/******************************************************************************** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtGui of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QT_NO_SOUND#include "qdir.h"#include "qapplication.h"#include "qsound.h"#include "qsound_p.h"#include "qfileinfo.h"#include <private/qcore_symbian_p.h>#include <e32std.h>#include <MdaAudioSamplePlayer.h>QT_BEGIN_NAMESPACEclass QAuServerS60;class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback{public: QAuBucketS60( QAuServerS60 *server, QSound *sound); ~QAuBucketS60(); void play(); void stop(); inline QSound* sound() const { return m_sound; }public: // from MMdaAudioPlayerCallback void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration); void MapcPlayComplete(TInt aError);private: QSound *m_sound; QAuServerS60 *m_server; bool m_prepared; bool m_playCalled; CMdaAudioPlayerUtility* m_playUtility;};class QAuServerS60 : public QAuServer{public: QAuServerS60( QObject* parent ); void init( QSound* s ) { QAuBucketS60 *bucket = new QAuBucketS60( this, s ); setBucket( s, bucket ); } void play( QSound* s ) { bucket( s )->play(); } void stop( QSound* s ) { bucket( s )->stop(); } bool okay() { return true; }protected: void playCompleted(QAuBucketS60* bucket, int error) { QSound *sound = bucket->sound(); if(!error) { // We need to handle repeats by ourselves, since with Symbian API we don't // know how many loops have been played when user asks it if( decLoop( sound ) ) { play( sound ); } } else { // We don't have a way to inform about errors -> just decrement loops // in order that QSound::isFinished will return true; while(decLoop(sound)) {} } }protected: QAuBucketS60* bucket( QSound *s ) { return (QAuBucketS60*)QAuServer::bucket( s ); } friend class QAuBucketS60;};QAuServerS60::QAuServerS60(QObject* parent) : QAuServer(parent){ setObjectName(QLatin1String("QAuServerS60"));}QAuServer* qt_new_audio_server(){ return new QAuServerS60(qApp);}QAuBucketS60::QAuBucketS60( QAuServerS60 *server, QSound *sound ) : m_sound( sound ), m_server( server ), m_prepared(false), m_playCalled(false){ QString filepath = QFileInfo( m_sound->fileName() ).absoluteFilePath(); filepath = QDir::toNativeSeparators(filepath); TPtrC filepathPtr(qt_QString2TPtrC(filepath)); TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this); m_playUtility->OpenFileL(filepathPtr)); if(err){ m_server->playCompleted(this, err); }}void QAuBucketS60::play(){ if(m_prepared) { // OpenFileL call is completed we can start playing immediately m_playUtility->Play(); } else { m_playCalled = true; }}void QAuBucketS60::stop(){ m_playCalled = false; m_playUtility->Stop();}void QAuBucketS60::MapcPlayComplete(TInt aError){ m_server->playCompleted(this, aError);}void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/){ if(aError) { m_server->playCompleted(this, aError); } else { m_prepared = true; if(m_playCalled){ play(); } }}QAuBucketS60::~QAuBucketS60(){ if(m_playUtility){ m_playUtility->Stop(); m_playUtility->Close(); } delete m_playUtility;}#endif // QT_NO_SOUNDQT_END_NAMESPACE