# Fill the background
drawRect 0 0 width height
setRenderHint Antialiasing
setRenderHint SmoothPixmapTransform
translate 10 10
# Draw all the pattern types as 40x40 rects using green, transparent background
begin_block drawrects
setBrush green Dense1Pattern
drawRect 0 0 40 40
setBrush green Dense2Pattern
drawRect 40 0 40 40
setBrush green Dense3Pattern
drawRect 80 0 40 40
setBrush green Dense4Pattern
drawRect 120 0 40 40
setBrush green Dense5Pattern
drawRect 160 0 40 40
setBrush green Dense6Pattern
drawRect 200 0 40 40
setBrush green Dense7Pattern
drawRect 240 0 40 40
setBrush green HorPattern
drawRect 280 0 40 40
setBrush green VerPattern
drawRect 320 0 40 40
setBrush green CrossPattern
drawRect 360 0 40 40
setBrush green BDiagPattern
drawRect 400 0 40 40
setBrush green FDiagPattern
drawRect 440 0 40 40
setBrush green DiagCrossPattern
drawRect 480 0 40 40
setBrush green SolidPattern
drawRect 520 0 40 40
setBrush green NoBrush
drawRect 560 0 40 40
gradient_setLinear 0 0 0 40
drawRect 600 0 40 40
setBrush face.png
drawRect 640 0 80 40
end_block
# Switch to opaque mode
setBackground #7fff7f
setBackgroundMode OpaqueMode
translate 0 50
# Draw all the pattern types as 40x40 rects using green, opaque background
repeat_block drawrects
translate 50 50
rotate 10
setBackgroundMode TransparentMode
repeat_block drawrects
setBackgroundMode OpaqueMode
translate 0 40
repeat_block drawrects
setBrush dot.png
setPen nopen
resetMatrix
drawRect 0 200 50 50
drawRect 50 200 50 50
setPen red
setBrushOrigin 0 250
drawRect 0 250 50 50
setBrushOrigin 50 250
drawRect 50 250 50 50