src/qt3support/other/q3polygonscanner.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/qt3support/other/q3polygonscanner.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,939 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "q3polygonscanner.h"
+#include "q3pointarray.h"
+#include <stdlib.h>
+
+QT_BEGIN_NAMESPACE
+
+// Based on Xserver code miFillGeneralPoly...
+/*
+ *
+ *     Written by Brian Kelleher;  Oct. 1985
+ *
+ *     Routine to fill a polygon.  Two fill rules are
+ *     supported: frWINDING and frEVENODD.
+ *
+ *     See fillpoly.h for a complete description of the algorithm.
+ */
+
+/*
+ *     These are the data structures needed to scan
+ *     convert regions.  Two different scan conversion
+ *     methods are available -- the even-odd method, and
+ *     the winding number method.
+ *     The even-odd rule states that a point is inside
+ *     the polygon if a ray drawn from that point in any
+ *     direction will pass through an odd number of
+ *     path segments.
+ *     By the winding number rule, a point is decided
+ *     to be inside the polygon if a ray drawn from that
+ *     point in any direction passes through a different
+ *     number of clockwise and counterclockwise path
+ *     segments.
+ *
+ *     These data structures are adapted somewhat from
+ *     the algorithm in (Foley/Van Dam) for scan converting
+ *     polygons.
+ *     The basic algorithm is to start at the top (smallest y)
+ *     of the polygon, stepping down to the bottom of
+ *     the polygon by incrementing the y coordinate.  We
+ *     keep a list of edges which the current scanline crosses,
+ *     sorted by x.  This list is called the Active Edge Table (AET)
+ *     As we change the y-coordinate, we update each entry in
+ *     in the active edge table to reflect the edges new xcoord.
+ *     This list must be sorted at each scanline in case
+ *     two edges intersect.
+ *     We also keep a data structure known as the Edge Table (ET),
+ *     which keeps track of all the edges which the current
+ *     scanline has not yet reached.  The ET is basically a
+ *     list of ScanLineList structures containing a list of
+ *     edges which are entered at a given scanline.  There is one
+ *     ScanLineList per scanline at which an edge is entered.
+ *     When we enter a new edge, we move it from the ET to the AET.
+ *
+ *     From the AET, we can implement the even-odd rule as in
+ *     (Foley/Van Dam).
+ *     The winding number rule is a little trickier.  We also
+ *     keep the EdgeTableEntries in the AET linked by the
+ *     nextWETE (winding EdgeTableEntry) link.  This allows
+ *     the edges to be linked just as before for updating
+ *     purposes, but only uses the edges linked by the nextWETE
+ *     link as edges representing spans of the polygon to
+ *     drawn (as with the even-odd rule).
+ */
+
+/* $XConsortium: miscanfill.h,v 1.5 94/04/17 20:27:50 dpw Exp $ */
+/*
+
+Copyright (c) 1987  X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR
+OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall
+not be used in advertising or otherwise to promote the sale, use or
+other dealings in this Software without prior written authorization
+from the X Consortium.
+
+*/
+
+
+/*
+ *     scanfill.h
+ *
+ *     Written by Brian Kelleher; Jan 1985
+ *
+ *     This file contains a few macros to help track
+ *     the edge of a filled object.  The object is assumed
+ *     to be filled in scanline order, and thus the
+ *     algorithm used is an extension of Bresenham's line
+ *     drawing algorithm which assumes that y is always the
+ *     major axis.
+ *     Since these pieces of code are the same for any filled shape,
+ *     it is more convenient to gather the library in one
+ *     place, but since these pieces of code are also in
+ *     the inner loops of output primitives, procedure call
+ *     overhead is out of the question.
+ *     See the author for a derivation if needed.
+ */
+
+/*
+ *  In scan converting polygons, we want to choose those pixels
+ *  which are inside the polygon.  Thus, we add .5 to the starting
+ *  x coordinate for both left and right edges.  Now we choose the
+ *  first pixel which is inside the pgon for the left edge and the
+ *  first pixel which is outside the pgon for the right edge.
+ *  Draw the left pixel, but not the right.
+ *
+ *  How to add .5 to the starting x coordinate:
+ *      If the edge is moving to the right, then subtract dy from the
+ *  error term from the general form of the algorithm.
+ *      If the edge is moving to the left, then add dy to the error term.
+ *
+ *  The reason for the difference between edges moving to the left
+ *  and edges moving to the right is simple:  If an edge is moving
+ *  to the right, then we want the algorithm to flip immediately.
+ *  If it is moving to the left, then we don't want it to flip until
+ *  we traverse an entire pixel.
+ */
+#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
+    int dx;      /* local storage */ \
+\
+    /* \
+     *  if the edge is horizontal, then it is ignored \
+     *  and assumed not to be processed.  Otherwise, do this stuff. \
+     */ \
+    if ((dy) != 0) { \
+        xStart = (x1); \
+        dx = (x2) - xStart; \
+        if (dx < 0) { \
+            m = dx / (dy); \
+            m1 = m - 1; \
+            incr1 = -2 * dx + 2 * (dy) * m1; \
+            incr2 = -2 * dx + 2 * (dy) * m; \
+            d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
+        } else { \
+            m = dx / (dy); \
+            m1 = m + 1; \
+            incr1 = 2 * dx - 2 * (dy) * m1; \
+            incr2 = 2 * dx - 2 * (dy) * m; \
+            d = -2 * m * (dy) + 2 * dx; \
+        } \
+    } \
+}
+
+#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
+    if (m1 > 0) { \
+        if (d > 0) { \
+            minval += m1; \
+            d += incr1; \
+        } \
+        else { \
+            minval += m; \
+            d += incr2; \
+        } \
+    } else {\
+        if (d >= 0) { \
+            minval += m1; \
+            d += incr1; \
+        } \
+        else { \
+            minval += m; \
+            d += incr2; \
+        } \
+    } \
+}
+
+
+/*
+ *     This structure contains all of the information needed
+ *     to run the bresenham algorithm.
+ *     The variables may be hardcoded into the declarations
+ *     instead of using this structure to make use of
+ *     register declarations.
+ */
+typedef struct {
+    int minor;         /* minor axis        */
+    int d;           /* decision variable */
+    int m, m1;       /* slope and slope+1 */
+    int incr1, incr2; /* error increments */
+} BRESINFO;
+
+
+#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
+        BRESINITPGON(dmaj, min1, min2, bres.minor, bres.d, \
+                     bres.m, bres.m1, bres.incr1, bres.incr2)
+
+#define BRESINCRPGONSTRUCT(bres) \
+        BRESINCRPGON(bres.d, bres.minor, bres.m, bres.m1, bres.incr1, bres.incr2)
+
+
+typedef struct _EdgeTableEntry {
+     int ymax;             /* ycoord at which we exit this edge. */
+     BRESINFO bres;        /* Bresenham info to run the edge     */
+     struct _EdgeTableEntry *next;       /* next in the list     */
+     struct _EdgeTableEntry *back;       /* for insertion sort   */
+     struct _EdgeTableEntry *nextWETE;   /* for winding num rule */
+     int ClockWise;        /* flag for winding number rule       */
+} EdgeTableEntry;
+
+
+typedef struct _ScanLineList{
+     int scanline;              /* the scanline represented */
+     EdgeTableEntry *edgelist;  /* header node              */
+     struct _ScanLineList *next;  /* next in the list       */
+} ScanLineList;
+
+
+typedef struct {
+     int ymax;                 /* ymax for the polygon     */
+     int ymin;                 /* ymin for the polygon     */
+     ScanLineList scanlines;   /* header node              */
+} EdgeTable;
+
+
+/*
+ * Here is a struct to help with storage allocation
+ * so we can allocate a big chunk at a time, and then take
+ * pieces from this heap when we need to.
+ */
+#define SLLSPERBLOCK 25
+
+typedef struct _ScanLineListBlock {
+     ScanLineList SLLs[SLLSPERBLOCK];
+     struct _ScanLineListBlock *next;
+} ScanLineListBlock;
+
+/*
+ * number of points to buffer before sending them off
+ * to scanlines() :  Must be an even number
+ */
+#define NUMPTSTOBUFFER 200
+
+/*
+ *
+ *     a few macros for the inner loops of the fill code where
+ *     performance considerations don't allow a procedure call.
+ *
+ *     Evaluate the given edge at the given scanline.
+ *     If the edge has expired, then we leave it and fix up
+ *     the active edge table; otherwise, we increment the
+ *     x value to be ready for the next scanline.
+ *     The winding number rule is in effect, so we must notify
+ *     the caller when the edge has been removed so he
+ *     can reorder the Winding Active Edge Table.
+ */
+#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
+   if (pAET->ymax == y) {          /* leaving this edge */ \
+      pPrevAET->next = pAET->next; \
+      pAET = pPrevAET->next; \
+      fixWAET = 1; \
+      if (pAET) \
+         pAET->back = pPrevAET; \
+   } \
+   else { \
+      BRESINCRPGONSTRUCT(pAET->bres); \
+      pPrevAET = pAET; \
+      pAET = pAET->next; \
+   } \
+}
+
+
+/*
+ *     Evaluate the given edge at the given scanline.
+ *     If the edge has expired, then we leave it and fix up
+ *     the active edge table; otherwise, we increment the
+ *     x value to be ready for the next scanline.
+ *     The even-odd rule is in effect.
+ */
+#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
+   if (pAET->ymax == y) {          /* leaving this edge */ \
+      pPrevAET->next = pAET->next; \
+      pAET = pPrevAET->next; \
+      if (pAET) \
+         pAET->back = pPrevAET; \
+   } \
+   else { \
+      BRESINCRPGONSTRUCT(pAET->bres) \
+      pPrevAET = pAET; \
+      pAET = pAET->next; \
+   } \
+}
+
+/***********************************************************
+
+Copyright (c) 1987  X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+                        All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+******************************************************************/
+
+#define MAXINT 0x7fffffff
+#define MININT -MAXINT
+
+/*
+ *     fillUtils.c
+ *
+ *     Written by Brian Kelleher;  Oct. 1985
+ *
+ *     This module contains all of the utility functions
+ *     needed to scan convert a polygon.
+ *
+ */
+/*
+ *     InsertEdgeInET
+ *
+ *     Insert the given edge into the edge table.
+ *     First we must find the correct bucket in the
+ *     Edge table, then find the right slot in the
+ *     bucket.  Finally, we can insert it.
+ *
+ */
+static bool
+miInsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
+        int scanline, ScanLineListBlock **SLLBlock, int *iSLLBlock)
+{
+    register EdgeTableEntry *start, *prev;
+    register ScanLineList *pSLL, *pPrevSLL;
+    ScanLineListBlock *tmpSLLBlock;
+
+    /*
+     * find the right bucket to put the edge into
+     */
+    pPrevSLL = &ET->scanlines;
+    pSLL = pPrevSLL->next;
+    while (pSLL && (pSLL->scanline < scanline))
+    {
+        pPrevSLL = pSLL;
+        pSLL = pSLL->next;
+    }
+
+    /*
+     * reassign pSLL (pointer to ScanLineList) if necessary
+     */
+    if ((!pSLL) || (pSLL->scanline > scanline))
+    {
+        if (*iSLLBlock > SLLSPERBLOCK-1)
+        {
+            tmpSLLBlock =
+                  (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
+            if (!tmpSLLBlock)
+                return false;
+            (*SLLBlock)->next = tmpSLLBlock;
+            tmpSLLBlock->next = 0;
+            *SLLBlock = tmpSLLBlock;
+            *iSLLBlock = 0;
+        }
+        pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
+
+        pSLL->next = pPrevSLL->next;
+        pSLL->edgelist = 0;
+        pPrevSLL->next = pSLL;
+    }
+    pSLL->scanline = scanline;
+
+    /*
+     * now insert the edge in the right bucket
+     */
+    prev = 0;
+    start = pSLL->edgelist;
+    while (start && (start->bres.minor < ETE->bres.minor))
+    {
+        prev = start;
+        start = start->next;
+    }
+    ETE->next = start;
+
+    if (prev)
+        prev->next = ETE;
+    else
+        pSLL->edgelist = ETE;
+    return true;
+}
+
+/*
+ *     CreateEdgeTable
+ *
+ *     This routine creates the edge table for
+ *     scan converting polygons.
+ *     The Edge Table (ET) looks like:
+ *
+ *    EdgeTable
+ *     --------
+ *    |  ymax  |        ScanLineLists
+ *    |scanline|-->------------>-------------->...
+ *     --------   |scanline|   |scanline|
+ *                |edgelist|   |edgelist|
+ *                ---------    ---------
+ *                    |             |
+ *                    |             |
+ *                    V             V
+ *              list of ETEs   list of ETEs
+ *
+ *     where ETE is an EdgeTableEntry data structure,
+ *     and there is one ScanLineList per scanline at
+ *     which an edge is initially entered.
+ *
+ */
+
+typedef struct {
+#if defined(Q_OS_MAC)
+    int y, x;
+#else
+    int x, y;
+#endif
+
+} DDXPointRec, *DDXPointPtr;
+
+/*
+ *     Clean up our act.
+ */
+static void
+miFreeStorage(ScanLineListBlock   *pSLLBlock)
+{
+    register ScanLineListBlock   *tmpSLLBlock;
+
+    while (pSLLBlock)
+    {
+        tmpSLLBlock = pSLLBlock->next;
+        free(pSLLBlock);
+        pSLLBlock = tmpSLLBlock;
+    }
+}
+
+static bool
+miCreateETandAET(int count, DDXPointPtr pts, EdgeTable *ET,
+        EdgeTableEntry *AET, EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
+{
+    register DDXPointPtr top, bottom;
+    register DDXPointPtr PrevPt, CurrPt;
+    int iSLLBlock = 0;
+
+    int dy;
+
+    if (count < 2)  return true;
+
+    /*
+     *  initialize the Active Edge Table
+     */
+    AET->next = 0;
+    AET->back = 0;
+    AET->nextWETE = 0;
+    AET->bres.minor = MININT;
+
+    /*
+     *  initialize the Edge Table.
+     */
+    ET->scanlines.next = 0;
+    ET->ymax = MININT;
+    ET->ymin = MAXINT;
+    pSLLBlock->next = 0;
+
+    PrevPt = &pts[count-1];
+
+    /*
+     *  for each vertex in the array of points.
+     *  In this loop we are dealing with two vertices at
+     *  a time -- these make up one edge of the polygon.
+     */
+    while (count--)
+    {
+        CurrPt = pts++;
+
+        /*
+         *  find out which point is above and which is below.
+         */
+        if (PrevPt->y > CurrPt->y)
+        {
+            bottom = PrevPt, top = CurrPt;
+            pETEs->ClockWise = 0;
+        }
+        else
+        {
+            bottom = CurrPt, top = PrevPt;
+            pETEs->ClockWise = 1;
+        }
+
+        /*
+         * don't add horizontal edges to the Edge table.
+         */
+        if (bottom->y != top->y)
+        {
+            pETEs->ymax = bottom->y-1;  /* -1 so we don't get last scanline */
+
+            /*
+             *  initialize integer edge algorithm
+             */
+            dy = bottom->y - top->y;
+            BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres)
+
+            if (!miInsertEdgeInET(ET, pETEs, top->y, &pSLLBlock, &iSLLBlock))
+            {
+                miFreeStorage(pSLLBlock->next);
+                return false;
+            }
+
+            ET->ymax = qMax(ET->ymax, PrevPt->y);
+            ET->ymin = qMin(ET->ymin, PrevPt->y);
+            pETEs++;
+        }
+
+        PrevPt = CurrPt;
+    }
+    return true;
+}
+
+/*
+ *     loadAET
+ *
+ *     This routine moves EdgeTableEntries from the
+ *     EdgeTable into the Active Edge Table,
+ *     leaving them sorted by smaller x coordinate.
+ *
+ */
+
+static void
+miloadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
+{
+    register EdgeTableEntry *pPrevAET;
+    register EdgeTableEntry *tmp;
+
+    pPrevAET = AET;
+    AET = AET->next;
+    while (ETEs)
+    {
+        while (AET && (AET->bres.minor < ETEs->bres.minor))
+        {
+            pPrevAET = AET;
+            AET = AET->next;
+        }
+        tmp = ETEs->next;
+        ETEs->next = AET;
+        if (AET)
+            AET->back = ETEs;
+        ETEs->back = pPrevAET;
+        pPrevAET->next = ETEs;
+        pPrevAET = ETEs;
+
+        ETEs = tmp;
+    }
+}
+
+/*
+ *     computeWAET
+ *
+ *     This routine links the AET by the
+ *     nextWETE (winding EdgeTableEntry) link for
+ *     use by the winding number rule.  The final
+ *     Active Edge Table (AET) might look something
+ *     like:
+ *
+ *     AET
+ *     ----------  ---------   ---------
+ *     |ymax    |  |ymax    |  |ymax    |
+ *     | ...    |  |...     |  |...     |
+ *     |next    |->|next    |->|next    |->...
+ *     |nextWETE|  |nextWETE|  |nextWETE|
+ *     ---------   ---------   ^--------
+ *         |                   |       |
+ *         V------------------->       V---> ...
+ *
+ */
+static void
+micomputeWAET(EdgeTableEntry *AET)
+{
+    register EdgeTableEntry *pWETE;
+    register int inside = 1;
+    register int isInside = 0;
+
+    AET->nextWETE = 0;
+    pWETE = AET;
+    AET = AET->next;
+    while (AET)
+    {
+        if (AET->ClockWise)
+            isInside++;
+        else
+            isInside--;
+
+        if ((!inside && !isInside) ||
+            (inside &&  isInside))
+        {
+            pWETE->nextWETE = AET;
+            pWETE = AET;
+            inside = !inside;
+        }
+        AET = AET->next;
+    }
+    pWETE->nextWETE = 0;
+}
+
+/*
+ *     InsertionSort
+ *
+ *     Just a simple insertion sort using
+ *     pointers and back pointers to sort the Active
+ *     Edge Table.
+ *
+ */
+
+static int
+miInsertionSort(EdgeTableEntry *AET)
+{
+    register EdgeTableEntry *pETEchase;
+    register EdgeTableEntry *pETEinsert;
+    register EdgeTableEntry *pETEchaseBackTMP;
+    register int changed = 0;
+
+    AET = AET->next;
+    while (AET)
+    {
+        pETEinsert = AET;
+        pETEchase = AET;
+        while (pETEchase->back->bres.minor > AET->bres.minor)
+            pETEchase = pETEchase->back;
+
+        AET = AET->next;
+        if (pETEchase != pETEinsert)
+        {
+            pETEchaseBackTMP = pETEchase->back;
+            pETEinsert->back->next = AET;
+            if (AET)
+                AET->back = pETEinsert->back;
+            pETEinsert->next = pETEchase;
+            pETEchase->back->next = pETEinsert;
+            pETEchase->back = pETEinsert;
+            pETEinsert->back = pETEchaseBackTMP;
+            changed = 1;
+        }
+    }
+    return changed;
+}
+
+/*!
+    \overload
+*/
+void Q3PolygonScanner::scan(const Q3PointArray& pa, bool winding, int index, int npoints)
+{
+    scan(pa, winding, index, npoints, true);
+}
+
+/*!
+    \overload
+
+    If \a stitchable is false, the right and bottom edges of the
+    polygon are included. This causes adjacent polygons to overlap.
+*/
+void Q3PolygonScanner::scan(const Q3PointArray& pa, bool winding, int index, int npoints, bool stitchable)
+{
+    scan(pa, winding, index, npoints,
+        stitchable ? Edge(Left+Top) : Edge(Left+Right+Top+Bottom));
+}
+
+/*!
+    Calls processSpans() for all scanlines of the polygon defined by
+    \a npoints starting at \a index in \a pa.
+
+    If \a winding is true, the Winding algorithm rather than the
+    Odd-Even rule is used.
+
+    The \a edges is any bitwise combination of:
+    \list
+    \i Q3PolygonScanner::Left
+    \i Q3PolygonScanner::Right
+    \i Q3PolygonScanner::Top
+    \i Q3PolygonScanner::Bottom
+    \endlist
+    \a edges determines which edges are included.
+
+    \warning The edges feature does not work properly.
+
+*/
+void Q3PolygonScanner::scan(const Q3PointArray& pa, bool winding, int index, int npoints, Edge edges)
+{
+
+
+    DDXPointPtr ptsIn = (DDXPointPtr)pa.data();
+    ptsIn += index;
+    register EdgeTableEntry *pAET;  /* the Active Edge Table   */
+    register int y;                 /* the current scanline    */
+    register int nPts = 0;          /* number of pts in buffer */
+    register EdgeTableEntry *pWETE; /* Winding Edge Table      */
+    register ScanLineList *pSLL;    /* Current ScanLineList    */
+    register DDXPointPtr ptsOut;      /* ptr to output buffers   */
+    int *width;
+    DDXPointRec FirstPoint[NUMPTSTOBUFFER]; /* the output buffers */
+    int FirstWidth[NUMPTSTOBUFFER];
+    EdgeTableEntry *pPrevAET;       /* previous AET entry      */
+    EdgeTable ET;                   /* Edge Table header node  */
+    EdgeTableEntry AET;             /* Active ET header node   */
+    EdgeTableEntry *pETEs;          /* Edge Table Entries buff */
+    ScanLineListBlock SLLBlock;     /* header for ScanLineList */
+    int fixWAET = 0;
+    int edge_l = (edges & Left) ? 1 : 0;
+    int edge_r = (edges & Right) ? 1 : 0;
+    int edge_t = 1; //#### (edges & Top) ? 1 : 0;
+    int edge_b = (edges & Bottom) ? 1 : 0;
+
+    if (npoints == -1)
+        npoints = pa.size();
+
+    if (npoints < 3)
+        return;
+
+    if(!(pETEs = (EdgeTableEntry *)
+        malloc(sizeof(EdgeTableEntry) * npoints)))
+        return;
+    ptsOut = FirstPoint;
+    width = FirstWidth;
+    if (!miCreateETandAET(npoints, ptsIn, &ET, &AET, pETEs, &SLLBlock))
+    {
+        free(pETEs);
+        return;
+    }
+    pSLL = ET.scanlines.next;
+
+    if (!winding)
+    {
+        /*
+         *  for each scanline
+         */
+        for (y = ET.ymin+1-edge_t; y < ET.ymax+edge_b; y++)
+        {
+            /*
+             *  Add a new edge to the active edge table when we
+             *  get to the next edge.
+             */
+            if (pSLL && y == pSLL->scanline)
+            {
+                miloadAET(&AET, pSLL->edgelist);
+                pSLL = pSLL->next;
+            }
+            pPrevAET = &AET;
+            pAET = AET.next;
+
+            /*
+             *  for each active edge
+             */
+            while (pAET)
+            {
+                ptsOut->x = pAET->bres.minor + 1 - edge_l;
+                ptsOut++->y = y;
+                *width++ = pAET->next->bres.minor - pAET->bres.minor
+                    - 1 + edge_l + edge_r;
+                nPts++;
+
+                /*
+                 *  send out the buffer when its full
+                 */
+                if (nPts == NUMPTSTOBUFFER)
+                {
+                    processSpans(nPts, (QPoint*)FirstPoint, FirstWidth);
+                    ptsOut = FirstPoint;
+                    width = FirstWidth;
+                    nPts = 0;
+                }
+                EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
+                EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
+            }
+            miInsertionSort(&AET);
+        }
+    }
+    else      /* default to WindingNumber */
+    {
+        /*
+         *  for each scanline
+         */
+        for (y = ET.ymin+1-edge_t; y < ET.ymax+edge_b; y++)
+        {
+            /*
+             *  Add a new edge to the active edge table when we
+             *  get to the next edge.
+             */
+            if (pSLL && y == pSLL->scanline)
+            {
+                miloadAET(&AET, pSLL->edgelist);
+                micomputeWAET(&AET);
+                pSLL = pSLL->next;
+            }
+            pPrevAET = &AET;
+            pAET = AET.next;
+            pWETE = pAET;
+
+            /*
+             *  for each active edge
+             */
+            while (pAET)
+            {
+                /*
+                 *  if the next edge in the active edge table is
+                 *  also the next edge in the winding active edge
+                 *  table.
+                 */
+                if (pWETE == pAET)
+                {
+                    ptsOut->x = pAET->bres.minor + 1 - edge_l;
+                    ptsOut++->y = y;
+                    *width++ = pAET->nextWETE->bres.minor - pAET->bres.minor - 1 + edge_l + edge_r;
+                    nPts++;
+
+                    /*
+                     *  send out the buffer
+                     */
+                    if (nPts == NUMPTSTOBUFFER)
+                    {
+                        processSpans(nPts, (QPoint*)FirstPoint, FirstWidth);
+                        ptsOut = FirstPoint;
+                        width  = FirstWidth;
+                        nPts = 0;
+                    }
+
+                    pWETE = pWETE->nextWETE;
+                    while (pWETE != pAET) {
+                        EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
+                    }
+                    pWETE = pWETE->nextWETE;
+                }
+                EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
+            }
+
+            /*
+             *  reevaluate the Winding active edge table if we
+             *  just had to resort it or if we just exited an edge.
+             */
+            if (miInsertionSort(&AET) || fixWAET)
+            {
+                micomputeWAET(&AET);
+                fixWAET = 0;
+            }
+        }
+    }
+
+    /*
+     *     Get any spans that we missed by buffering
+     */
+
+
+    processSpans(nPts, (QPoint*)FirstPoint, FirstWidth);
+    free(pETEs);
+    miFreeStorage(SLLBlock.next);
+}
+/***** END OF X11-based CODE *****/
+
+QT_END_NAMESPACE