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#include <QCoreApplication>
#include <QDebug>
#include <QtTest/QtTest>
#include <qfuture.h>
#include "../qfuture/versioncheck.h"
#include <qfuturewatcher.h>
#include <qtconcurrentrun.h>
#include <qtconcurrentmap.h>
#ifndef QT_NO_CONCURRENT_TEST
#include <private/qfutureinterface_p.h>
using namespace QtConcurrent;
#include <QtTest/QtTest>
//#define PRINT
class tst_QFutureWatcher: public QObject
{
Q_OBJECT
private slots:
void startFinish();
void progressValueChanged();
void canceled();
void resultAt();
void resultReadyAt();
void futureSignals();
void watchFinishedFuture();
void watchCanceledFuture();
void disconnectRunningFuture();
void toMuchProgress();
void progressText();
void sharedFutureInterface();
void changeFuture();
void cancelEvents();
void pauseEvents();
void finishedState();
void throttling();
void incrementalMapResults();
void incrementalFilterResults();
void qfutureSynchornizer();
};
QTEST_MAIN(tst_QFutureWatcher)
void sleeper()
{
QTest::qSleep(100);
}
void tst_QFutureWatcher::startFinish()
{
QFutureWatcher<void> futureWatcher;
QSignalSpy started(&futureWatcher, SIGNAL(started()));
QSignalSpy finished(&futureWatcher, SIGNAL(finished()));
futureWatcher.setFuture(QtConcurrent::run(sleeper));
QTest::qWait(10); // spin the event loop to deliver queued signals.
QCOMPARE(started.count(), 1);
QCOMPARE(finished.count(), 0);
futureWatcher.future().waitForFinished();
QTest::qWait(10);
QCOMPARE(started.count(), 1);
QCOMPARE(finished.count(), 1);
}
void mapSleeper(int &)
{
QTest::qSleep(100);
}
QSet<int> progressValues;
QSet<QString> progressTexts;
QMutex mutex;
class ProgressObject : public QObject
{
Q_OBJECT
public slots:
void printProgress(int);
void printText(const QString &text);
void registerProgress(int);
void registerText(const QString &text);
};
void ProgressObject::printProgress(int progress)
{
qDebug() << "thread" << QThread::currentThread() << "reports progress" << progress;
}
void ProgressObject::printText(const QString &text)
{
qDebug() << "thread" << QThread::currentThread() << "reports progress text" << text;
}
void ProgressObject::registerProgress(int progress)
{
QTest::qSleep(1);
progressValues.insert(progress);
}
void ProgressObject::registerText(const QString &text)
{
QTest::qSleep(1);
progressTexts.insert(text);
}
QList<int> createList(int listSize)
{
QList<int> list;
for (int i = 0; i < listSize; ++i) {
list.append(i);
}
return list;
}
void tst_QFutureWatcher::progressValueChanged()
{
#ifdef PRINT
qDebug() << "main thread" << QThread::currentThread();
#endif
progressValues.clear();
const int listSize = 20;
QList<int> list = createList(listSize);
QFutureWatcher<void> futureWatcher;
ProgressObject progressObject;
QObject::connect(&futureWatcher, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
#ifdef PRINT
QObject::connect(&futureWatcher, SIGNAL(progressValueChanged(int)), &progressObject, SLOT(printProgress(int)), Qt::DirectConnection );
#endif
QObject::connect(&futureWatcher, SIGNAL(progressValueChanged(int)), &progressObject, SLOT(registerProgress(int)));
futureWatcher.setFuture(QtConcurrent::map(list, mapSleeper));
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
futureWatcher.disconnect();
QVERIFY(progressValues.contains(0));
QVERIFY(progressValues.contains(listSize));
}
class CancelObject : public QObject
{
Q_OBJECT
public:
bool wasCanceled;
CancelObject() : wasCanceled(false) {};
public slots:
void cancel();
};
void CancelObject::cancel()
{
#ifdef PRINT
qDebug() << "thread" << QThread::currentThread() << "reports canceled";
#endif
wasCanceled = true;
}
void tst_QFutureWatcher::canceled()
{
const int listSize = 20;
QList<int> list = createList(listSize);
QFutureWatcher<void> futureWatcher;
QFuture<void> future;
CancelObject cancelObject;
QObject::connect(&futureWatcher, SIGNAL(canceled()), &cancelObject, SLOT(cancel()));
QObject::connect(&futureWatcher, SIGNAL(canceled()),
&QTestEventLoop::instance(), SLOT(exitLoop()), Qt::QueuedConnection);
future = QtConcurrent::map(list, mapSleeper);
futureWatcher.setFuture(future);
futureWatcher.cancel();
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
QVERIFY(future.isCanceled());
QVERIFY(cancelObject.wasCanceled);
futureWatcher.disconnect();
future.waitForFinished();
}
class IntTask : public RunFunctionTask<int>
{
public:
void runFunctor()
{
result = 10;
}
};
void tst_QFutureWatcher::resultAt()
{
QFutureWatcher<int> futureWatcher;
futureWatcher.setFuture((new IntTask())->start());
futureWatcher.waitForFinished();
QCOMPARE(futureWatcher.result(), 10);
QCOMPARE(futureWatcher.resultAt(0), 10);
}
void tst_QFutureWatcher::resultReadyAt()
{
QFutureWatcher<int> futureWatcher;
QObject::connect(&futureWatcher, SIGNAL(resultReadyAt(int)), &QTestEventLoop::instance(), SLOT(exitLoop()), Qt::QueuedConnection);
QFuture<int> future = (new IntTask())->start();
futureWatcher.setFuture(future);
QTestEventLoop::instance().enterLoop(1);
QVERIFY(!QTestEventLoop::instance().timeout());
// Setting the future again should give us another signal.
// (this is to prevent the race where the task associated
// with the future finishes before setFuture is called.)
futureWatcher.setFuture(QFuture<int>());
futureWatcher.setFuture(future);
QTestEventLoop::instance().enterLoop(1);
QVERIFY(!QTestEventLoop::instance().timeout());
}
class SignalSlotObject : public QObject
{
Q_OBJECT
signals:
void cancel();
public slots:
void started()
{
qDebug() << "started called";
}
void finished()
{
qDebug() << "finished called";
}
void canceled()
{
qDebug() << "canceled called";
}
#ifdef PRINT
void resultReadyAt(int index)
{
qDebug() << "result" << index << "ready";
}
#else
void resultReadyAt(int) { }
#endif
void progressValueChanged(int progress)
{
qDebug() << "progress" << progress;
}
void progressRangeChanged(int min, int max)
{
qDebug() << "progress range" << min << max;
}
};
void tst_QFutureWatcher::futureSignals()
{
{
QFutureInterface<int> a;
QFutureWatcher<int> f;
SignalSlotObject object;
#ifdef PRINT
connect(&f, SIGNAL(finished()), &object, SLOT(finished()));
connect(&f, SIGNAL(progressValueChanged(int)), &object, SLOT(progressValueChanged(int)));
#endif
// must connect to resultReadyAt so that the watcher can detect the connection
// (QSignalSpy does not trigger it.)
connect(&f, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
a.reportStarted();
f.setFuture(a.future());
QSignalSpy progressSpy(&f, SIGNAL(progressValueChanged(int)));
const int progress = 1;
a.setProgressValue(progress);
QTest::qWait(10);
QCOMPARE(progressSpy.count(), 2);
QCOMPARE(progressSpy.takeFirst().at(0).toInt(), 0);
QCOMPARE(progressSpy.takeFirst().at(0).toInt(), 1);
QSignalSpy finishedSpy(&f, SIGNAL(finished()));
QSignalSpy resultReadySpy(&f, SIGNAL(resultReadyAt(int)));
const int result = 10;
a.reportResult(&result);
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 1);
a.reportFinished(&result);
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 2);
QCOMPARE(resultReadySpy.takeFirst().at(0).toInt(), 0); // check the index
QCOMPARE(resultReadySpy.takeFirst().at(0).toInt(), 1);
QCOMPARE(finishedSpy.count(), 1);
}
}
void tst_QFutureWatcher::watchFinishedFuture()
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> f = iface.future();
int value = 100;
iface.reportFinished(&value);
QFutureWatcher<int> watcher;
SignalSlotObject object;
#ifdef PRINT
connect(&watcher, SIGNAL(started()), &object, SLOT(started()));
connect(&watcher, SIGNAL(canceled()), &object, SLOT(canceled()));
connect(&watcher, SIGNAL(finished()), &object, SLOT(finished()));
connect(&watcher, SIGNAL(progressValueChanged(int)), &object, SLOT(progressValueChanged(int)));
connect(&watcher, SIGNAL(progressRangeChanged(int, int)), &object, SLOT(progressRangeChanged(int, int)));
#endif
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
QSignalSpy startedSpy(&watcher, SIGNAL(started()));
QSignalSpy finishedSpy(&watcher, SIGNAL(finished()));
QSignalSpy resultReadySpy(&watcher, SIGNAL(resultReadyAt(int)));
QSignalSpy canceledSpy(&watcher, SIGNAL(canceled()));
watcher.setFuture(f);
QTest::qWait(10);
QCOMPARE(startedSpy.count(), 1);
QCOMPARE(finishedSpy.count(), 1);
QCOMPARE(resultReadySpy.count(), 1);
QCOMPARE(canceledSpy.count(), 0);
}
void tst_QFutureWatcher::watchCanceledFuture()
{
QFuture<int> f;
QFutureWatcher<int> watcher;
SignalSlotObject object;
#ifdef PRINT
connect(&watcher, SIGNAL(started()), &object, SLOT(started()));
connect(&watcher, SIGNAL(canceled()), &object, SLOT(canceled()));
connect(&watcher, SIGNAL(finished()), &object, SLOT(finished()));
connect(&watcher, SIGNAL(progressValueChanged(int)), &object, SLOT(progressValueChanged(int)));
connect(&watcher, SIGNAL(progressRangeChanged(int, int)), &object, SLOT(progressRangeChanged(int, int)));
#endif
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
QSignalSpy startedSpy(&watcher, SIGNAL(started()));
QSignalSpy finishedSpy(&watcher, SIGNAL(finished()));
QSignalSpy resultReadySpy(&watcher, SIGNAL(resultReadyAt(int)));
QSignalSpy canceledSpy(&watcher, SIGNAL(canceled()));
watcher.setFuture(f);
QTest::qWait(10);
QCOMPARE(startedSpy.count(), 1);
QCOMPARE(finishedSpy.count(), 1);
QCOMPARE(resultReadySpy.count(), 0);
QCOMPARE(canceledSpy.count(), 1);
}
void tst_QFutureWatcher::disconnectRunningFuture()
{
QFutureInterface<int> a;
a.reportStarted();
QFuture<int> f = a.future();
QFutureWatcher<int> *watcher = new QFutureWatcher<int>();
watcher->setFuture(f);
SignalSlotObject object;
connect(watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
QSignalSpy finishedSpy(watcher, SIGNAL(finished()));
QSignalSpy resultReadySpy(watcher, SIGNAL(resultReadyAt(int)));
const int result = 10;
a.reportResult(&result);
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 1);
delete watcher;
a.reportResult(&result);
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 1);
a.reportFinished(&result);
QTest::qWait(10);
QCOMPARE(finishedSpy.count(), 0);
}
const int maxProgress = 100000;
class ProgressEmitterTask : public RunFunctionTask<void>
{
public:
void runFunctor()
{
setProgressRange(0, maxProgress);
for (int p = 0; p <= maxProgress; ++p)
setProgressValue(p);
}
};
void tst_QFutureWatcher::toMuchProgress()
{
progressValues.clear();
ProgressObject o;
QFutureWatcher<void> f;
f.setFuture((new ProgressEmitterTask())->start());
QObject::connect(&f, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
#ifdef PRINT
QObject::connect(&f, SIGNAL(progressValueChanged(int)), &o, SLOT(printProgress(int)));
#endif
QObject::connect(&f, SIGNAL(progressValueChanged(int)), &o, SLOT(registerProgress(int)));
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
QVERIFY(progressValues.contains(maxProgress));
}
template <typename T>
class ProgressTextTask : public RunFunctionTask<T>
{
public:
void runFunctor()
{
while (this->isProgressUpdateNeeded() == false)
QTest::qSleep(1);
this->setProgressValueAndText(1, QLatin1String("Foo 1"));
while (this->isProgressUpdateNeeded() == false)
QTest::qSleep(1);
this->setProgressValueAndText(2, QLatin1String("Foo 2"));
while (this->isProgressUpdateNeeded() == false)
QTest::qSleep(1);
this->setProgressValueAndText(3, QLatin1String("Foo 3"));
}
};
void tst_QFutureWatcher::progressText()
{
{ // instantiate API for T=int and T=void.
ProgressTextTask<int> a;
ProgressTextTask<void> b;
}
{
progressValues.clear();
progressTexts.clear();
QFuture<int> f = ((new ProgressTextTask<int>())->start());
QFutureWatcher<int> watcher;
ProgressObject o;
QObject::connect(&watcher, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
#ifdef PRINT
QObject::connect(&watcher, SIGNAL(progressValueChanged(int)), &o, SLOT(printProgress(int)));
QObject::connect(&watcher, SIGNAL(progressTextChanged(const QString &)), &o, SLOT(printText(const QString &)));
#endif
QObject::connect(&watcher, SIGNAL(progressValueChanged(int)), &o, SLOT(registerProgress(int)));
QObject::connect(&watcher, SIGNAL(progressTextChanged(const QString &)), &o, SLOT(registerText(const QString &)));
watcher.setFuture(f);
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
QCOMPARE(f.progressText(), QLatin1String("Foo 3"));
QCOMPARE(f.progressValue(), 3);
QVERIFY(progressValues.contains(1));
QVERIFY(progressValues.contains(2));
QVERIFY(progressValues.contains(3));
QVERIFY(progressTexts.contains(QLatin1String("Foo 1")));
QVERIFY(progressTexts.contains(QLatin1String("Foo 2")));
QVERIFY(progressTexts.contains(QLatin1String("Foo 3")));
}
}
template <typename T>
void callInterface(T &obj)
{
obj.progressValue();
obj.progressMinimum();
obj.progressMaximum();
obj.progressText();
obj.isStarted();
obj.isFinished();
obj.isRunning();
obj.isCanceled();
obj.isPaused();
obj.cancel();
obj.pause();
obj.resume();
obj.togglePaused();
obj.waitForFinished();
const T& objConst = obj;
objConst.progressValue();
objConst.progressMinimum();
objConst.progressMaximum();
objConst.progressText();
objConst.isStarted();
objConst.isFinished();
objConst.isRunning();
objConst.isCanceled();
objConst.isPaused();
}
template <typename T>
void callInterface(const T &obj)
{
obj.result();
obj.resultAt(0);
}
// QFutureWatcher and QFuture has a similar interface. Test
// that the functions we want ot have in both are actually
// there.
void tst_QFutureWatcher::sharedFutureInterface()
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> intFuture = iface.future();
int value = 0;
iface.reportFinished(&value);
QFuture<void> voidFuture;
QFutureWatcher<int> intWatcher;
intWatcher.setFuture(intFuture);
QFutureWatcher<void> voidWatcher;
callInterface(intFuture);
callInterface(voidFuture);
callInterface(intWatcher);
callInterface(voidWatcher);
callInterface(intFuture);
callInterface(intWatcher);
}
void tst_QFutureWatcher::changeFuture()
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> a = iface.future();
int value = 0;
iface.reportFinished(&value);
QFuture<int> b;
QFutureWatcher<int> watcher;
SignalSlotObject object;
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
QSignalSpy resultReadySpy(&watcher, SIGNAL(resultReadyAt(int)));
watcher.setFuture(a); // Watch 'a' which will genere a resultReady event.
watcher.setFuture(b); // But oh no! we're switching to another future
QTest::qWait(10); // before the event gets delivered.
QCOMPARE(resultReadySpy.count(), 0);
watcher.setFuture(a);
watcher.setFuture(b);
watcher.setFuture(a); // setting it back gets us one event, not two.
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 1);
}
// Test that events aren't delivered from canceled futures
void tst_QFutureWatcher::cancelEvents()
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> a = iface.future();
int value = 0;
iface.reportFinished(&value);
QFutureWatcher<int> watcher;
SignalSlotObject object;
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
QSignalSpy resultReadySpy(&watcher, SIGNAL(resultReadyAt(int)));
watcher.setFuture(a);
watcher.cancel();
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 0);
}
// Tests that events from paused futures are saved and
// delivered on resume.
void tst_QFutureWatcher::pauseEvents()
{
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> a = iface.future();
int value = 0;
iface.reportFinished(&value);
QFutureWatcher<int> watcher;
SignalSlotObject object;
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
QSignalSpy resultReadySpy(&watcher, SIGNAL(resultReadyAt(int)));
watcher.setFuture(a);
watcher.pause();
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 0);
watcher.resume();
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 1);
}
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> a = iface.future();
int value = 0;
iface.reportFinished(&value);
QFutureWatcher<int> watcher;
SignalSlotObject object;
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
QSignalSpy resultReadySpy(&watcher, SIGNAL(resultReadyAt(int)));
watcher.setFuture(a);
a.pause();
QFuture<int> b;
watcher.setFuture(b); // If we watch b instead, resuming a
a.resume(); // should give us no results.
QTest::qWait(10);
QCOMPARE(resultReadySpy.count(), 0);
}
}
// Test that the finished state for the watcher gets
// set when the finished event is delivered.
// This means it will lag the finished state for the future,
// but makes it more useful.
void tst_QFutureWatcher::finishedState()
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> future = iface.future();
QFutureWatcher<int> watcher;
watcher.setFuture(future);
QTest::qWait(10);
iface.reportFinished();
QVERIFY(future.isFinished());
QVERIFY(watcher.isFinished() == false);
QTest::qWait(10);
QVERIFY(watcher.isFinished());
}
/*
Verify that throttling kicks in if you report a lot of results,
and that it clears when the result events are processed.
*/
void tst_QFutureWatcher::throttling()
{
QFutureInterface<int> iface;
iface.reportStarted();
QFuture<int> future = iface.future();
QFutureWatcher<int> watcher;
watcher.setFuture(future);
QVERIFY(iface.isThrottled() == false);
for (int i = 0; i < 1000; ++i) {
int result = 0;
iface.reportResult(result);
}
QVERIFY(iface.isThrottled() == true);
QTest::qWait(100); // process events.
QVERIFY(iface.isThrottled() == false);
iface.reportFinished();
}
int mapper(const int &i)
{
return i;
}
class ResultReadyTester : public QObject
{
Q_OBJECT
public:
ResultReadyTester(QFutureWatcher<int> *watcher)
:m_watcher(watcher), filter(false), ok(true), count(0)
{
}
public slots:
void resultReadyAt(int index)
{
++count;
if (m_watcher->future().isResultReadyAt(index) == false)
ok = false;
if (!filter && m_watcher->future().resultAt(index) != index)
ok = false;
if (filter && m_watcher->future().resultAt(index) != index * 2 + 1)
ok = false;
}
public:
QFutureWatcher<int> *m_watcher;
bool filter;
bool ok;
int count;
};
void tst_QFutureWatcher::incrementalMapResults()
{
QFutureWatcher<int> watcher;
SignalSlotObject object;
#ifdef PRINT
connect(&watcher, SIGNAL(finished()), &object, SLOT(finished()));
connect(&watcher, SIGNAL(progressValueChanged(int)), &object, SLOT(progressValueChanged(int)));
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
#endif
QObject::connect(&watcher, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
ResultReadyTester resultReadyTester(&watcher);
connect(&watcher, SIGNAL(resultReadyAt(int)), &resultReadyTester, SLOT(resultReadyAt(int)));
const int count = 10000;
QList<int> ints;
for (int i = 0; i < count; ++i)
ints << i;
QFuture<int> future = QtConcurrent::mapped(ints, mapper);
watcher.setFuture(future);
QTestEventLoop::instance().enterLoop(10);
QVERIFY(!QTestEventLoop::instance().timeout());
QCOMPARE(resultReadyTester.count, count);
QVERIFY(resultReadyTester.ok);
QVERIFY(watcher.isFinished());
future.waitForFinished();
}
bool filterer(int i)
{
return (i % 2);
}
void tst_QFutureWatcher::incrementalFilterResults()
{
QFutureWatcher<int> watcher;
SignalSlotObject object;
#ifdef PRINT
connect(&watcher, SIGNAL(finished()), &object, SLOT(finished()));
connect(&watcher, SIGNAL(progressValueChanged(int)), &object, SLOT(progressValueChanged(int)));
connect(&watcher, SIGNAL(resultReadyAt(int)), &object, SLOT(resultReadyAt(int)));
#endif
QObject::connect(&watcher, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
ResultReadyTester resultReadyTester(&watcher);
resultReadyTester.filter = true;
connect(&watcher, SIGNAL(resultReadyAt(int)), &resultReadyTester, SLOT(resultReadyAt(int)));
const int count = 10000;
QList<int> ints;
for (int i = 0; i < count; ++i)
ints << i;
QFuture<int> future = QtConcurrent::filtered(ints, filterer);
watcher.setFuture(future);
QTestEventLoop::instance().enterLoop(10);
QVERIFY(!QTestEventLoop::instance().timeout());
QCOMPARE(resultReadyTester.count, count / 2);
QVERIFY(resultReadyTester.ok);
QVERIFY(watcher.isFinished());
future.waitForFinished();
}
void tst_QFutureWatcher::qfutureSynchornizer()
{
int taskCount = 1000;
QTime t;
t.start();
{
QFutureSynchronizer<void> sync;
sync.setCancelOnWait(true);
for (int i = 0; i < taskCount; ++i) {
sync.addFuture(run(sleeper));
}
}
// Test that we're not running each task.
QVERIFY(t.elapsed() < taskCount * 10);
}
#include "tst_qfuturewatcher.moc"
#else
QTEST_NOOP_MAIN
#endif