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+****************************************************************************/
+
+/*!
+ \example network/threadedfortuneserver
+ \title Threaded Fortune Server Example
+
+ The Threaded Fortune Server example shows how to create a server for a
+ simple network service that uses threads to handle requests from different
+ clients. It is intended to be run alongside the Fortune Client example.
+
+ \image threadedfortuneserver-example.png
+
+ The implementation of this example is similar to that of the
+ \l{network/fortuneserver}{Fortune Server} example, but here we will
+ implement a subclass of QTcpServer that starts each connection in a
+ different thread.
+
+ For this we need two classes: FortuneServer, a QTcpServer subclass, and
+ FortuneThread, which inherits QThread.
+
+ \snippet examples/network/threadedfortuneserver/fortuneserver.h 0
+
+ FortuneServer inherits QTcpServer and reimplements
+ QTcpServer::incomingConnection(). We also use it for storing the list of
+ random fortunes.
+
+ \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 0
+
+ We use FortuneServer's constructor to simply generate the list of
+ fortunes.
+
+ \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 1
+
+ Our implementation of QTcpServer::incomingConnection() creates a
+ FortuneThread object, passing the incoming socket descriptor and a random
+ fortune to FortuneThread's constructor. By connecting FortuneThread's
+ finished() signal to QObject::deleteLater(), we ensure that the thread
+ gets deleted once it has finished. We can then call QThread::start(),
+ which starts the thread.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.h 0
+
+ Moving on to the FortuneThread class, this is a QThread subclass whose job
+ is to write the fortune to the connected socket. The class reimplements
+ QThread::run(), and it has a signal for reporting errors.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 0
+
+ FortuneThread's constructor simply stores the socket descriptor and
+ fortune text, so that they are available for run() later on.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 1
+
+ The first thing our run() function does is to create a QTcpSocket object
+ on the stack. What's worth noticing is that we are creating this object
+ inside the thread, which automatically associates the socket to the
+ thread's event loop. This ensures that Qt will not try to deliver events
+ to our socket from the main thread while we are accessing it from
+ FortuneThread::run().
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 2
+
+ The socket is initialized by calling QTcpSocket::setSocketDescriptor(),
+ passing our socket descriptor as an argument. We expect this to succeed,
+ but just to be sure, (although unlikely, the system may run out of
+ resources,) we catch the return value and report any error.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 3
+
+ As with the \l{network/fortuneserver}{Fortune Server} example, we encode
+ the fortune into a QByteArray using QDataStream.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 4
+
+ But unlike the previous example, we finish off by calling
+ QTcpSocket::waitForDisconnected(), which blocks the calling thread until
+ the socket has disconnected. Because we are running in a separate thread,
+ the GUI will remain responsive.
+
+ \sa {Fortune Server Example}, {Fortune Client Example}, {Blocking Fortune
+ Client Example}
+*/