--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h Mon Mar 15 12:43:09 2010 +0200
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h Thu Apr 08 14:19:33 2010 +0300
@@ -331,9 +331,14 @@
varying highp vec2 textureCoords; \n\
uniform lowp sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
- { \n\
- return texture2D(imageTexture, textureCoords); \n\
- }\n";
+ { \n"
+#ifdef QT_OPENGL_ES_2
+ // work-around for driver bug
+ "return 1.0 * texture2D(imageTexture, textureCoords); \n"
+#else
+ "return texture2D(imageTexture, textureCoords); \n"
+#endif
+ "}\n";
static const char* const qglslCustomSrcFragmentShader = "\n\
varying highp vec2 textureCoords; \n\