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+ −
#ifndef SUBMARINE_P_H+ −
#define SUBMARINE_P_H+ −
+ −
//+ −
// W A R N I N G+ −
// -------------+ −
//+ −
// This file is not part of the Qt API. It exists purely as an+ −
// implementation detail. This header file may change from version to+ −
// version without notice, or even be removed.+ −
//+ −
// We mean it.+ −
//+ −
+ −
//Own+ −
#include "animationmanager.h"+ −
#include "submarine.h"+ −
#include "qanimationstate.h"+ −
+ −
//Qt+ −
#include <QtCore/QPropertyAnimation>+ −
#include <QtGui/QGraphicsScene>+ −
+ −
//This state is describing when the boat is moving right+ −
class MovementState : public QAnimationState+ −
{+ −
Q_OBJECT+ −
public:+ −
MovementState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)+ −
{+ −
movementAnimation = new QPropertyAnimation(submarine, "pos");+ −
connect(movementAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationMovementValueChanged(const QVariant &)));+ −
setAnimation(movementAnimation);+ −
AnimationManager::self()->registerAnimation(movementAnimation);+ −
this->submarine = submarine;+ −
}+ −
+ −
protected slots:+ −
void onAnimationMovementValueChanged(const QVariant &)+ −
{+ −
if (qrand() % 200 + 1 == 3)+ −
submarine->launchTorpedo(qrand() % 3 + 1);+ −
}+ −
+ −
protected:+ −
void onEntry(QEvent *e)+ −
{+ −
if (submarine->currentDirection() == SubMarine::Left) {+ −
movementAnimation->setEndValue(QPointF(0,submarine->y()));+ −
movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);+ −
}+ −
else /*if (submarine->currentDirection() == SubMarine::Right)*/ {+ −
movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));+ −
movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);+ −
}+ −
QAnimationState::onEntry(e);+ −
}+ −
+ −
private:+ −
SubMarine *submarine;+ −
QPropertyAnimation *movementAnimation;+ −
};+ −
+ −
//This state is describing when the boat is moving right+ −
class ReturnState : public QAnimationState+ −
{+ −
public:+ −
ReturnState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)+ −
{+ −
returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle");+ −
returnAnimation->setDuration(500);+ −
AnimationManager::self()->registerAnimation(returnAnimation);+ −
setAnimation(returnAnimation);+ −
this->submarine = submarine;+ −
}+ −
+ −
protected:+ −
void onEntry(QEvent *e)+ −
{+ −
returnAnimation->stop();+ −
returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);+ −
QAnimationState::onEntry(e);+ −
}+ −
+ −
void onExit(QEvent *e)+ −
{+ −
submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);+ −
QAnimationState::onExit(e);+ −
}+ −
+ −
private:+ −
SubMarine *submarine;+ −
QPropertyAnimation *returnAnimation;+ −
};+ −
+ −
#endif // SUBMARINE_P_H+ −