0;
+    virtual QRect computeScreenRect() = 0;
+};
+
+class QGLPathMaskGenerator : public QGLTrapezoidMaskGenerator
+{
+public:
+    QGLPathMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram);
+
+private:
+    QVector<QGLTrapezoid> generateTrapezoids();
+    QRect computeScreenRect();
+
+    QPolygonF poly;
+};
+
+class QGLLineMaskGenerator : public QGLTrapezoidMaskGenerator
+{
+public:
+    QGLLineMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal width, QGLOffscreen &offscreen, GLuint maskFragmentProgram);
+
+private:
+    QVector<QGLTrapezoid> generateTrapezoids();
+    QRect computeScreenRect();
+
+    QPainterPath transformedPath;
+};
+
+class QGLRectMaskGenerator : public QGLTrapezoidMaskGenerator
+{
+public:
+    QGLRectMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram);
+
+private:
+    QVector<QGLTrapezoid> generateTrapezoids();
+    QRect computeScreenRect();
+
+    QPainterPath transformedPath;
+};
+
+class QGLEllipseMaskGenerator : public QGLMaskGenerator
+{
+public:
+    QGLEllipseMaskGenerator(const QRectF &rect, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram, int *maskVariableLocations);
+
+    QRect screenRect();
+    void drawMask(const QRect &rect);
+
+private:
+    QRect screen_rect;
+
+    QRectF ellipseRect;
+
+    QGLOffscreen *offscreen;
+
+    GLuint maskFragmentProgram;
+
+    int *maskVariableLocations;
+
+    float vertexArray[4 * 2];
+};
+
+QGLTrapezoidMaskGenerator::QGLTrapezoidMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program, qreal stroke_width)
+    : QGLMaskGenerator(path, matrix, stroke_width)
+    ,  has_screen_rect(false)
+    ,  offscreen(&offs)
+    ,  maskFragmentProgram(program)
+{
+}
+
+extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array);
+extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array);
+
+void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
+{
+#ifdef QT_OPENGL_ES
+    Q_UNUSED(rect);
+#else
+    glMatrixMode(GL_MODELVIEW);
+    glPushMatrix();
+    glLoadIdentity();
+
+    QGLContext *ctx = offscreen->context();
+    offscreen->bind();
+
+    glDisable(GL_TEXTURE_GEN_S);
+    glDisable(GL_TEXTURE_1D);
+
+    GLfloat vertexArray[4 * 2];
+    qt_add_rect_to_array(rect, vertexArray);
+
+    bool needs_scissor = rect != screen_rect;
+
+    if (needs_scissor) {
+        glEnable(GL_SCISSOR_TEST);
+        glScissor(rect.left(), offscreen->offscreenSize().height() - rect.bottom() - 1, rect.width(), rect.height());
+    }
+
+    QVector<QGLTrapezoid> trapezoids = generateTrapezoids();
+
+    // clear mask
+    glBlendFunc(GL_ZERO, GL_ZERO); // clear
+    glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+    glDisableClientState(GL_VERTEX_ARRAY);
+
+    glBlendFunc(GL_ONE, GL_ONE); // add mask
+    glEnable(GL_FRAGMENT_PROGRAM_ARB);
+    glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, maskFragmentProgram);
+
+    QPoint delta = rect.topLeft() - screen_rect.topLeft();
+    glBegin(GL_QUADS);
+    for (int i = 0; i < trapezoids.size(); ++i)
+        drawTrapezoid(trapezoids[i].translated(delta), offscreen->offscreenSize().height(), ctx);
+    glEnd();
+
+    if (needs_scissor)
+        glDisable(GL_SCISSOR_TEST);
+
+    glDisable(GL_FRAGMENT_PROGRAM_ARB);
+
+    glMatrixMode(GL_MODELVIEW);
+    glPopMatrix();
+#endif
+}
+
+QRect QGLTrapezoidMaskGenerator::screenRect()
+{
+    if (!has_screen_rect) {
+        screen_rect = computeScreenRect();
+        has_screen_rect = true;
+    }
+
+    screen_rect = screen_rect.intersected(QRect(QPoint(), offscreen->drawableSize()));
+
+    return screen_rect;
+}
+
+QGLPathMaskGenerator::QGLPathMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program)
+    : QGLTrapezoidMaskGenerator(path, matrix, offs, program)
+{
+}
+
+QRect QGLPathMaskGenerator::computeScreenRect()
+{
+    poly = path().toFillPolygon(matrix());
+    return poly.boundingRect().toAlignedRect();
+}
+
+QVector<QGLTrapezoid> QGLPathMaskGenerator::generateTrapezoids()
+{
+    QOpenGLImmediateModeTessellator tessellator;
+    tessellator.tessellate(poly.data(), poly.count(), path().fillRule() == Qt::WindingFill);
+    return tessellator.trapezoids;
+}
+
+QGLRectMaskGenerator::QGLRectMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program)
+    : QGLTrapezoidMaskGenerator(path, matrix, offs, program)
+{
+}
+
+QGLLineMaskGenerator::QGLLineMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal width, QGLOffscreen &offs, GLuint program)
+    : QGLTrapezoidMaskGenerator(path, matrix, offs, program, width)
+{
+}
+
+QRect QGLRectMaskGenerator::computeScreenRect()
+{
+    transformedPath = matrix().map(path());
+
+    return transformedPath.controlPointRect().adjusted(-1, -1, 1, 1).toAlignedRect();
+}
+
+QRect QGLLineMaskGenerator::computeScreenRect()
+{
+    transformedPath = matrix().map(path());
+
+    return transformedPath.controlPointRect().adjusted(-1, -1, 1, 1).toAlignedRect();
+}
+
+QVector<QGLTrapezoid> QGLLineMaskGenerator::generateTrapezoids()
+{
+    QOpenGLImmediateModeTessellator tessellator;
+    QPointF last;
+    for (int i = 0; i < transformedPath.elementCount(); ++i) {
+        QPainterPath::Element element = transformedPath.elementAt(i);
+
+        Q_ASSERT(!element.isCurveTo());
+
+        if (element.isLineTo())
+            tessellator.tessellateRect(last, element, strokeWidth());
+
+        last = element;
+    }
+
+    return tessellator.trapezoids;
+}
+
+QVector<QGLTrapezoid> QGLRectMaskGenerator::generateTrapezoids()
+{
+    Q_ASSERT(transformedPath.elementCount() == 5);
+
+    QOpenGLImmediateModeTessellator tessellator;
+    if (matrix().type() <= QTransform::TxScale) {
+        QPointF a = transformedPath.elementAt(0);
+        QPointF b = transformedPath.elementAt(1);
+        QPointF c = transformedPath.elementAt(2);
+        QPointF d = transformedPath.elementAt(3);
+
+        QPointF first = (a + d) * 0.5;
+        QPointF last = (b + c) * 0.5;
+
+        QPointF delta = a - d;
+
+        // manhattan distance (no rotation)
+        qreal width = qAbs(delta.x()) + qAbs(delta.y());
+
+        Q_ASSERT(qFuzzyIsNull(delta.x()) || qFuzzyIsNull(delta.y()));
+
+        tessellator.tessellateRect(first, last, width);
+    } else {
+        QPointF points[5];
+
+        for (int i = 0; i < 5; ++i)
+            points[i] = transformedPath.elementAt(i);
+
+        tessellator.tessellateConvex(points, 5);
+    }
+    return tessellator.trapezoids;
+}
+
+static QPainterPath ellipseRectToPath(const QRectF &rect)
+{
+    QPainterPath path;
+    path.addEllipse(rect);
+    return path;
+}
+
+QGLEllipseMaskGenerator::QGLEllipseMaskGenerator(const QRectF &rect, const QTransform &matrix, QGLOffscreen &offs, GLuint program, int *locations)
+    : QGLMaskGenerator(ellipseRectToPath(rect), matrix),
+      ellipseRect(rect),
+      offscreen(&offs),
+      maskFragmentProgram(program),
+      maskVariableLocations(locations)
+{
+}
+
+QRect QGLEllipseMaskGenerator::screenRect()
+{
+    QPointF center = ellipseRect.center();
+
+    QPointF points[] = {
+        QPointF(ellipseRect.left(), center.y()),
+        QPointF(ellipseRect.right(), center.y()),
+        QPointF(center.x(), ellipseRect.top()),
+        QPointF(center.x(), ellipseRect.bottom())
+    };
+
+    qreal min_screen_delta_len = QREAL_MAX;
+
+    for (int i = 0; i < 4; ++i) {
+        QPointF delta = points[i] - center;
+
+        // normalize
+        delta /= qSqrt(delta.x() * delta.x() + delta.y() * delta.y());
+
+        QPointF screen_delta(matrix().m11() * delta.x() + matrix().m21() * delta.y(),
+                             matrix().m12() * delta.x() + matrix().m22() * delta.y());
+
+        min_screen_delta_len = qMin(min_screen_delta_len,
+                                    qreal(qSqrt(screen_delta.x() * screen_delta.x() + screen_delta.y() * screen_delta.y())));
+    }
+
+    const qreal padding = 2.0f;
+
+    qreal grow = padding / min_screen_delta_len;
+
+    QRectF boundingRect = ellipseRect.adjusted(-grow, -grow, grow, grow);
+
+    boundingRect = matrix().mapRect(boundingRect);
+
+    QPointF p(0.5, 0.5);
+
+    screen_rect = QRect((boundingRect.topLeft() - p).toPoint(),
+                        (boundingRect.bottomRight() + p).toPoint());
+
+    return screen_rect;
+}
+
+void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
+{
+#ifdef QT_OPENGL_ES
+    Q_UNUSED(rect);
+#else
+    QGLContext *ctx = offscreen->context();
+    offscreen->bind();
+
+    glDisable(GL_TEXTURE_GEN_S);
+    glDisable(GL_TEXTURE_1D);
+
+    // fragment program needs the inverse radii of the ellipse
+    glTexCoord2f(1.0f / (ellipseRect.width() * 0.5f),
+                 1.0f / (ellipseRect.height() * 0.5f));
+
+    QTransform translate(1, 0, 0, 1, -ellipseRect.center().x(), -ellipseRect.center().y());
+    QTransform gl_to_qt(1, 0, 0, -1, 0, offscreen->drawableSize().height());
+    QTransform inv_matrix = gl_to_qt * matrix().inverted() * translate;
+
+    float m[3][4] = { { inv_matrix.m11(), inv_matrix.m12(), inv_matrix.m13() },
+                      { inv_matrix.m21(), inv_matrix.m22(), inv_matrix.m23() },
+                      { inv_matrix.m31(), inv_matrix.m32(), inv_matrix.m33() } };
+
+    QPoint offs(screen_rect.left() - rect.left(), (offscreen->drawableSize().height() - screen_rect.top())
+                                                - (offscreen->offscreenSize().height() - rect.top()));
+
+    // last component needs to be 1.0f to avoid Nvidia bug on linux
+    float ellipse_offset[4] = { offs.x(), offs.y(), 0.0f, 1.0f };
+
+    GLfloat vertexArray[4 * 2];
+    qt_add_rect_to_array(rect, vertexArray);
+
+    glBlendFunc(GL_ONE, GL_ZERO); // set mask
+    glEnable(GL_FRAGMENT_PROGRAM_ARB);
+    glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, maskFragmentProgram);
+
+    glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M0], m[0]);
+    glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M1], m[1]);
+    glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M2], m[2]);
+
+    glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_ELLIPSE_OFFSET], ellipse_offset);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+    glDisableClientState(GL_VERTEX_ARRAY);
+    glDisable(GL_FRAGMENT_PROGRAM_ARB);
+#endif
+}
+
+void QOpenGLPaintEnginePrivate::drawOffscreenPath(const QPainterPath &path)
+{
+#ifdef Q_WS_QWS
+    Q_UNUSED(path);
+#else
+    DEBUG_ONCE_STR("QOpenGLPaintEnginePrivate::drawOffscreenPath()");
+
+    disableClipping();
+
+    GLuint program = qt_gl_program_cache()->getProgram(device->context(),
+                                                       FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true);
+    QGLPathMaskGenerator maskGenerator(path, matrix, offscreen, program);
+    addItem(qt_mask_texture_cache()->getMask(maskGenerator, this));
+
+    enableClipping();
+#endif
+}
+
+void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
+{
+    Q_Q(QOpenGLPaintEngine);
+    DEBUG_ONCE_STR("QOpenGLPaintEngine::drawRects(): drawing fast rect");
+
+    q_vertexType vertexArray[10];
+    qt_add_rect_to_array(r, vertexArray);
+
+    if (has_pen)
+        QOpenGLCoordinateOffset::enableOffset(this);
+
+    if (has_brush) {
+        flushDrawQueue();
+
+        bool temp = high_quality_antialiasing;
+        high_quality_antialiasing = false;
+
+        q->updateCompositionMode(composition_mode);
+
+        setGradientOps(cbrush, r);
+
+        bool fast_style = current_style == Qt::LinearGradientPattern
+                          || current_style == Qt::SolidPattern;
+
+        if (fast_style && has_fast_composition_mode) {
+            glEnableClientState(GL_VERTEX_ARRAY);
+            glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+            glDisableClientState(GL_VERTEX_ARRAY);
+        } else {
+            composite(r);
+        }
+
+        high_quality_antialiasing = temp;
+
+        q->updateCompositionMode(composition_mode);
+    }
+
+    if (has_pen) {
+        if (has_fast_pen && !high_quality_antialiasing) {
+            setGradientOps(cpen.brush(), r);
+
+            vertexArray[8] = vertexArray[0];
+            vertexArray[9] = vertexArray[1];
+
+            glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+            glEnableClientState(GL_VERTEX_ARRAY);
+            glDrawArrays(GL_LINE_STRIP, 0, 5);
+            glDisableClientState(GL_VERTEX_ARRAY);
+        } else {
+            QPainterPath path;
+            path.setFillRule(Qt::WindingFill);
+
+            qreal left = r.left();
+            qreal right = r.right();
+            qreal top = r.top();
+            qreal bottom = r.bottom();
+
+            path.moveTo(left, top);
+            path.lineTo(right, top);
+            path.lineTo(right, bottom);
+            path.lineTo(left, bottom);
+            path.lineTo(left, top);
+
+            strokePath(path, false);
+        }
+
+        QOpenGLCoordinateOffset::disableOffset(this);
+    }
+}
+
+bool QOpenGLPaintEnginePrivate::isFastRect(const QRectF &rect)
+{
+    if (matrix.type() < QTransform::TxRotate) {
+        QRectF r = matrix.mapRect(rect);
+        return r.topLeft().toPoint() == r.topLeft()
+            && r.bottomRight().toPoint() == r.bottomRight();
+    }
+
+    return false;
+}
+
+void QOpenGLPaintEngine::drawRects(const QRect *rects, int rectCount)
+{
+    struct RectF {
+        qreal x;
+        qreal y;
+        qreal w;
+        qreal h;
+    };
+    Q_ASSERT(sizeof(RectF) == sizeof(QRectF));
+    RectF fr[256];
+    while (rectCount) {
+        int i = 0;
+        while (i < rectCount && i < 256) {
+            fr[i].x = rects[i].x();
+            fr[i].y = rects[i].y();
+            fr[i].w = rects[i].width();
+            fr[i].h = rects[i].height();
+            ++i;
+        }
+        drawRects((QRectF *)(void *)fr, i);
+        rects += i;
+        rectCount -= i;
+    }
+}
+
+void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    if (d->use_emulation) {
+        QPaintEngineEx::drawRects(rects, rectCount);
+        return;
+    }
+
+    for (int i=0; i<rectCount; ++i) {
+        const QRectF &r = rects[i];
+
+        // optimization for rects which can be drawn aliased
+        if (!d->high_quality_antialiasing || d->isFastRect(r)) {
+            d->drawFastRect(r);
+        } else {
+            QPainterPath path;
+            path.addRect(r);
+
+            if (d->has_brush) {
+                d->disableClipping();
+                GLuint program = qt_gl_program_cache()->getProgram(d->device->context(),
+                                                                   FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true);
+
+                if (d->matrix.type() >= QTransform::TxProject) {
+                    QGLPathMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program);
+                    d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
+                } else {
+                    QGLRectMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program);
+                    d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
+                }
+
+                d->enableClipping();
+            }
+
+            if (d->has_pen) {
+                if (d->has_fast_pen)
+                    d->strokeLines(path);
+                else
+                    d->strokePath(path, false);
+            }
+        }
+    }
+}
+
+static void addQuadAsTriangle(q_vertexType *quad, q_vertexType *triangle)
+{
+    triangle[0] = quad[0];
+    triangle[1] = quad[1];
+
+    triangle[2] = quad[2];
+    triangle[3] = quad[3];
+
+    triangle[4] = quad[4];
+    triangle[5] = quad[5];
+
+    triangle[6] = quad[4];
+    triangle[7] = quad[5];
+
+    triangle[8] = quad[6];
+    triangle[9] = quad[7];
+
+    triangle[10] = quad[0];
+    triangle[11] = quad[1];
+}
+
+void QOpenGLPaintEngine::drawPoints(const QPoint *points, int pointCount)
+{
+    Q_ASSERT(sizeof(QT_PointF) == sizeof(QPointF));
+    QT_PointF fp[256];
+    while (pointCount) {
+        int i = 0;
+        while (i < pointCount && i < 256) {
+            fp[i].x = points[i].x();
+            fp[i].y = points[i].y();
+            ++i;
+        }
+        drawPoints((QPointF *)(void *)fp, i);
+        points += i;
+        pointCount -= i;
+    }
+}
+
+void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    if (d->use_emulation) {
+        QPaintEngineEx::drawPoints(points, pointCount);
+        return;
+    }
+
+    d->setGradientOps(d->cpen.brush(), QRectF());
+
+    if (!d->cpen.isCosmetic() || d->high_quality_antialiasing) {
+        Qt::PenCapStyle capStyle = d->cpen.capStyle();
+        if (capStyle == Qt::FlatCap)
+            d->cpen.setCapStyle(Qt::SquareCap);
+        QPaintEngine::drawPoints(points, pointCount);
+        d->cpen.setCapStyle(capStyle);
+        return;
+    }
+
+    d->flushDrawQueue();
+
+    if (d->has_fast_pen) {
+        QVarLengthArray<q_vertexType> vertexArray(6 * pointCount);
+
+        glMatrixMode(GL_MODELVIEW);
+        glPushMatrix();
+        glLoadIdentity();
+
+        int j = 0;
+        for (int i = 0; i < pointCount; ++i) {
+            QPointF mapped = d->matrix.map(points[i]);
+
+            qreal xf = qRound(mapped.x());
+            qreal yf = qRound(mapped.y());
+
+            q_vertexType x = f2vt(xf);
+            q_vertexType y = f2vt(yf);
+
+            vertexArray[j++] = x;
+            vertexArray[j++] = y - f2vt(0.5);
+
+            vertexArray[j++] = x + f2vt(1.5);
+            vertexArray[j++] = y + f2vt(1.0);
+
+            vertexArray[j++] = x;
+            vertexArray[j++] = y + f2vt(1.0);
+        }
+
+        glEnableClientState(GL_VERTEX_ARRAY);
+
+        glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+        glDrawArrays(GL_TRIANGLES, 0, pointCount*3);
+
+        glDisableClientState(GL_VERTEX_ARRAY);
+
+        glPopMatrix();
+        return;
+    }
+
+    const qreal *vertexArray = reinterpret_cast<const qreal*>(&points[0]);
+
+    if (sizeof(qreal) == sizeof(double)) {
+        Q_ASSERT(sizeof(QPointF) == 16);
+        glVertexPointer(2, GL_DOUBLE, 0, vertexArray);
+    }
+    else {
+        Q_ASSERT(sizeof(QPointF) == 8);
+        glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+    }
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glDrawArrays(GL_POINTS, 0, pointCount);
+    glDisableClientState(GL_VERTEX_ARRAY);
+}
+
+void QOpenGLPaintEngine::drawLines(const QLine *lines, int lineCount)
+{
+    struct PointF {
+        qreal x;
+        qreal y;
+    };
+    struct LineF {
+        PointF p1;
+        PointF p2;
+    };
+    Q_ASSERT(sizeof(PointF) == sizeof(QPointF));
+    Q_ASSERT(sizeof(LineF) == sizeof(QLineF));
+    LineF fl[256];
+    while (lineCount) {
+        int i = 0;
+        while (i < lineCount && i < 256) {
+            fl[i].p1.x = lines[i].x1();
+            fl[i].p1.y = lines[i].y1();
+            fl[i].p2.x = lines[i].x2();
+            fl[i].p2.y = lines[i].y2();
+            ++i;
+        }
+        drawLines((QLineF *)(void *)fl, i);
+        lines += i;
+        lineCount -= i;
+    }
+}
+
+void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    if (d->use_emulation) {
+        QPaintEngineEx::drawLines(lines, lineCount);
+        return;
+    }
+
+    if (d->has_pen) {
+        QOpenGLCoordinateOffset offset(d);
+        if (d->has_fast_pen && !d->high_quality_antialiasing) {
+            //### gradient resolving on lines isn't correct
+            d->setGradientOps(d->cpen.brush(), QRectF());
+
+            bool useRects = false;
+            // scale or 90 degree rotation?
+            if (d->matrix.type() <= QTransform::TxTranslate
+                || (!d->cpen.isCosmetic()
+                    && (d->matrix.type() <= QTransform::TxScale
+                        || (d->matrix.type() == QTransform::TxRotate
+                            && d->matrix.m11() == 0 && d->matrix.m22() == 0)))) {
+                useRects = true;
+                for (int i = 0; i < lineCount; ++i) {
+                    if (lines[i].p1().x() != lines[i].p2().x()
+                        && lines[i].p1().y() != lines[i].p2().y()) {
+                        useRects = false;
+                        break;
+                    }
+                }
+            }
+
+            q_vertexType endCap = f2vt(d->cpen.capStyle() == Qt::FlatCap ? 0 : 0.5);
+            if (useRects) {
+                QVarLengthArray<q_vertexType> vertexArray(12 * lineCount);
+
+                q_vertexType quad[8];
+                for (int i = 0; i < lineCount; ++i) {
+                    q_vertexType x1 = f2vt(lines[i].x1());
+                    q_vertexType x2 = f2vt(lines[i].x2());
+                    q_vertexType y1 = f2vt(lines[i].y1());
+                    q_vertexType y2 = f2vt(lines[i].y2());
+
+                    if (x1 == x2) {
+                        if (y1 > y2)
+                            qSwap(y1, y2);
+
+                        quad[0] = x1 - f2vt(0.5);
+                        quad[1] = y1 - endCap;
+
+                        quad[2] = x1 + f2vt(0.5);
+                        quad[3] = y1 - endCap;
+
+                        quad[4] = x1 + f2vt(0.5);
+                        quad[5] = y2 + endCap;
+
+                        quad[6] = x1 - f2vt(0.5);
+                        quad[7] = y2 + endCap;
+                    } else {
+                        if (x1 > x2)
+                            qSwap(x1, x2);
+
+                        quad[0] = x1 - endCap;
+                        quad[1] = y1 + f2vt(0.5);
+
+                        quad[2] = x1 - endCap;
+                        quad[3] = y1 - f2vt(0.5);
+
+                        quad[4] = x2 + endCap;
+                        quad[5] = y1 - f2vt(0.5);
+
+                        quad[6] = x2 + endCap;
+                        quad[7] = y1 + f2vt(0.5);
+                    }
+
+                    addQuadAsTriangle(quad, &vertexArray[12*i]);
+                }
+
+                glEnableClientState(GL_VERTEX_ARRAY);
+
+                glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+                glDrawArrays(GL_TRIANGLES, 0, lineCount*6);
+
+                glDisableClientState(GL_VERTEX_ARRAY);
+            } else {
+                QVarLengthArray<q_vertexType> vertexArray(4 * lineCount);
+                for (int i = 0; i < lineCount; ++i) {
+                    const QPointF a = lines[i].p1();
+                    vertexArray[4*i]   = f2vt(lines[i].x1());
+                    vertexArray[4*i+1] = f2vt(lines[i].y1());
+                    vertexArray[4*i+2] = f2vt(lines[i].x2());
+                    vertexArray[4*i+3] = f2vt(lines[i].y2());
+                }
+
+                glEnableClientState(GL_VERTEX_ARRAY);
+
+                glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+                glDrawArrays(GL_LINES, 0, lineCount*2);
+
+                glVertexPointer(2, q_vertexTypeEnum, 4*sizeof(q_vertexType), vertexArray.constData() + 2);
+                glDrawArrays(GL_POINTS, 0, lineCount);
+
+                glDisableClientState(GL_VERTEX_ARRAY);
+            }
+        } else {
+            QPainterPath path;
+            path.setFillRule(Qt::WindingFill);
+            for (int i=0; i<lineCount; ++i) {
+                const QLineF &l = lines[i];
+
+                if (l.p1() == l.p2()) {
+                    if (d->cpen.capStyle() != Qt::FlatCap) {
+                        QPointF p = l.p1();
+                        drawPoints(&p, 1);
+                    }
+                    continue;
+                }
+
+                path.moveTo(l.x1(), l.y1());
+                path.lineTo(l.x2(), l.y2());
+            }
+
+            if (d->has_fast_pen && d->high_quality_antialiasing)
+                d->strokeLines(path);
+            else
+                d->strokePath(path, false);
+        }
+    }
+}
+
+void QOpenGLPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode)
+{
+    Q_ASSERT(sizeof(QT_PointF) == sizeof(QPointF));
+    QVarLengthArray<QT_PointF> p(pointCount);
+    for (int i=0; i<pointCount; ++i) {
+        p[i].x = points[i].x();
+        p[i].y = points[i].y();
+    }
+    drawPolygon((QPointF *)p.data(), pointCount, mode);
+}
+
+void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode)
+{
+    Q_D(QOpenGLPaintEngine);
+    if(pointCount < 2)
+        return;
+
+    if (d->use_emulation) {
+        QPaintEngineEx::drawPolygon(points, pointCount, mode);
+        return;
+    }
+
+    QRectF bounds;
+    if ((mode == ConvexMode && !d->high_quality_antialiasing && state()->brushNeedsResolving()) ||
+        ((d->has_fast_pen && !d->high_quality_antialiasing) && state()->penNeedsResolving())) {
+        qreal minx = points[0].x(), miny = points[0].y(),
+              maxx = points[0].x(), maxy = points[0].y();
+        for (int i = 1; i < pointCount; ++i) {
+            const QPointF &pt = points[i];
+            if (minx > pt.x())
+                minx = pt.x();
+            if (miny > pt.y())
+                miny = pt.y();
+            if (maxx < pt.x())
+                maxx = pt.x();
+            if (maxy < pt.y())
+                maxy = pt.y();
+        }
+        bounds = QRectF(minx, maxx, maxx-minx, maxy-miny);
+    }
+
+    QOpenGLCoordinateOffset offset(d);
+
+    if (d->has_brush && mode != PolylineMode) {
+        if (mode == ConvexMode && !d->high_quality_antialiasing) {
+            //### resolving on polygon from points isn't correct
+            d->setGradientOps(d->cbrush, bounds);
+
+            const qreal *vertexArray = reinterpret_cast<const qreal*>(&points[0]);
+
+            if (sizeof(qreal) == sizeof(double)) {
+                Q_ASSERT(sizeof(QPointF) == 16);
+                glVertexPointer(2, GL_DOUBLE, 0, vertexArray);
+            }
+            else {
+                Q_ASSERT(sizeof(QPointF) == 8);
+                glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+            }
+
+            glEnableClientState(GL_VERTEX_ARRAY);
+            glDrawArrays(GL_TRIANGLE_FAN, 0, pointCount);
+            glDisableClientState(GL_VERTEX_ARRAY);
+        } else {
+            QPainterPath path;
+            path.setFillRule(mode == WindingMode ? Qt::WindingFill : Qt::OddEvenFill);
+            path.moveTo(points[0]);
+            for (int i=1; i<pointCount; ++i)
+                path.lineTo(points[i]);
+            d->fillPath(path);
+        }
+    }
+
+    if (d->has_pen) {
+        if (d->has_fast_pen && !d->high_quality_antialiasing) {
+            d->setGradientOps(d->cpen.brush(), bounds);
+            QVarLengthArray<q_vertexType> vertexArray(pointCount*2 + 2);
+            glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+            int i;
+            for (i=0; i<pointCount; ++i) {
+                vertexArray[i*2] = f2vt(points[i].x());
+                vertexArray[i*2+1] = f2vt(points[i].y());
+            }
+
+            glEnableClientState(GL_VERTEX_ARRAY);
+            if (mode != PolylineMode) {
+                vertexArray[i*2] = vertexArray[0];
+                vertexArray[i*2+1] = vertexArray[1];
+                glDrawArrays(GL_LINE_STRIP, 0, pointCount+1);
+            } else {
+                glDrawArrays(GL_LINE_STRIP, 0, pointCount);
+                glDrawArrays(GL_POINTS, pointCount-1, 1);
+            }
+            glDisableClientState(GL_VERTEX_ARRAY);
+        } else {
+            QPainterPath path(points[0]);
+            for (int i = 1; i < pointCount; ++i)
+                path.lineTo(points[i]);
+            if (mode != PolylineMode)
+                path.lineTo(points[0]);
+
+            if (d->has_fast_pen)
+                d->strokeLines(path);
+            else
+                d->strokePath(path, true);
+        }
+    }
+}
+
+void QOpenGLPaintEnginePrivate::strokeLines(const QPainterPath &path)
+{
+    DEBUG_ONCE_STR("QOpenGLPaintEnginePrivate::strokeLines()");
+
+    qreal penWidth = cpen.widthF();
+
+    GLuint program = qt_gl_program_cache()->getProgram(device->context(),
+                                                       FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true);
+    QGLLineMaskGenerator maskGenerator(path, matrix, penWidth == 0 ? 1.0 : penWidth,
+                                       offscreen, program);
+
+    disableClipping();
+
+    QBrush temp = cbrush;
+    QPointF origin = brush_origin;
+
+    cbrush = cpen.brush();
+    brush_origin = QPointF();
+
+    addItem(qt_mask_texture_cache()->getMask(maskGenerator, this));
+
+    cbrush = temp;
+    brush_origin = origin;
+
+    enableClipping();
+}
+
+extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
+
+void QOpenGLPaintEnginePrivate::strokePath(const QPainterPath &path, bool use_cache)
+{
+    QBrush old_brush = cbrush;
+    cbrush = cpen.brush();
+
+    qreal txscale = 1;
+    if (cpen.isCosmetic() || (qt_scaleForTransform(matrix, &txscale) && txscale != 1)) {
+        QTransform temp = matrix;
+        matrix = QTransform();
+        glPushMatrix();
+
+        if (has_antialiasing) {
+            glLoadIdentity();
+        } else {
+            float offs_matrix[] =
+              { 1, 0, 0, 0,
+                0, 1, 0, 0,
+                0, 0, 1, 0,
+                0.5, 0.5, 0, 1 };
+            glLoadMatrixf(offs_matrix);
+        }
+
+        QPen pen = cpen;
+        if (txscale != 1)
+            pen.setWidthF(pen.widthF() * txscale);
+        if (use_cache)
+            fillPath(qt_opengl_stroke_cache()->getStrokedPath(temp.map(path), pen));
+        else
+            fillPath(strokeForPath(temp.map(path), pen));
+
+        glPopMatrix();
+        matrix = temp;
+    } else if (use_cache) {
+        fillPath(qt_opengl_stroke_cache()->getStrokedPath(path, cpen));
+    } else {
+        fillPath(strokeForPath(path, cpen));
+    }
+
+    cbrush = old_brush;
+}
+
+void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool needsResolving)
+{
+#ifndef QT_OPENGL_ES
+    QRectF bounds;
+    if (needsResolving)
+        bounds = path.controlPointRect();
+    setGradientOps(cpen.brush(), bounds);
+
+    QBezier beziers[32];
+    for (int i=0; i<path.elementCount(); ++i) {
+        const QPainterPath::Element &e = path.elementAt(i);
+        switch (e.type) {
+        case QPainterPath::MoveToElement:
+            if (i != 0)
+                glEnd(); // GL_LINE_STRIP
+            glBegin(GL_LINE_STRIP);
+            glVertex2d(e.x, e.y);
+
+            break;
+        case QPainterPath::LineToElement:
+            glVertex2d(e.x, e.y);
+            break;
+
+        case QPainterPath::CurveToElement:
+        {
+            QPointF sp = path.elementAt(i-1);
+            QPointF cp2 = path.elementAt(i+1);
+            QPointF ep = path.elementAt(i+2);
+            i+=2;
+
+            qreal inverseScaleHalf = inverseScale / 2;
+            beziers[0] = QBezier::fromPoints(sp, e, cp2, ep);
+            QBezier *b = beziers;
+            while (b >= beziers) {
+                // check if we can pop the top bezier curve from the stack
+                qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
+                qreal d;
+                if (l > inverseScale) {
+                    d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2)
+                              - (b->y4 - b->y1)*(b->x1 - b->x2) )
+                        + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3)
+                                - (b->y4 - b->y1)*(b->x1 - b->x3) );
+                    d /= l;
+                } else {
+                    d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
+                        qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
+                }
+                if (d < inverseScaleHalf || b == beziers + 31) {
+                    // good enough, we pop it off and add the endpoint
+                    glVertex2d(b->x4, b->y4);
+                    --b;
+                } else {
+                    // split, second half of the polygon goes lower into the stack
+                    b->split(b+1, b);
+                    ++b;
+                }
+            }
+        } // case CurveToElement
+        default:
+            break;
+        } // end of switch
+    }
+    glEnd(); // GL_LINE_STRIP
+#else
+    // have to use vertex arrays on embedded
+    QRectF bounds;
+    if (needsResolving)
+        bounds = path.controlPointRect();
+    setGradientOps(cpen.brush(), bounds);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    tess_points.reset();
+    QBezier beziers[32];
+    for (int i=0; i<path.elementCount(); ++i) {
+        const QPainterPath::Element &e = path.elementAt(i);
+        switch (e.type) {
+        case QPainterPath::MoveToElement:
+            if (i != 0) {
+                glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+                glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
+                tess_points.reset();
+            }
+            tess_points.add(QPointF(e.x, e.y));
+
+            break;
+        case QPainterPath::LineToElement:
+            tess_points.add(QPointF(e.x, e.y));
+            break;
+
+        case QPainterPath::CurveToElement:
+        {
+            QPointF sp = path.elementAt(i-1);
+            QPointF cp2 = path.elementAt(i+1);
+            QPointF ep = path.elementAt(i+2);
+            i+=2;
+
+            qreal inverseScaleHalf = inverseScale / 2;
+            beziers[0] = QBezier::fromPoints(sp, e, cp2, ep);
+            QBezier *b = beziers;
+            while (b >= beziers) {
+                // check if we can pop the top bezier curve from the stack
+                qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
+                qreal d;
+                if (l > inverseScale) {
+                    d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2)
+                              - (b->y4 - b->y1)*(b->x1 - b->x2) )
+                        + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3)
+                                - (b->y4 - b->y1)*(b->x1 - b->x3) );
+                    d /= l;
+                } else {
+                    d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
+                        qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
+                }
+                if (d < inverseScaleHalf || b == beziers + 31) {
+                    // good enough, we pop it off and add the endpoint
+                    tess_points.add(QPointF(b->x4, b->y4));
+                    --b;
+                } else {
+                    // split, second half of the polygon goes lower into the stack
+                    b->split(b+1, b);
+                    ++b;
+                }
+            }
+        } // case CurveToElement
+        default:
+            break;
+        } // end of switch
+    }
+    glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+    glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
+    glDisableClientState(GL_VERTEX_ARRAY);
+#endif
+}
+
+static bool pathClosed(const QPainterPath &path)
+{
+    QPointF lastMoveTo = path.elementAt(0);
+    QPointF lastPoint = lastMoveTo;
+
+    for (int i = 1; i < path.elementCount(); ++i) {
+        const QPainterPath::Element &e = path.elementAt(i);
+        switch (e.type) {
+        case QPainterPath::MoveToElement:
+            if (lastMoveTo != lastPoint)
+                return false;
+            lastMoveTo = lastPoint = e;
+            break;
+        case QPainterPath::LineToElement:
+            lastPoint = e;
+            break;
+        case QPainterPath::CurveToElement:
+            lastPoint = path.elementAt(i + 2);
+            i+=2;
+            break;
+        default:
+            break;
+        }
+    }
+
+    return lastMoveTo == lastPoint;
+}
+
+void QOpenGLPaintEngine::drawPath(const QPainterPath &path)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    if (path.isEmpty())
+        return;
+
+    if (d->use_emulation) {
+        QPaintEngineEx::drawPath(path);
+        return;
+    }
+
+    QOpenGLCoordinateOffset offset(d);
+
+    if (d->has_brush) {
+        bool path_closed = pathClosed(path);
+
+        bool has_thick_pen =
+            path_closed
+            && d->has_pen
+            && d->cpen.style() == Qt::SolidLine
+            && d->cpen.isSolid()
+            && d->cpen.color().alpha() == 255
+            && d->txop < QTransform::TxProject
+            && d->cpen.widthF() >= 2 / qSqrt(qMin(d->matrix.m11() * d->matrix.m11()
+                                                  + d->matrix.m21() * d->matrix.m21(),
+                                                  d->matrix.m12() * d->matrix.m12()
+                                                  + d->matrix.m22() * d->matrix.m22()));
+
+        if (has_thick_pen) {
+            DEBUG_ONCE qDebug() << "QOpenGLPaintEngine::drawPath(): Using thick pen optimization, style:" << d->cbrush.style();
+
+            d->flushDrawQueue();
+
+            bool temp = d->high_quality_antialiasing;
+            d->high_quality_antialiasing = false;
+
+            updateCompositionMode(d->composition_mode);
+
+            d->fillPath(path);
+
+            d->high_quality_antialiasing = temp;
+            updateCompositionMode(d->composition_mode);
+        } else {
+            d->fillPath(path);
+        }
+    }
+
+    if (d->has_pen) {
+        if (d->has_fast_pen && !d->high_quality_antialiasing)
+            d->strokePathFastPen(path, state()->penNeedsResolving());
+        else
+            d->strokePath(path, true);
+    }
+}
+
+void QOpenGLPaintEnginePrivate::drawImageAsPath(const QRectF &r, const QImage &img, const QRectF &sr)
+{
+    QBrush old_brush = cbrush;
+    QPointF old_brush_origin = brush_origin;
+
+    qreal scaleX = r.width() / sr.width();
+    qreal scaleY = r.height() / sr.height();
+
+    QTransform brush_matrix = QTransform::fromTranslate(r.left(), r.top());
+    brush_matrix.scale(scaleX, scaleY);
+    brush_matrix.translate(-sr.left(), -sr.top());
+
+    cbrush = QBrush(img);
+    cbrush.setTransform(brush_matrix);
+    brush_origin = QPointF();
+
+    QPainterPath p;
+    p.addRect(r);
+    fillPath(p);
+
+    cbrush = old_brush;
+    brush_origin = old_brush_origin;
+}
+
+void QOpenGLPaintEnginePrivate::drawTiledImageAsPath(const QRectF &r, const QImage &img, qreal sx, qreal sy,
+                                                     const QPointF &offset)
+{
+    QBrush old_brush = cbrush;
+    QPointF old_brush_origin = brush_origin;
+
+    QTransform brush_matrix = QTransform::fromTranslate(r.left(), r.top());
+    brush_matrix.scale(sx, sy);
+    brush_matrix.translate(-offset.x(), -offset.y());
+
+    cbrush = QBrush(img);
+    cbrush.setTransform(brush_matrix);
+    brush_origin = QPointF();
+
+    QPainterPath p;
+    p.addRect(r);
+    fillPath(p);
+
+    cbrush = old_brush;
+    brush_origin = old_brush_origin;
+}
+
+static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
+{
+    return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
+}
+
+template <typename T>
+static const T qSubImage(const T &image, const QRectF &src, QRectF *srcNew)
+{
+    const int sx1 = qMax(0, qFloor(src.left()));
+    const int sy1 = qMax(0, qFloor(src.top()));
+    const int sx2 = qMin(image.width(), qCeil(src.right()));
+    const int sy2 = qMin(image.height(), qCeil(src.bottom()));
+
+    const T sub = image.copy(sx1, sy1, sx2 - sx1, sy2 - sy1);
+
+    if (srcNew)
+        *srcNew = src.translated(-sx1, -sy1);
+
+    return sub;
+}
+
+void QOpenGLPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
+{
+    Q_D(QOpenGLPaintEngine);
+    if (pm.depth() == 1) {
+        QPixmap tpx(pm.size());
+        tpx.fill(Qt::transparent);
+        QPainter p(&tpx);
+        p.setPen(d->cpen);
+        p.drawPixmap(0, 0, pm);
+        p.end();
+        drawPixmap(r, tpx, sr);
+        return;
+    }
+
+    const int sz = d->max_texture_size;
+    if (pm.width() > sz || pm.height() > sz) {
+        QRectF subsr;
+        const QPixmap sub = qSubImage(pm, sr, &subsr);
+
+        if (sub.width() <= sz && sub.height() <= sz) {
+            drawPixmap(r, sub, subsr);
+        } else {
+            const QPixmap scaled = sub.scaled(sz, sz, Qt::KeepAspectRatio);
+            const qreal sx = scaled.width() / qreal(sub.width());
+            const qreal sy = scaled.height() / qreal(sub.height());
+
+            drawPixmap(r, scaled, scaleRect(subsr, sx, sy));
+        }
+        return;
+    }
+
+
+    if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r)))
+        d->drawImageAsPath(r, pm.toImage(), sr);
+    else {
+        GLenum target = qt_gl_preferredTextureTarget();
+        d->flushDrawQueue();
+        QGLTexture *tex =
+            d->device->context()->d_func()->bindTexture(pm, target, GL_RGBA,
+                                                        QGLContext::InternalBindOption);
+        drawTextureRect(pm.width(), pm.height(), r, sr, target, tex);
+    }
+}
+
+void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &offset)
+{
+    Q_D(QOpenGLPaintEngine);
+    if (pm.depth() == 1) {
+        QPixmap tpx(pm.size());
+        tpx.fill(Qt::transparent);
+        QPainter p(&tpx);
+        p.setPen(d->cpen);
+        p.drawPixmap(0, 0, pm);
+        p.end();
+        drawTiledPixmap(r, tpx, offset);
+        return;
+    }
+
+    QImage scaled;
+    const int sz = d->max_texture_size;
+    if (pm.width() > sz || pm.height() > sz) {
+        int rw = qCeil(r.width());
+        int rh = qCeil(r.height());
+        if (rw < pm.width() && rh < pm.height()) {
+            drawTiledPixmap(r, pm.copy(0, 0, rw, rh), offset);
+            return;
+        }
+
+        scaled = pm.toImage().scaled(sz, sz, Qt::KeepAspectRatio);
+    }
+
+    if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r))) {
+        if (scaled.isNull())
+            d->drawTiledImageAsPath(r, pm.toImage(), 1, 1, offset);
+        else {
+            const qreal sx = pm.width() / qreal(scaled.width());
+            const qreal sy = pm.height() / qreal(scaled.height());
+            d->drawTiledImageAsPath(r, scaled, sx, sy, offset);
+        }
+    } else {
+        d->flushDrawQueue();
+
+        QGLTexture *tex;
+        if (scaled.isNull())
+            tex = d->device->context()->d_func()->bindTexture(pm, GL_TEXTURE_2D, GL_RGBA,
+                                                              QGLContext::InternalBindOption);
+        else
+            tex = d->device->context()->d_func()->bindTexture(scaled, GL_TEXTURE_2D, GL_RGBA,
+                                                              QGLContext::InternalBindOption);
+        updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, d->use_smooth_pixmap_transform);
+
+#ifndef QT_OPENGL_ES
+        glPushAttrib(GL_CURRENT_BIT);
+        glDisable(GL_TEXTURE_GEN_S);
+#endif
+        glColor4f(d->opacity, d->opacity, d->opacity, d->opacity);
+        glEnable(GL_TEXTURE_2D);
+
+        GLdouble tc_w = r.width()/pm.width();
+        GLdouble tc_h = r.height()/pm.height();
+
+        // Rotate the texture so that it is aligned correctly and the
+        // wrapping is done correctly
+        if (tex->options & QGLContext::InvertedYBindOption) {
+            glMatrixMode(GL_TEXTURE);
+            glPushMatrix();
+            glRotatef(180.0, 0.0, 1.0, 0.0);
+            glRotatef(180.0, 0.0, 0.0, 1.0);
+        }
+
+        q_vertexType vertexArray[4*2];
+        q_vertexType texCoordArray[4*2];
+
+        double offset_x = offset.x() / pm.width();
+        double offset_y = offset.y() / pm.height();
+
+        qt_add_rect_to_array(r, vertexArray);
+        qt_add_texcoords_to_array(offset_x, offset_y,
+                                  tc_w + offset_x, tc_h + offset_y, texCoordArray);
+
+        glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+        glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+
+        glEnableClientState(GL_VERTEX_ARRAY);
+        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+        glDisableClientState(GL_VERTEX_ARRAY);
+        if (tex->options & QGLContext::InvertedYBindOption)
+            glPopMatrix();
+
+        glDisable(GL_TEXTURE_2D);
+#ifndef QT_OPENGL_ES
+        glPopAttrib();
+#endif
+    }
+}
+
+void QOpenGLPaintEngine::drawImage(const QRectF &r, const QImage &image, const QRectF &sr,
+                                   Qt::ImageConversionFlags)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    const int sz = d->max_texture_size;
+    if (image.width() > sz || image.height() > sz) {
+        QRectF subsr;
+        const QImage sub = qSubImage(image, sr, &subsr);
+
+        if (sub.width() <= sz && sub.height() <= sz) {
+            drawImage(r, sub, subsr, 0);
+        } else {
+            const QImage scaled = sub.scaled(sz, sz, Qt::KeepAspectRatio);
+            const qreal sx = scaled.width() / qreal(sub.width());
+            const qreal sy = scaled.height() / qreal(sub.height());
+
+            drawImage(r, scaled, scaleRect(subsr, sx, sy), 0);
+        }
+        return;
+    }
+
+    if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r)))
+        d->drawImageAsPath(r, image, sr);
+    else {
+        GLenum target = qt_gl_preferredTextureTarget();
+        d->flushDrawQueue();
+        QGLTexture *tex =
+            d->device->context()->d_func()->bindTexture(image, target, GL_RGBA,
+                                                        QGLContext::InternalBindOption);
+        drawTextureRect(image.width(), image.height(), r, sr, target, tex);
+    }
+}
+
+void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRectF &r,
+                                         const QRectF &sr, GLenum target, QGLTexture *tex)
+{
+    Q_D(QOpenGLPaintEngine);
+#ifndef QT_OPENGL_ES
+    glPushAttrib(GL_CURRENT_BIT);
+    glDisable(GL_TEXTURE_GEN_S);
+#endif
+    glColor4f(d->opacity, d->opacity, d->opacity, d->opacity);
+    glEnable(target);
+    updateTextureFilter(target, GL_CLAMP_TO_EDGE, d->use_smooth_pixmap_transform);
+
+    qreal x1, x2, y1, y2;
+    if (target == GL_TEXTURE_2D) {
+        x1 = sr.x() / tx_width;
+        x2 = x1 + sr.width() / tx_width;
+        if (tex->options & QGLContext::InvertedYBindOption) {
+            y1 = 1 - (sr.bottom() / tx_height);
+            y2 = 1 - (sr.y() / tx_height);
+        } else {
+            y1 = sr.bottom() / tx_height;
+            y2 = sr.y() / tx_height;
+        }
+    } else {
+        x1 = sr.x();
+        x2 = sr.right();
+        y1 = sr.bottom();
+        y2 = sr.y();
+    }
+
+    q_vertexType vertexArray[4*2];
+    q_vertexType texCoordArray[4*2];
+
+    qt_add_rect_to_array(r, vertexArray);
+    qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray);
+
+    glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+    glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDisableClientState(GL_VERTEX_ARRAY);
+
+    glDisable(target);
+#ifndef QT_OPENGL_ES
+    glPopAttrib();
+#endif
+}
+
+#ifdef Q_WS_WIN
+HDC
+#else
+Qt::HANDLE
+#endif
+QOpenGLPaintEngine::handle() const
+{
+    return 0;
+}
+
+static const int x_margin = 1;
+static const int y_margin = 0;
+
+struct QGLGlyphCoord {
+    // stores the offset and size of a glyph texture
+    qreal x;
+    qreal y;
+    qreal width;
+    qreal height;
+    qreal log_width;
+    qreal log_height;
+    QFixed x_offset;
+    QFixed y_offset;
+};
+
+struct QGLFontTexture {
+    int x_offset; // glyph offset within the
+    int y_offset;
+    GLuint texture;
+    int width;
+    int height;
+};
+
+typedef QHash<glyph_t, QGLGlyphCoord*>  QGLGlyphHash;
+typedef QHash<QFontEngine*, QGLGlyphHash*> QGLFontGlyphHash;
+typedef QHash<quint64, QGLFontTexture*> QGLFontTexHash;
+typedef QHash<const QGLContext*, QGLFontGlyphHash*> QGLContextHash;
+
+class QGLGlyphCache : public QObject
+{
+    Q_OBJECT
+public:
+    QGLGlyphCache() : QObject(0) { current_cache = 0; }
+    ~QGLGlyphCache();
+    QGLGlyphCoord *lookup(QFontEngine *, glyph_t);
+    void cacheGlyphs(QGLContext *, const QTextItemInt &, const QVarLengthArray<glyph_t> &);
+    void cleanCache();
+    void allocTexture(int width, int height, GLuint texture);
+
+public slots:
+    void cleanupContext(const QGLContext *);
+    void fontEngineDestroyed(QObject *);
+    void widgetDestroyed(QObject *);
+
+protected:
+    QGLGlyphHash *current_cache;
+    QGLFontTexHash qt_font_textures;
+    QGLContextHash qt_context_cache;
+};
+
+QGLGlyphCache::~QGLGlyphCache()
+{
+//     qDebug() << "cleaning out the QGLGlyphCache";
+    cleanCache();
+}
+
+void QGLGlyphCache::fontEngineDestroyed(QObject *o)
+{
+//     qDebug() << "fontEngineDestroyed()";
+    QFontEngine *fe = static_cast<QFontEngine *>(o); // safe, since only the type is used
+    QList<const QGLContext *> keys = qt_context_cache.keys();
+    const QGLContext *ctx = 0;
+
+    for (int i=0; i < keys.size(); ++i) {
+        QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i));
+        if (font_cache->find(fe) != font_cache->end()) {
+            ctx = keys.at(i);
+            QGLGlyphHash *cache = font_cache->take(fe);
+            delete cache;
+            break;
+        }
+    }
+
+    quint64 font_key = (reinterpret_cast<quint64>(ctx) << 32) | reinterpret_cast<quint64>(fe);
+    QGLFontTexture *tex = qt_font_textures.take(font_key);
+    if (tex) {
+#ifdef Q_WS_MAC
+        if (
+#  ifndef QT_MAC_USE_COCOA
+            aglGetCurrentContext() != 0
+#  else
+            qt_current_nsopengl_context() != 0
+#  endif
+           )
+#endif
+            glDeleteTextures(1, &tex->texture);
+        delete tex;
+    }
+}
+
+void QGLGlyphCache::widgetDestroyed(QObject *)
+{
+//     qDebug() << "widget destroyed";
+    cleanCache(); // ###
+}
+
+void QGLGlyphCache::cleanupContext(const QGLContext *ctx)
+{
+//     qDebug() << "==> cleaning for: " << hex << ctx;
+    QGLFontGlyphHash *font_cache = qt_context_cache.take(ctx);
+
+    if (font_cache) {
+        QList<QFontEngine *> keys = font_cache->keys();
+        for (int i=0; i < keys.size(); ++i) {
+            QFontEngine *fe = keys.at(i);
+            delete font_cache->take(fe);
+            quint64 font_key = (reinterpret_cast<quint64>(ctx) << 32) | reinterpret_cast<quint64>(fe);
+            QGLFontTexture *font_tex = qt_font_textures.take(font_key);
+            if (font_tex) {
+#ifdef Q_WS_MAC
+                if (
+#  ifndef QT_MAC_USE_COCOA
+            aglGetCurrentContext() == 0
+#  else
+            qt_current_nsopengl_context() != 0
+#  endif
+                   )
+#endif
+                    glDeleteTextures(1, &font_tex->texture);
+                delete font_tex;
+            }
+        }
+        delete font_cache;
+    }
+//    qDebug() << "<=== done cleaning, num tex:" << qt_font_textures.size() << "num ctx:" << qt_context_cache.size();
+}
+
+void QGLGlyphCache::cleanCache()
+{
+    QGLFontTexHash::const_iterator it = qt_font_textures.constBegin();
+    if (QGLContext::currentContext()) {
+        while (it != qt_font_textures.constEnd()) {
+#if defined(Q_WS_MAC) && defined(QT_MAC_USE_COCOA)
+            if (qt_current_nsopengl_context() == 0)
+                break;
+#endif
+            glDeleteTextures(1, &it.value()->texture);
+            ++it;
+        }
+    }
+    qDeleteAll(qt_font_textures);
+    qt_font_textures.clear();
+
+    QList<const QGLContext *> keys = qt_context_cache.keys();
+    for (int i=0; i < keys.size(); ++i) {
+        QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i));
+        qDeleteAll(*font_cache);
+        font_cache->clear();
+    }
+    qDeleteAll(qt_context_cache);
+    qt_context_cache.clear();
+}
+
+void QGLGlyphCache::allocTexture(int width, int height, GLuint texture)
+{
+    uchar *tex_data = (uchar *) malloc(width*height*2);
+    memset(tex_data, 0, width*height*2);
+    glBindTexture(GL_TEXTURE_2D, texture);
+#ifndef QT_OPENGL_ES
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8_ALPHA8,
+                 width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data);
+#else
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
+                 width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data);
+#endif
+    free(tex_data);
+}
+
+#if 0
+// useful for debugging the glyph cache
+static QImage getCurrentTexture(const QColor &color, QGLFontTexture *font_tex)
+{
+    ushort *old_tex_data = (ushort *) malloc(font_tex->width*font_tex->height*2);
+    glGetTexImage(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data);
+    QImage im(font_tex->width, font_tex->height, QImage::Format_ARGB32);
+    for (int y=0; y<font_tex->height; ++y) {
+        for (int x=0; x<font_tex->width; ++x) {
+            im.setPixel(x, y, ((*(old_tex_data+x+y*font_tex->width)) << 24) | (0x00ffffff & color.rgb()));
+        }
+    }
+    delete old_tex_data;
+    return im;
+}
+#endif
+
+void QGLGlyphCache::cacheGlyphs(QGLContext *context, const QTextItemInt &ti,
+                                const QVarLengthArray<glyph_t> &glyphs)
+{
+    QGLContextHash::const_iterator dev_it = qt_context_cache.constFind(context);
+    QGLFontGlyphHash *font_cache = 0;
+    const QGLContext *context_key = 0;
+
+    if (dev_it == qt_context_cache.constEnd()) {
+        // check for shared contexts
+        QList<const QGLContext *> contexts = qt_context_cache.keys();
+        for (int i=0; i<contexts.size(); ++i) {
+            const QGLContext *ctx = contexts.at(i);
+            if (ctx != context && QGLContext::areSharing(context, ctx)) {
+                context_key = ctx;
+                dev_it = qt_context_cache.constFind(context_key);
+                break;
+            }
+        }
+    }
+
+    if (dev_it == qt_context_cache.constEnd()) {
+        // no shared contexts either - create a new entry
+        font_cache = new QGLFontGlyphHash;
+//         qDebug() << "new context" << context << font_cache;
+        qt_context_cache.insert(context, font_cache);
+        if (context->isValid() && context->device()->devType() == QInternal::Widget) {
+            QWidget *widget = static_cast<QWidget *>(context->device());
+            connect(widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*)));
+            connect(QGLSignalProxy::instance(),
+                    SIGNAL(aboutToDestroyContext(const QGLContext *)),
+                    SLOT(cleanupContext(const QGLContext *)));
+        }
+    } else {
+        font_cache = dev_it.value();
+    }
+    Q_ASSERT(font_cache != 0);
+
+    QGLFontGlyphHash::const_iterator cache_it = font_cache->constFind(ti.fontEngine);
+    QGLGlyphHash *cache = 0;
+    if (cache_it == font_cache->constEnd()) {
+        cache = new QGLGlyphHash;
+        font_cache->insert(ti.fontEngine, cache);
+        connect(ti.fontEngine, SIGNAL(destroyed(QObject*)), SLOT(fontEngineDestroyed(QObject*)));
+    } else {
+        cache = cache_it.value();
+    }
+    current_cache = cache;
+
+    quint64 font_key = (reinterpret_cast<quint64>(context_key ? context_key : context) << 32)
+                       | reinterpret_cast<quint64>(ti.fontEngine);
+    QGLFontTexHash::const_iterator it = qt_font_textures.constFind(font_key);
+    QGLFontTexture *font_tex;
+    if (it == qt_font_textures.constEnd()) {
+        GLuint font_texture;
+        glGenTextures(1, &font_texture);
+        GLint tex_height = qt_next_power_of_two(qRound(ti.ascent.toReal() + ti.descent.toReal())+2);
+        GLint tex_width = qt_next_power_of_two(tex_height*30); // ###
+        GLint max_tex_size;
+        glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
+        Q_ASSERT(max_tex_size > 0);
+        if (tex_width > max_tex_size)
+            tex_width = max_tex_size;
+        allocTexture(tex_width, tex_height, font_texture);
+        font_tex = new QGLFontTexture;
+        font_tex->texture = font_texture;
+        font_tex->x_offset = x_margin;
+        font_tex->y_offset = y_margin;
+        font_tex->width = tex_width;
+        font_tex->height = tex_height;
+//         qDebug() << "new font tex - width:" << tex_width << "height:"<< tex_height
+//                  << hex << "tex id:" << font_tex->texture << "key:" << font_key << "num cached:" << qt_font_textures.size();
+        qt_font_textures.insert(font_key, font_tex);
+    } else {
+        font_tex = it.value();
+        glBindTexture(GL_TEXTURE_2D, font_tex->texture);
+    }
+
+    for (int i=0; i< glyphs.size(); ++i) {
+        QGLGlyphHash::const_iterator it = cache->constFind(glyphs[i]);
+        if (it == cache->constEnd()) {
+            // render new glyph and put it in the cache
+            glyph_metrics_t metrics = ti.fontEngine->boundingBox(glyphs[i]);
+            int glyph_width = qRound(metrics.width.toReal())+2;
+            int glyph_height = qRound(ti.ascent.toReal() + ti.descent.toReal())+2;
+
+            if (font_tex->x_offset + glyph_width + x_margin > font_tex->width) {
+                int strip_height = qt_next_power_of_two(qRound(ti.ascent.toReal() + ti.descent.toReal())+2);
+                font_tex->x_offset = x_margin;
+                font_tex->y_offset += strip_height;
+                if (font_tex->y_offset >= font_tex->height) {
+                    // get hold of the old font texture
+                    uchar *old_tex_data = (uchar *) malloc(font_tex->width*font_tex->height*2);
+                    int old_tex_height = font_tex->height;
+#ifndef QT_OPENGL_ES
+                    glGetTexImage(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data);
+#endif
+
+                    // realloc a larger texture
+                    glDeleteTextures(1, &font_tex->texture);
+                    glGenTextures(1, &font_tex->texture);
+                    font_tex->height = qt_next_power_of_two(font_tex->height + strip_height);
+                    allocTexture(font_tex->width, font_tex->height, font_tex->texture);
+
+                    // write back the old texture data
+                    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, font_tex->width, old_tex_height,
+                                    GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data);
+                    free(old_tex_data);
+
+                    // update the texture coords and the y offset for the existing glyphs in
+                    // the cache, because of the texture size change
+                    QGLGlyphHash::iterator it = cache->begin();
+                    while (it != cache->end()) {
+                        it.value()->height = (it.value()->height * old_tex_height) / font_tex->height;
+                        it.value()->y = (it.value()->y * old_tex_height) / font_tex->height;
+                        ++it;
+                    }
+                }
+            }
+
+            QImage glyph_im(ti.fontEngine->alphaMapForGlyph(glyphs[i]));
+            glyph_im = glyph_im.convertToFormat(QImage::Format_Indexed8);
+            glyph_width = glyph_im.width();
+            Q_ASSERT(glyph_width >= 0);
+            // pad the glyph width to an even number
+            if (glyph_width%2 != 0)
+                ++glyph_width;
+
+            QGLGlyphCoord *qgl_glyph = new QGLGlyphCoord;
+            qgl_glyph->x = qreal(font_tex->x_offset) / font_tex->width;
+            qgl_glyph->y = qreal(font_tex->y_offset) / font_tex->height;
+            qgl_glyph->width = qreal(glyph_width) / font_tex->width;
+            qgl_glyph->height = qreal(glyph_height) / font_tex->height;
+            qgl_glyph->log_width = qreal(glyph_width);
+            qgl_glyph->log_height = qgl_glyph->height * font_tex->height;
+#ifdef Q_WS_MAC
+            qgl_glyph->x_offset = -metrics.x + 1;
+            qgl_glyph->y_offset = metrics.y - 2;
+#else
+            qgl_glyph->x_offset = -metrics.x;
+            qgl_glyph->y_offset = metrics.y;
+#endif
+
+            if (!glyph_im.isNull()) {
+
+                int idx = 0;
+                uchar *tex_data = (uchar *) malloc(glyph_width*glyph_im.height()*2);
+                memset(tex_data, 0, glyph_width*glyph_im.height()*2);
+
+                for (int y=0; y<glyph_im.height(); ++y) {
+                    uchar *s = (uchar *) glyph_im.scanLine(y);
+                    for (int x=0; x<glyph_im.width(); ++x) {
+                        uchar alpha = qAlpha(glyph_im.color(*s));
+                        tex_data[idx] = alpha;
+                        tex_data[idx+1] = alpha;
+                        ++s;
+                        idx += 2;
+                    }
+                    if (glyph_im.width()%2 != 0)
+                        idx += 2;
+                }
+                glTexSubImage2D(GL_TEXTURE_2D, 0, font_tex->x_offset, font_tex->y_offset,
+                                glyph_width, glyph_im.height(),
+                                GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data);
+                free(tex_data);
+            }
+            if (font_tex->x_offset + glyph_width + x_margin > font_tex->width) {
+                font_tex->x_offset = x_margin;
+                font_tex->y_offset += glyph_height + y_margin;
+            } else {
+                font_tex->x_offset += glyph_width + x_margin;
+            }
+
+            cache->insert(glyphs[i], qgl_glyph);
+        }
+    }
+}
+
+QGLGlyphCoord *QGLGlyphCache::lookup(QFontEngine *, glyph_t g)
+{
+    Q_ASSERT(current_cache != 0);
+    // ### careful here
+    QGLGlyphHash::const_iterator it = current_cache->constFind(g);
+    if (it == current_cache->constEnd())
+        return 0;
+    else
+        return it.value();
+}
+
+Q_GLOBAL_STATIC(QGLGlyphCache, qt_glyph_cache)
+
+//
+// assumption: the context that this is called for has to be the
+// current context
+//
+void qgl_cleanup_glyph_cache(QGLContext *ctx)
+{
+    qt_glyph_cache()->cleanupContext(ctx);
+}
+
+void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
+
+    // fall back to drawing a polygon if the scale factor is large, or
+    // we use a gradient pen
+    if ((d->matrix.det() > 1) || (d->pen_brush_style >= Qt::LinearGradientPattern
+                                  && d->pen_brush_style <= Qt::ConicalGradientPattern)) {
+        QPaintEngine::drawTextItem(p, textItem);
+        return;
+    }
+
+    d->flushDrawQueue();
+
+    // add the glyphs used to the glyph texture cache
+    QVarLengthArray<QFixedPoint> positions;
+    QVarLengthArray<glyph_t> glyphs;
+    QTransform matrix = QTransform::fromTranslate(qRound(p.x()), qRound(p.y()));
+    ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
+
+    // make sure the glyphs we want to draw are in the cache
+    qt_glyph_cache()->cacheGlyphs(d->device->context(), ti, glyphs);
+
+    d->setGradientOps(Qt::SolidPattern, QRectF()); // turns off gradient ops
+    qt_glColor4ubv(d->pen_color);
+    glEnable(GL_TEXTURE_2D);
+
+#ifdef Q_WS_QWS
+    // XXX: it is necessary to disable alpha writes on GLES/embedded because we don't want
+    // text rendering to update the alpha in the window surface.
+    // XXX: This may not be needed as this behavior does seem to be caused by driver bug
+    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
+#endif
+
+    // do the actual drawing
+    q_vertexType vertexArray[4*2];
+    q_vertexType texCoordArray[4*2];
+
+    glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+    glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    bool antialias = !(ti.fontEngine->fontDef.styleStrategy & QFont::NoAntialias);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
+
+    for (int i=0; i< glyphs.size(); ++i) {
+        QGLGlyphCoord *g = qt_glyph_cache()->lookup(ti.fontEngine, glyphs[i]);
+
+        // we don't cache glyphs with no width/height
+        if (!g)
+            continue;
+
+        qreal x1, x2, y1, y2;
+        x1 = g->x;
+        y1 = g->y;
+        x2 = x1 + g->width;
+        y2 = y1 + g->height;
+
+        QPointF logical_pos((positions[i].x - g->x_offset).toReal(),
+                            (positions[i].y + g->y_offset).toReal());
+
+        qt_add_rect_to_array(QRectF(logical_pos, QSizeF(g->log_width, g->log_height)), vertexArray);
+        qt_add_texcoords_to_array(x1, y1, x2, y2, texCoordArray);
+
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+    }
+
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDisableClientState(GL_VERTEX_ARRAY);
+
+    glDisable(GL_TEXTURE_2D);
+
+#ifdef Q_WS_QWS
+    // XXX: This may not be needed as this behavior does seem to be caused by driver bug
+    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+#endif
+}
+
+
+void QOpenGLPaintEngine::drawEllipse(const QRectF &rect)
+{
+#ifndef Q_WS_QWS
+    Q_D(QOpenGLPaintEngine);
+
+    if (d->use_emulation) {
+        QPaintEngineEx::drawEllipse(rect);
+        return;
+    }
+
+    if (d->high_quality_antialiasing) {
+        if (d->has_brush) {
+            d->disableClipping();
+
+            glMatrixMode(GL_MODELVIEW);
+            glPushMatrix();
+            glLoadIdentity();
+
+            GLuint program = qt_gl_program_cache()->getProgram(d->device->context(),
+                                                               FRAGMENT_PROGRAM_MASK_ELLIPSE_AA, 0, true);
+            QGLEllipseMaskGenerator maskGenerator(rect,
+                                                  d->matrix,
+                                                  d->offscreen,
+                                                  program,
+                                                  mask_variable_locations[FRAGMENT_PROGRAM_MASK_ELLIPSE_AA]);
+
+            d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
+
+            d->enableClipping();
+
+            glMatrixMode(GL_MODELVIEW);
+            glPopMatrix();
+        }
+
+        if (d->has_pen) {
+            QPainterPath path;
+            path.addEllipse(rect);
+
+            d->strokePath(path, false);
+        }
+    } else {
+        DEBUG_ONCE_STR("QOpenGLPaintEngine::drawEllipse(): falling back to drawPath()");
+
+        QPainterPath path;
+        path.addEllipse(rect);
+        drawPath(path);
+    }
+#else
+    QPaintEngineEx::drawEllipse(rect);
+#endif
+}
+
+
+void QOpenGLPaintEnginePrivate::updateFragmentProgramData(int locations[])
+{
+#ifdef Q_WS_QWS
+    Q_UNUSED(locations);
+#else
+    QGL_FUNC_CONTEXT;
+
+    QSize sz = offscreen.offscreenSize();
+
+    float inv_mask_size_data[4] = { 1.0f / sz.width(), 1.0f / sz.height(), 0.0f, 0.0f };
+
+    sz = drawable_texture_size;
+
+    float inv_dst_size_data[4] = { 1.0f / sz.width(), 1.0f / sz.height(), 0.0f, 0.0f };
+
+    // default inv size 0.125f == 1.0f / 8.0f for pattern brushes
+    float inv_brush_texture_size_data[4] = { 0.125f, 0.125f };
+
+    // texture patterns have their own size
+    if (current_style == Qt::TexturePattern) {
+        QSize sz = cbrush.texture().size();
+
+        inv_brush_texture_size_data[0] = 1.0f / sz.width();
+        inv_brush_texture_size_data[1] = 1.0f / sz.height();
+    }
+
+    for (unsigned int i = 0; i < num_fragment_variables; ++i) {
+        int location = locations[i];
+
+        if (location < 0)
+            continue;
+
+        switch (i) {
+        case VAR_ANGLE:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, angle_data);
+            break;
+        case VAR_LINEAR:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, linear_data);
+            break;
+        case VAR_FMP:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, fmp_data);
+            break;
+        case VAR_FMP2_M_RADIUS2:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, fmp2_m_radius2_data);
+            break;
+        case VAR_INV_MASK_SIZE:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_mask_size_data);
+            break;
+        case VAR_INV_DST_SIZE:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_dst_size_data);
+            break;
+        case VAR_INV_MATRIX_M0:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[0]);
+            break;
+        case VAR_INV_MATRIX_M1:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[1]);
+            break;
+        case VAR_INV_MATRIX_M2:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[2]);
+            break;
+        case VAR_PORTERDUFF_AB:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, porterduff_ab_data);
+            break;
+        case VAR_PORTERDUFF_XYZ:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, porterduff_xyz_data);
+            break;
+        case VAR_INV_BRUSH_TEXTURE_SIZE:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_brush_texture_size_data);
+            break;
+        case VAR_MASK_OFFSET:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, mask_offset_data);
+            break;
+        case VAR_MASK_CHANNEL:
+            glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, mask_channel_data);
+            break;
+        case VAR_DST_TEXTURE:
+        case VAR_MASK_TEXTURE:
+        case VAR_PALETTE:
+        case VAR_BRUSH_TEXTURE:
+            // texture variables, not handled here
+            break;
+        default:
+            qDebug() << "QOpenGLPaintEnginePrivate: Unhandled fragment variable:" << i;
+        }
+    }
+#endif
+}
+
+
+void QOpenGLPaintEnginePrivate::copyDrawable(const QRectF &rect)
+{
+#ifdef Q_WS_QWS
+    Q_UNUSED(rect);
+#else
+    ensureDrawableTexture();
+
+    DEBUG_ONCE qDebug() << "Refreshing drawable_texture for rectangle" << rect;
+    QRectF screen_rect = rect.adjusted(-1, -1, 1, 1);
+
+    int left = qMax(0, static_cast<int>(screen_rect.left()));
+    int width = qMin(device->size().width() - left, static_cast<int>(screen_rect.width()) + 1);
+
+    int bottom = qMax(0, static_cast<int>(device->size().height() - screen_rect.bottom()));
+    int height = qMin(device->size().height() - bottom, static_cast<int>(screen_rect.height()) + 1);
+
+    glBindTexture(GL_TEXTURE_2D, drawable_texture);
+    glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, left, bottom, width, height);
+#endif
+}
+
+
+void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &maskOffset)
+{
+#ifdef Q_WS_QWS
+    Q_UNUSED(rect);
+    Q_UNUSED(maskOffset);
+#else
+    q_vertexType vertexArray[8];
+    qt_add_rect_to_array(rect, vertexArray);
+
+    composite(GL_TRIANGLE_FAN, vertexArray, 4, maskOffset);
+#endif
+}
+
+
+void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset)
+{
+#ifdef QT_OPENGL_ES
+    Q_UNUSED(primitive);
+    Q_UNUSED(vertexArray);
+    Q_UNUSED(vertexCount);
+    Q_UNUSED(maskOffset);
+#else
+    Q_Q(QOpenGLPaintEngine);
+    QGL_FUNC_CONTEXT;
+
+    if (current_style == Qt::NoBrush)
+        return;
+
+    DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Using compositing program: fragment_brush ="
+                        << fragment_brush << ", fragment_composition_mode =" << fragment_composition_mode;
+
+    if (has_fast_composition_mode)
+        q->updateCompositionMode(composition_mode);
+    else {
+        qreal minX = 1e9, minY = 1e9, maxX = -1e9, maxY = -1e9;
+
+        for (int i = 0; i < vertexCount; ++i) {
+            qreal x = vt2f(vertexArray[2 * i]);
+            qreal y = vt2f(vertexArray[2 * i + 1]);
+
+            qreal tx, ty;
+            matrix.map(x, y, &tx, &ty);
+
+            minX = qMin(minX, tx);
+            minY = qMin(minY, ty);
+            maxX = qMax(maxX, tx);
+            maxY = qMax(maxY, ty);
+        }
+
+        QRectF r(minX, minY, maxX - minX, maxY - minY);
+        copyDrawable(r);
+
+        glBlendFunc(GL_ONE, GL_ZERO);
+    }
+
+    int *locations = painter_variable_locations[fragment_brush][fragment_composition_mode];
+
+    int texture_locations[] = { locations[VAR_DST_TEXTURE],
+                                locations[VAR_MASK_TEXTURE],
+                                locations[VAR_PALETTE] };
+
+    int brush_texture_location = locations[VAR_BRUSH_TEXTURE];
+
+    GLuint texture_targets[] = { GL_TEXTURE_2D,
+                                 GL_TEXTURE_2D,
+                                 GL_TEXTURE_1D };
+
+    GLuint textures[] = { drawable_texture,
+                          offscreen.offscreenTexture(),
+                          grad_palette };
+
+    const int num_textures = sizeof(textures) / sizeof(*textures);
+
+    Q_ASSERT(num_textures == sizeof(texture_locations) / sizeof(*texture_locations));
+    Q_ASSERT(num_textures == sizeof(texture_targets) / sizeof(*texture_targets));
+
+    for (int i = 0; i < num_textures; ++i)
+        if (texture_locations[i] >= 0) {
+            glActiveTexture(GL_TEXTURE0 + texture_locations[i]);
+            glBindTexture(texture_targets[i], textures[i]);
+        }
+
+    if (brush_texture_location >= 0) {
+        glActiveTexture(GL_TEXTURE0 + brush_texture_location);
+
+        if (current_style == Qt::TexturePattern)
+            device->context()->d_func()->bindTexture(cbrush.textureImage(), GL_TEXTURE_2D, GL_RGBA,
+                                                     QGLContext::InternalBindOption);
+        else
+            device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, false),
+                                                     GL_TEXTURE_2D, GL_RGBA,
+                                                     QGLContext::InternalBindOption);
+
+        updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, use_smooth_pixmap_transform);
+    }
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+    glEnable(GL_FRAGMENT_PROGRAM_ARB);
+    GLuint program = qt_gl_program_cache()->getProgram(device->context(),
+                                                       fragment_brush,
+                                                       fragment_composition_mode, false);
+    glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program);
+
+    mask_offset_data[0] = maskOffset.x();
+    mask_offset_data[1] = -maskOffset.y();
+
+    updateFragmentProgramData(locations);
+
+    glDrawArrays(primitive, 0, vertexCount);
+
+    glDisable(GL_FRAGMENT_PROGRAM_ARB);
+    glDisableClientState(GL_VERTEX_ARRAY);
+
+    for (int i = 0; i < num_textures; ++i)
+        if (texture_locations[i] >= 0) {
+            glActiveTexture(GL_TEXTURE0 + texture_locations[i]);
+            glBindTexture(texture_targets[i], 0);
+        }
+
+    if (brush_texture_location >= 0) {
+        glActiveTexture(GL_TEXTURE0 + brush_texture_location);
+        glBindTexture(GL_TEXTURE_2D, 0);
+    }
+
+    glActiveTexture(GL_TEXTURE0);
+
+    if (!has_fast_composition_mode)
+        q->updateCompositionMode(composition_mode);
+#endif
+}
+
+void QOpenGLPaintEnginePrivate::cacheItemErased(int channel, const QRect &rect)
+{
+    bool isInDrawQueue = false;
+
+    foreach (const QDrawQueueItem &item, drawQueue) {
+        if (item.location.channel == channel && item.location.rect == rect) {
+            isInDrawQueue = true;
+            break;
+        }
+    }
+
+    if (isInDrawQueue)
+        flushDrawQueue();
+}
+
+void QOpenGLPaintEnginePrivate::addItem(const QGLMaskTextureCache::CacheLocation &location)
+{
+    drawQueue << QDrawQueueItem(opacity, cbrush, brush_origin, composition_mode, matrix, location);
+}
+
+void QOpenGLPaintEnginePrivate::drawItem(const QDrawQueueItem &item)
+{
+    Q_Q(QOpenGLPaintEngine);
+
+    opacity = item.opacity;
+    brush_origin = item.brush_origin;
+    q->updateCompositionMode(item.composition_mode);
+    matrix = item.matrix;
+    cbrush = item.brush;
+    brush_style = item.brush.style();
+
+    mask_channel_data[0] = item.location.channel == 0;
+    mask_channel_data[1] = item.location.channel == 1;
+    mask_channel_data[2] = item.location.channel == 2;
+    mask_channel_data[3] = item.location.channel == 3;
+
+    setGradientOps(item.brush, item.location.screen_rect);
+
+    composite(item.location.screen_rect, item.location.rect.topLeft() - item.location.screen_rect.topLeft()
+                                         - QPoint(0, offscreen.offscreenSize().height() - device->size().height()));
+}
+
+void QOpenGLPaintEnginePrivate::flushDrawQueue()
+{
+#ifndef QT_OPENGL_ES
+    Q_Q(QOpenGLPaintEngine);
+
+    offscreen.release();
+
+    if (!drawQueue.isEmpty()) {
+        DEBUG_ONCE qDebug() << "QOpenGLPaintEngine::flushDrawQueue():" << drawQueue.size() << "items";
+
+        glPushMatrix();
+        glLoadIdentity();
+        qreal old_opacity = opacity;
+        QPointF old_brush_origin = brush_origin;
+        QPainter::CompositionMode old_composition_mode = composition_mode;
+        QTransform old_matrix = matrix;
+        QBrush old_brush = cbrush;
+
+        bool hqaa_old = high_quality_antialiasing;
+
+        high_quality_antialiasing = true;
+
+        foreach (const QDrawQueueItem &item, drawQueue)
+            drawItem(item);
+
+        opacity = old_opacity;
+        brush_origin = old_brush_origin;
+        q->updateCompositionMode(old_composition_mode);
+        matrix = old_matrix;
+        cbrush = old_brush;
+        brush_style = old_brush.style();
+
+        high_quality_antialiasing = hqaa_old;
+
+        setGLBrush(old_brush.color());
+        qt_glColor4ubv(brush_color);
+
+        drawQueue.clear();
+
+        glPopMatrix();
+    }
+#endif
+}
+
+void QOpenGLPaintEngine::clipEnabledChanged()
+{
+    Q_D(QOpenGLPaintEngine);
+
+    d->updateDepthClip();
+}
+
+void QOpenGLPaintEngine::penChanged()
+{
+    updatePen(state()->pen);
+}
+
+void QOpenGLPaintEngine::brushChanged()
+{
+    updateBrush(state()->brush, state()->brushOrigin);
+}
+
+void QOpenGLPaintEngine::brushOriginChanged()
+{
+    updateBrush(state()->brush, state()->brushOrigin);
+}
+
+void QOpenGLPaintEngine::opacityChanged()
+{
+    Q_D(QOpenGLPaintEngine);
+    QPainterState *s = state();
+    d->opacity = s->opacity;
+    updateBrush(s->brush, s->brushOrigin);
+    updatePen(s->pen);
+}
+
+void QOpenGLPaintEngine::compositionModeChanged()
+{
+    updateCompositionMode(state()->composition_mode);
+}
+
+void QOpenGLPaintEngine::renderHintsChanged()
+{
+    updateRenderHints(state()->renderHints);
+}
+
+void QOpenGLPaintEngine::transformChanged()
+{
+    updateMatrix(state()->matrix);
+}
+
+static QPainterPath painterPathFromVectorPath(const QVectorPath &path)
+{
+    const qreal *points = path.points();
+    const QPainterPath::ElementType *types = path.elements();
+
+    QPainterPath p;
+    if (types) {
+        int id = 0;
+        for (int i=0; i<path.elementCount(); ++i) {
+            switch(types[i]) {
+            case QPainterPath::MoveToElement:
+                p.moveTo(QPointF(points[id], points[id+1]));
+                id+=2;
+                break;
+            case QPainterPath::LineToElement:
+                p.lineTo(QPointF(points[id], points[id+1]));
+                id+=2;
+                break;
+            case QPainterPath::CurveToElement: {
+                QPointF p1(points[id], points[id+1]);
+                QPointF p2(points[id+2], points[id+3]);
+                QPointF p3(points[id+4], points[id+5]);
+                p.cubicTo(p1, p2, p3);
+                id+=6;
+                break;
+            }
+            case QPainterPath::CurveToDataElement:
+                ;
+                break;
+            }
+        }
+    } else {
+        p.moveTo(QPointF(points[0], points[1]));
+        int id = 2;
+        for (int i=1; i<path.elementCount(); ++i) {
+            p.lineTo(QPointF(points[id], points[id+1]));
+            id+=2;
+        }
+    }
+    if (path.hints() & QVectorPath::WindingFill)
+        p.setFillRule(Qt::WindingFill);
+
+    return p;
+}
+
+void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
+{
+    Q_D(QOpenGLPaintEngine);
+
+    if (brush.style() == Qt::NoBrush)
+        return;
+
+    if (!d->use_fragment_programs && needsEmulation(brush.style())) {
+        QPainter *p = painter();
+        QBrush oldBrush = p->brush();
+        p->setBrush(brush);
+        qt_draw_helper(p->d_ptr.data(), painterPathFromVectorPath(path), QPainterPrivate::FillDraw);
+        p->setBrush(oldBrush);
+        return;
+    }
+
+    QBrush old_brush = state()->brush;
+    updateBrush(brush, state()->brushOrigin);
+
+    const qreal *points = path.points();
+    const QPainterPath::ElementType *types = path.elements();
+    if (!types && path.shape() == QVectorPath::RectangleHint) {
+        QRectF r(points[0], points[1], points[4]-points[0], points[5]-points[1]);
+        QPen old_pen = state()->pen;
+        updatePen(Qt::NoPen);
+        drawRects(&r, 1);
+        updatePen(old_pen);
+    } else {
+        d->fillPath(painterPathFromVectorPath(path));
+    }
+
+    updateBrush(old_brush, state()->brushOrigin);
+}
+
+template <typename T> static inline bool isRect(const T *pts, int elementCount) {
+    return (elementCount == 5 // 5-point polygon, check for closed rect
+            && pts[0] == pts[8] && pts[1] == pts[9] // last point == first point
+            && pts[0] == pts[6] && pts[2] == pts[4] // x values equal
+            && pts[1] == pts[3] && pts[5] == pts[7] // y values equal...
+            ) ||
+           (elementCount == 4 // 4-point polygon, check for unclosed rect
+            && pts[0] == pts[6] && pts[2] == pts[4] // x values equal
+            && pts[1] == pts[3] && pts[5] == pts[7] // y values equal...
+            );
+}
+
+void QOpenGLPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
+{
+    const qreal *points = path.points();
+    const QPainterPath::ElementType *types = path.elements();
+    if (!types && path.shape() == QVectorPath::RectangleHint) {
+        QRectF r(points[0], points[1], points[4]-points[0], points[5]-points[1]);
+        updateClipRegion(QRegion(r.toRect()), op);
+        return;
+    }
+
+    QPainterPath p;
+    if (types) {
+        int id = 0;
+        for (int i=0; i<path.elementCount(); ++i) {
+            switch(types[i]) {
+            case QPainterPath::MoveToElement:
+                p.moveTo(QPointF(points[id], points[id+1]));
+                id+=2;
+                break;
+            case QPainterPath::LineToElement:
+                p.lineTo(QPointF(points[id], points[id+1]));
+                id+=2;
+                break;
+            case QPainterPath::CurveToElement: {
+                QPointF p1(points[id], points[id+1]);
+                QPointF p2(points[id+2], points[id+3]);
+                QPointF p3(points[id+4], points[id+5]);
+                p.cubicTo(p1, p2, p3);
+                id+=6;
+                break;
+            }
+            case QPainterPath::CurveToDataElement:
+                ;
+                break;
+            }
+        }
+    } else if (!path.isEmpty()) {
+        p.moveTo(QPointF(points[0], points[1]));
+        int id = 2;
+        for (int i=1; i<path.elementCount(); ++i) {
+            p.lineTo(QPointF(points[id], points[id+1]));
+            id+=2;
+        }
+    }
+    if (path.hints() & QVectorPath::WindingFill)
+        p.setFillRule(Qt::WindingFill);
+
+    updateClipRegion(QRegion(p.toFillPolygon().toPolygon(), p.fillRule()), op);
+    return;
+}
+
+void QOpenGLPaintEngine::setState(QPainterState *s)
+{
+    Q_D(QOpenGLPaintEngine);
+    QOpenGLPaintEngineState *new_state = static_cast<QOpenGLPaintEngineState *>(s);
+    QOpenGLPaintEngineState *old_state = state();
+
+    QPaintEngineEx::setState(s);
+
+    // are we in a save() ?
+    if (s == d->last_created_state) {
+        d->last_created_state = 0;
+        return;
+    }
+
+    if (isActive()) {
+        if (old_state->depthClipId != new_state->depthClipId)
+            d->updateDepthClip();
+        penChanged();
+        brushChanged();
+        opacityChanged();
+        compositionModeChanged();
+        renderHintsChanged();
+        transformChanged();
+    }
+}
+
+QPainterState *QOpenGLPaintEngine::createState(QPainterState *orig) const
+{
+    const Q_D(QOpenGLPaintEngine);
+
+    QOpenGLPaintEngineState *s;
+    if (!orig)
+        s = new QOpenGLPaintEngineState();
+    else
+        s = new QOpenGLPaintEngineState(*static_cast<QOpenGLPaintEngineState *>(orig));
+
+    d->last_created_state = s;
+    return s;
+}
+
+//
+//  QOpenGLPaintEngineState
+//
+
+QOpenGLPaintEngineState::QOpenGLPaintEngineState(QOpenGLPaintEngineState &other)
+    : QPainterState(other)
+{
+    clipRegion = other.clipRegion;
+    hasClipping = other.hasClipping;
+    fastClip = other.fastClip;
+    depthClipId = other.depthClipId;
+}
+
+QOpenGLPaintEngineState::QOpenGLPaintEngineState()
+{
+    hasClipping = false;
+    depthClipId = 0;
+}
+
+QOpenGLPaintEngineState::~QOpenGLPaintEngineState()
+{
+}
+
+void QOpenGLPaintEnginePrivate::ensureDrawableTexture()
+{
+    if (!dirty_drawable_texture)
+        return;
+
+    dirty_drawable_texture = false;
+
+#ifndef QT_OPENGL_ES
+    glGenTextures(1, &drawable_texture);
+    glBindTexture(GL_TEXTURE_2D, drawable_texture);
+
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,
+            drawable_texture_size.width(),
+            drawable_texture_size.height(), 0,
+            GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#endif
+}
+
+QT_END_NAMESPACE
+
+#include "qpaintengine_opengl.moc"