--- a/demos/sub-attaq/boat.cpp Tue Jan 26 12:42:25 2010 +0200
+++ b/demos/sub-attaq/boat.cpp Tue Feb 02 00:43:10 2010 +0200
@@ -62,13 +62,13 @@
for (int i = 1; i <= 4; i++) {
PixmapItem *step = new PixmapItem(QString("explosion/boat/step%1").arg(i),GraphicsScene::Big, boat);
step->setZValue(6);
- step->setOpacity(0);
+ step->setOpacity(0);
//fade-in
QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity");
anim->setEndValue(1);
anim->setDuration(100);
- group->insertAnimationAt(i-1, anim);
+ group->insertAnimation(i-1, anim);
//and then fade-out
QPropertyAnimation *anim2 = new QPropertyAnimation(step, "opacity");
@@ -92,10 +92,10 @@
//The movement animation used to animate the boat
movementAnimation = new QPropertyAnimation(this, "pos");
- //The movement animation used to animate the boat
+ //The destroy animation used to explode the boat
destroyAnimation = setupDestroyAnimation(this);
- //We setup the state machien of the boat
+ //We setup the state machine of the boat
machine = new QStateMachine(this);
QState *moving = new QState(machine);
StopState *stopState = new StopState(this, moving);