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#include "qline.h"
#include "qdebug.h"
#include "qdatastream.h"
#include "qmath.h"
#include <private/qnumeric_p.h>
QT_BEGIN_NAMESPACE
/*!
\class QLine
\ingroup painting
\brief The QLine class provides a two-dimensional vector using
integer precision.
A QLine describes a finite length line (or a line segment) on a
two-dimensional surface. The start and end points of the line are
specified using integer point accuracy for coordinates. Use the
QLineF constructor to retrieve a floating point copy.
\table
\row
\o \inlineimage qline-point.png
\o \inlineimage qline-coordinates.png
\endtable
The positions of the line's start and end points can be retrieved
using the p1(), x1(), y1(), p2(), x2(), and y2() functions. The
dx() and dy() functions return the horizontal and vertical
components of the line. Use isNull() to determine whether the
QLine represents a valid line or a null line.
Finally, the line can be translated a given offset using the
translate() function.
\sa QLineF, QPolygon, QRect
*/
/*!
\fn QLine::QLine()
Constructs a null line.
*/
/*!
\fn QLine::QLine(const QPoint &p1, const QPoint &p2)
Constructs a line object that represents the line between \a p1 and
\a p2.
*/
/*!
\fn QLine::QLine(int x1, int y1, int x2, int y2)
Constructs a line object that represents the line between (\a x1, \a y1) and
(\a x2, \a y2).
*/
/*!
\fn bool QLine::isNull() const
Returns true if the line is not set up with valid start and end point;
otherwise returns false.
*/
/*!
\fn QPoint QLine::p1() const
Returns the line's start point.
\sa x1(), y1(), p2()
*/
/*!
\fn QPoint QLine::p2() const
Returns the line's end point.
\sa x2(), y2(), p1()
*/
/*!
\fn int QLine::x1() const
Returns the x-coordinate of the line's start point.
\sa p1()
*/
/*!
\fn int QLine::y1() const
Returns the y-coordinate of the line's start point.
\sa p1()
*/
/*!
\fn int QLine::x2() const
Returns the x-coordinate of the line's end point.
\sa p2()
*/
/*!
\fn int QLine::y2() const
Returns the y-coordinate of the line's end point.
\sa p2()
*/
/*!
\fn int QLine::dx() const
Returns the horizontal component of the line's vector.
\sa dy()
*/
/*!
\fn int QLine::dy() const
Returns the vertical component of the line's vector.
\sa dx()
*/
/*!
\fn bool QLine::operator!=(const QLine &line) const
Returns true if the given \a line is not the same as \e this line.
A line is different from another line if any of their start or
end points differ, or the internal order of the points is different.
*/
/*!
\fn bool QLine::operator==(const QLine &line) const
Returns true if the given \a line is the same as \e this line.
A line is identical to another line if the start and end points
are identical, and the internal order of the points is the same.
*/
/*!
\fn void QLine::translate(const QPoint &offset)
Translates this line by the given \a offset.
*/
/*!
\fn void QLine::translate(int dx, int dy)
\overload
Translates this line the distance specified by \a dx and \a dy.
*/
/*!
\fn QLine QLine::translated(const QPoint &offset) const
\since 4.4
Returns this line translated by the given \a offset.
*/
/*!
\fn QLine QLine::translated(int dx, int dy) const
\overload
\since 4.4
Returns this line translated the distance specified by \a dx and \a dy.
*/
/*!
\fn void QLine::setP1(const QPoint &p1)
\since 4.4
Sets the starting point of this line to \a p1.
\sa setP2(), p1()
*/
/*!
\fn void QLine::setP2(const QPoint &p2)
\since 4.4
Sets the end point of this line to \a p2.
\sa setP1(), p2()
*/
/*!
\fn void QLine::setPoints(const QPoint &p1, const QPoint &p2)
\since 4.4
Sets the start point of this line to \a p1 and the end point of this line to \a p2.
\sa setP1(), setP2(), p1(), p2()
*/
/*!
\fn void QLine::setLine(int x1, int y1, int x2, int y2)
\since 4.4
Sets this line to the start in \a x1, \a y1 and end in \a x2, \a y2.
\sa setP1(), setP2(), p1(), p2()
*/
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug d, const QLine &p)
{
d << "QLine(" << p.p1() << ',' << p.p2() << ')';
return d;
}
#endif
#ifndef QT_NO_DATASTREAM
/*!
\relates QLine
Writes the given \a line to the given \a stream and returns a
reference to the stream.
\sa {Format of the QDataStream Operators}
*/
QDataStream &operator<<(QDataStream &stream, const QLine &line)
{
stream << line.p1() << line.p2();
return stream;
}
/*!
\relates QLine
Reads a line from the given \a stream into the given \a line and
returns a reference to the stream.
\sa {Format of the QDataStream Operators}
*/
QDataStream &operator>>(QDataStream &stream, QLine &line)
{
QPoint p1, p2;
stream >> p1;
stream >> p2;
line = QLine(p1, p2);
return stream;
}
#endif // QT_NO_DATASTREAM
#ifndef M_2PI
#define M_2PI 6.28318530717958647692528676655900576
#endif
/*!
\class QLineF
\ingroup painting
\brief The QLineF class provides a two-dimensional vector using
floating point precision.
A QLineF describes a finite length line (or line segment) on a
two-dimensional surface. QLineF defines the start and end points
of the line using floating point accuracy for coordinates. Use
the toLine() function to retrieve an integer based copy of this
line.
\table
\row
\o \inlineimage qline-point.png
\o \inlineimage qline-coordinates.png
\endtable
The positions of the line's start and end points can be retrieved
using the p1(), x1(), y1(), p2(), x2(), and y2() functions. The
dx() and dy() functions return the horizontal and vertical
components of the line, respectively.
The line's length can be retrieved using the length() function,
and altered using the setLength() function. Similarly, angle()
and setAngle() are respectively used for retrieving and altering
the angle of the line. Use the isNull()
function to determine whether the QLineF represents a valid line
or a null line.
The intersect() function determines the IntersectType for this
line and a given line, while the angle() function returns the
angle between the lines. In addition, the unitVector() function
returns a line that has the same starting point as this line, but
with a length of only 1, while the normalVector() function returns
a line that is perpendicular to this line with the same starting
point and length.
Finally, the line can be translated a given offset using the
translate() function, and can be traversed using the pointAt()
function.
\sa QLine, QPolygonF, QRectF
*/
/*!
\enum QLineF::IntersectType
Describes the intersection between two lines.
\table
\row
\o \inlineimage qlinef-unbounded.png
\o \inlineimage qlinef-bounded.png
\row
\o QLineF::UnboundedIntersection
\o QLineF::BoundedIntersection
\endtable
\value NoIntersection Indicates that the lines do not intersect;
i.e. they are parallel.
\value UnboundedIntersection The two lines intersect, but not
within the range defined by their lengths. This will be the case
if the lines are not parallel.
intersect() will also return this value if the intersect point is
within the start and end point of only one of the lines.
\value BoundedIntersection The two lines intersect with each other
within the start and end points of each line.
\sa intersect()
*/
/*!
\fn QLineF::QLineF()
Constructs a null line.
*/
/*!
\fn QLineF::QLineF(const QPointF &p1, const QPointF &p2)
Constructs a line object that represents the line between \a p1 and
\a p2.
*/
/*!
\fn QLineF::QLineF(qreal x1, qreal y1, qreal x2, qreal y2)
Constructs a line object that represents the line between (\a x1, \a y1) and
(\a x2, \a y2).
*/
/*!
\fn QLineF::QLineF(const QLine &line)
Construct a QLineF object from the given integer-based \a line.
\sa toLine()
*/
/*!
Returns true if the line is not set up with valid start and end point;
otherwise returns false.
*/
bool QLineF::isNull() const
{
return (qFuzzyCompare(pt1.x(), pt2.x()) && qFuzzyCompare(pt1.y(), pt2.y())) ? true : false;
}
/*!
\fn QPointF QLineF::p1() const
Returns the line's start point.
\sa x1(), y1(), p2()
*/
/*!
\fn QPointF QLineF::p2() const
Returns the line's end point.
\sa x2(), y2(), p1()
*/
/*!
\fn QLine QLineF::toLine() const
Returns an integer based copy of this line.
Note that the returned line's start and end points are rounded to
the nearest integer.
\sa QLineF()
*/
/*!
\fn qreal QLineF::x1() const
Returns the x-coordinate of the line's start point.
\sa p1()
*/
/*!
\fn qreal QLineF::y1() const
Returns the y-coordinate of the line's start point.
\sa p1()
*/
/*!
\fn qreal QLineF::x2() const
Returns the x-coordinate of the line's end point.
\sa p2()
*/
/*!
\fn qreal QLineF::y2() const
Returns the y-coordinate of the line's end point.
\sa p2()
*/
/*!
\fn qreal QLineF::dx() const
Returns the horizontal component of the line's vector.
\sa dy(), pointAt()
*/
/*!
\fn qreal QLineF::dy() const
Returns the vertical component of the line's vector.
\sa dx(), pointAt()
*/
/*!
\fn QLineF::setLength(qreal length)
Sets the length of the line to the given \a length. QLineF will
move the end point - p2() - of the line to give the line its new length.
If the line is a null line, the length will remain zero regardless
of the length specified.
\sa length(), isNull()
*/
/*!
\fn QLineF QLineF::normalVector() const
Returns a line that is perpendicular to this line with the same starting
point and length.
\image qlinef-normalvector.png
\sa unitVector()
*/
/*!
\fn bool QLineF::operator!=(const QLineF &line) const
Returns true if the given \a line is not the same as \e this line.
A line is different from another line if their start or end points
differ, or the internal order of the points is different.
*/
/*!
\fn bool QLineF::operator==(const QLineF &line) const
Returns true if the given \a line is the same as this line.
A line is identical to another line if the start and end points
are identical, and the internal order of the points is the same.
*/
/*!
\fn qreal QLineF::pointAt(qreal t) const
Returns the point at the parameterized position specified by \a
t. The function returns the line's start point if t = 0, and its end
point if t = 1.
\sa dx(), dy()
*/
/*!
Returns the length of the line.
\sa setLength()
*/
qreal QLineF::length() const
{
qreal x = pt2.x() - pt1.x();
qreal y = pt2.y() - pt1.y();
return qSqrt(x*x + y*y);
}
/*!
\since 4.4
Returns the angle of the line in degrees.
Positive values for the angles mean counter-clockwise while negative values
mean the clockwise direction. Zero degrees is at the 3 o'clock position.
\sa setAngle()
*/
qreal QLineF::angle() const
{
const qreal dx = pt2.x() - pt1.x();
const qreal dy = pt2.y() - pt1.y();
const qreal theta = atan2(-dy, dx) * 360.0 / M_2PI;
const qreal theta_normalized = theta < 0 ? theta + 360 : theta;
if (qFuzzyCompare(theta_normalized, qreal(360)))
return qreal(0);
else
return theta_normalized;
}
/*!
\since 4.4
Sets the angle of the line to the given \a angle (in degrees).
This will change the position of the second point of the line such that
the line has the given angle.
Positive values for the angles mean counter-clockwise while negative values
mean the clockwise direction. Zero degrees is at the 3 o'clock position.
\sa angle()
*/
void QLineF::setAngle(qreal angle)
{
const qreal angleR = angle * M_2PI / 360.0;
const qreal l = length();
const qreal dx = qCos(angleR) * l;
const qreal dy = -qSin(angleR) * l;
pt2.rx() = pt1.x() + dx;
pt2.ry() = pt1.y() + dy;
}
/*!
\since 4.4
Returns a QLineF with the given \a length and \a angle.
The first point of the line will be on the origin.
Positive values for the angles mean counter-clockwise while negative values
mean the clockwise direction. Zero degrees is at the 3 o'clock position.
*/
QLineF QLineF::fromPolar(qreal length, qreal angle)
{
const qreal angleR = angle * M_2PI / 360.0;
return QLineF(0, 0, qCos(angleR) * length, -qSin(angleR) * length);
}
/*!
Returns the unit vector for this line, i.e a line starting at the
same point as \e this line with a length of 1.0.
\sa normalVector()
*/
QLineF QLineF::unitVector() const
{
qreal x = pt2.x() - pt1.x();
qreal y = pt2.y() - pt1.y();
qreal len = qSqrt(x*x + y*y);
QLineF f(p1(), QPointF(pt1.x() + x/len, pt1.y() + y/len));
#ifndef QT_NO_DEBUG
if (qAbs(f.length() - 1) >= 0.001)
qWarning("QLine::unitVector: New line does not have unit length");
#endif
return f;
}
/*!
\fn QLineF::IntersectType QLineF::intersect(const QLineF &line, QPointF *intersectionPoint) const
Returns a value indicating whether or not \e this line intersects
with the given \a line.
The actual intersection point is extracted to \a intersectionPoint
(if the pointer is valid). If the lines are parallel, the
intersection point is undefined.
*/
QLineF::IntersectType QLineF::intersect(const QLineF &l, QPointF *intersectionPoint) const
{
// ipmlementation is based on Graphics Gems III's "Faster Line Segment Intersection"
const QPointF a = pt2 - pt1;
const QPointF b = l.pt1 - l.pt2;
const QPointF c = pt1 - l.pt1;
const qreal denominator = a.y() * b.x() - a.x() * b.y();
if (denominator == 0 || !qt_is_finite(denominator))
return NoIntersection;
const qreal reciprocal = 1 / denominator;
const qreal na = (b.y() * c.x() - b.x() * c.y()) * reciprocal;
if (intersectionPoint)
*intersectionPoint = pt1 + a * na;
if (na < 0 || na > 1)
return UnboundedIntersection;
const qreal nb = (a.x() * c.y() - a.y() * c.x()) * reciprocal;
if (nb < 0 || nb > 1)
return UnboundedIntersection;
return BoundedIntersection;
}
/*!
\fn void QLineF::translate(const QPointF &offset)
Translates this line by the given \a offset.
*/
/*!
\fn void QLineF::translate(qreal dx, qreal dy)
\overload
Translates this line the distance specified by \a dx and \a dy.
*/
/*!
\fn QLineF QLineF::translated(const QPointF &offset) const
\since 4.4
Returns this line translated by the given \a offset.
*/
/*!
\fn QLineF QLineF::translated(qreal dx, qreal dy) const
\overload
\since 4.4
Returns this line translated the distance specified by \a dx and \a dy.
*/
/*!
\fn void QLineF::setP1(const QPointF &p1)
\since 4.4
Sets the starting point of this line to \a p1.
\sa setP2(), p1()
*/
/*!
\fn void QLineF::setP2(const QPointF &p2)
\since 4.4
Sets the end point of this line to \a p2.
\sa setP1(), p2()
*/
/*!
\fn void QLineF::setPoints(const QPointF &p1, const QPointF &p2)
\since 4.4
Sets the start point of this line to \a p1 and the end point of this line to \a p2.
\sa setP1(), setP2(), p1(), p2()
*/
/*!
\fn void QLineF::setLine(qreal x1, qreal y1, qreal x2, qreal y2)
\since 4.4
Sets this line to the start in \a x1, \a y1 and end in \a x2, \a y2.
\sa setP1(), setP2(), p1(), p2()
*/
/*!
\fn qreal QLineF::angleTo(const QLineF &line) const
\since 4.4
Returns the angle (in degrees) from this line to the given \a
line, taking the direction of the lines into account. If the lines
do not intersect within their range, it is the intersection point of
the extended lines that serves as origin (see
QLineF::UnboundedIntersection).
The returned value represents the number of degrees you need to add
to this line to make it have the same angle as the given \a line,
going counter-clockwise.
\sa intersect()
*/
qreal QLineF::angleTo(const QLineF &l) const
{
if (isNull() || l.isNull())
return 0;
const qreal a1 = angle();
const qreal a2 = l.angle();
const qreal delta = a2 - a1;
const qreal delta_normalized = delta < 0 ? delta + 360 : delta;
if (qFuzzyCompare(delta, qreal(360)))
return 0;
else
return delta_normalized;
}
/*!
\fn qreal QLineF::angle(const QLineF &line) const
\obsolete
Returns the angle (in degrees) between this line and the given \a
line, taking the direction of the lines into account. If the lines
do not intersect within their range, it is the intersection point of
the extended lines that serves as origin (see
QLineF::UnboundedIntersection).
\table
\row
\o \inlineimage qlinef-angle-identicaldirection.png
\o \inlineimage qlinef-angle-oppositedirection.png
\endtable
When the lines are parallel, this function returns 0 if they have
the same direction; otherwise it returns 180.
\sa intersect()
*/
qreal QLineF::angle(const QLineF &l) const
{
if (isNull() || l.isNull())
return 0;
qreal cos_line = (dx()*l.dx() + dy()*l.dy()) / (length()*l.length());
qreal rad = 0;
// only accept cos_line in the range [-1,1], if it is outside, use 0 (we return 0 rather than PI for those cases)
if (cos_line >= -1.0 && cos_line <= 1.0) rad = acos( cos_line );
return rad * 360 / M_2PI;
}
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug d, const QLineF &p)
{
d << "QLineF(" << p.p1() << ',' << p.p2() << ')';
return d;
}
#endif
#ifndef QT_NO_DATASTREAM
/*!
\relates QLineF
Writes the given \a line to the given \a stream and returns a
reference to the stream.
\sa {Format of the QDataStream Operators}
*/
QDataStream &operator<<(QDataStream &stream, const QLineF &line)
{
stream << line.p1() << line.p2();
return stream;
}
/*!
\relates QLineF
Reads a line from the given \a stream into the given \a line and
returns a reference to the stream.
\sa {Format of the QDataStream Operators}
*/
QDataStream &operator>>(QDataStream &stream, QLineF &line)
{
QPointF start, end;
stream >> start;
stream >> end;
line = QLineF(start, end);
return stream;
}
#endif // QT_NO_DATASTREAM
QT_END_NAMESPACE