--- a/src/corelib/statemachine/qstate.cpp Tue Jan 26 12:42:25 2010 +0200
+++ b/src/corelib/statemachine/qstate.cpp Tue Feb 02 00:43:10 2010 +0200
@@ -124,7 +124,9 @@
*/
QStatePrivate::QStatePrivate()
- : errorState(0), initialState(0), childMode(QState::ExclusiveStates)
+ : QAbstractStatePrivate(StandardState),
+ errorState(0), initialState(0), childMode(QState::ExclusiveStates),
+ childStatesListNeedsRefresh(true), transitionsListNeedsRefresh(true)
{
}
@@ -138,10 +140,10 @@
emit q->finished();
}
-void QStatePrivate::emitPolished()
+void QStatePrivate::emitPropertiesAssigned()
{
Q_Q(QState);
- emit q->polished();
+ emit q->propertiesAssigned();
}
/*!
@@ -180,15 +182,18 @@
QList<QAbstractState*> QStatePrivate::childStates() const
{
- QList<QAbstractState*> result;
- QList<QObject*>::const_iterator it;
- for (it = children.constBegin(); it != children.constEnd(); ++it) {
- QAbstractState *s = qobject_cast<QAbstractState*>(*it);
- if (!s || qobject_cast<QHistoryState*>(s))
- continue;
- result.append(s);
+ if (childStatesListNeedsRefresh) {
+ childStatesList.clear();
+ QList<QObject*>::const_iterator it;
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QAbstractState *s = qobject_cast<QAbstractState*>(*it);
+ if (!s || qobject_cast<QHistoryState*>(s))
+ continue;
+ childStatesList.append(s);
+ }
+ childStatesListNeedsRefresh = false;
}
- return result;
+ return childStatesList;
}
QList<QHistoryState*> QStatePrivate::historyStates() const
@@ -205,14 +210,17 @@
QList<QAbstractTransition*> QStatePrivate::transitions() const
{
- QList<QAbstractTransition*> result;
- QList<QObject*>::const_iterator it;
- for (it = children.constBegin(); it != children.constEnd(); ++it) {
- QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
- if (t)
- result.append(t);
+ if (transitionsListNeedsRefresh) {
+ transitionsList.clear();
+ QList<QObject*>::const_iterator it;
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
+ if (t)
+ transitionsList.append(t);
+ }
+ transitionsListNeedsRefresh = false;
}
- return result;
+ return transitionsList;
}
#ifndef QT_NO_PROPERTIES
@@ -221,7 +229,7 @@
Instructs this state to set the property with the given \a name of the given
\a object to the given \a value when the state is entered.
- \sa polished()
+ \sa propertiesAssigned()
*/
void QState::assignProperty(QObject *object, const char *name,
const QVariant &value)
@@ -279,15 +287,14 @@
/*!
Adds the given \a transition. The transition has this state as the source.
- This state takes ownership of the transition. If the transition is successfully
- added, the function will return the \a transition pointer. Otherwise it will return null.
+ This state takes ownership of the transition.
*/
-QAbstractTransition *QState::addTransition(QAbstractTransition *transition)
+void QState::addTransition(QAbstractTransition *transition)
{
Q_D(QState);
if (!transition) {
qWarning("QState::addTransition: cannot add null transition");
- return 0;
+ return ;
}
transition->setParent(this);
@@ -296,18 +303,17 @@
QAbstractState *t = targets.at(i).data();
if (!t) {
qWarning("QState::addTransition: cannot add transition to null state");
- return 0;
+ return ;
}
if ((QAbstractStatePrivate::get(t)->machine() != d->machine())
&& QAbstractStatePrivate::get(t)->machine() && d->machine()) {
qWarning("QState::addTransition: cannot add transition "
"to a state in a different state machine");
- return 0;
+ return ;
}
}
if (machine() != 0 && machine()->configuration().contains(this))
QStateMachinePrivate::get(machine())->registerTransitions(this);
- return transition;
}
/*!
@@ -372,7 +378,8 @@
return 0;
}
UnconditionalTransition *trans = new UnconditionalTransition(target);
- return addTransition(trans);
+ addTransition(trans);
+ return trans;
}
/*!
@@ -468,6 +475,11 @@
*/
bool QState::event(QEvent *e)
{
+ Q_D(QState);
+ if ((e->type() == QEvent::ChildAdded) || (e->type() == QEvent::ChildRemoved)) {
+ d->childStatesListNeedsRefresh = true;
+ d->transitionsListNeedsRefresh = true;
+ }
return QAbstractState::event(e);
}
@@ -480,9 +492,15 @@
*/
/*!
- \fn QState::polished()
+ \fn QState::propertiesAssigned()
- This signal is emitted when all properties have been assigned their final value.
+ This signal is emitted when all properties have been assigned their final value. If the state
+ assigns a value to one or more properties for which an animation exists (either set on the
+ transition or as a default animation on the state machine), then the signal will not be emitted
+ until all such animations have finished playing.
+
+ If there are no relevant animations, or no property assignments defined for the state, then
+ the signal will be emitted immediately before the state is entered.
\sa QState::assignProperty(), QAbstractTransition::addAnimation()
*/