src/opengl/util/painter_nomask.glsl
author Alex Gilkes <alex.gilkes@nokia.com>
Mon, 11 Jan 2010 14:00:40 +0000
changeset 0 1918ee327afb
permissions -rw-r--r--
Revision: 200952

uniform sampler2D dst_texture;
uniform vec2 inv_dst_size;

void main()
{
    vec4 dst = texture2D(dst_texture, gl_FragCoord.xy * inv_dst_size);

    gl_FragColor = composite(brush(), dst);
}