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****************************************************************************/
#ifndef QLOCALSOCKET_H
#define QLOCALSOCKET_H
#include <QtCore/qiodevice.h>
#include <QtNetwork/qabstractsocket.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Network)
#ifndef QT_NO_LOCALSOCKET
class QLocalSocketPrivate;
class Q_NETWORK_EXPORT QLocalSocket : public QIODevice
{
Q_OBJECT
Q_DECLARE_PRIVATE(QLocalSocket)
public:
enum LocalSocketError
{
ConnectionRefusedError = QAbstractSocket::ConnectionRefusedError,
PeerClosedError = QAbstractSocket::RemoteHostClosedError,
ServerNotFoundError = QAbstractSocket::HostNotFoundError,
SocketAccessError = QAbstractSocket::SocketAccessError,
SocketResourceError = QAbstractSocket::SocketResourceError,
SocketTimeoutError = QAbstractSocket::SocketTimeoutError,
DatagramTooLargeError = QAbstractSocket::DatagramTooLargeError,
ConnectionError = QAbstractSocket::NetworkError,
UnsupportedSocketOperationError = QAbstractSocket::UnsupportedSocketOperationError,
UnknownSocketError = QAbstractSocket::UnknownSocketError
};
enum LocalSocketState
{
UnconnectedState = QAbstractSocket::UnconnectedState,
ConnectingState = QAbstractSocket::ConnectingState,
ConnectedState = QAbstractSocket::ConnectedState,
ClosingState = QAbstractSocket::ClosingState
};
QLocalSocket(QObject *parent = 0);
~QLocalSocket();
void connectToServer(const QString &name, OpenMode openMode = ReadWrite);
void disconnectFromServer();
QString serverName() const;
QString fullServerName() const;
void abort();
virtual bool isSequential() const;
virtual qint64 bytesAvailable() const;
virtual qint64 bytesToWrite() const;
virtual bool canReadLine() const;
virtual void close();
LocalSocketError error() const;
bool flush();
bool isValid() const;
qint64 readBufferSize() const;
void setReadBufferSize(qint64 size);
bool setSocketDescriptor(quintptr socketDescriptor,
LocalSocketState socketState = ConnectedState,
OpenMode openMode = ReadWrite);
quintptr socketDescriptor() const;
LocalSocketState state() const;
bool waitForBytesWritten(int msecs = 30000);
bool waitForConnected(int msecs = 30000);
bool waitForDisconnected(int msecs = 30000);
bool waitForReadyRead(int msecs = 30000);
Q_SIGNALS:
void connected();
void disconnected();
void error(QLocalSocket::LocalSocketError socketError);
void stateChanged(QLocalSocket::LocalSocketState socketState);
protected:
virtual qint64 readData(char*, qint64);
virtual qint64 writeData(const char*, qint64);
private:
Q_DISABLE_COPY(QLocalSocket)
#if defined(QT_LOCALSOCKET_TCP)
Q_PRIVATE_SLOT(d_func(), void _q_stateChanged(QAbstractSocket::SocketState))
Q_PRIVATE_SLOT(d_func(), void _q_error(QAbstractSocket::SocketError))
#elif defined(Q_OS_WIN)
Q_PRIVATE_SLOT(d_func(), void _q_notified())
Q_PRIVATE_SLOT(d_func(), void _q_canWrite())
Q_PRIVATE_SLOT(d_func(), void _q_pipeClosed())
Q_PRIVATE_SLOT(d_func(), void _q_emitReadyRead())
#else
Q_PRIVATE_SLOT(d_func(), void _q_stateChanged(QAbstractSocket::SocketState))
Q_PRIVATE_SLOT(d_func(), void _q_error(QAbstractSocket::SocketError))
Q_PRIVATE_SLOT(d_func(), void _q_connectToSocket())
Q_PRIVATE_SLOT(d_func(), void _q_abortConnectionAttempt())
#endif
};
#ifndef QT_NO_DEBUG_STREAM
#include <QtCore/qdebug.h>
Q_NETWORK_EXPORT QDebug operator<<(QDebug, QLocalSocket::LocalSocketError);
Q_NETWORK_EXPORT QDebug operator<<(QDebug, QLocalSocket::LocalSocketState);
#endif
#endif // QT_NO_LOCALSOCKET
QT_END_NAMESPACE
QT_END_HEADER
#endif // QLOCALSOCKET_H