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#include <QtTest/QtTest>
#include "qpushbutton.h"
#include <qapplication.h>
#include <qpushbutton.h>
#include <qmenu.h>
#include <qtimer.h>
#include <QDialog>
#include <QGridLayout>
#include <QStyleFactory>
#include <QTabWidget>
#include "../../shared/util.h"
Q_DECLARE_METATYPE(QPushButton*)
//TESTED_CLASS=
//TESTED_FILES=
class tst_QPushButton : public QObject
{
Q_OBJECT
public:
tst_QPushButton();
virtual ~tst_QPushButton();
public slots:
void initTestCase();
void cleanupTestCase();
void init();
void cleanup();
private slots:
void getSetCheck();
void setAutoRepeat();
void pressed();
void released();
void text();
void accel();
void setAccel();
void isCheckable();
void isDown();
void setDown();
void popupCrash();
void isChecked();
void autoRepeat();
void animateClick();
void toggle();
void clicked();
void toggled();
void isEnabled();
void defaultAndAutoDefault();
void sizeHint_data();
void sizeHint();
/*
void state();
void group();
void stateChanged();
*/
protected slots:
void resetCounters();
void onClicked();
void onToggled( bool on );
void onPressed();
void onReleased();
void helperSlotDelete();
private:
uint click_count;
uint toggle_count;
uint press_count;
uint release_count;
QPushButton *testWidget;
};
// Testing get/set functions
void tst_QPushButton::getSetCheck()
{
QPushButton obj1;
// QMenu* QPushButton::menu()
// void QPushButton::setMenu(QMenu*)
QMenu *var1 = new QMenu;
obj1.setMenu(var1);
QCOMPARE(var1, obj1.menu());
obj1.setMenu((QMenu *)0);
QCOMPARE((QMenu *)0, obj1.menu());
delete var1;
}
tst_QPushButton::tst_QPushButton()
{
}
tst_QPushButton::~tst_QPushButton()
{
}
void tst_QPushButton::initTestCase()
{
// Create the test class
testWidget = new QPushButton( "&Start", 0 );
testWidget->setObjectName("testWidget");
testWidget->resize( 200, 200 );
testWidget->show();
connect( testWidget, SIGNAL(clicked()), this, SLOT(onClicked()) );
connect( testWidget, SIGNAL(pressed()), this, SLOT(onPressed()) );
connect( testWidget, SIGNAL(released()), this, SLOT(onReleased()) );
connect( testWidget, SIGNAL(toggled(bool)), this, SLOT(onToggled(bool)) );
}
void tst_QPushButton::cleanupTestCase()
{
delete testWidget;
testWidget = 0;
}
void tst_QPushButton::init()
{
testWidget->setAutoRepeat( FALSE );
testWidget->setDown( FALSE );
testWidget->setText("Test");
testWidget->setEnabled( TRUE );
QKeySequence seq;
testWidget->setShortcut( seq );
resetCounters();
}
void tst_QPushButton::cleanup()
{
}
void tst_QPushButton::resetCounters()
{
toggle_count = 0;
press_count = 0;
release_count = 0;
click_count = 0;
}
void tst_QPushButton::onClicked()
{
click_count++;
}
void tst_QPushButton::onToggled( bool /*on*/ )
{
toggle_count++;
}
void tst_QPushButton::onPressed()
{
press_count++;
}
void tst_QPushButton::onReleased()
{
release_count++;
}
void tst_QPushButton::setAutoRepeat()
{
// If this changes, this test must be completely revised.
QVERIFY( !testWidget->isCheckable() );
// verify autorepeat is off by default.
QPushButton tmp( 0 );
tmp.setObjectName("tmp");
QVERIFY( !tmp.autoRepeat() );
// check if we can toggle the mode
testWidget->setAutoRepeat( TRUE );
QVERIFY( testWidget->autoRepeat() );
testWidget->setAutoRepeat( FALSE );
QVERIFY( !testWidget->autoRepeat() );
resetCounters();
// check that the button is down if we press space and not in autorepeat
testWidget->setDown( FALSE );
testWidget->setAutoRepeat( FALSE );
QTest::keyPress( testWidget, Qt::Key_Space );
QTest::qWait( 300 );
QVERIFY( testWidget->isDown() );
QVERIFY( toggle_count == 0 );
QVERIFY( press_count == 1 );
QVERIFY( release_count == 0 );
QVERIFY( click_count == 0 );
QTest::keyRelease( testWidget, Qt::Key_Space );
resetCounters();
// check that the button is down if we press space while in autorepeat
// we can't actually confirm how many times it is fired, more than 1 is enough.
testWidget->setDown( FALSE );
testWidget->setAutoRepeat( TRUE );
QTest::keyPress( testWidget, Qt::Key_Space );
QTest::qWait(900);
QVERIFY( testWidget->isDown() );
QVERIFY( toggle_count == 0 );
QTest::keyRelease( testWidget, Qt::Key_Space );
QVERIFY(press_count == release_count);
QVERIFY(release_count == click_count);
QVERIFY(press_count > 1);
// #### shouldn't I check here to see if multiple signals have been fired???
// check that pressing ENTER has no effect
resetCounters();
testWidget->setDown( FALSE );
testWidget->setAutoRepeat( FALSE );
QTest::keyPress( testWidget, Qt::Key_Enter );
QTest::qWait( 300 );
QVERIFY( !testWidget->isDown() );
QVERIFY( toggle_count == 0 );
QVERIFY( press_count == 0 );
QVERIFY( release_count == 0 );
QVERIFY( click_count == 0 );
QTest::keyRelease( testWidget, Qt::Key_Enter );
// check that pressing ENTER has no effect
resetCounters();
testWidget->setDown( FALSE );
testWidget->setAutoRepeat( TRUE );
QTest::keyClick( testWidget, Qt::Key_Enter );
QTest::qWait( 300 );
QVERIFY( !testWidget->isDown() );
QVERIFY( toggle_count == 0 );
QVERIFY( press_count == 0 );
QVERIFY( release_count == 0 );
QVERIFY( click_count == 0 );
}
void tst_QPushButton::autoRepeat()
{
DEPENDS_ON(" setAutoRepeat" );
}
void tst_QPushButton::pressed()
{
QTest::keyPress( testWidget, ' ' );
// QTest::qWait( 300 );
QCOMPARE( press_count, (uint)1 );
QCOMPARE( release_count, (uint)0 );
QTest::keyRelease( testWidget, ' ' );
// QTest::qWait( 300 );
QCOMPARE( press_count, (uint)1 );
QCOMPARE( release_count, (uint)1 );
QTest::keyPress( testWidget,Qt::Key_Enter );
// QTest::qWait( 300 );
QCOMPARE( press_count, (uint)1 );
QCOMPARE( release_count, (uint)1 );
testWidget->setAutoDefault(true);
QTest::keyPress( testWidget,Qt::Key_Enter );
// QTest::qWait( 300 );
QCOMPARE( press_count, (uint)2 );
QCOMPARE( release_count, (uint)2 );
testWidget->setAutoDefault(false);
}
void tst_QPushButton::released()
{
DEPENDS_ON( "pressed" );
}
void tst_QPushButton::text()
{
DEPENDS_ON( "setText" );
}
void tst_QPushButton::isEnabled()
{
DEPENDS_ON( "setEnabled" );
}
void tst_QPushButton::isCheckable()
{
QVERIFY( !testWidget->isCheckable() );
}
void tst_QPushButton::isDown()
{
DEPENDS_ON( "setDown" );
}
void tst_QPushButton::setDown()
{
testWidget->setDown( FALSE );
QVERIFY( !testWidget->isDown() );
testWidget->setDown( TRUE );
QVERIFY( testWidget->isDown() );
testWidget->setDown( TRUE );
QTest::keyClick( testWidget, Qt::Key_Escape );
QVERIFY( !testWidget->isDown() );
}
void tst_QPushButton::isChecked()
{
testWidget->setDown( FALSE );
QVERIFY( !testWidget->isChecked() );
testWidget->setDown( TRUE );
QVERIFY( !testWidget->isChecked() );
testWidget->setDown( FALSE );
testWidget->toggle();
QVERIFY( testWidget->isChecked() == testWidget->isCheckable() );
}
void tst_QPushButton::toggle()
{
// the pushbutton shouldn't toggle the button.
testWidget->toggle();
QVERIFY( testWidget->isChecked() == FALSE );
}
void tst_QPushButton::toggled()
{
// the pushbutton shouldn't send a toggled signal when we call the toggle slot.
QVERIFY( !testWidget->isCheckable() );
testWidget->toggle();
QVERIFY( toggle_count == 0 );
// do it again, just to be shure
resetCounters();
testWidget->toggle();
QVERIFY( toggle_count == 0 );
// finally check that we can toggle using the mouse
resetCounters();
QTest::mousePress( testWidget, Qt::LeftButton );
QVERIFY( toggle_count == 0 );
QVERIFY( click_count == 0 );
QTest::mouseRelease( testWidget, Qt::LeftButton );
QVERIFY( click_count == 1 );
}
void tst_QPushButton::accel()
{
DEPENDS_ON( "setAccel" );
}
/*
If we press an accelerator key we ONLY get a pressed signal and
NOT a released or clicked signal.
*/
void tst_QPushButton::setAccel()
{
testWidget->setText("&AccelTest");
QKeySequence seq( Qt::ALT + Qt::Key_A );
testWidget->setShortcut( seq );
// The shortcut will not be activated unless the button is in a active
// window and has focus
QApplication::setActiveWindow(testWidget);
testWidget->setFocus();
for (int i = 0; !testWidget->isActiveWindow() && i < 1000; ++i) {
testWidget->activateWindow();
QApplication::instance()->processEvents();
QTest::qWait(100);
}
QVERIFY(testWidget->isActiveWindow());
QTest::keyClick( testWidget, 'A', Qt::AltModifier );
QTest::qWait( 50 );
QTRY_VERIFY( click_count == 1 );
QVERIFY( press_count == 1 );
QVERIFY( release_count == 1 );
QVERIFY( toggle_count == 0 );
// wait 200 ms because setAccel uses animateClick.
// if we don't wait this may screw up a next test.
QTest::qWait(200);
QTRY_VERIFY( !testWidget->isDown() );
}
void tst_QPushButton::animateClick()
{
QVERIFY( !testWidget->isDown() );
testWidget->animateClick();
QVERIFY( testWidget->isDown() );
QTest::qWait( 200 );
QVERIFY( !testWidget->isDown() );
QVERIFY( click_count == 1 );
QVERIFY( press_count == 1 );
QVERIFY( release_count == 1 );
QVERIFY( toggle_count == 0 );
}
void tst_QPushButton::clicked()
{
QTest::mousePress( testWidget, Qt::LeftButton );
QVERIFY( press_count == 1 );
QVERIFY( release_count == 0 );
QTest::mouseRelease( testWidget, Qt::LeftButton );
QCOMPARE( press_count, (uint)1 );
QCOMPARE( release_count, (uint)1 );
press_count = 0;
release_count = 0;
testWidget->setDown(FALSE);
for (uint i=0; i<10; i++)
QTest::mouseClick( testWidget, Qt::LeftButton );
QCOMPARE( press_count, (uint)10 );
QCOMPARE( release_count, (uint)10 );
}
/*
void tst_QPushButton::group()
{
}
void tst_QPushButton::state()
{
}
void tst_QPushButton::stateChanged()
{
}
*/
QPushButton *pb = 0;
void tst_QPushButton::helperSlotDelete()
{
delete pb;
pb = 0;
}
void tst_QPushButton::popupCrash()
{
pb = new QPushButton("foo");
QMenu *menu = new QMenu("bar", pb);
pb->setMenu(menu);
QTimer::singleShot(1000, this, SLOT(helperSlotDelete()));
pb->show();
pb->click();
}
void tst_QPushButton::defaultAndAutoDefault()
{
{
// Adding buttons directly to QDialog
QDialog dialog;
QPushButton button1(&dialog);
QVERIFY(button1.autoDefault());
QVERIFY(!button1.isDefault());
QPushButton button2(&dialog);
QVERIFY(button2.autoDefault());
QVERIFY(!button2.isDefault());
button1.setDefault(true);
QVERIFY(button1.autoDefault());
QVERIFY(button1.isDefault());
QVERIFY(button2.autoDefault());
QVERIFY(!button2.isDefault());
dialog.show();
QVERIFY(dialog.isVisible());
QObject::connect(&button1, SIGNAL(clicked()), &dialog, SLOT(hide()));
QKeyEvent event(QEvent::KeyPress, Qt::Key_Return, Qt::NoModifier);
QApplication::sendEvent(&dialog, &event);
QVERIFY(!dialog.isVisible());
}
{
// Adding buttons to QDialog through a layout
QDialog dialog;
QPushButton button3;
button3.setAutoDefault(false);
QPushButton button1;
QVERIFY(!button1.autoDefault());
QVERIFY(!button1.isDefault());
QPushButton button2;
QVERIFY(!button2.autoDefault());
QVERIFY(!button2.isDefault());
button1.setDefault(true);
QVERIFY(!button1.autoDefault());
QVERIFY(button1.isDefault());
QVERIFY(!button2.autoDefault());
QVERIFY(!button2.isDefault());
QGridLayout layout;
layout.addWidget(&button3, 0, 3);
layout.addWidget(&button2, 0, 2);
layout.addWidget(&button1, 0, 1);
dialog.setLayout(&layout);
button3.setFocus();
QVERIFY(button1.autoDefault());
QVERIFY(button1.isDefault());
QVERIFY(button2.autoDefault());
QVERIFY(!button2.isDefault());
dialog.show();
QVERIFY(dialog.isVisible());
QObject::connect(&button1, SIGNAL(clicked()), &dialog, SLOT(hide()));
QKeyEvent event(QEvent::KeyPress, Qt::Key_Return, Qt::NoModifier);
QApplication::sendEvent(&dialog, &event);
QVERIFY(!dialog.isVisible());
}
{
// autoDefault behavior.
QDialog dialog;
QPushButton button2(&dialog);
QPushButton button1(&dialog);
dialog.show();
QVERIFY(dialog.isVisible());
// No default button is set, and button2 is the first autoDefault button
// that is next in the tab order
QObject::connect(&button2, SIGNAL(clicked()), &dialog, SLOT(hide()));
QKeyEvent event(QEvent::KeyPress, Qt::Key_Return, Qt::NoModifier);
QApplication::sendEvent(&dialog, &event);
QVERIFY(!dialog.isVisible());
// Reparenting
QVERIFY(button2.autoDefault());
button2.setParent(0);
QVERIFY(!button2.autoDefault());
button2.setAutoDefault(false);
button2.setParent(&dialog);
QVERIFY(!button2.autoDefault());
button1.setAutoDefault(true);
button1.setParent(0);
QVERIFY(button1.autoDefault());
}
}
void tst_QPushButton::sizeHint_data()
{
QTest::addColumn<QString>("stylename");
QTest::newRow("motif") << QString::fromAscii("motif");
QTest::newRow("cde") << QString::fromAscii("cde");
QTest::newRow("windows") << QString::fromAscii("windows");
QTest::newRow("cleanlooks") << QString::fromAscii("cleanlooks");
QTest::newRow("gtk") << QString::fromAscii("gtk");
QTest::newRow("mac") << QString::fromAscii("mac");
QTest::newRow("plastique") << QString::fromAscii("plastique");
QTest::newRow("windowsxp") << QString::fromAscii("windowsxp");
QTest::newRow("windowsvista") << QString::fromAscii("windowsvista");
}
void tst_QPushButton::sizeHint()
{
QFETCH(QString, stylename);
QStyle *style = QStyleFactory::create(stylename);
if (!style)
QSKIP(qPrintable(QString::fromLatin1("Qt has been compiled without style: %1")
.arg(stylename)), SkipSingle);
QApplication::setStyle(style);
// Test 1
{
QPushButton *button = new QPushButton("123");
QSize initSizeHint = button->sizeHint();
QDialog *dialog = new QDialog;
QWidget *widget = new QWidget(dialog);
button->setParent(widget);
button->sizeHint();
widget->setParent(0);
delete dialog;
button->setDefault(false);
QCOMPARE(button->sizeHint(), initSizeHint);
delete button;
}
// Test 2
{
QWidget *tab1 = new QWidget;
QHBoxLayout *layout1 = new QHBoxLayout(tab1);
QPushButton *button1_1 = new QPushButton("123");
QPushButton *button1_2 = new QPushButton("123");
layout1->addWidget(button1_1);
layout1->addWidget(button1_2);
QWidget *tab2 = new QWidget;
QHBoxLayout *layout2 = new QHBoxLayout(tab2);
QPushButton *button2_1 = new QPushButton("123");
QPushButton *button2_2 = new QPushButton("123");
layout2->addWidget(button2_1);
layout2->addWidget(button2_2);
QDialog *dialog = new QDialog;
QTabWidget *tabWidget = new QTabWidget;
tabWidget->addTab(tab1, "1");
tabWidget->addTab(tab2, "2");
QVBoxLayout *mainLayout = new QVBoxLayout(dialog);
mainLayout->addWidget(tabWidget);
dialog->show();
tabWidget->setCurrentWidget(tab2);
tabWidget->setCurrentWidget(tab1);
QTest::qWait(100);
QApplication::processEvents();
QCOMPARE(button1_2->size(), button2_2->size());
}
}
QTEST_MAIN(tst_QPushButton)
#include "tst_qpushbutton.moc"