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#ifndef QABSTRACTANIMATION_H
#define QABSTRACTANIMATION_H
#include <QtCore/qobject.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Core)
#ifndef QT_NO_ANIMATION
class QAnimationGroup;
class QSequentialAnimationGroup;
class QAbstractAnimationPrivate;
class Q_CORE_EXPORT QAbstractAnimation : public QObject
{
Q_OBJECT
Q_ENUMS(State)
Q_ENUMS(Direction)
Q_PROPERTY(State state READ state NOTIFY stateChanged)
Q_PROPERTY(int loopCount READ loopCount WRITE setLoopCount)
Q_PROPERTY(int currentTime READ currentTime WRITE setCurrentTime)
Q_PROPERTY(int currentLoop READ currentLoop NOTIFY currentLoopChanged)
Q_PROPERTY(Direction direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(int duration READ duration)
public:
enum Direction {
Forward,
Backward
};
enum State {
Stopped,
Paused,
Running
};
enum DeletionPolicy {
KeepWhenStopped = 0,
DeleteWhenStopped
};
QAbstractAnimation(QObject *parent = 0);
virtual ~QAbstractAnimation();
State state() const;
QAnimationGroup *group() const;
Direction direction() const;
void setDirection(Direction direction);
int currentTime() const;
int currentLoopTime() const;
int loopCount() const;
void setLoopCount(int loopCount);
int currentLoop() const;
virtual int duration() const = 0;
int totalDuration() const;
Q_SIGNALS:
void finished();
void stateChanged(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
void currentLoopChanged(int currentLoop);
void directionChanged(QAbstractAnimation::Direction);
public Q_SLOTS:
void start(QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped);
void pause();
void resume();
void setPaused(bool);
void stop();
void setCurrentTime(int msecs);
protected:
QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent = 0);
bool event(QEvent *event);
virtual void updateCurrentTime(int currentTime) = 0;
virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
virtual void updateDirection(QAbstractAnimation::Direction direction);
private:
Q_DISABLE_COPY(QAbstractAnimation)
Q_DECLARE_PRIVATE(QAbstractAnimation)
};
#endif //QT_NO_ANIMATION
QT_END_NAMESPACE
QT_END_HEADER
#endif // QABSTRACTANIMATION_H